Kingmaker: Blood for Blood!

Game Master BloodWolven

Tomb!

Current fight Map.

Blood for Blood - Baron's Courtroom

Map of Fort Drelev

Elkheart

The Greenwatch Wardens

Varnhold

Tomb Map

Varnhold Map.

Bounties!!


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Who's calling a rogue? I'm just a cute little fox....


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)
Jorrast Feorte -Fox wrote:
Who's calling a rogue? I'm just a cute little fox....

Stand up for yourself!


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Vandomir Jarvis wrote:
Jorrast Feorte -Fox wrote:
Who's calling a rogue? I'm just a cute little fox....
Stand up for yourself!

But...a little bundle of orange fur is so nice to hold in one's arms. He doesn't need to stand per se, i can carry him.


Lol!


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

I can rig my armor up with some extra handhold like ropes, makes it easier to grapple me, but also easier to take hold if you need aerial evac!

Idea: Handholds on the armor
Strategically places ropes form a system of handhold for others to hold onto, if they find themself in need of immidiate aerial evacuation and arent capable of flight themselfs.

Attempts to grapple the wearer of the armor gain a +2 bonus, but an ally only needs a move action to grasp the the armor, or a swift action if he has quickdraw.


Half-Elven Male Adult Fighter Archer 8|Life Oracle (Warsighted) 8 | HP:106/106 | AC:27 | T:17 | FF:23 | Low-Light Vision | Perception:(+20) | Initiative:+10 | F:+14 | R:+13 | W:+13 | CMB:+9 | CMD:36 | Speed:30 | V.Channel:8/8 | MF:7/7 | Spells:@/8/8/7/4
Skills:
Climb:+5 | Craft (weap):+4 | Diplo:+7 | H.Animal:+8 | Know.(nature, religion):+8 | Prof (soldier):+6 | Ride:+8 | S.Motive:+7 | S.Craft:+8 | Stealth:+7 | Surv:+7 | Swim:+5(+4 Str,+6 Dex,+2 Int,+2 Wis,+3 Cha)

GM Wolf:

Kev speak loud enough for Saren to hear him in the rushing air, "Let us make one patrol flight around the fortress above and lower to see if there is any way in. Not my first choice to fly through the miasma."


I am fine with such an armor 'improvement'.

Kev:

Flying around you find that the miasma does indeed cover all of the high points of the fort, then it drifts down.

Saren offers, "We could hit the top of one of the towers with a fireball or something to see if there is an item making the miasma. It would alert the fort's guardians to our prescence."


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

I've been out of town since Friday Will post shortly


Where to now?


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Well, the group needs to bug out and leave. Xandarian, seeing the lord is still alive, goes back and picks up his armor and weapons to return to him.


Actions and words spoken please.


Male Elf CN Gestalt Druid (Nature Fang) / Shifter (Mooncaller) 7| 30ft speed | HP: 62/62| AC: 26/21/22|Init: +5|Perc: +14|Fort: +13|Ref: +15|Will: +16|CMB: +9 CMD: 22|C.LB +1:+11;1d8+3|Q.Staff: +9;1d6+3|Claws: +11;1d6+4|
Skills:
Acro:+14| App:+3|Bluff:+0|Clim:+6|Diplo:+0|Disg:+0|E.A:+4|Fly:+8|H.A:+5|Heal:+10|Inti :+0|K.Nat:+13|K.Geo+13|K.Pla:+6|K/Loc:+4|Ling:+10|Ride:+4|SM:+6|Sleight:+10 |Spell:+13|Stealth:+14|Sur:+14|UMD:+0|

My apologies to both GM and party members. As I've being diagnosed with stage 4 cancer and being in and out of hospital so I don't have that energy and time to play as I wished too.

You guys were great. May the newcomers enjoy this great game as well as I did.

May your all have fun.
Signed Lykàn


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Lykàn, bless you, and good luck in the fight you are in.


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

Best of Luck Lykan!


Our prayers are with you for a full recovery, the game is open to you should you want to return.


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

I'm sorry to hear that. Lykan. I hope your treatment is fully successful, and doesn't take too much of a toll on you.


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Darn......

Best of luck for your recovery.


1 person marked this as a favorite.

Sorry for the delays, sickness and not sleeping the best have been an utter drain on me.


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

Sorry to hear that. Hope you get some rest.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Hope you feel better soon!


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Sorry to hear Lykan. Praying for you.


I am not sure where this week went. I feel like I had a bout of depression and could not be inspired. I had work evaluations so that probably hit me hard, even though I did well. I put too much stress on myself.

On my health side, I still have a cough that seems to get better then flares up again. Luckily my lungs have cleared up.

I should be on daily this weekend and should be ready for game advancement come next week!


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Glad things are looking up for you!


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
GM Wolf wrote:

Jorrast would still fail as the guidance would have helped his first snipe. Unless there is another factor I am missing.

After the explosion goes off there is smoke in the room. One Round later you see the room has several bodies lying on the ground.

No other traps or threats... out of combat.

The text in guidance seems to suggest it doesn't apply to the next d20 roll.

Guidance:
Guidance wrote:

Target creature touched

Duration 1 minute or until discharged
Saving Throw Will negates (harmless); Spell Resistance yes

DESCRIPTION

This spell imbues the subject with a touch of divine guidance.

The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.

The text mentions the recipent can choose to use the bonus, within the allowed duration. If they were to make several d20 rolls in this timespan, they could skip something and apply the bonus to another, i believe.


Male Kitsune Sylvan Trickster Rogue / Monk | HP: 38/68 | AC: 25 T:25, FF:15 | Init: +10 | Fort +12, Ref +14, Will +8 | CMB +13; CMD 27 | Ki Pool: 4/7 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+16, Know-Nature+15, Linguistics+14, Perception+14, Sense Motive+15, Stealth+16/+26 | Cantrip: Detect Magic Temporary effect: Barkskin +3 AC

Guidance? I forgot about it so I didn't even think to use it. C'est La Vie!

6d6 ⇒ (4, 3, 3, 2, 6, 5) = 23


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

GM Wolf, I'm confused. Is their a current map or is this still within The Theater of The Mind?


Alice Emmington wrote:
GM Wolf wrote:

Jorrast would still fail as the guidance would have helped his first snipe. Unless there is another factor I am missing.

After the explosion goes off there is smoke in the room. One Round later you see the room has several bodies lying on the ground.

No other traps or threats... out of combat.

The text in guidance seems to suggest it doesn't apply to the next d20 roll.

** spoiler omitted **

The text mentions the recipent can choose to use the bonus, within the allowed duration. If they were to make several d20 rolls in this timespan, they could skip something and apply the bonus to another, i believe.

Sure they could make it complex like that. It is just simpler to apply it to the next d20 they roll being an attack, skill, or save. Otherwise they have to state which action they are going to use guidance upon. I didn't see Jorrast stating that he was using guidance on his save, so in the future if you want to save the spell then you will need to state when you are using it, otherwise just on your next roll.

Now with the forums allowing you to see your roll and the ability to change things for the first hour, I think the use of the spell on their first check would be best. Otherwise: Look I rolled an 18, (don't use guidance yet), Look I rolled a 20, (don't use it yet), I rolled a 3 (don't use it yet roll is too low, I am going to fail with or without a bonus)... etc. etc.


There is a current map, I have posted it in my posts. We are on the sixth slide.


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
GM Wolf wrote:
Lots of text

Fair point. :)


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

I had a lot of things to do over the weekend, normal posting will resume on monday evening my time.


I will adjust the links at the top here is the link then go to slide 6.

I am going to adjust your whirlwind attack a little since you cannot use another feat when doing a whirlwind. All of the attacks are your main attack. Power Attack or Combat Expertise could be used as they are attack actions, though only one of those options can be used per round.

I am open to hear your reasoning of why you think you can use improved trip/greater trip with the whirlwind attack.


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

legal reasoning:

Whirlwind attack allows me to make a single melee attack against each foe in reach in place of my regular attack actions.

I then use the trip rules as written, by replacing the single melee attack against each foe in reach with a single trip attempt against each foe within reach.

I think this part is not contentious at all.

The When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities.
To me means no stuff that gives extra attacks, such as haste, two weapon fighting, divine favor, hurtfull feat.
To me it seems that the grammar means bonus or extra attacks, with the bonus referring to the attacks part, not to bonus as such, and that other boni from feats, abilities, etc. still apply as long as they do not grant extra attack when making a full attack.

AoOs are specifically not extra attack, but rather actions that interrupt the flow of combat.

There is also an enemy NPC boss villain in carrion crown that whirlwind trips with a bladed scarf (and then AoO with that scarf, and then AoOs again when you try to stand up), which is kind of nasty because the dude is a vampire and does a bunch of level drain whenever he hits. But I dont have the book purchased.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Heroes, I’m hopping on a family cruise for just over a week. I should be back online on 22 June.

Bot me as needed.


Okay sorry for my absence, this last week of school has been crazy! This weekend I had a cold that knocked me out. I will be traveling, vacationing, and training this week. I should get some posts up Thursday and Friday, as those are my training days.


Yes Markus you are correct thanks for helping me clear that up!!! How many of them are prone...


Alice Emmington wrote:
Do we hear this voice?

I looked at this and wondered, "What voice"?

Then I realized you read the spoiler just for Vandomir... implying he only hears it. Has anyone kept up a message spell? No one but Roci are near Vandomir, he has not been transposed yet.


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
GM Wolf wrote:
Alice Emmington wrote:
Do we hear this voice?

I looked at this and wondered, "What voice"?

Then I realized you read the spoiler just for Vandomir... implying he only hears it. Has anyone kept up a message spell? No one but Roci are near Vandomir, he has not been transposed yet.

Ah, ok. With the teleportation hex requiring me to be able to see the one i want to teleport, i thought we might also hear sounds.


Oh... then with Vandomir and Rocii back on the 1st floor or still in the basement that hex won't be happening. The large characters can't fit in the crawl places.


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

Sorry been out of town for a couple of days.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)
GM Wolf wrote:
Oh... then with Vandomir and Rocii back on the 1st floor or still in the basement that hex won't be happening. The large characters can't fit in the crawl places.

Hahaha, and here we have been faithfully waiting to be teleported. We've been duped!


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F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

@ GM, to your question about hexes and SR

Hexes are supernatural, unless an exception would mention (SP) instead of (SU)

Supernatural Abilities (Su)

Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability’s effect cannot be dispelled and is not subject to counterspells.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)
Alice Emmington wrote:
A supernatural ability’s effect cannot be dispelled and is not subject to counterspells.

... or AOOs.


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More updates to come tonight when I get home. Or if I get a chance earlier.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

So was I able to shove blue out the window.


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F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Quince Medvyed wrote:
So was I able to shove blue out the window.

(Insert Wilhelm scream SFX)


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Ok Heroes, today begins the last of great adventure of my summer. I'm off to Summer Camp with the Scouts BSA Troop today for a week. That will be immediately followed by my family's reunion.

I should be back online and ready to continue saving, or subjugating, the world on 19 July.


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Enjoy it all, Vandomir.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I am going to remove Blue and Green from the M39 room we are in cause I think that is what GM had intended so the map will reflect current foes.

This means there is stuff in the hall way or out the window to deal with.


Yes thank you Quince.

Have a great time Vandomir!


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

So just to confirm. The spell caster is able to target us from across the other tower, through the window, into the room we're in, but I can't see them from the window?

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