Brvheart's Skull&Shackles

Game Master brvheart

Become a pirate and plunder the Shackles and maybe one day challenge the Pirate King himself for leadership!


The Shackles


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Male Human Rogue6/Clr1 Current Map

Introduce yourself here at least.
It has been decided that you were part of thecrew just rescued on the
Vorstang.


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Kaliban is an unremarkable half-orc at first glance save perhaps for his posture. Unlike many of his stoop shouldered bretheren, he carries himself like a... the proper descriptor escapes you.

Perhaps it's that he doesn't cower or give up his innate dignity.

A common tale or woe, outcast from his tribe at a young age and easily blamed for this or that crime among the rest of humanity. Seems he's escaped to the sea.

About ship, he's gracious and helpful with any sailing tasks, knowing him way around a vessel rather well.

He keeps to himself but doesn't suffer fools or specifically bullies, especially the bullying of others that are less capable of speaking for themselves, let alone defending themselves.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Are any of the magic items in that pile up for grabs?

The Amulet of. Natural Armor and Wand of Cure Light Wounds would be
very useful for a cleric.


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

No one's acknowledged Kaliban, so I'm waiting. Checking daily.


Male Human Rogue6/Clr1 Current Map

Manny gave a welcome in gameplay


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
Cerise "Ci Ci" Barchetta wrote:

Are any of the magic items in that pile up for grabs?

The Amulet of. Natural Armor and Wand of Cure Light Wounds would be
very useful for a cleric.

Soooooooooo, are y’all good with me claiming these two items?


Male Human Rogue6/Clr1 Current Map

My niece and her family are in town for New Years. They will be here until the 2nd. We should be able to resume after that although I can do short posts and answer questions.


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5
Capricia the Pirate wrote:
...(And it might not be the greatest time for me to make this post.)

It's always the best time to make a post!


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13

That was a weak attempt at a joke


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13

Yarr!! I think some scurvy knaves have jumped ship!


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

I'm here.


Male Human Rogue6/Clr1 Current Map
Kaliban the Wayward wrote:
I'm here.

you are next


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Capricia the Pirate wrote:
Welcome aboard, Nico!

Ditto for sure


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Cerise "Ci Ci" Barchetta wrote:

Are any of the magic items in that pile up for grabs?

The Amulet of. Natural Armor and Wand of Cure Light Wounds would be
very useful for a cleric.

Sure


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Kaliban the Wayward wrote:
No one's acknowledged Kaliban, so I'm waiting. Checking daily.

Welcome to the game, sorry, holidays getting back now


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Cerise "Ci Ci" Barchetta wrote:
Cerise "Ci Ci" Barchetta wrote:

Are any of the magic items in that pile up for grabs?

The Amulet of. Natural Armor and Wand of Cure Light Wounds would be
very useful for a cleric.

Soooooooooo, are y’all good with me claiming these two items?

Yes


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Sorry folks, girlfriend got COVID... being supportive and adjusting. Delaying posting. NPC/bot as needed.


Male Human Rogue6/Clr1 Current Map

I understand, take care of her and hope she gets well soon!


Male Human Rogue6/Clr1 Current Map

How many more events do you all want in this section where you are being begginer pirates? There are three possible more events, none of which is one where you are committing piracy against another ship? Are you bored with this and want to move on or are you up for more?


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

I'm up for one or two more if other folks are willing.


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13

Up for another


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

One more encounter couldn't hurt.


2 people marked this as a favorite.
Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Yes, please... would appreciate a chance for Kaliban to "make his bones" if you could have a chat with the die roller.

Update, she's a lot better! Sorry for holding things up!


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Glad to hear she's on the mend!


Male Human Rogue6/Clr1 Current Map

Yes, very glad to hear she is getting better!


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Get well soon


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Assuming we had time to rest and pray from the last encounter to this one, I want to swap out one first level spell: read weather for hedging weapons, if possible.


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Was the trawler destroyed? Do we tow it in for a reward/salvage or something?


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

My items
lesser bracers of archery
amulet of natural armor +1
mwk aldori dueling sword +6 (1d8/19-20) or
. . mwk dagger +6 (1d4/19-20) or
intense spells +2
concentration +11
Skills, Knowledge (arcana) +11, Perception +3, Profession (sailor) +12, Spellcraft +11 (+13 to identify)
SQ amphibious,water breathing (can speak and cast normal under water)
Languages Aquan, Celestial, Common, Draconic, Elven

Tracked Resources:
Treasure tracking:
* six spears (hard as poles to carry barrel)

* large 4 man tent - used to carry barrels.

* two light ballistas - on ship

* light catapult - on ship

Wand of cure light wounds- 5/8 charges
Wand of summon nature's ally II-11/11 charges

small masterwork silver dagger
leather flask w/ depiction of a crocodile
potion of cure moderate wounds
MW Greatcoat with five large silver buttons (Button is a anchor feather
token)
2 silver hatpins set with tiny obsidians worth 5 gp each
moonstone ring 30 gp
a silver locket depicting a beautiful, buxom young blonde woman worth 45 gp.
A finely tailored courtier’s outfits, worth 30 gp
40 gp, 99 sp, 98 cp

Chest containing:

* Scattered gems worth a total of 250 gp, 56 gp, and 97 sp.

* scrimshaw blade of great workmanship depicting an octopus worth 125
go.

* jawbone of a shark carved with scrimshaw images of a vast
octopus eating whales and containing a dozen silver and
gold rings hammered into it (worth 250 gp),

* a huge hooked tooth from some colossal sea creature with a seaweed
plugged cavity containing six pearls worth 75 gp each.

1 finely tailored courtier’s outfits, worth 30 gp each. 1 each person and two in the chest.

lobster pot containing:

* Eight 4-pound silver ingots, each worth 20 gp.

Loot:

* 3 Giant Coconut crab carapace for bone armor

* 3 small quarter cask barrels preserved food

* Two small Octave barrels of very cheap perfume worth 25 gp each.

* Wedding dress inlaid with pearls and set with three tiny rubies (worth 400 gp), - Sandara carrying

2 silver hatpins set with tiny obsidians worth 5 gp each, (2 each person) - Sandara wearing

* Among the furnishings in the lodge looted from the ship Infernus, wrecked on the beach, including a comfortable bed, a small writing desk, cooking gear. - leave in place.

* A score of chickens and three goats wander freely throughout the
Kitchen chamber. - on ship

* 12 barrels containing 20 gallons of oil each, - on ship

* 14 pigs - on ship

everyone received over 200 GP for their share of taking the Man's Promise.

Plugg +1 Cutlass and a MSW Cat O Nine Tails.

2 points of punder will be needed for squibbing the ship.

potion of cure moderate wounds,
screaming bolts (3);

tidewater cutlass (+1 cutlass; see page 59),
masterwork cat-o’-nine-tails*,
light crossbow with 10 bolts, , bracers of armor +1,
shackles of compliance (see page 58),
leather drinking cup,
betting stash of 100 sp and 200 gp
potion of blur,
potion of cure light wounds,
black adder venom (on punching dagger);
leather armor,
punching dagger,
masterwork handaxe carved with notches for kills,
shortbow with 12 arrows in leather quiver with a buttoned shutter to protect them from the elements,
whip,
boatswain’s call,
corked dark green bottle containing 8 doses of oil of taggit,
six gold teeth worth 5 gp each,
hefty waxed coat with many hidden pockets,
leather snuff box with a diamond stud worth 100 gp containing 1 dose of dark reaver powder,
silver wedding ring worth 25 gp, 14 pp, 29 gp

Wand of cure light wounds- 5/8 charges
Wand of summon nature's ally II-11/11 charges
2 lesser bracers of archery
small masterwork silver dagger
leather flask w/ depiction of a crocodile
potion of cure moderate wounds
MW Greatcoat with five large silver buttons (Button is a anchor feather
token)
2 silver hatpins set with tiny obsidians worth 5 gp each
moonstone ring 30 gp
a silver locket depicting a beautiful, buxom young blonde woman worth 45 gp.
A finely tailored courtier’s outfits, worth 30 gp
40 gp, 99 sp, 98 cp


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Did we just use plunder or did we sell the valuables


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Profession (Sailor)?


Male Human Rogue6/Clr1 Current Map

I have been watching xp and the party is only abouy 500 from going up!


Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

I've been busy but hope to catch up with the game this afternoon. Sorry for my silence.


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13

I do have one potion of invisibility for emergencies. Perhaps our sea elf can swim over as well to help with infiltrating/extracting me.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Fog Cloud, at my level, has a range of 140', and covers a 20' radius area.

How far are we currently from the Dominator, and how close can we get to them before they would likely see us?


Male Human Rogue6/Clr1 Current Map

You should be right near the rear of the Dominator ready to climb up and try and disable the tiller.


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Kaliban could roll Perception?


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13

Will level as soon as I can.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Hit Points from level-up: 1d8 ⇒ 3


Male Human Rogue6/Clr1 Current Map

Do we wish to recruit a six player and if so want class?


Male Human Rogue6/Clr1 Current Map

what class


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13

Bard


Male Human Rogue6/Clr1 Current Map
Cerise "Ci Ci" Barchetta wrote:
[dice=Hit Points from level-up]1d8

Everything looks good except you still are only using 19 of 20 character points.

Cerise "Ci Ci" Barchetta
Female human cleric (varisian pilgrim) of Besmara 5 (Pathfinder Campaign Setting: Inner Sea Magic)
CN Medium humanoid (human)
Init +2; Senses Perception +3
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 35 (5d8+5)
Fort +5, Ref +3, Will +7
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 rapier +5 (1d6+2/18-20)
Special Attacks caravan bond, channel positive energy 7/day (DC 14, 3d6)
Domain Spell-Like Abilities (CL 5th; concentration +8)
. . 6/day—copycat (5 rounds), storm burst (1d6+2 nonlethal)
Cleric (Varisian Pilgrim) Spells Prepared (CL 5th; concentration +8)
. . 3rd—bestow curse (DC 16), call lightning[D] (DC 16), wind wall
. . 2nd—cloud of seasickness (DC 15), communal endure elements[UC], fog cloud[D], lesser restoration
. . 1st—air bubble[UC], bless, entropic shield, obscuring mist[D], remove sickness[UM] (DC 14)
. . 0 (at will)—create water, light, mending, purify food and drink (DC 13)
. . D Domain spell; Domains Trickery, Weather
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 12, Int 12, Wis 16, Cha 14
Base Atk +3; CMB +4; CMD 16
Feats Catch Off-guard, Extra Channel, Selective Channeling, Versatile Channeler[UM]
Traits cheat death, touched by the sea
Skills Diplomacy +10, Knowledge (religion) +9, Perform (Harrow Reading ) +7, Profession (sailor) +11, Sense Motive +11, Swim +2
Languages Common, Varisian
Combat Gear healer's kit; Other Gear mwk studded leather, +1 rapier, backpack, bedroll, belt pouch, blanket[APG], candle (10), canteen[UE], flint and steel, hammock[UE], holy text (Besmara's Code)[UE], mess kit[UE], mug/tankard, pirate's outfit (basic) (2 lb), spell component pouch, trail rations, waterproof bag[UE], wooden holy symbol of Besmara
--------------------
Special Abilities
--------------------
Caravan Bond (8 companions) (Su) After a minute of group prayer, may use a domain-granted power on up to 8 travelling companions within 30 feet.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Cleric (Varisian Pilgrim) Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Cleric (Varisian Pilgrim) Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below.
Copycat (6/day) (Sp) Create a single mirror image duplicate
Selective Channeling Exclude targets from the area of your Channel Energy.
Storm Burst 1d6+2 nonlethal (6/day) (Sp) As a standard action, ranged touch attack deals 1d6+2 nonlethal dam to foe in 30 ft. & inflicts a -2 to att for 1 rd.
Versatile Channeler Channel both positive and negative energy
Versatile Cleric Channel Positive Energy 3d6 (7/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
--------------------
Cerise is taller than average, small-boned, with a lean but not thin build. Her features have a distinctly Varisian cast. She has auburn hair and green eyes.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Thanks for the double check. I added the missing point to Charisma, if that's okay.


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13

5th level rogue

HP 4+2=6
Sneak Attack +3d6
Skills: +1 Everything except Perception

Feat: Slashing grace Choose one kind of light or one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler’s or a duelist’s precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon’s damage. The weapon must be one appropriate for your size.So my dagger does 1d3+3 damage instead of 1d3-1. So if I can't flank I can at least do a little more damage


Male Human Rogue6/Clr1 Current Map
Cerise "Ci Ci" Barchetta wrote:

Thanks for the double check. I added the missing point to Charisma, if that's okay.

You already have a 14 CHR so can only put a single point into STR, DEX or CON.


Male Human Rogue6/Clr1 Current Map
MannyGoblin wrote:

5th level rogue

HP 4+2=6
Sneak Attack +3d6
Skills: +1 Everything except Perception

Feat: Slashing grace Choose one kind of light or one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler’s or a duelist’s precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon’s damage. The weapon must be one appropriate for your size.So my dagger does 1d3+3 damage instead of 1d3-1. So if I can't flank I can at least do a little more damage

Looks good Manny except your DEX is 19 so your damage is 1d3+4 not 3.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
brvheart wrote:
Cerise "Ci Ci" Barchetta wrote:

Thanks for the double check. I added the missing point to Charisma, if that's okay.

You already have a 14 CHR so can only put a single point into STR, DEX or CON.

My Dex is also already 14, so I assume you meant Str, Int, or Con. I went ahead and added it to make her Int 13.


M Goblin Rogue5HP 28/34,Init+4,F3R8W3Per9AC17T15FF13
brvheart wrote:
MannyGoblin wrote:

5th level rogue

HP 4+2=6
Sneak Attack +3d6
Skills: +1 Everything except Perception

Feat: Slashing grace Choose one kind of light or one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler’s or a duelist’s precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon’s damage. The weapon must be one appropriate for your size.So my dagger does 1d3+3 damage instead of 1d3-1. So if I can't flank I can at least do a little more damage

Looks good Manny except your DEX is 19 so your damage is 1d3+4 not 3.

I lose a point due to low str


Male Human Rogue6/Clr1 Current Map

I lose a point due to low str

Nope, you add your DEX add instead of your STR from Slashing Grace!

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