Kingmaker: Blood for Blood!

Game Master BloodWolven

Current fight Map.

Blood for Blood - Baron's Courtroom

Map of Fort Drelev

Elkheart

The Greenwatch Wardens

Varnhold

Tomb Map

Varnhold Map.

Bounties!!


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Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
GM Wolf wrote:

Countess Arella is bound to the bracelet.

Is she who we were asked to rescue?


Quince Medvyed wrote:
GM Wolf wrote:

Countess Arella is bound to the bracelet.

Is she who we were asked to rescue?

I did ask you to rescue me. To break my enslavement to the king. The connection is still there but at least he isn't holding my chain anymore.

This would be an excellent conversation in gameplay but if it doesn't happen it doesn't happen. As you would know she is the woman who asked.


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

"So Countess Arella, if you have the chain does that make you free?"


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Countess Arella wrote:
Quince Medvyed wrote:
GM Wolf wrote:

Countess Arella is bound to the bracelet.

Is she who we were asked to rescue?

I did ask you to rescue me. To break my enslavement to the king. The connection is still there but at least he isn't holding my chain anymore.

This would be an excellent conversation in gameplay but if it doesn't happen it doesn't happen. As you would know she is the woman who asked.

I am asking here because I don't want to ruin gameplay for others by what I don't know/remember. Comments in character have in character consequences. My questions are based on out of character player confusion. I want to have a good informed conversation in gameplay its just in the last year or so I have forgotten the details.

After the battle at Tazleford we learned information about this town and the tiger lords. If I remember correctly someone told us about people captured hostage in both places?


General info you should know:

Quote:

infiltrating Fort Drelev, where they’ll have a chance

to confront the traitor Drelev with his crimes and rescue
the Fort’s beleaguered settlers. During this time, the PCs
learn where Armag’s tribe has been holding the daughters
of Drelev’s senior officers hostage

Who are you? “My name is Kisandra Numesti. I come
from the Drelev Demesne, west of here on the far side of
Hooktongue Slough—it was established by Baron Hannis
Drelev of Brevoy. My father is Lord Terrion Numesti, a
knight who once served the baron but then went against
him and was thrown into the dungeon as punishment.”

Her father Lord Terrion Numesti was rescued already and waits in your camp. When you get back to him he tells you his other daughters and other girls were taken by the Tiger Lords.

He is sure there was five hostages taken including Kisandra Numesti’s sister, Tamary.

---
Countess Arella is the blood creature who fought with your group and struck a deal for her freedom. Which is connected to the bracelet Jorne has.


Jorrast Feorte wrote:
"So Countess Arella, if you have the chain does that make you free?"

This is discussion if you have something to ask me you should do it in gameplay. But as I said, "The connection is still there but at least he isn't holding my chain anymore."


Shall we advance the plot line then? A recap of anything you might find... and returning to your camp to rest?


1 person marked this as a favorite.
Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Please let us loot the castle of riches.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 41/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)
Xandarian Quartermain wrote:
Please let us loot the castle of riches.

Because we're not amateurs!


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Vandomir Jarvis wrote:
Xandarian Quartermain wrote:
Please let us loot the castle of riches.
Because we're not amateurs!

It's one of the job perks.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Because this is a Kingmaker game and we are relatively decent non tyrant types. We are going to loot the castle of riches and look to the needs of the people and start bringing relief to the people.


Does anyone have healing spells to aid Vandomir and his hippogriff?

I have Alice, Vandomir, Jorrast, and possibly Jorne searching for notes.

What does Quince and Ulricha do?


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Tomorrow Xandarian can help.


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

If we spend at least a day before activatig the portal, i can just stock my spell slots with cure spells, and prep new spells for the day we actually go in.


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 130/130 HP : Raging 128/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 11/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

I guess search. Not much else I can do


Are any restoration spells needed? I believe most of the stuff is temporary damage.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Xandarian has a lesser restoration paladin spell available.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 41/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Well, both Roci and I are diseased, so we will keep losing points, but yes, I believe it's "just" damage.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Everyone wish our beloved GM a Happy Birthday today!!!


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

Happy Birthday!


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 130/130 HP : Raging 128/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 11/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

I tried to post this Monday but it wouldn't post. Happy Birthday!


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Belated, but nonetheless happy birthday!


Yeah, my first birthday present was a stomach bug, which had me expelling like a demon being exorcised! Yeah, it took nearly everything out of me for the week. Here is to health and to catch up!


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

@ Vandomir, long term care can be given to as many as 6 people in that time span. So i can help both you and Roci at the same time.


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Merry Xmas all!


1 person marked this as a favorite.

Merry Christmas to all and all a good night!

When we get to the 25th in gameplay have a magical item under 8,500 gp in mind!!! You can post your ideas, that would be awesome!!!


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

Ring of Eloquence

Common would be my choice of language so I can talk if fox form.


Waiting in Vandomir, Roci, and Jorrast's 2nd day.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

ring of protection +2


Christmas magic is almost gone, get those wishes in the next 24 hours or you get coal!

Xandarian is locked in with a ring of protection +2.
Jorrast is locked in with Ring of Eloquence.


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 130/130 HP : Raging 128/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 11/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

Plague Rat Belt 5,200 gp


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

A Incandescent Blue Sphere (Ioun Stone), +2 to wis.


Female Hippogriff Valiant Steed (AC:26[T:13 FF:22] | HP: 4/58 (0NL) | F+9*, R+10*, W+3*|Perc: +1)

"Vandomir wants the Heroic Saddle.


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Happy new year! Best of wishes for the new year!


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I have been out of the loop. Sorry.

Are my spells unable to heal the Fleshweep?


Happy New Year! May you all be blessed with health and safety!

We have the diseases covered. Quince may have been able to help.

We are moving to the portal/plane travel.


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

I have left a spell slot open on 1 through 4 each.

Buffs prepared: bless, haste, Prot evil (communal), CLW, CMW, enlarge person (mass), versatile weapon.

I can meditate for required other spells as needed, provided they are on the shaman list. I can get prot energy communal if needed on the empty 4th lvl slot, i'm not 100% sure if we'll need that, but it's an option.


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

Happy New year!

Gotta love versatility Alice!


Alice, do I need to answer the questions for you?


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 130/130 HP : Raging 128/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 11/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

Happy New Year everybody!


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Hey guys. I hope that you all are having a great 2025.

I realized that over the last while I have not checked here as often as I should to keep things going and my life is getting more hectic not less.

I spoke to GM and thanked him for years of a great game.

Thank you all for a solid time of gaming in the marshes and efforts to save Drelev.

For story purposes. Our efforts in Drelev are going to result in a lot of government action busy work. So far current players are more adventurers than officials. So Quince will be making efforts to secure Drelev, provide ready relief and protection to the town.

As the Lord Commander I would hope that Drelev would join with Greenwatch and thrive. But its leaders with your input might look for independence, with help from its friendly neighbor.

Take care all and happy gaming.


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Quince Medvyed wrote:

Hey guys. I hope that you all are having a great 2025.

I realized that over the last while I have not checked here as often as I should to keep things going and my life is getting more hectic not less.

I spoke to GM and thanked him for years of a great game.

Thank you all for a solid time of gaming in the marshes and efforts to save Drelev.

For story purposes. Our efforts in Drelev are going to result in a lot of government action busy work. So far current players are more adventurers than officials. So Quince will be making efforts to secure Drelev, provide ready relief and protection to the town.

As the Lord Commander I would hope that Drelev would join with Greenwatch and thrive. But its leaders with your input might look for independence, with help from its friendly neighbor.

Take care all and happy gaming.

Best of luck to you. May that hectic smooth over sooner than later.

And who knows, maybe until some other time in the future.


With Quince leaving I see two paths ahead.
1) We continue on as we are, maneuvering leadership roles.
2) we load up the kingdom with your group as the leaders.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 41/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Vandomir will run something, but he's still not going to take that genie/devil oath, or whatever it was.


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 130/130 HP : Raging 128/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 11/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

I'm all for us becoming leaders, I mean that's a large part of the whole point to being in a kingmaker game isn't it?


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

If asked, Xandarian will serve. Likely drunk.


Jorrast is sneaky. Is there a role for spy?


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Jorrast Feorte -Fox wrote:
Jorrast is sneaky. Is there a role for spy?

Spymaster probably, if it isn't taken already?


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

He'll probably need some points in knowledge skills then....


I see what you guys are saying but I need to know which direction you want to take.

The 1st option uses the established kingdom.
The 2nd option means it gets reset, we build up a new kingdom arbitrarily, you are the leaders of the dukedom. Unless at least one player wants to take point in the kingdom building, I would be using a simplified method.

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