Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


1,301 to 1,350 of 1,553 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

Male Human Rogue6/Clr1 Current Map
Ratel Dier wrote:
brvheart wrote:
dc 10 know nature
You sure Brv? I'm showing trolls as a humanoid.

ethey are giants, but as it is a dc10 I will give you they regenerate. Large humanoid (giant)


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
brvheart wrote:
Ratel Dier wrote:
brvheart wrote:
dc 10 know nature
You sure Brv? I'm showing trolls as a humanoid.
ethey are giants, but as it is a dc10 I will give you they regenerate. Large humanoid (giant)

Cool, thats a good start. Terodius rolled a 26 for local and a 31 for nature. I forget how you do info on creatures, do you give him three more questions and he asks or do you give him three more bits of information?


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
Thoron Palehorn wrote:

[b]'Thanks for the info'[b]

just in case [dice=Init]1d20+2

looks likeI'm last.

Thoron, Brv allready rolled for you
brvheart wrote:

[dice=init No mi name]d20+6

[dice=Thoron]d20+2
brvheart wrote:

Initiative Order Round One

Jim
Thoron
Ciri
No Mi Name
Ratel
Terodius Mitrakin
Trolls


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Sorry folks, I'm here!


Human Swashbuckler 9 | HP 34 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

On my phone so can't (easily) use roll20. Jim does have the swordmaster's flair giving him 5' extra reach so I suppose Jim could be 5' to the east. That said the problem with standing in the corridor is most of us are melee builds and are not great at ranged combat. Jim does have a bow but he'd just tickle them with it.


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
"Slim" Jim wrote:
... that said the problem with standing in the corridor is most of us are melee builds and are not great at ranged combat...

While this is true, Ratel has Phalanx Formation so if we are back far enough that only one troll can approach at a time, two can attack from 5 ft and Ratel can attack from reach without worrying about soft cover.


Male Human Rogue6/Clr1 Current Map

however the party wants to handle it, first contact with the enemy and all


Human Swashbuckler 9 | HP 34 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9
Terodius Mitrakin wrote:
It is clear Jim is ignoring me, presumably for roleplaying reasons, that is something Terodius will have to live with... with some b*~!!ing about it...

Actually no. I sometimes miss posts because it's often late when I get a chance to post. Anyway this is causing problems which is my fault, so I think it's best that Jim retires after this combat.


Male Human Rogue6/Clr1 Current Map

Terodius, I don't need you running off players that have been here since the begging of the game. Jim, please stay. We all have RL issues from time to time. We can abide everyone for them.


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Sorry Jim and Brv, I didn't mean to stir things up bad enough to get Jim to quit. I just wanted to point out what Terodius had said since I got on him earlier about including ideas in game and just not discussion.

Jim, Brvs right, please stay.


Male Human Rogue6/Clr1 Current Map

Also Jim is one of our favorite players in the game


Human Swashbuckler 9 | HP 34 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Alright I'll stay, don't want to upset anyone.

I was going to say lets move Jim east to follow the plan, but it seems everyone moved so ah well sorry.

Jim is fairly hard to hit at least when he has panache, I have a feeling he may run out in this fight unless he starts getting crits or killing blows, and if he does that'll shut down parry and riposte. May need to reposition.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

I'm upset, nay... disturbed, at the thought of you leaving! Better stay!

:)~

You're the best "straight man" for my comedy relief.


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
"Slim" Jim wrote:

Alright I'll stay, don't want to upset anyone.

So if it's OK I'll move Jim 5' east, thanks to the magic of his scarf he can still attack that troll from there. I think that's following the plan right?

Jim is fairly defensive although he is probably going to run out of panache with the way he's been rolling which shuts down parry and riposte.

Glad your staying.

The point may be moot, Terodius came out beside you, and no-me-name and Thoron are right behind you. To get back in the hall we would need everyone to move back 10 ft. Let's see how it goes where we are at, if we need to fall back we can.

As for your panache, a well-timed strike can get that back. Let's figure out how Ratel can get them lower and Jim can finish them off.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 27, Touch 14, FF 25 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
"Slim" Jim wrote:
Terodius Mitrakin wrote:
It is clear Jim is ignoring me, presumably for roleplaying reasons, that is something Terodius will have to live with... with some b*~!!ing about it...
Actually no. I sometimes miss posts because it's often late when I get a chance to post. Anyway this is causing problems which is my fault, so I think it's best that Jim retires after this combat.

My apologies Jim, that was a snark, and perhaps not a very funny one. Please do stick around.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Are we aware of all the trolls? Or does Fralk need to go look through doors?

I'm asking because I don't want to RP looking through doors and have someone say... it's not needed.

Grand Lodge

Male Dwarf Cleric/6

Is anyone else having issues with Paizo today? The log in screen didn't load for 3 hours for me.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6
Thoron Palehorn wrote:
Is anyone else having issues with Paizo today? The log in screen didn't load for 3 hours for me.

I noticed a blip, but was working... so when I came back it had cleared up.


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

yeah it was acting up for about an hour, seems to be back now


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
brvheart wrote:

Neither of them dropped. We presumed Jim would relay the information when it is his turn and they have been working together rather than hold up the game a day or two.

I am not trying to push anyone else but I want to keep forward to keep my end at least moving after the last few weeks or so.

Thanks Brv! I'll keep an eye on it, if it feels like I'm waiting too long I'll attack the ones near ratel.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

It's always a toss-up as to what my better chances are... Me rolling Acrobatics or then rolling to Hit vs. 32. I was afraid they would have crazy high CMD.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 27, Touch 14, FF 25 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

I think I may just have beaten a troll to death with non-lethal damage...


Male Human Rogue6/Clr1 Current Map
Terodius Mitrakin wrote:
I think I may just have beaten a troll to death with non-lethal damage...

I guess I am missing something. non-lethal damage.?


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 27, Touch 14, FF 25 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

I haven't turned off merciful, as NL still works fine on trolls (although they do get to regen both normal and NL in a given turn), and it allows me to use Enforcer (feat).

In PF, NL damage is counted up from 0, unlike HP which is counted down. When your NL=HP, you fall unconscious. Further NL damage becomes normal damage. With the troll's regen turned off from Ciri's scorching ray...

X HP (start)
X HP/3231 NL (not followers of set, so no +1 dmg)
X HP/26 NL (regenerate)
X-16 HP/26 NL (Sorching ray, regen turned off this round...)

Takes 105101 NL from my full attack, which takes him up to X-16 NL, and presumably has a bunch of more [101+26-(X-16)=143-X], which is becomes normal damage...

[X-16 -(143-X)]=2X-159 HP/ X-16 NL
If X is less than 80, he's below 0...

(and yes, as I know trolls regen, I will fill him in with the rest of the attack routine, before taking my 5' step. And if it mattered, we could add 2d6+2d6 for my SA damage on the last two shots...)


Human Swashbuckler 9 | HP 34 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

No worries Terodius.

Re panache, Brv did Jim's attack reduce the Troll below 0 HP? I assume not but wanted to check.


Male Human Rogue6/Clr1 Current Map
"Slim" Jim wrote:

No worries Terodius.

Re panache, Brv did Jim's attack reduce the Troll below 0 HP? I assume not but wanted to check.

yes, you have been combining attacks well


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Can the goblin toss something between or through the two trolls at the West/Left door?


Male Human Rogue6/Clr1 Current Map

I would say no i drew the trolls


Male Human Rogue6/Clr1 Current Map

Ciri has had real issues with her tablet all week, sorry guys.

Grand Lodge

Male Dwarf Cleric/6

Ouch. Hope she can get it to clear up.


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
brvheart wrote:
misses twice from cover

I assume the doorway gives partial cover. I placed Phalanx Formation in the OOC to remind you Terodius doesn't provide soft cover.

That would make the rolls 31 - 2 for partial cover and 18 - 2 for partial cover, correct? I'm assuming the rules on Big Creatures and Cover Any creature with a space larger than 5 feet (1 square) determines cover against melee attacks slightly differently than smaller creatures do. Such a creature can choose any square that it occupies to determine if an opponent has cover against its melee attacks. Similarly, when making a melee attack against such a creature, you can pick any of the squares it occupies to determine if it has cover against you. Gives Ratel partial cover to the trolls most north eastern corner.


Male Human Rogue6/Clr1 Current Map

Happy Thanksgiving all!!!


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
brvheart wrote:
Happy Thanksgiving all!!!

Thank you, any observations or discussions on my above question?


Male Human Rogue6/Clr1 Current Map
Ratel Dier wrote:
brvheart wrote:
misses twice from cover

I assume the doorway gives partial cover. I placed Phalanx Formation in the OOC to remind you Terodius doesn't provide soft cover.

That would make the rolls 31 - 2 for partial cover and 18 - 2 for partial cover, correct? I'm assuming the rules on Big Creatures and Cover Any creature with a space larger than 5 feet (1 square) determines cover against melee attacks slightly differently than smaller creatures do. Such a creature can choose any square that it occupies to determine if an opponent has cover against its melee attacks. Similarly, when making a melee attack against such a creature, you can pick any of the squares it occupies to determine if it has cover against you. Gives Ratel partial cover to the trolls most north eastern corner.

Soft cover is both -1 as they are large and more than half of them are considered convered but yes when it concerns Terodius but as they are only AC 16


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Not sure I understand that, but the Phalanx Formation prevents any loss to soft cover, so at least the first one should have hit...

Honestly Brv it's still very confusing, I rolled a 31, you said the AC for the trolls is 16, you said neither hit, that means you calculated the 'cover' at - 16 or greater...

Anyway, I'm going to try and let it drop, please remember with the phalanx Formation Ratel's allies don't provide soft cover when he's attacking with a reach weapon.


Male Human Rogue6/Clr1 Current Map

Your case is special so I will try and remember. Took a few times to remember the Inqiusitors.

Mostly cover is +4 but partial is +2. Full cover and you cannot be attacked.

Cover
To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).

When making a melee attack against an adjacent target, your target has cover if any line from any corner of your square to the target’s square goes through a wall (including a low wall). When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.

Low Obstacles and Cover
A low obstacle (such as a wall no higher than half your height) provides cover, but only to creatures within 30 feet (6 squares) of it. The attacker can ignore the cover if he’s closer to the obstacle than his target.

Cover and Attacks of Opportunity
You can’t execute an attack of opportunity against an opponent with cover relative to you.

Cover and Reflex Saves
Cover grants you a +2 bonus on Reflex saves against attacks that originate or burst out from a point on the other side of the cover from you. Note that spread effects can extend around corners and thus negate this cover bonus.

Cover and Stealth Checks
You can use cover to make a Stealth check. Without cover, you usually need concealment (see below) to make a Stealth check.

Soft Cover
Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, such soft cover provides no bonus on Reflex saves, nor does soft cover allow you to make a Stealth check.

Big Creatures and Cover
Any creature with a space larger than 5 feet (1 square) determines cover against melee attacks slightly differently than smaller creatures do. Such a creature can choose any square that it occupies to determine if an opponent has cover against its melee attacks. Similarly, when making a melee attack against such a creature, you can pick any of the squares it occupies to determine if it has cover against you.

Partial Cover
If a creature has cover, but more than half the creature is visible, its cover bonus is reduced to a +2 to AC and a +1 bonus on Reflex saving throws. This partial cover is subject to the GM‘s discretion.

Total Cover
If you don’t have line of effect to your target (that is, you cannot draw any line from your square to your target’s square without crossing a solid barrier), he is considered to have total cover from you. You can’t make an attack against a target that has total cover.

Improved Cover
In some cases, such as attacking a target hiding behind an arrowslit, cover may provide a greater bonus to AC and Reflex saves. In such situations, the normal cover bonuses to AC and Reflex saves can be doubled (to +8 and +4, respectively). A creature with this improved cover effectively gains improved evasion against any attack to which the Reflex save bonus applies. Furthermore, improved cover provides a +10 bonus on Stealth checks.

Cover Example

Image created by Marcus Lake and used with permission. No commercial reproductions of this image are permitted.
Image created by Marcus Lake and used with permission. No commercial reproductions of this image are permitted.

#1: The fighter is adjacent to the ogre, and nothing blocks him from reaching it. The ogre does not have cover against the fighter.

#2: The rogue is adjacent to the ogre, but lines from the corners of her square to the corners of the ogre‘s square cross through a wall. The ogre has melee cover from her, but if it attacks her, the rogue does not have cover from it, as the ogre has reach (so it figures attacks as if attacking with a ranged weapon).

#3: The cleric attacks at range, and must pick one of the corners of her square to determine cover. Some of these lines pass through a solid surface, meaning that the ogre has cover.

#4: The sorcerer attacks at range as well, but her lines reveal that she can clearly

see more than half of the ogre. This gives the ogre partial cover.

https://www.d20pfsrd.com/Gamemastering/Combat/#TOC-Cover


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
brvheart wrote:
Your case is special so I will try and remember.

That's why I include phalanx formation in the OOC. Sadly, the squares don't line up with the walls, so it feels like the troll has cover, instead of partial cover.


1 person marked this as a favorite.
Male Human Rogue6/Clr1 Current Map
Ratel Dier wrote:
brvheart wrote:
Your case is special so I will try and remember.
That's why I include phalanx formation in the OOC. Sadly, the squares don't line up with the walls, so it feels like the troll has cover, instead of partial cover.

I do my best to take that into account, redrawing the lines should make it all clear.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Fralk should have made it to (last action, double move to tumble) the Jim-Thoron side of the wall all the way down by the southern/bottom door.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6
Fralk ibn Sabbah wrote:
Fralk should have made it to (last action, double move to tumble) the Jim-Thoron side of the wall all the way down by the southern/bottom door.

@brvheart - I used to be able to move my token on the map, happy to do so again! If it makes things easier.

I like counting 1, 2, diagonal 3, 4, diagonal 5/6... crap! Let's try another way.

LOL.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 27, Touch 14, FF 25 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

@Ciri, you take a diagonal 5' step, we should be able to flank that last troll next round...


Male Human Rogue6/Clr1 Current Map
Terodius Mitrakin wrote:
@Ciri, you take a diagonal 5' step, we should be able to flank that last troll next round...

That troll is down just needs fire along with the one in the top row back.


1 person marked this as a favorite.
Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Weird that I can move Ratel's token... hmm.


Male Human Rogue6/Clr1 Current Map

I dunno but reset your token for all players try that


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 27, Touch 14, FF 25 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

@Jim, your riposte was a crit threat; you'll need to roll the confirm (and will get a panache point back if it goes off).

@Brvheart, FWIW, I can touch (and move) 3 icons. Myself, Ratel and George...


Male Human Rogue6/Clr1 Current Map

Presuming he actually gets the repost it is a threat and I will call for a confirm then or you can now.

As far as tokens, Roll20 has been giving people fits so some are still at all players.

Grand Lodge

Male Dwarf Cleric/6

Ciri how's our experience? I think brvheart said you're tracking it.


Male Human Rogue6/Clr1 Current Map

65042 xp

Grand Lodge

Male Dwarf Cleric/6

OK thanks. So we're ~10000 away from leveling.


Male Human Rogue6/Clr1 Current Map

Ratel and Jim drop the last two

xp=minotaurs each

1,301 to 1,350 of 1,553 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Dark Tower Discussion All Messageboards

Want to post a reply? Sign in.