Tsadok Goldtooth

Kaliban the Wayward's page

95 posts. Alias of Hassan Ahmed.


Full Name

Kaliban the Wayward

Race

Half-Orc

Classes/Levels

Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Gender

Male

Size

M

Age

19

Alignment

NG

Strength 17
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 14
Charisma 8

About Kaliban the Wayward

Kaliban the Wayward

Male half-orc brawler 3/rogue (acrobat, scout) 2
NG Medium humanoid (human, orc)

Init +5; Senses darkvision 60 ft.; Perception +8

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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)

hp 49 (5 HD; 2d8+3d10+13)

Fort +5, Ref +9, Will +3

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Offense
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Speed 30 ft.

Melee
. . dagger +7 (1d4+3/19-20) or
. . unarmed strike +8 (1d6+3) or
. . unarmed strike flurry of blows +6/+6 (1d6+3)
Ranged
. . light crossbow +7 (1d8/19-20)

Special Attacks brawler's flurry, maneuver training (trip +1), martial flexibility 4/day, sneak attack +1d6

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Statistics
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Str 17, Dex 16, Con 14, Int 12, Wis 14, Cha 8

Base Atk +4; CMB +7 (+10 trip); CMD 20 (23 vs. trip)

Feats Combat Expertise, Improved Trip, Improved Unarmed Strike, Ki Throw, Vicious Stomp, Weapon Focus (unarmed strike)

Traits outcast, reactionary

Skills
Acrobatics +9
Appraise +5
Bluff +1 (+3 vs. other humanoids, +4 to feign ignorance)
Climb +9
Diplomacy +5 (+7 vs. other humanoids)
Knowledge (local) +5
Linguistics +6
Perception +8
Profession (sailor) +10
Sense Motive +10 (+12 vs. other humanoids, +4 to intercept secret messages)
Stealth +9
Survival +9 (+10 to avoid becoming lost)
Swim +15
Racial Modifiers +2 Bluff, +2 Diplomacy, +2 Sense Motive

Languages Common, Gnoll, Goblin, Orc, Varisian

SQ brawler's cunning, expert acrobat, martial training, orc blood, overlooked mastermind, rogue talent (weapon training)

Other Gear +1 mithral chain shirt, crossbow bolts (10), dagger, light crossbow, aquatic cummerbund[UE], boots of the cat[UE], backpack, bedroll, belt pouch, candle (5), compass[APG], earplugs[APG], earplugs[APG], flint and steel, fortune-teller's deck[APG], hemp rope (50 ft.), masterwork snorkel[UE], mess kit[UE], tindertwig (2), torch (10), trail rations (5), twine (50')[APG], waterskin

Money 234 gp, 6 sp, 8 cp

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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +1/+1 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Expert Acrobat (Ex) Many skills have no armor check penalty when wearing light armor, +2 Acrobatics, Fly when not wearing armor.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Throw Trips can put the target in any square you threaten.
Maneuver Training
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Overlooked Mastermind Additional +2 racial bonus to Bluff, Diplo, and Sense Mot. vs humanoids.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Vicious Stomp When opponent falls prone, it provokes an attack of opportunity from you.