Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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M Half-Orc Inquisitor(Sanctified Slayer) 8 HP: 54/54||AC 27, Touch 14, FF 25 | Init: +5 | F: +10, R: +6, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +14, SM: + 16 | Active conditions: none

It's that time of year again, Merry Christmas and a Happy New Year to all! I will be off on my Christmas trip home until the 3ed of Jan. Posting should continue, but may be spotty (so bot me if need be).


Male Human Rogue6/Clr1 Current Map

Merry Christmas and a Happy New Year Have a great trip


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

Merry Christmas to ALL, Happy Holidays & all the best in the coming New Year!

Grand Lodge

Male Dwarf Cleric/6

Hope every one had a Merry Christmas!


Human Swashbuckler 8 | HP 63 / 71 AC 25 T19 FF18 | Panache 3/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Likewise and merry new year to everyone!


Male Human Rogue6/Clr1 Current Map

My niece and her family are in town for New Years. They will be here until the 2nd. We should be able to resume after that although I can do short posts and answer questions.


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Male Human Rogue6/Clr1 Current Map

ready?


Male Human Paladin 8 | HP 90/90 |AC 27/T12/FF26 | F+11/R+8/W+12 | CMB +12/CMD 23 | init + 2 | Perc + 8 | Diplomacy + 14 | LoH 8/9 | Smite 3/3 | Divine Bond 9/9 min.

I'm mildly confused. We opened the doors to a room back on the 18th.

Ratel Dier wrote:

Finding the doors unlocked, Ratel shifts his long spear into his left hand and opens the doors with his right, keeping a keen eye out as he goes.

perception:1d20+8 ⇒ (6) + 8 = 14

Fralk ibn Sabbah wrote:

Bigguns, always rush rush... Wait! He shoulders his way closer to the door, giving it the once over.

Perception, trapfinding: 1d20 + 25 ⇒ (15) + 25 = 40

brvheart wrote:
you find neither trap nor lock.
We chattered about the room we entered until yesterday when you told us
brvheart wrote:

4-22 The floor is covered with straw. The large doors will creak

ponderously when opened unless silenced or repaired first.

Ratel and Ciri, make a DC25 reflex save

Sorry. The shield is actually in room 4-20

I totally get that you gave us the information about the wrong room, but is there any reason you didn't apply No-mi-names perception roll to the 'trap' Ratel and Ciri fell into?

It's also odd that everyone posted that they'd moved into the room, but the only people that fell in were the ones who'd moved themselves on the map. It seems that Ratel and Ciri are being punished for putting their icons on the map where they describe themselves to be in game, whereas those not using the map get a pass.


M Half-Orc Inquisitor(Sanctified Slayer) 8 HP: 54/54||AC 27, Touch 14, FF 25 | Init: +5 | F: +10, R: +6, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +14, SM: + 16 | Active conditions: none

Gotta admit, I was posting without keeping up with the map over Christmas.

Not sure what the trigger is on the pit trap, but Ratel is right, a bunch of us would have walked through it going to investigate the smoke (including me).


Male Human Rogue6/Clr1 Current Map
Ratel Dier wrote:
I'm mildly confused. We opened the doors to a room back on the 18th.
Ratel Dier wrote:

Finding the doors unlocked, Ratel shifts his long spear into his left hand and opens the doors with his right, keeping a keen eye out as he goes.

perception:1d20+8 ⇒ (6) + 8 = 14

Fralk ibn Sabbah wrote:

Bigguns, always rush rush... Wait! He shoulders his way closer to the door, giving it the once over.

Perception, trapfinding: 1d20 + 25 ⇒ (15) + 25 = 40

brvheart wrote:
you find neither trap nor lock.
We chattered about the room we entered until yesterday when you told us
brvheart wrote:

4-22 The floor is covered with straw. The large doors will creak

ponderously when opened unless silenced or repaired first.

Ratel and Ciri, make a DC25 reflex save

Sorry. The shield is actually in room 4-20

I totally get that you gave us the information about the wrong room, but is there any reason you didn't apply No-mi-names perception roll to the 'trap' Ratel and Ciri fell into?

It's also odd that everyone posted that they'd moved into the room, but the only people that fell in were the ones who'd moved themselves on the map. It seems that Ratel and Ciri are being punished for putting their icons on the map where they describe themselves to be in game, whereas those not using the map get a pass.

Looking at it, No-Mi-Name's roll is on the door, not the floor. If he had trap sense I would have applied it as he got within 10' of it. He is a scout Transmuter. Not really a trap specialist but his roll would find almost any trap in here. To be honest, I did not see it when I redid the rooms. I just took the two that would have to have walked through the area of the trap.


Male Human Paladin 8 | HP 90/90 |AC 27/T12/FF26 | F+11/R+8/W+12 | CMB +12/CMD 23 | init + 2 | Perc + 8 | Diplomacy + 14 | LoH 8/9 | Smite 3/3 | Divine Bond 9/9 min.
brvheart wrote:
Looking at it, No-Mi-Name's roll is on the door, not the floor.

while that may be what he intended, Ratel had already opened the door, what good would a perception for traps be on an opened door? But if you didn't see the post it wouldn't make any difference anyway. I appreciate you pointing out you switched the rooms and that you didn't see the post, but to then randomly punish the two folks that moved their icons into a room they though had a fire pit in the middle is just unfortunate. On the positive side we are at least moving again. Sort of....

Grand Lodge

Male Dwarf Cleric/6

Hope everyone stays safe over the next few days. It's supposed to get nasty. Even in San Antonio we're supposed to have freezing rain.


Male Human Paladin 8 | HP 90/90 |AC 27/T12/FF26 | F+11/R+8/W+12 | CMB +12/CMD 23 | init + 2 | Perc + 8 | Diplomacy + 14 | LoH 8/9 | Smite 3/3 | Divine Bond 9/9 min.
Thoron Palehorn wrote:
Hope everyone stays safe over the next few days. It's supposed to get nasty. Even in San Antonio we're supposed to have freezing rain.
Southern Ohio got hammered, we only got about three inches of snow, so I went out and shoveled the sidewalks yesterday. Closest thing to exercise I've seen in years.
Thoron Palehorn wrote:
I'll cast Neutralize poison on Ratel. "Ciri how bad are you hurt? Give me a sec and I can help you with what happened."

Ratel made his save, so he doesn't need the spell, but anything to fix his strength loss would be awsome.


Male Human Rogue6/Clr1 Current Map

well put it on Ciri then


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Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6
brvheart wrote:
...If he had trap sense I would have applied it as he got within 10' of it. He is a scout Transmuter. Not really a trap specialist...

I am duly and most notably insulted... nay, offended! :)

No-Mi-Name is most certainly a trap specialist... oui, oui!

He got:
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.

He is a Scout, but that archetype does not give up Trap stuff, it gives up Uncanny Dodge.

Not picking on the DM, just clarifying. Stuff happens, sorry if I didn't call it out!


Male Human Paladin 8 | HP 90/90 |AC 27/T12/FF26 | F+11/R+8/W+12 | CMB +12/CMD 23 | init + 2 | Perc + 8 | Diplomacy + 14 | LoH 8/9 | Smite 3/3 | Divine Bond 9/9 min.

Wait a second does no-mi-name speak french? How's the goblin get two languages and the Paladin doesn't.... or is goblin actual french....hmmmmm


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:
brvheart wrote:
...If he had trap sense I would have applied it as he got within 10' of it. He is a scout Transmuter. Not really a trap specialist...

I am duly and most notably insulted... nay, offended! :)

No-Mi-Name is most certainly a trap specialist... oui, oui!

He got:
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.

He is a Scout, but that archetype does not give up Trap stuff, it gives up Uncanny Dodge.

Not picking on the DM, just clarifying. Stuff happens, sorry if I didn't call it out!

I need new glasses as I searched for trap spotter, grr. He would have found them once he searched.

Grand Lodge

Male Dwarf Cleric/6

Ahh ok I thought you had missed you save. Let me fix that.


Male Human Paladin 8 | HP 90/90 |AC 27/T12/FF26 | F+11/R+8/W+12 | CMB +12/CMD 23 | init + 2 | Perc + 8 | Diplomacy + 14 | LoH 8/9 | Smite 3/3 | Divine Bond 9/9 min.
Thoron Palehorn wrote:
Ok I'm confused who took the strength damage? Ciri or Ratel?

Both, RAtel took 3 pts str damage then made his second save. Ciri took 4 pts of str damage and you cast Neutralize poison.


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6
brvheart wrote:
Fralk ibn Sabbah wrote:
brvheart wrote:
...If he had trap sense I would have applied it as he got within 10' of it. He is a scout Transmuter. Not really a trap specialist...
...Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
I need new glasses as I searched for trap spotter, grr. He would have found them once he searched.

Busy man, don't be hard on your self. We shall overcome!


Male Human Rogue6/Clr1 Current Map

ok, I will reverse the trap damage then!


Male Human Paladin 8 | HP 90/90 |AC 27/T12/FF26 | F+11/R+8/W+12 | CMB +12/CMD 23 | init + 2 | Perc + 8 | Diplomacy + 14 | LoH 8/9 | Smite 3/3 | Divine Bond 9/9 min.
Thoron Palehorn wrote:
"Well I'd like to do that room so we don't have to come back"

I'm cool if you all want to tear the boards off of the blocked door. I was trying to picture it like a paladin on a mission. "There to destroy the evil" not search every room that 'the evil' boarded up. But maybe it's a good guy that will help us....


Male Human Paladin 8 | HP 90/90 |AC 27/T12/FF26 | F+11/R+8/W+12 | CMB +12/CMD 23 | init + 2 | Perc + 8 | Diplomacy + 14 | LoH 8/9 | Smite 3/3 | Divine Bond 9/9 min.
Terodius Mitrakin wrote:
I figure it might be worth checking out. From what I've read of the backstory, this dungeon has a lot of "help drops" scattered around...

Ahhhh metagaming, I think I'd have rather you kept that to yourself...


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/22 W/O, T15, FF20; hp 67; Init +4; Fort +8 Ref +7, Will +9
Fralk ibn Sabbah wrote:
brvheart wrote:
...If he had trap sense I would have applied it as he got within 10' of it. He is a scout Transmuter. Not really a trap specialist...

I am duly and most notably insulted... nay, offended! :)

No-Mi-Name is most certainly a trap specialist... oui, oui!

He got:
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.

He is a Scout, but that archetype does not give up Trap stuff, it gives up Uncanny Dodge.

Not picking on the DM, just clarifying. Stuff happens, sorry if I didn't call it out!

Scouts are rogues, they have trap finding andsneak attack, trap sense and evasion, they don't have uncanny dodge at 4th

and 8th

They instead get the charge and skirmish instead


Male Human Paladin 8 | HP 90/90 |AC 27/T12/FF26 | F+11/R+8/W+12 | CMB +12/CMD 23 | init + 2 | Perc + 8 | Diplomacy + 14 | LoH 8/9 | Smite 3/3 | Divine Bond 9/9 min.
Ciri Princess of Cintra wrote:
If unable to climb out of pit, will d hop.
Ratel Dier wrote:

Taking the rope in one hand he puts the other around Ciri, "Come on, let's get out of here."

Pulling himself and Ciri out of the pit, Ratel nods to Terodius, "Thanks." looking towards The dwarf he asks, "Thoron, the poison in the pit has sapped our strength, do you have a prayer that may fix it?"

in case it's needed
[dice=Climb DC 5]1d20+3=(14)+3=17

I posted earlier that Ratel lifted her out, but, I think it's irrelevant since Brv said
brvheart wrote:
Ok, belay the damage. No-mi-name found and disabled the trap. The problem of taking off two weeks for the holidays. Let's move forward
brvheart wrote:
ok, I will reverse the trap damage then!


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Male Human Rogue6/Clr1 Current Map

There are a few areas in this module that were designed to be very difficult to overcome such as a trap or a lock. Maybe something is trying to tell you something?


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/22 W/O, T15, FF20; hp 67; Init +4; Fort +8 Ref +7, Will +9

Moving around to the other door in room 18a removing the boards with prejudice using my sword and opened the door.


Male Human Paladin 8 | HP 90/90 |AC 27/T12/FF26 | F+11/R+8/W+12 | CMB +12/CMD 23 | init + 2 | Perc + 8 | Diplomacy + 14 | LoH 8/9 | Smite 3/3 | Divine Bond 9/9 min.
brvheart wrote:

Treasure: One suit of full plate, two chain shirts, a gold hilted scimitar, a mace (Viridontii’s special mace, 2-21-E) , a

agate, a peridot, three quartz gems, a gold necklace, and a pair of
silver slippers sewn with seep pearls.

what room was this treasure in?


Male Human Paladin 8 | HP 90/90 |AC 27/T12/FF26 | F+11/R+8/W+12 | CMB +12/CMD 23 | init + 2 | Perc + 8 | Diplomacy + 14 | LoH 8/9 | Smite 3/3 | Divine Bond 9/9 min.

Am I correct in that we have split the party? it sounds and appears that some of us are on the southeastern corner and headed towards the cave, and others have gone to the northern door for 18B, in area 18A.


M Half-Orc Inquisitor(Sanctified Slayer) 8 HP: 54/54||AC 27, Touch 14, FF 25 | Init: +5 | F: +10, R: +6, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +14, SM: + 16 | Active conditions: none

Apparently, yes... Ciri has gone through the northern door in 18A, rather than the one in 22.

But it doesn't sound like she's found a fight; rather, a pile of treasure... I would suggest ID'ing it if possible (ie figure out what's magic, if anything - "Viridontii's special mace, 2-21-E"), and then we continue on the way we're headed.


Male Human Rogue6/Clr1 Current Map
Ratel Dier wrote:
brvheart wrote:

Treasure: One suit of full plate, two chain shirts, a gold hilted scimitar, a mace (Viridontii’s special mace, 2-21-E) , a

agate, a peridot, three quartz gems, a gold necklace, and a pair of
silver slippers sewn with seep pearls.
what room was this treasure in?

18 b

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