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Organized Play Member. 1,332 posts (36,310 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 161 aliases.


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Sorry folks it has been a crazy week. ER visit on Sunday, I am all clear. Then just life. Lots of doctor appointments, robotics, and being a good dad and husband.

I have a two-day training, but I will try to get us forward at night. Then, posting daily again on Sunday to Thursday nights!


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Zaidel:
The tower is sentient—watching, shifting, sometimes helping, sometimes testing.

Floor 1: The Gate of Wills
Ornate obsidian doors await your arrival, opening only when your name is whispered.

Floors 2–10: The Living Libraries
Room 3: The Whispering Stacks — Books shelved by sentient bookwyrms. Titles change based on what you need to learn.

Room 6: Chronicle Hall — A hall-sized tome records world events in real time. Reading it causes psychic echoes of what it describes.

Room 9: The Index Eternal — A spherical chamber filled with floating books that orbit you, summoned by thought.

Magical scripts flow across walls and ceilings, glowing softly. There are scrolls that write themselves, shelves that restock with knowledge from other planes, and tomes that can only be read under moonlight.

✨ Floors 11–20: Arcane Laboratories
Room 13: The Glass Forge — Fireless flames shape crystal components for wands and staves.

Room 17: The Mirror Loom — Used to weave illusions into reality using threads of light.

Room 20: The Elemental Atrium — A four-way chamber, each quadrant ruled by one of the elemental planes. Perfect for volatile spell experiments.

Floors 21–30: Planar Studies & Teleportation Nodes
Room 24: The Ethereal Nexus — A shimmering web of portals, maintained by drifting aeons. Each thread leads to a different plane.

Room 27: The Gravity Garden — Plants from the Feywild and Shadowfell grow side by side in rotating orbs of reversed gravity.

Room 30: The Astral Oculus — A giant crystal eye through which you can view other worlds… and be seen back.

Floors 31–40: Magical Arts & Constructs
Room 33: The Musicarium — A floating amphitheater where symphonies conjure illusions and weather.

Room 36: The Golem Gallery — Rows of sleeping constructs, each more elegant and strange than the last.

Room 40: The Puppet Court — Clockwork nobles reenact ancient history. If questioned correctly, they reveal secrets.

Floors 41–60: Archives of Lost Magic
Room 42: The Spellgrave — Broken incantations drift like spirits. Some whisper, some scream.

Room 50: The Wandering Codex — A room that moves itself to avoid those not deemed worthy. Holds spells erased from mortal memory.

Room 58: The Forbidden Lexicon — Heavily warded. Contains magics said to predate the gods. Even reading a title costs a memory.

Floors 61–70: Verdant Sanctums & Life Magic
Room 63: The Heartwood Glade — A grove under an artificial sky, where awakened trees share druidic wisdom.

Room 68: The Phoenix Nest — Home to a reborn flame-bird that sheds radiant feathers that cure any illness.

Room 70: The Lifethread Loom — A metaphysical workshop where fate strands can be briefly glimpsed—and altered.

Floors 71–90: Time, Stars, and Divine Studies
Room 75: The Starlit Observatory — The domed ceiling shows the night sky of any world. Time flows slowly here.

Room 81: The Choir of Echoes — Harmonies here reveal truths of the gods, or rewrite prophecies when sung with intent.

Room 88: The Hourglass Vault — Contains sands that can reverse time for moments… at a cost.

️ Floors 91–99: The Mind & Self
Room 92: The Hall of Reflections — Mirrors that show your truest self, your worst fear, and your potential.

Room 95: The Dreaming Room — Allows lucid dreams that manifest physically. Used for therapy, research, or danger.

Room 99: The Soul Chamber — A crystal library where soulprints are archived like songs.

Floor 100: The Archmage's Sanctum
You ascend through a shaft of pure light and find yourself… nowhere and everywhere.

The top floor shifts to suit the Archmage’s whim. A throne of stars, a desk of galaxies, or a quiet garden under a dragonbone arch.

The Archmage may or may not be present—sometimes, you are the one called to fill the role, should you prove worthy.


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You move your hand forward again, this time you feel the gate. But it feels smooth not like what you see. Then you see the illusion fade just like the rest of the crowd as they ohhh and ahhhh at the splendor of the building.

The white marble keep rises high above the surrounding landscape, its smooth, gleaming walls reflecting the sunlight with an almost ethereal glow. The massive structure is built from expertly cut and fitted marble blocks, their pale surfaces veined with delicate streaks of gray. Tall, narrow windows pierce the walls at regular intervals, framed by intricate stone carvings that depict ancient symbols of strength and wisdom.

At the base, a fortified entrance stands guarded by an imposing set of double doors made of reinforced oak and bound with iron. Above the entrance, a grand balcony juts out, offering a commanding view of the land beyond. Battlements crown the top of the keep, where watchful sentries stand, their silhouettes dark against the bright stone. Slender towers rise at each corner, their pointed spires adorned with banners that ripple in the wind, bearing the crest of Desna, a butterfly.

Surrounding the keep, a wide moat glimmers under the sky, its waters clear but deep, lined with smooth stone embankments. A single drawbridge spans the moat, connecting the keep to the outside world. The air carries the faint scent of polished stone, mingling with the crisp breeze that whistles through the arrow slits and along the high parapets. From a distance, the keep stands as a beacon of power and security, its marble walls untouched by time, defying both nature and enemies alike.

Some of the folks on the drawbridge make startled noises and shift. Wary of the structure they stand upon now, which appeared to simply be dirt a moment ago.


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Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Round 28

He likely weathers what ever spell it casts on him. He would also get an AoO, unless it does something special.

Vital strike!

+3 Adamantine Greatsword, PA: 1d20 + 18 ⇒ (18) + 18 = 36
damage: 6d6 + 16 + 6 + 1d6 ⇒ (5, 2, 4, 6, 6, 4) + 16 + 6 + (6) = 55 stance


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Ohhh! Sorry, I hope you have a quick recovery! Just let us know. I will bot you.


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Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Round 3

Jorne moves over a move to open more targets to himself. He swings his greatsword for a cleave.

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23
damage: 3d6 + 16 + 6 + 1d6 + 2 ⇒ (3, 2, 4) + 16 + 6 + (5) + 2 = 38 stance

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34
damage: 3d6 + 16 + 6 + 3d6 + 1d6 + 2 ⇒ (3, 1, 2) + 16 + 6 + (3, 3, 2) + (5) + 2 = 43 sneak/stance

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23
damage: 3d6 + 16 + 6 + 1d6 + 2 ⇒ (2, 4, 1) + 16 + 6 + (4) + 2 = 35 stance

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39
damage: 3d6 + 16 + 6 + 1d6 + 2 ⇒ (2, 3, 5) + 16 + 6 + (5) + 2 = 39 stance

AC 30

"Vandomir, target the ranged attack on the ceiling. I can take care of these dretches!"


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Ulricha actually with Jorne nearby, you have an additional +2 on saves.
*
Vandomir and Jorrast may make their own saves or ride out the wave of acid on Roci.

Round 1
Vandomir hits three of the dretches with his three arrows.
Ulricha rages and goes full defense. Xan goes full defense.

Round 2
Xan... Jorrast releases a blast of acid of his own at the closest dretch and it doesn't seem to have any effect. Alice turns herself into a pixie and flies up. Jorne slams into one of the dretches beside Ulricha with his greatsword obliterating the creature and cutting down another one.
The dretches then fire off their acid blast at those adjacent to them. 5 foot radius. Vandomir hits another three dretchs with three arrows but they are still standing. Ulricha and Xan continue to hold out in full defense.

The arrows come down to strike Vandomir.

Round 3


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That is perfectly fine. Yes, you are immune to such activities Ramie. Please continue to communicate how you feel and such.


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Xan can find her warm body but gives no indication to Jorne. Alice quickly recovers from whatever that was. Jorne puts Alice down and searches for Ulricha. His hand finds Xan's butt...


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Even if Roci eats the fox, you will be with them! LOL!

Xandarian moves forward and can feel a warm body before him. Watching he does not see the warm body. Welcome to the world of invisibility without see invisibility!!! Xandarian feels a larger body behind him...


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These spells will last 10 min/lvl. @8th lvl. Heroes Feast lasts 24 hours.

With Arella, Jorne, and Quince being convinced to join the fray, Amber and Markus decide it would be best for them to stay behind.

---
To answer Jorne's question, Alice replies, "I would be the caster, so stay near me. The rest of the spells are laid upon the individual."


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Jean comes in and points out, "The portal is outside of the palace." Following Jean is the rest of the group. They seem to have spruced up as well for the audience. You review the given information and as a massive group you head into the palace.

The audience chamber is as it was before and the elders greet you warmly, even clapping as you enter. The speaker states, "The Ancestor is ready for you when you are, he is just counting some coins."

Without any other statements from the elders they guide you to the treasure vault you believe. One of them touch the door and it opens on its own, an obvious entrance for smaller visitors than the host.

There is a splendor to the entire palace which is set in gold. Lush red carpets line the hallways guiding you to your location. There are other hallways but they do not have the carpets.

Entering you find the massive dragon waiting at the far end of the vault.

In a mighty voice he bellows, "Come in! Come in heroes of the Golden Glade. You have proven yourselves worthy of my presence. Come before me so that I may look upon you better!"

DM notes:
The dragon continues, "There is a chest of wealth filled with coins and gems in the amount of 7,000 gp for each of you along the path you just traversed. You are welcome to choose from them as they hold different magical items."

"My elders have a Voucher of Service for each of you, you may use these to take up lands within the Goldenlands or can also be turned in for wealth of 5,000 gp or an item from the vault. All items are labeled with their name, properties, and curses if there are any. Within the chests you will find my gifts an item worth 1,000 gp, 3,000 gp, and 5,000 gp."

"You are all welcome to come visit whenever you choose. Just understand I may not be able to entertain you." He chuckles at this then continues, "You may use my palace as your own home, please respect it but the servants will clean up after you."

Once you have all browsed around looking at the many treasures on display or which chest you might select, he asks you all to come before him again. "I have a blessing to give to you if you choose it. It will may metallic dragons your friends and allies. As it will make chromatic dragons your enemies. Your affinity with metallic dragons gains a bonus equal to your Charisma modifier, whereas the opposite is true. If instead I can bless you with the ability to cast a 4th level spell or less, 1/day, 2nd level spell or less, 3/day, or a cantrip."


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23rd of December
Jorrast saves and is given a clean bill of health.


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Merry Christmas to all and all a good night!

When we get to the 25th in gameplay have a magical item under 4,500 gp in mind!!! You can post your ideas, that would be awesome!!!

---

Oh the belt from the Redcap... I dunno would you check... I believe Mia was the only one who tried and she failed.

---

You do not have any of the monetary rewards yet. Having items in mind would be helpful or you can ask for an item during the audience.

Yes these questions are welcome when you are confused, others are likely too. Please come with some items in mind or post them here. I think that answers your questions.


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Merry Christmas to all and all a good night!

When we get to the 25th in gameplay have a magical item under 8,500 gp in mind!!! You can post your ideas, that would be awesome!!!


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Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

As Alice gets serious and those sick into a room, he offers some extra provisions, "Hey I found ten healing kits, mostly unused. Is there anything else that you could use?"


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Round 3
Jean's 50% miss chance: 6d100 ⇒ (66, 23, 78, 5, 3, 63) = 238

Jean attacks now with a boosted AC but misses with all attacks.

Floof hits once with a bite but no blood!

Matthew swings twice, hitting the 2nd time with a small spray of blood from the wound. Jellena misses as well.

Total damage: 13+68+72, Regen 5...

Round 4

Jellena's attacks make the creature stumble. On a knee with scythe as a staff for support. His blink and blur effects stop as he stops moving.


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Ooohhhh, that should do it Ulricha!


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You guys are nearly 3rd level! Yeah the treant fight was suppose to be a run for your lives situation... at least for the newbies.


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Sorry folks school is starting again. I should get some time this weekend.


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Getting back to the gal she offers some of the clothes the B@stard wore. She inquires if you will be taking her with you, to each of you if not to the whole group.


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Ramie Jae wrote:
Quick question: Does a Race Change wish fix a need for corrective lenses? Or maybe since I went with a Kitsune, I might only need them in my human form? BD

I am fine with that. Once you become a Chosen your first reward would include that.


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More updates to come tonight when I get home. Or if I get a chance earlier.


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Domayoku:
She politely says, "Yes we have lots of room. Plenty of room for many 'activities'." She emphasizes the last word leaving it up to interpretation.

She giggles a bit shyly stating, "Oh there are many things I do for fun. I entertain in all aspects of the word. I enjoy playing games and pleasing my lord. Most of all I love to change shape and mess with my fellow minions." She laughs at the thought of it and asks, "What do you do for fun? Would you like to play a game with me?"

☆☆☆
After their game she continues on the tour asking him many questions, "How many guild members does your guild have? What are their specialities? Tell me about yourself!"


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One of the girls offers hoping to curry favor, "Alisephora Moonsong the cleric of the Dark Moon. She is a bit famous among the clergy of the Mistress."

You see the curtain that she passed and hear sloshing of water by now.


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Renia and Orchen take down the devil. Its body tearing from their attacks. All the chains fall limp as the effect is cut as the Devil is slain.

Out of combat. Apparently I need to up the ante...


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I am not sure where this week went. I feel like I had a bout of depression and could not be inspired. I had work evaluations so that probably hit me hard, even though I did well. I put too much stress on myself.

On my health side, I still have a cough that seems to get better then flares up again. Luckily my lungs have cleared up.

I should be on daily this weekend and should be ready for game advancement come next week!


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Sorry for the delays, sickness and not sleeping the best have been an utter drain on me.


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Best wishes and prayers go out to you Koldur! May you recover quickly!

Sorry for the delays, sickness and not sleeping the best have been an utter drain on me.


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I did a bit more homework on combat reflexes, and yes he only gets one hit on Ulricha as she charges. In my mindset if you provoked more steps would could be hit again. But reading about the mythic ability that speaks to hitting the target again, he does not get more than one hit per target.


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The skipping was for the players not posting actions...


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Ulricha the Unkillable wrote:

So from everything I'm seeing with a swarm and DR, if the total damage exceeds my DR (in this case 3) ten I take the rest of the damage and have to make the Con save the following round.

If I was at 0 hp 6pts worth of damage (beyond what DR stops) would be converted to nonlethal, then ignored because of my non-lethal DR)

Quote:
But how is that fair... I dunno.
It's basically the tradeoff of my build. I don't deal insane amounts of damage like a typical barbarian of my level, instead I'm really hard to hurt and near impossible to kill when it comes to physical damage.

Yup sounds good! I love the Invulnerable Rager too! Thanks for working with me. :)


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Covid fog is a serious thing! Well here is to being back and finally healthy!!!


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They have explored S6 besides S11 and now S12.

Door on the Right S8:

The door to this room has fallen from its hinges. The rectangular chamber beyond seems to have once been a chapel, but now thick sheets of what appear to be cobwebs drape everything
within in gossamer threads.
Perception DC 20: You can see there are a bunch of spiders in here!

Door on the left S7:

After pushing open the door you find a chamber is in a shambles—old wooden benches lie in ruins along the walls, while rusty chains and bits of rotten rope lie scattered on the floor.
Perception DC 20: You hear a faint sobbing and the clanking rattle of chains, while at the same time being filled with a momentary sensation of hopelessness and the strange feeling of heavy manacles clamping over your wrists. These sensations pass quickly.


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Ulricha the Unkillable wrote:
GM Wolf wrote:
Sure go ahead, remember die hard and endurance are the same feat now.

Wait, does that mean I should have a bonus feat?

1st level of Unbreakable fighter:

Tough as Nails
An unbreakable gains Endurance and Diehard as bonus feats.

This ability replaces the fighter’s 1st-level bonus feat.

If that's the case then half of the benefit of that class level is negated as being redundant.

Yes, that makes sense go ahead and take a 'save' feat like Iron Will, toughness, or another feat that fits the theme.


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Bahram al-Urgug "Jack" wrote:
Additional curse/requirement: wings must be used once each day, or it ceases to function?

Sounds good!

---
Ham works as Turkey! I had a glazed ham this year!


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Merry Christmas make a wish for your character!

I have to get the Thanksgiving bonuses out too!

Bonus time: What is your favorite food for this holiday.

Sweet treat/dessert, +2 bonus skill points
Turkey +1 str
Stuffing, +2 bonus skill points
Mashed potatoes +1 Int
Green beans/vegi +1 Con
Deviled eggs/egg thing +1 Cha
Olives +2 bonus skill points
The drinks +1 wis
Cranberries +1 dex

Ala'Ihys wish that the curse was not ever applied to your weapon. Also answer the question if you want it to shed light.


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Merry Christmas make a wish for your character!

I have to get the Thanksgiving bonuses out too!

Bonus time: What is your favorite food for this holiday.

Sweet treat/dessert, +2 bonus skill points
Turkey +1 str
Stuffing, +2 bonus skill points
Mashed potatoes +1 Int
Green beans/vegi +1 Con
Deviled eggs/egg thing +1 Cha
Olives +2 bonus skill points
The drinks +1 wis
Cranberries +1 dex


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Yeah I know confusing. Someone has to step on a few toes otherwise we are not going anywhere. In that case bad things happen.


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Here's to one more year on the old belt, up to 40 already! I do have so many levels!!! ;)


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Here is to 40 happy years!


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Excellent reasoning and valid points.

It is my birthday! Here is to being 40!


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Sorry folks, my time has been flush with work and holiday activities for my students. I will likely not be able to post much tomorrow night either with my energy likely being low from the daily concerts and Robotics final projects. I get through this week and will have two weeks off to enjoy the holidays, family, and post to my hearts content.


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Sorry folks, my time has been flush with work and holiday activities for my students. I will likely not be able to post much tomorrow night either with my energy likely being low from the daily concerts and Robotics final projects. I get through this week and will have two weeks off to enjoy the holidays, family, and post to my hearts content.


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Sorry folks, my time has been flush with work and holiday activities for my students. I will likely not be able to post much tomorrow night either with my energy likely being low from the daily concerts and Robotics final projects. I get through this week and will have two weeks off to enjoy the holidays, family, and post to my hearts content.


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Sorry Legends or Slayers of Renown, take your pick, I have had trouble getting going with this game of recent. A few nights I just crashed, as others I just needed to take a break, though most frequently I didn't have my chrome book so looking at the battle map and gameplay was a nightmare. Good news! My chromebook is back!

Here's to getting this round done and to bring the whole group together!


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Nice! Now I need to level up the NPCs...


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Vital:
HP: 76/76, AC: 22_ T: 10_ FF: 21_ Perception +10, Sense Motive +5, Initiative: +3, Fort: +11 _ Ref: +6_ Will: +13, CMB: +10, CMD: 24, Speed: 10

"Glad to be welcomed!" The roper says genuinely.


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Ala’Ihys the Archer wrote:
Nima Lily wrote:
After Ala'Ihys asks his first question she says, "Yes now that you have been restored! I mean Khamsin still has its prison, but we are all right."
Was Ala'Ihys able to use the fleece to liberate Khamsin?

Yes. As only the three of got turned to gold.

☆☆☆

Congratulations on your marriage!


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Yup! You took out the first hurdle twice, so I thought it would be a nice time to level up.

No worries I know the holidays many of us spend time with family.

Also I was thinking of giving those who turned to gold a tempering bonus, +2 to one ability score, +1 to a different one. One is mind and the other is body.

When you guys realize this the others may want to go get turned into gold too!

☆☆☆
Aukan won't level.
Nima will.
I think Sasha will level too.
Moreso notes for myself.

I wonder if Djyn is going to play with us more than once a week. More of a cameo I guess. We won't count him for xp or loot, unless he starts to post more. ;)