Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9

Yes, but I don't have it prepared and I used my bond spell already today.

Total is 22870 + 23000 = 45870
Giant scorpion XP each = 800, HORRIBLE HALL OF THE SILENT BALL xp= 1070 each. Gargoyles xp=800 each. Frost Giant skeleton. xp=533 ea, Xor falls at the first crit. xp=2400 each, xp=200 each. Black Skellies
XP=3733 each, Both wererats are dead. xp=800 each. Bat swarms xp=600 each, 635 xp for the traps, room 3-16 4 guards: 4335

The owlbear drops from the first attack. xp=400 each.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 27, Touch 14, FF 25 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

@Brvheart, given we are tracking XP, how many XP did Ratel and I start with? (Also, what XP track are we using?)


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9

Total xp is 62176
Needed: 75000


Male Human Rogue6/Clr1 Current Map

Ciri is tracking XP for the group, you are medium track.


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Thanks Ciri :)


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6
Terodius Mitrakin wrote:
@Brvheart, given we are tracking XP, how many XP did Ratel and I start with? (Also, what XP track are we using?)

Tracking XP, but not individual. We level together.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9

If I missed anything, let me know


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

No, he's just giggling about the magic item. Can he hand it to someone stronger?


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

so is the best option to start damaging the door? Since Ratel is in 'golem mode' do we want him to start slamming it for damage?


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin can tap-tap-tap with his dogslicer :)

Go for it!

Was wondering if a for takes precision damage.

Grand Lodge

Male Dwarf Cleric/6

Unless it's already open I can use Stone Shape to bypass the door.


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
Thoron Palehorn wrote:
Unless it's already open I can use Stone Shape to bypass the door.

that sounds like a really good idea


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
brvheart wrote:
In the meantime you do hear conversation in room A through the door in the hall.

Is that the door to the north or what looks like a narrow hallway to the west.


Male Human Rogue6/Clr1 Current Map
Ratel Dier wrote:
brvheart wrote:
In the meantime you do hear conversation in room A through the door in the hall.
Is that the door to the north or what looks like a narrow hallway to the west.

The converstation is coming from the door to the north.


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
Terodius Mitrakin wrote:
Plan - Jim listens at the door. I cast dispel magic on the arcane lock. Fralk picks the lock. We jump the people on the other side. Everybody keep very quiet so the other side doesn't get a chance to get ready.

This may have worked better before Ratel spent six rounds banging on the door.

Just sayin' :)


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
brvheart wrote:
I know I am old and all, but let me try this again. The west wall has the door with the arcane lock on it. The north door appears to be unlocked and is the one that you hear a noise from. Which is a good thing because you aren't getting anywhere rolling a 1.

I think what happened was you identified the doors by the rooms identification number/letter, which we can't see.


1 person marked this as a favorite.
Male Human Rogue6/Clr1 Current Map

yeah, I figured as much which was why I made the letters visible.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Merchant or Troll was High Priest/bat wings?


Male Human Rogue6/Clr1 Current Map

The Merchant, yes. He was Avaakris' son.


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
Ratel Dier wrote:

Realizing the goblins story explained a lot, Ratel is about to respond when the merchant produces wings and heads north. Reacting as Terodius yells 'Get the bastard' Ratel, moves forwards shifting his spear to both hands.

that's a 20ft move for ratel, will wait on the second half of the round until he learns what or where things are at in the room he entered. hm, golem mode is - 8 dex so a - 2 to init. so maybe ratel's reaction isn't first :)

[dice=init]1d20-2 or maybe it is, well see.

I realize my action maybe a little unorthodox. Not sure if we were in rounds yet or not. I wanted to see what was in the room before he tooks his second move or standard.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9
brvheart wrote:

The Merchant, yes. He was Avaakris' son.

I knew he was Avvakris deformed son, but thought him a simpleton merchant, never realized this potential outcome.

We did this unwittingly giving him consolidated power, no sharing, no committee.

So if Nomi has education, why is his common broken still??


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6
Ciri Princess of Cintra wrote:
So if Nomi has education, why is his common broken still??

Oh, are you trying to inject realism... really?

Off the cuff answer, it's fun.

I'm guessing it's an accent thing, maybe he's emulating "his kind" even from afar.

And/or perhaps physically/anatomically their mouth, throat, tongue, epiglottitis, (maybe ears), etc... make it easier for him to speak this way.

Even in real life, some people "sound slow" but could be rather intelligent or knowledgeable.

Could also be a speech impediment perhaps why he was abandoned. Maybe this isn't exactly how goblins speak.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 27, Touch 14, FF 25 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
Ciri Princess of Cintra wrote:

...

So if Nomi has education, why is his common broken still??

He's running a long con on the party; the inquisition can tell...


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
Fralk ibn Sabbah wrote:
Ciri Princess of Cintra wrote:
So if Nomi has education, why is his common broken still??
And/or perhaps physically/anatomically their mouth, throat, tongue, epiglottitis, (maybe ears), etc... make it easier for him to speak this way.

I'm a legacy of fire game where the GM has let me play a gnoll. His speech is broken up also. Occasionally I describe that he has to move his mouth in an unusual way, inferring that it is difficult for his muzzle to pronounce certain words. So a physical/anatomical difference makes sense to me :)


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9
Fralk ibn Sabbah wrote:
Ciri Princess of Cintra wrote:
So if Nomi has education, why is his common broken still??

Oh, are you trying to inject realism... really?

Off the cuff answer, it's fun.

I'm guessing it's an accent thing, maybe he's emulating "his kind" even from afar.

And/or perhaps physically/anatomically their mouth, throat, tongue, epiglottitis, (maybe ears), etc... make it easier for him to speak this way.

Even in real life, some people "sound slow" but could be rather intelligent or knowledgeable.

Could also be a speech impediment perhaps why he was abandoned. Maybe this isn't exactly how goblins speak.

it is fun, just a question about character development.

I enjoy the character tremendously


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6
Terodius Mitrakin wrote:
Ciri Princess of Cintra wrote:
So if Nomi has education, why is his common broken still??
He's running a long con on the party; the inquisition can tell...

Too funny... LOL!


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6
Ciri Princess of Cintra wrote:
I enjoy the character tremendously

I'm glad! If it ever gets too much or too obscure so as... not to be fun, let me know.

I was in a game with a dwarf once and I'm not sure if the guy was going for a deep Scottish, but it was painful to keep up. I couldn't figure it out, even in context.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9

He takes everything as something new and exciting, love it.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9

Golem Mode:

IRON BODY
School: transmutation
Level: Sorcerer: 8; Wizard: 8; Arcanist: 8; Elementalist Wizard: 8; Metal Subdomain: 8
Casting Time: 1 standard action
Components: V, S, M/DF (a piece of iron from an iron golem, a hero's armor, or a war machine)
Range: personal
Target: you
Duration: 1 min./level (D)
Source: Core Rulebook
Summary: Your body becomes living iron.

damage reduction 15/adamantine. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.

You gain a +6 enhancement bonus to your Strength score, but you take a –6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a –6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can't use potions) or play wind instruments.

Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

HEy Ciri, this is the information I am using, I've got it saved to my page to make sure I don't misplace it. Ratel had set Full density when he started tring to knock the other door down.

Belt of Variable Density:
6 Settings:
1) Weightless
( as setting 2, but with the following changes): You become like an air elemental, AC: lose all armor bonuses unless ghost touch, force (bracers), deflection, Dodge or Dexterity, +6 dexterity, -6 Strength, +4 dodge bonus, Darkvision 60 ft., Elemental Traits, Type changes to Elemental (Air, Native, Augmented Humanoid); gain fly speed equal to your land speed +30 ft. (perfect maneuverability), DR 10/magic, Immunity to Poison, Immunity to critical hits, spiderclimb, cant make any physical attacks, you become subject to the effects of wind, you can’t enter water or liquid.
2) Half density
(weight: x ½): AC: -4 armor, +4 Dexterity, -4 strength +2 Dodge bonus; +30 bonus on Balance, Jump and Tumble checks at twice your normal height & move limit; gains a virtual Up The Walls (see Psionics SRD) & Improved Initiative (+4 to initiative) feat, Slow Fall 90 ft., DR 5/magic, Evasion, and Fast Movement 30 ft.; All your attacks with weapons do half damage. Carrying capacity is halved, but all equipment carried is half weight. No armor check penalties.
3) Normal (none).
4) Double Density
(weight x 2): AC: +4 natural armor, -4 Dexterity, +4 strength, -4 additional armor check penalty; skin becomes shiny and metallic in color. Gain DR 5/cold iron, you gain a virtual Improved Critical feat, movement is reduced by 10 ft. Energy Resistance 10 acid/fire/electricity/cold.
5) Quadruple Density
(weight x 4): AC: +6 natural armor, -6 Dexterity, +6 Strength, -6 additional armor check penalty; characters of less than 18 adjusted Strength move at half move. Character gains 2 slam attacks 1d4 for medium creatures (1d3 for small), Gain DR 10/adamantine. Energy Resistance 20 acid/fire/electricity/cold. Your weapon attacks do damage of the next size category.
6) Full Density
(Iron Golem Mode; weight x10): (as setting 5, but with the following changes or additions) AC: +10 natural armor, +10 Strength, -8 Dexterity, DR 15/adamantine; Darkvision 60 ft., Construct Traits, Immunity to electricity, Immunity to poison, Immunity to magic (as a iron golem; subject to iron golem spell effects), Low-Light Vision; take half damage on all acid or fire attacks. You lose your Constitution bonus hit points and gain bonus hit points based on size (see MM), Move is at half speed. You have a 50% arcane spell failure chance and a -8 additional armor check penalty. Your slam attack damage increases from 1d4 to 1d6. Your type changes to Construct (Augmented Humanoid). You do not eat sleep or breath (and therefore have no use for potions).
usage: 2% cumulative per hour of use, don't roll a 1, The chance of failure is reduced to 0% each morning after resting.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9

Augmented creature

The belt is using the spell essentially to transmute your body to a construct and then add technology through acquired and Augmented templates.

Each setting is a different level of templates being added.

Above is a example of such templates.

I don't recall which rules were used in its creation for which templates, but my research at the time follows all rules for applying templates. If you find a variation in how 3.5 handles templates and how Pathfinder does it, let me know.

failure check: 1d100 ⇒ 70

failure check: 1d100 ⇒ 30

failure check: 1d100 ⇒ 53

failure check: 1d100 ⇒ 38

failure check: 1d100 ⇒ 12


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

I'm very confused Ciri what are we talking about?


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Can the goblin move 30 and be within line of sight? Not at PC until Tuesday.

Wand of Web? Not at him, in front of him to slow him down.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9
Ratel Dier wrote:
I'm very confused Ciri what are we talking about?

nevermind, more of a side conversation, as you were.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9
Fralk ibn Sabbah wrote:

Can the goblin move 30 and be within line of sight? Not at PC until Tuesday.

Wand of Web? Not at him, in front of him to slow him down.

sure


Male Human Rogue6/Clr1 Current Map

She is going into a side track on how she came up with the rules on the belt. I think it is far overthought myself and I prefer the thinking of the original.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 27, Touch 14, FF 25 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
brvheart wrote:

You see beyond there in the next chamber, he seems to have a friend, an ancient red dragon.

CR 19.

a) it's a trick
b) it's time to run away
c) the GM is using ancient as flavor text not the game descriptors

If it's option c), would the GM please enlighten us...


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
brvheart wrote:
She is going into a side track on how she came up with the rules on the belt. I think it is far overthought myself and I prefer the thinking of the original.
I'm just going with what you posted, that way I can say "ask Brv."
brvheart wrote:
You see beyond there in the next chamber, he seems to have a friend, an ancient red dragon.

Maybe he will stay in 'golem form' a little bit longer.


Male Human Rogue6/Clr1 Current Map

When the party was on level three the dragon breathed and smoke came up and filled the level so they know there is one down here. It is not meant for you to fight it. Most dragons are very arrogant. Consider it a RP opportunity. Of course, if the party really wants to fight a CR 19. So d)


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

it does make you wonder how long the 'golem build' would last... :)

But discussion may be the better part of Valor.


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Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

In the immortal words of Sir Robin...

RUN AWAYYY!!


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 27, Touch 14, FF 25 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
Fralk ibn Sabbah wrote:

In the immortal words of Sir Robin...

RUN AWAYYY!!

Yep, not to mention the frightful presence ability (300 ft radius, dc 27)... which we are probably already feeling.


Male Human Rogue6/Clr1 Current Map

While it is a free action, he still has to activate it in his round.

Grand Lodge

Male Dwarf Cleric/6

I'm going back to the room where I used Stone Shape. Not wanting to fight a red dragon!


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 27, Touch 14, FF 25 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Ok, I think I'm missing part of a side conversation here. To be clear, no one has thrown any fireballs around. I'm not sure what the bit about Energy Resistance (Fire) is...

Fralk has chucked a web spell from a wand.

PS. Thoron, how can you know about the dragon? No one has actually said anything (up until me, know), and you can't have gotten to line of sight...


Male Human Paladin 9 | HP 99/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
Terodius Mitrakin wrote:
...no one has thrown any fireballs around...

Hmmmm maybe I should have said 'heard spells being cast"


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6
Terodius Mitrakin wrote:
Fralk has chucked a web spell from a wand.

Correct!

The goblin's hope was to cut the bat-winged dude off (from his escape)... When he saw the dragon, it became two fold.

Cut him off and place something between the dragon and us (himself?).

Other aspects, I can neither confirm nor deny.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6
brvheart wrote:
A shaken character...

Better shaken than... bakin', he thinks as he strokes his necklace.

Grand Lodge

Male Dwarf Cleric/6

Oh I was going by what Brvheart said, I thought we all had moved up enough to see it


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 27, Touch 14, FF 25 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
brvheart wrote:


Give it a few minutes to wear off once you get far enough away from the dragon 300 ft
...

Does lines of effect matter? Because, if not, given the size of the map, we're shaken until we leave this level...

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