Tsadok Goldtooth

Kaliban the Forgotten's page

163 posts. Alias of Hassan Ahmed.


Full Name

Kaliban the Forgotten

Race

Half-Orc

Classes/Levels

Fighter 1/Rogue 1 HP 12/21, AC19/T13/F16, Saves F+4/R+4/W+2, Perc +6, Init +4

Gender

Male

Size

M

Age

19

Alignment

NG

Languages

Common, Gnoll, Orc

Strength 17
Dexterity 15
Constitution 14
Intelligence 13
Wisdom 14
Charisma 8

About Kaliban the Forgotten

Kaliban Atreyu

Male half-orc fighter (martial master) 1/unchained rogue (scout) 1 (Pathfinder RPG Advanced Class Guide 93, Pathfinder RPG Advanced Player's Guide 134, Pathfinder Unchained 20)

NG Medium humanoid (human, orc)

Init +4; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 19, touch 13, flat-footed 16 (+4 armor, +2 Dex, +1 dodge, +2 shield)
hp 21 (2 HD; 1d8+1d10+5)
Fort +4, Ref +4, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee battleaxe +4 (1d8+3/×3) or
. . club +4 (1d6+3) or
. . cutlass +4 (1d6+3/18-20) or
. . dagger +2 (1d4+3/19-20) or
. . dagger +2 (1d4+3/19-20) or
. . shortspear +4 (1d6+3)
Ranged javelin +3 (1d6+3)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 17, Dex 15, Con 14, Int 13, Wis 14, Cha 8
Base Atk +1; CMB +4; CMD 17
Feats - Custom Feat -, Combat Expertise, Combat Reflexes, Deadly Aim, Dodge, Mobility, Power Attack, Weapon Finesse
Traits reactionary, wasteland hunter
Skills Acrobatics +2 (-2 to jump), Appraise +5, Bluff +5 (+5 vs. other humanoids, +4 to feign ignorance), Climb +3, Diplomacy +1 (+1 vs. other humanoids), Disable Device +1, Escape Artist +2, Handle Animal +3, Heal +3, Linguistics +5, Perception +6, Ride +2, Sense Motive +8 (+8 vs. other humanoids, +4 to intercept secret messages), Sleight of Hand +2, Stealth +2, Survival +6, Swim +3; Racial Modifiers +2 Bluff, +2 Diplomacy, +2 Sense Motive
Languages Common, Gnoll, Orc
SQ orc blood, overlooked mastermind, trapfinding +1

Other Gear chain shirt, heavy steel shield, battleaxe, club, cutlass, dagger, dagger, javelin (3), shortspear, traveler's any-tool[UE], bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], pot, torch (10), trail rations (5), waterskin, light horse (combat trained), 330 gp
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Overlooked Mastermind Additional +2 racial bonus to Bluff, Diplo, and Sense Mot. vs humanoids.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.