| Alice Emmington |
Jorrast Feorte -Fox wrote:Who's calling a rogue? I'm just a cute little fox....Stand up for yourself!
But...a little bundle of orange fur is so nice to hold in one's arms. He doesn't need to stand per se, i can carry him.
| Markus "Hot Dog" Lyranus |
I can rig my armor up with some extra handhold like ropes, makes it easier to grapple me, but also easier to take hold if you need aerial evac!
Idea: Handholds on the armor
Strategically places ropes form a system of handhold for others to hold onto, if they find themself in need of immidiate aerial evacuation and arent capable of flight themselfs.
Attempts to grapple the wearer of the armor gain a +2 bonus, but an ally only needs a move action to grasp the the armor, or a swift action if he has quickdraw.
| Kevros Droverson |
Kev speak loud enough for Saren to hear him in the rushing air, "Let us make one patrol flight around the fortress above and lower to see if there is any way in. Not my first choice to fly through the miasma."
| GM Wolf |
I am fine with such an armor 'improvement'.
Flying around you find that the miasma does indeed cover all of the high points of the fort, then it drifts down.
Saren offers, "We could hit the top of one of the towers with a fireball or something to see if there is an item making the miasma. It would alert the fort's guardians to our prescence."
| Ulricha the Unkillable |
I've been out of town since Friday Will post shortly
| Xandarian Quartermain |
Well, the group needs to bug out and leave. Xandarian, seeing the lord is still alive, goes back and picks up his armor and weapons to return to him.
| Lykàn Delĩss |
My apologies to both GM and party members. As I've being diagnosed with stage 4 cancer and being in and out of hospital so I don't have that energy and time to play as I wished too.
You guys were great. May the newcomers enjoy this great game as well as I did.
May your all have fun.
Signed Lykàn
| Ulricha the Unkillable |
I'm sorry to hear that. Lykan. I hope your treatment is fully successful, and doesn't take too much of a toll on you.
| Ulricha the Unkillable |
Sorry to hear that. Hope you get some rest.
| Quince Medvyed |
Sorry to hear Lykan. Praying for you.
| GM Wolf |
I am not sure where this week went. I feel like I had a bout of depression and could not be inspired. I had work evaluations so that probably hit me hard, even though I did well. I put too much stress on myself.
On my health side, I still have a cough that seems to get better then flares up again. Luckily my lungs have cleared up.
I should be on daily this weekend and should be ready for game advancement come next week!
| Alice Emmington |
Jorrast would still fail as the guidance would have helped his first snipe. Unless there is another factor I am missing.
After the explosion goes off there is smoke in the room. One Round later you see the room has several bodies lying on the ground.
No other traps or threats... out of combat.
The text in guidance seems to suggest it doesn't apply to the next d20 roll.
Target creature touched
Duration 1 minute or until discharged
Saving Throw Will negates (harmless); Spell Resistance yesDESCRIPTION
This spell imbues the subject with a touch of divine guidance.
The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.
The text mentions the recipent can choose to use the bonus, within the allowed duration. If they were to make several d20 rolls in this timespan, they could skip something and apply the bonus to another, i believe.
| Jorrast Feorte |
Guidance? I forgot about it so I didn't even think to use it. C'est La Vie!
6d6 ⇒ (4, 3, 3, 2, 6, 5) = 23
| Xandarian Quartermain |
GM Wolf, I'm confused. Is their a current map or is this still within The Theater of The Mind?
| GM Wolf |
GM Wolf wrote:Jorrast would still fail as the guidance would have helped his first snipe. Unless there is another factor I am missing.
After the explosion goes off there is smoke in the room. One Round later you see the room has several bodies lying on the ground.
No other traps or threats... out of combat.
The text in guidance seems to suggest it doesn't apply to the next d20 roll.
** spoiler omitted **
The text mentions the recipent can choose to use the bonus, within the allowed duration. If they were to make several d20 rolls in this timespan, they could skip something and apply the bonus to another, i believe.
Sure they could make it complex like that. It is just simpler to apply it to the next d20 they roll being an attack, skill, or save. Otherwise they have to state which action they are going to use guidance upon. I didn't see Jorrast stating that he was using guidance on his save, so in the future if you want to save the spell then you will need to state when you are using it, otherwise just on your next roll.
Now with the forums allowing you to see your roll and the ability to change things for the first hour, I think the use of the spell on their first check would be best. Otherwise: Look I rolled an 18, (don't use guidance yet), Look I rolled a 20, (don't use it yet), I rolled a 3 (don't use it yet roll is too low, I am going to fail with or without a bonus)... etc. etc.
| Markus "Hot Dog" Lyranus |
I had a lot of things to do over the weekend, normal posting will resume on monday evening my time.
| GM Wolf |
I will adjust the links at the top here is the link then go to slide 6.
I am going to adjust your whirlwind attack a little since you cannot use another feat when doing a whirlwind. All of the attacks are your main attack. Power Attack or Combat Expertise could be used as they are attack actions, though only one of those options can be used per round.
I am open to hear your reasoning of why you think you can use improved trip/greater trip with the whirlwind attack.
| Markus "Hot Dog" Lyranus |
Whirlwind attack allows me to make a single melee attack against each foe in reach in place of my regular attack actions.
I then use the trip rules as written, by replacing the single melee attack against each foe in reach with a single trip attempt against each foe within reach.
I think this part is not contentious at all.
The When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities.
To me means no stuff that gives extra attacks, such as haste, two weapon fighting, divine favor, hurtfull feat.
To me it seems that the grammar means bonus or extra attacks, with the bonus referring to the attacks part, not to bonus as such, and that other boni from feats, abilities, etc. still apply as long as they do not grant extra attack when making a full attack.
AoOs are specifically not extra attack, but rather actions that interrupt the flow of combat.
There is also an enemy NPC boss villain in carrion crown that whirlwind trips with a bladed scarf (and then AoO with that scarf, and then AoOs again when you try to stand up), which is kind of nasty because the dude is a vampire and does a bunch of level drain whenever he hits. But I dont have the book purchased.
| Alice Emmington |
Alice Emmington wrote:Do we hear this voice?I looked at this and wondered, "What voice"?
Then I realized you read the spoiler just for Vandomir... implying he only hears it. Has anyone kept up a message spell? No one but Roci are near Vandomir, he has not been transposed yet.
Ah, ok. With the teleportation hex requiring me to be able to see the one i want to teleport, i thought we might also hear sounds.
| Ulricha the Unkillable |
Sorry been out of town for a couple of days.
| Vandomir Jarvis |
Oh... then with Vandomir and Rocii back on the 1st floor or still in the basement that hex won't be happening. The large characters can't fit in the crawl places.
Hahaha, and here we have been faithfully waiting to be teleported. We've been duped!
| Alice Emmington |
| 1 person marked this as a favorite. |
@ GM, to your question about hexes and SR
Hexes are supernatural, unless an exception would mention (SP) instead of (SU)
Supernatural Abilities (Su)
Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability’s effect cannot be dispelled and is not subject to counterspells.
| Quince Medvyed |
So was I able to shove blue out the window.
| Alice Emmington |
| 2 people marked this as a favorite. |
So was I able to shove blue out the window.
(Insert Wilhelm scream SFX)
| Vandomir Jarvis |
Ok Heroes, today begins the last of great adventure of my summer. I'm off to Summer Camp with the Scouts BSA Troop today for a week. That will be immediately followed by my family's reunion.
I should be back online and ready to continue saving, or subjugating, the world on 19 July.
| Quince Medvyed |
I am going to remove Blue and Green from the M39 room we are in cause I think that is what GM had intended so the map will reflect current foes.
This means there is stuff in the hall way or out the window to deal with.
| Ulricha the Unkillable |
So just to confirm. The spell caster is able to target us from across the other tower, through the window, into the room we're in, but I can't see them from the window?