Kingmaker: Blood for Blood!

Game Master BloodWolven

Fort Drelev Battle map

Blood for Blood: Combat Map
Map of Fort Drelev

Elkheart

The Greenwatch Wardens

Varnhold

Tomb Map

Varnhold Map.

Bounties!!


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Who's calling a rogue? I'm just a cute little fox....


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 73/79 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)
Jorrast Feorte -Fox wrote:
Who's calling a rogue? I'm just a cute little fox....

Stand up for yourself!


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Vandomir Jarvis wrote:
Jorrast Feorte -Fox wrote:
Who's calling a rogue? I'm just a cute little fox....
Stand up for yourself!

But...a little bundle of orange fur is so nice to hold in one's arms. He doesn't need to stand per se, i can carry him.


Lol!


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

I can rig my armor up with some extra handhold like ropes, makes it easier to grapple me, but also easier to take hold if you need aerial evac!

Idea: Handholds on the armor
Strategically places ropes form a system of handhold for others to hold onto, if they find themself in need of immidiate aerial evacuation and arent capable of flight themselfs.

Attempts to grapple the wearer of the armor gain a +2 bonus, but an ally only needs a move action to grasp the the armor, or a swift action if he has quickdraw.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

GM Wolf:

Kev speak loud enough for Saren to hear him in the rushing air, "Let us make one patrol flight around the fortress above and lower to see if there is any way in. Not my first choice to fly through the miasma."


I am fine with such an armor 'improvement'.

Kev:

Flying around you find that the miasma does indeed cover all of the high points of the fort, then it drifts down.

Saren offers, "We could hit the top of one of the towers with a fireball or something to see if there is an item making the miasma. It would alert the fort's guardians to our prescence."


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 120/130 HP : Raging 120/172| AC 21 T 12 FF 19 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 20/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Protective luck, Blessing of Fervor, Good Hope

I've been out of town since Friday Will post shortly


Where to now?


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Well, the group needs to bug out and leave. Xandarian, seeing the lord is still alive, goes back and picks up his armor and weapons to return to him.


Actions and words spoken please.

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