
Ulricha the Unkillable |

"I know nothing of magic, other than the enchantments that make my weapons and armor stronger." Ulricha offers with a shrug.

Jorne Fyrestone Stavian |

"Who needs to rest? I can begin searching with my cloak of invisibility and if I find anything special, I will come back and get you."

Ulricha the Unkillable |

"Taking the time to rest and secure this place may be a good idea." Ulricha comments. "And of course we claim spoils."

Xandarian Quartermain |

"Yeah", Xandarian agrees. "I think we kind of won. Maybe we can find ale?"

Vandomir Jarvis |

"If this is what victory feels like, I am beginning to think I may have misjudged its appeal," Vandomir muttered, his tone dry but carrying a hint of weariness. He dismounted stiffly, favoring his left side as he landed on the ground. Rocinian, his loyal hippogriff, let out a low, guttural chirp, its wings drooping as it shifted uneasily.
The ranger gave his mount a cursory examination, frowning at the shallow gashes and the telltale signs of disease in its feathers. He ran a hand along Rocinian’s neck, murmuring something softly in Varisian before turning back to the group. "Roci and I are in no shape to chase down fleeing wizards or their ilk," he admitted, his voice gruff but resolute. "That said, if there is work to be done securing this keep, I can still swing a lance or patch up the wounded. Just point me in the right direction."
He pulled a water skin from his saddlebag and took a long draught, wiping his mouth with the back of his glove. His gaze swept the party, lingering on those who seemed relatively unscathed. "The rest of you who are still spry might want to keep watch while we patch our wounds. No telling if something else might fancy the scent of blood we have been so kind to leave all over the battlefield."
He leaned heavily against Rocinian, the fatigue evident in his posture but not in his resolve. "And for Cayden’s sake," he added with a wry grin toward Xandarian, "if there is ale, someone bloody well better find it."

Xandarian Quartermain |

He leaned heavily against Rocinian, the fatigue evident in his posture but not in his resolve. "And for Cayden’s sake," he added with a wry grin toward Xandarian, "if there is ale, someone bloody well better find it."
The half-azata snaps his finger and points at Vandomir, as to strengthen the ranger's point.

Jorrast Feorte |

Once he has the Detect Magic spell ready Jorrast starts actively searching, detecting magic and taking his time to search out any auras.
Perception is +13. Since we are taking plenty of time....
"Can't the clergy of Cayden create ale like other clerics create water?"

Quince Medvyed |

Quince works with the others to search things out and secure the area.
"It looks as though we have the keep. But what of the town? We need to know what threats we still face and who among the citizenry will be our allies in establishing law and order. What threats might remain in the town? What is the most pressing in way of relief?"
Short hand questions. Is the castle ours or the city ours? What is the most pressing needs in the city?

Xandarian Quartermain |

Once he has the Detect Magic spell ready Jorrast starts actively searching, dete"Can't the clergy of Cayden create ale like other clerics create water?"
Xandarian nods approvingly. "Very astute. I can cast a paladin spell that can change water into ale, but it's not as amazing as when a cleric does it. Caydenite clerics can make the water and ale or wine at once!"

Amber Firestorm |

She begins to answer any questions and offers a blanket statement of the state of things, "The deamons were possessing most of the living that was left in the keep. Myself and about twenty soldiers remain alive. Most of... no make that all the guards were possessed too. Nasty business with those things practically selling your body for power. But they must think the ends justify their means. All of the other staff either died or got away before the miasma descended. There should be no opposition to you taking claim to the town or keep. They would welcome it to a better ruler. I am sure those in political positions would support you and nominate a mayor among them unless you chose one from your own group."

Jorne Fyrestone Stavian |

"That wizard would be a fool to return here. He wouldn't last long against one of your number let alone the Lord Commander or Arella." He states as he hefts his black great sword. Letting you figure out what to do next he leaves the throne room and begins to search before the others.

Alice Emmington |

"A pity we couldn't save the baron, but it is what it is.
I'll be sure to keep a reserve open, for a communal protection spell, when we have to go up against them again."

GM Wolf |

Along the walls you find all sorts of art, sculptures, and nice curtains. There are some display cases about the keep, after determined not to be trapped, who unlocks/smashes them?. You look for a vault of some kind but fail to find such a place. Then a memory comes to mind and you believe you have already hit the vault which had lots of precious gems, jewelry, and a gold crown. You don't find any more magical items but can find masterwork armor (15), weapons (12), tools (6), and instruments (8) scattered about the keep. Moving slowly around the keep and avoiding the gruesome rooms, it takes six and a half hours to search the place.

Xandarian Quartermain |

After the exhaustive search, Xandarian asks Jorne, "So? Shall we just occupy the castle until some of your troops can releave us?"

Jorne Fyrestone Stavian |

He states Seriously, "I do not lead soldiers. If anything shock troops or elites. Such as your group. At the moment I am the sworn protector of the Lord Commander. Saren and the soldiers should be along in less than a week. I could contact them to send an advance force. However, the Lord Commander is more suited with communication devices for such a task. Occupation seems right, we do need to undo the miasma. Who can study the magic circles? We did find other books besides those in the library. Maybe they hold some clues."
He pulls the books from his leather bag on his belt. He also pulls out much of the loot found in the keep.

Alice Emmington |

When the topic of magical studies comes about, Alice raiss an indexfinger.
"I will. It will be a good pass time while we're here."
Spending times at libraries and open seminars may well pay off.

GM Wolf |

Resting as needed and researching the symbols in the throne room, taking a 20, it will take Alice at least two days to learn all about the symbols and how to adjust them.
To end the miasma you will need to reactivate the portal to the realm of the deamons, entering the portal to collect the focus item of the miasma or destroying it.
There are many spells woven into the stone of the throne room and you could activate three of them when powering up the portal: Bless, Hero's Feast, mage armor, Aspect of the Falcon, Cat's Grace, or invisibility.
If three others help the time will be cut in half. Finding research notes on the symbols would cut it in half again. Down to a minimum of 8 hours.

Alice Emmington |

Take 10 for 29 to search for notes. Familiar take 10 to aid me for net of 31 to search for notes.
Alice eagerly searches for notes to help her decipher the symbols.
"Does someone have a bit of spare time to help looking? Anything that may indicate at portals, magic symbols and such."

Vandomir Jarvis |

Vandomir would help search with his +14, but if we're doing this for days, then someone tell me that we got all healed up, cured of diseases and such on the morrow, so I don't have to worry about poor Rocinian. Now, he's not the bookish sort, so he's not helping actually read the books and such, just finding them.

Jorrast Feorte |

"I'll help search, but I've never been as good of a student as I should have been...."
Perception is only +13 but I'll help as I can.

Xandarian Quartermain |

"Yeah, we've gutted this place", Xandarian admits. "Let me help search."
Perception: 1d20 + 2 ⇒ (19) + 2 = 21

Quince Medvyed |

He states Seriously, "I do not lead soldiers. If anything shock troops or elites. Such as your group. At the moment I am the sworn protector of the Lord Commander. Saren and the soldiers should be along in less than a week. I could contact them to send an advance force. However, the Lord Commander is more suited with communication devices for such a task. Occupation seems right, we do need to undo the miasma. Who can study the magic circles? We did find other books besides those in the library. Maybe they hold some clues."
He pulls the books from his leather bag on his belt. He also pulls out much of the loot found in the keep.
Which he does.
Quince takes a moment to get word to Saren whom was organizing and mobilizing a contingent incase an army was needed. He relates the security state of the town and what if any liabilities that need to be addressed. He also orders any food and other relief supplies are sent as well.

Saren Elken |

He mentions, "We are already on our way bother. I will send for additional supplies, six wagons full of food should help them for a week."

Jorne Fyrestone Stavian |

In the days to come he has conversations with each of you learning about your past and plans for the future.
He confirms that the Lord Commander is going on this mission as well and then reminds him of his sworn protector abilities.

Quince Medvyed |

Errr, so, diseases cured? Lesser Resotrations applied?
Sorry didn't see this discussion until this morning.
Seeing Vandomir hurt and suffering Quince speaks a prayer to help him with his condition. "That should help."
Casts Remove Disease and Lessor Restoration.

GM Wolf |

Remove disease can cure all diseases from which the subject is suffering. You must make a caster level check (1d20 + caster level) against the DC of each disease affecting the target. Success means that the disease is cured. The spell also kills some hazards and parasites, including green slime and others.
Since the spell's duration is instantaneous, it does not prevent reinfection after a new exposure to the same disease at a later date.
Disease (Ex) Fleshweep: injury; save Fort DC 18; onset immediate; frequency 1/day; effect 1 Con damage and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Constitution-based.
contagion (DC 17) (3, so total of 4 checks each)
Anyone else helping?
Roci is down 3 Con, 2 Str, 4 Wis, and 7 Dex...

Alice Emmington |

Alice will prepare for cure disease spells on one of those quiet days, in between studying.
Remove disease Roci: 1d20 + 8 ⇒ (7) + 8 = 15
Remove Disease Vandomir: 1d20 + 8 ⇒ (19) + 8 = 27
Remove Disease Roci #2: 1d20 + 8 ⇒ (19) + 8 = 27
Helping to heal ability damage requires 8 hours of care, it heals 2 points of ability score damage if the treated rests 8 hours afterwards. Or they heal 4 points if taking a full day of rest. Perhaps best when i am done with all the researching.

Xandarian Quartermain |

During the first night
Xandarian meets with Vandomir and casts lesser restoration and remove disease on the ranger.
Ability Damage Healed: 1d4 ⇒ 3 Dexterity
On consecutive following days
The paladin speaks with the others.
"Well, I'm not powerful enough to cast consecrate on the bloody rooms, but I can still work on healing the Vandomir and Roci."
Xandarina casts lesser restoration once on the ranger and then on his mount.
Vandomir: 1d4 ⇒ 4 Dexterity
Roci: 1d4 ⇒ 2 , 1 for Dex, 1 for Con.

GM Wolf |

Ahh ok sounds good, Roci/Vandomir.
December 22
The day of reclaiming the keep you are able to find any needed notes that help shed light upon the magic circles in the throneroom.
Roci down 4 Con and 7 Dex, with Vandomir down 3 Con, 1 Dec, and 1 Cha.
Everyone:
Leprosy contact, inhaled, or injury DC 17 ((negates; DC 24 to avoid effects)) 2d4 weeks 1/week 1d2 Cha damage 2 consecutive saves
Vandomir
Fleshweep: Fort DC 18; onset immediate; frequency 1/day; effect 1 Con damage and 1d3 Dex damage; cure 2 consecutive saves.
Filth Fever injury DC 17 1d3 days 1/day 1d3 Dex damage and 1d3 Con damage 2 consecutive saves
Mindfire inhaled DC 17 1 day 1/day 1d4 Int damage 2 consecutive saves
Roci
Fleshweep: Fort DC 18; onset immediate; frequency 1/day; effect 1 Con damage and 1d3 Dex damage; cure 2 consecutive saves.
Filth Fever injury DC 17 1d3 days 1/day 1d3 Dex damage and 1d3 Con damage 2 consecutive saves
Mindfire inhaled DC 17 1 day 1/day 1d4 Int damage 2 consecutive saves
Jorrast
Fleshweep: Fort DC 18; onset immediate; frequency 1/day; effect 1 Con damage and 1d3 Dex damage; cure 2 consecutive saves.
Filth Fever injurysave DC 17 1d3 days 1/day 1d3 Dex damage and 1d3 Con damage 2 consecutive saves
Quince
Fleshweep: Fort DC 18; onset immediate; frequency 1/day; effect 1 Con damage and 1d3 Dex damage; cure 2 consecutive saves.
Filth Fever injury DC 17 1d3 days 1/day 1d3 Dex damage and 1d3 Con damage 2 consecutive saves
Ulricha
Fleshweep: Fort DC 18; onset immediate; frequency 1/day; effect 1 Con damage and 1d3 Dex damage; cure 2 consecutive saves.
Filth Fever injury DC 17 1d3 days 1/day 1d3 Dex damage and 1d3 Con damage 2 consecutive saves
And this is just for the first day.
Am I correct that Xan and Alice are immune to disease?
Remove disease from Xan for Vandomir: 4d20 ⇒ (18, 2, 7, 6) = 33 +8,
Save, fail, fail, fail.
December 23
Alice begins a day of studying and researching.
December 24
Alice tries to remove anymore disease from Roci and Vandomir.
Alice uses a remove disease removing...
Remove disease from Alice for Vandomir: 2d20 ⇒ (5, 20) = 25 +8,
Fail, save
Remove disease from Alice for Roci: 3d20 ⇒ (9, 7, 17) = 33 +8,
Save, fail, save
Remove disease from Xan for Vandomir: 1d20 ⇒ 9 +8,
Fail
They both still have

Xandarian Quartermain |

Am I correct that Xan and Alice are immune to disease?
Correct.

Alice Emmington |

Am I correct that Xan and Alice are immune to disease
Correct.

GM Wolf |

Alice that is fine I am just doing the checks you missed, as I pointed out the rules you have to roll for each disease. As you can tell most of the group are diseased. With an onset of 1 or more days, the diseases all kick in on the 22nd. Then depending on the onset will continue as needed. I can roll out individual saves but that also depends if people are getting full time care or spells.
I am simplifying it as I am not going back to see if you saved every single check. Also when you have 50 or 60 rolls to save vs. Filth Fever, you eventually pick it up. If you did not take damage from Fleshweep then you just need 1 more save. If you took damage you have 2 saves to make.
Many of the group feels sick after the first day...

Alice Emmington |

Many of the group feels sick after the first day...
'Nurse' Alice will tend to all those suffering from disease.
10 mins per patient. If i take 10 i have a +26 to heal checks.Everyone gets a +4 to their save for that day.
She doesn't carry a medic bag, but she has Kn. Nature +17, perhaps she could ID plants that could replace the herbal qualities of salves? Bandages can more easily be improvised.
"Ok everyone, try breathing in through your nose, it will reduce the itch in the back of your throat, that causes your need to cough."
She uses tricks and tips she had accumulated over her travels, in treating the disease.

GM Wolf |

Yes you could go out and forage for plants for medical assistance. K Nature to identify the right plants, and a survival check to see how much you can collect. There are plenty of bandages.
Alice can yend up to six patients: Roci, Vandomir, Ulricha, Jorrast, Quince and ... so everyone. Please make your saves vs. your diseases for the 22nd. Someone can roll them out for the others, I would if I had more time.

Jorne Fyrestone Stavian |
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As Alice gets serious and those sick into a room, he offers some extra provisions, "Hey I found ten healing kits, mostly unused. Is there anything else that you could use?"

Xandarian Quartermain |
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Xandarian works alongside Alice to heal the sick. The paladin has his own heal kit.

Ulricha the Unkillable |

Between Alice and Xandarian's skilled attention, and her own hearty constitution, Ulricha is able to fight off the worst of the infections.
Fort save (Fleshweep DC 18)/ Alice's care: 1d20 + 13 + 4 ⇒ (3) + 13 + 4 = 20 One of two saves completed
Fort save (Filth Fever DC 17)/Alice's care: 1d20 + 13 + 4 ⇒ (12) + 13 + 4 = 29 One of two saves completed

Jorrast Feorte |

And here's how we all die to microscopic bugs! The true demons!!!
Leprosy contact, inhaled, or injury DC 17 ((negates; DC 24 to avoid effects)) 2d4 weeks 1/week 1d2 Cha damage 2 consecutive saves
Fort Save: 1d20 + 6 ⇒ (13) + 6 = 19
Fleshweep: Fort DC 18; onset immediate; frequency 1/day; effect 1 Con damage and 1d3 Dex damage; cure 2 consecutive saves.
Fort Save: 1d20 + 6 ⇒ (18) + 6 = 24
Filth Fever injury save DC 17 1d3 days 1/day 1d3 Dex damage and 1d3 Con damage 2 consecutive saves
Fort Save: 1d20 + 6 ⇒ (10) + 6 = 16
Haven't added any bonus. ??

Ulricha the Unkillable |

Day 2
Fort save (Fleshweep DC 18)/ Alice's care: 1d20 + 13 + 4 ⇒ (10) + 13 + 4 = 27 Two of two saves completed
Fort save (Filth Fever DC 17)/Alice's care: 1d20 + 13 + 4 ⇒ (6) + 13 + 4 = 23 Two of two saves completed