Tsadok Goldtooth

Kaliban the Forgotten's page

371 posts. Alias of Hassan Ahmed.


Full Name

Kaliban the Forgotten

Race

Half-Orc

Classes/Levels

Fighter 3/Rogue 1 HP 45/45, AC20/T13/F17, Saves F+6/R+6/W+4, Perc +6, Init +4

Gender

Male

Size

M

Age

19

Alignment

NG

Languages

Barric, Ignan, Meridian, Orcish, Sylvan

Strength 18
Dexterity 15
Constitution 14
Intelligence 13
Wisdom 14
Charisma 8

About Kaliban the Forgotten

Kaliban the Forgotten

Male half-orc fighter (martial master) 3/unchained rogue (scout) 1
(Pathfinder RPG Advanced Class Guide 93, Pathfinder RPG Advanced Player's Guide 134, Pathfinder Unchained 20)

NG Medium humanoid (human, orc)

Init +4; Senses darkvision 60 ft.; Perception +6

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Defense
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AC 20, touch 13, flat-footed 17 (+5 armor, +2 Dex, +1 dodge, +2 shield)
hp 45 (4 HD; 1d8+3d10+11)
Fort +6, Ref +6, Will +4 (+1 vs. fear)

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Offense
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Speed 30 ft. (20 ft. in armor)

Melee +1 battleaxe +8 (1d8+5/×3) or
. . club +7 (1d6+4) or
. . cutlass +7 (1d6+4/18-20) or
. . dagger +7 (1d4+4/19-20) or
. . dagger +7 (1d4+4/19-20) or
. . shortspear +7 (1d6+4)
Ranged javelin +5 (1d6+4)

Special Attacks sneak attack (unchained) +1d6

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Statistics
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Str 18, Dex 15, Con 14, Int 13, Wis 14, Cha 8

Base Atk +3; CMB +7; CMD 20

Feats - Custom Feat -, Bodyguard[APG], Combat Expertise, Combat Reflexes, Deadly Aim, Dodge, Opening Volley[UC], Power Attack

Traits reactionary, - custom trait -

Skills Acrobatics +4 (+0 to jump), Appraise +5, Bluff +5 (+5 vs. other humanoids, +4 to feign ignorance), Climb +6, Diplomacy +6 (+6 vs. other humanoids), Disable Device +3, Escape Artist +3, Handle Animal +3, Heal +3, Knowledge (engineering) +5, Linguistics +6, Perception +6, Perform (sing) +4, Ride +3, Sense Motive +8 (+8 vs. other humanoids, +4 to intercept secret messages), Sleight of Hand +3, Stealth +3, Survival +7, Swim +5; Racial Modifiers +2 Bluff, +2 Diplomacy, +2 Sense Motive

Languages Barric, Ignan, Meridian, Orc, Sylvan

SQ armor training 1, finesse weapon attack attribute, orc blood, overlooked mastermind, trapfinding +1

Other Gear chain shirt, heavy steel shield, battleaxe, club, cutlass, dagger, dagger, javelin (3), shortspear, traveler's any-tool[UE], bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], pot, torch (10), trail rations (5), waterskin, light horse (combat trained), 483 gp, 5 sp, 5 cp

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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Overlooked Mastermind Additional +2 racial bonus to Bluff, Diplo, and Sense Mot. vs humanoids.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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Horse, light (combat trained) CR –
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Combat Expertise, Deadly Aim, Endurance, Power Attack, Run
[b]Tricks
Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ combat riding, finesse weapon attack attribute
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.