
Xandarian Quartermain |

The paladin follows the barbarian in the haze.

GM Wolf |

You have not stated how far you wish to move. So I am assuming you are slowly moving at 5 feet per round and moving bones as you drag your feet along the floor.
Round E
Ulricha has now moved about 35 feet from the portal and can see mostly 30 feet. The miasma continues to swirl and be sucked into the portal. Xandarian on her tail is now 30 feet from the portal.
Alice moves to the left, now 15 feet from the Portal with Roci and Vandomir behind her. Your visibility is still 5 feet with glimpses of the room beyond.
Screeches are coming from the left side and bodies come crashing into the lot of you. They just bump into you then stop. You hear them cheer and say, "We found friends, time to give them the love!"
Round 1 (R 6 from the portal)
1d20 + 7 ⇒ (8) + 7 = 15 Jorne
1d20 + 4 ⇒ (18) + 4 = 22 Xandarian
1d20 + 6 ⇒ (11) + 6 = 17 Alice
1d20 + 2 ⇒ (3) + 2 = 5 Vandomir
1d20 + 2 ⇒ (2) + 2 = 4 Ulricha
1d20 + 10 ⇒ (10) + 10 = 20 Jorrast
1d20 + 5 ⇒ (10) + 5 = 15 dretches
1d20 + 5 ⇒ (2) + 5 = 7 winged ones
15 Jorne
22 Xandarian
20 Jorrast
17 Alice
15 dretches
7 winged ones
5 Vandomir
4 Ulricha
1 statue
1 demon host

Vandomir Jarvis |

My/Our (Jorrast, Roci, and me) were planning to move as far and as fast as we needed to catch up and have sight of our friends, which I suspect means we must be adjacent to them to see them through the fog.

Jorrast Feorte -Fox |

Not sure what he can see, but Jorrast the fox will target any demon in range with an acid splash while hiding on Roci. Sickened is a -2, right?
To Hit Ranged Touch atatck: 1d20 + 13 - 2 ⇒ (7) + 13 - 2 = 18
damage if that hits?: 1d3 + 1 + 4d6 - 2 ⇒ (1) + 1 + (3, 4, 1, 1) - 2 = 9
stealth to stay hidden while attacking?: 1d20 + 26 - 2 ⇒ (17) + 26 - 2 = 41

GM Wolf |

I did restate that you come through the portal, pin point the location of those talking and move up to Alice. She is or at least was next to Xandarian.
You can't see any of them. You don't see yourself. You don't see Roci. You don't see anyone in the group. You are all invisible.
Round 1
Jorrast lets a acid splash off which hits the closest dretch. That demon then explodes in a splash of liquid. Xandarian and Alice are almost frozen in thought...
The dretches move forward to surround the group.
Round 2
The miasma stops moving and swiftly is dispersed. Only a few cloying columns of the inky smoke mist remain.
...

Alice Emmington |

Round 1
Alice casts haste, hopefully catching every ally with it.
She then moves out of melee range.
Round 2
Alice cast fae form 1, turning herself into a small pixie, and flies 20 feet upwards.

Ulricha the Unkillable |

I'm assuming the enemy is still invisible?

Jorrast Feorte -Fox |

Round 2
Still feeling sick Jorrast is almost happy to finally be able to clearly see the enemy. He ducks around Roci's wings and sends another acid splash at one of the little demons, still trying to stay unnoticed.
To Hit Ranged Touch attack: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31
damage if that hits?: 1d3 + 1 + 4d6 - 2 ⇒ (2) + 1 + (4, 5, 4, 1) - 2 = 15
stealth to stay hidden while attacking?: 1d20 + 26 - 2 ⇒ (3) + 26 - 2 = 27 Ouch! Some of the demons might be able to spot him with that roll....

GM Wolf |

The enemy had cover from the miasma but not invisible. Now with the miasma mostly gone you can see the two dozen bulbous dretches and the empty spots where your allies must be. You also notice the portal has closed.
Perception for them is a +5, they cants see you. No AoOs.
You all hear a deep rumbling chuckle come from sounds like the whole room. Then words with a booming baritone voice, "How excellent a fox who can cast magic. He must be a kitsume! I always wanted a kitsume as a pet. Love them my children!"
Alice moved away. The others likely attacking the putrid dretches. If you are adjacent to one or more at the start of your turn Fort DC 18 or be nauseated.
The dretches then explode. Ulricha 4 Reflex saves, Xan 3 Reflex saves, Roci 7 Reflex saves. DC 18 for half, 4d6 acid each.
Three arrows come streaking down.... to hit one person...
1d20 + 18 - 2 - 3 ⇒ (2) + 18 - 2 - 3 = 15
damage: 2d6 + 8 + 6 ⇒ (2, 4) + 8 + 6 = 20 /×3 plus contagion fort DC 23 vs. Disease)
1d20 + 18 - 2 - 3 ⇒ (20) + 18 - 2 - 3 = 33
damage: 2d6 + 8 + 6 ⇒ (3, 3) + 8 + 6 = 20 plus contagion fort DC 23 vs. Disease)
1d20 + 18 - 5 - 2 - 3 ⇒ (17) + 18 - 5 - 2 - 3 = 25
damage: 2d6 + 8 + 6 ⇒ (2, 1) + 8 + 6 = 17 plus contagion fort DC 23 vs. Disease)
It depends on who is visible. They won't hit Xan.
crit: 1d20 + 18 - 2 - 3 ⇒ (13) + 18 - 2 - 3 = 26
damage: 4d6 + 16 + 12 ⇒ (3, 1, 3, 2) + 16 + 12 = 37

Xandarian Quartermain |

Reflex DC 18: 1d20 + 10 ⇒ (4) + 10 = 14
Reflex DC 18: 1d20 + 10 ⇒ (16) + 10 = 26
Reflex DC 18: 1d20 + 10 ⇒ (10) + 10 = 20
With Xandarian's ring of evasion, the paladin completely dodges the last two arrows.

Ulricha the Unkillable |

Not wanting to give away her position until necessary, Ulricha embraces her rage advancing with the others until the dretches attack, exploding with suicidal malice, her quick reflexes avoiding the worst of the acidic eruption of demon flesh.
Rage (rounds left 23/24). HP: 177 Death threshold:(-28)
Fort (+16 raging), Ref +6, Will (+8 while raging) DR 3/-, DR 6/ Non-lethal
Fort vs Dretch stink: 1d20 + 16 ⇒ (11) + 16 = 27
Reflex: 1d20 + 6 ⇒ (19) + 6 = 25
Reflex: 1d20 + 6 ⇒ (18) + 6 = 24
Reflex: 1d20 + 6 ⇒ (19) + 6 = 25
Reflex: 1d20 + 6 ⇒ (11) + 6 = 17
total damage from acid: 2d6 + 2d6 + 2d6 + 4d6 ⇒ (2, 4) + (2, 2) + (2, 4) + (5, 1, 5, 5) = 32
Seeing the arrows come streaking down she looks up, seeking the source of the shots in order to retaliate

Alice Emmington |
1 person marked this as a favorite. |

Everyone, haste is active, bonuses +1 to AC and reflex. Ulricha you'd pass that 4th save.

Rocinian |

Reflex: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Reflex: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Reflex: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Reflex: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Reflex: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Reflex: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Reflex: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Roci saves vs 4, and fails vs 3. At 4d6 each, the easiest method sort this out is simply to roll 14d6 and take that damage.
Acid: 14d6 ⇒ (1, 5, 1, 5, 5, 2, 3, 6, 3, 6, 3, 5, 6, 3) = 54

Vandomir Jarvis |

Round 1
Vandomir will accept the haste and start lighting up the dretches with arrows...
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (5) + 11 = 16
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (8) + 11 = 19
If those hits cause any of the things to die or explode, then he'll turn and shoot more of them.
Round 2
Vandomir will keep firing
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (3) + 11 = 14
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (7) + 11 = 18
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17
If those hits cause any of the things to die or explode, then he'll turn and shoot more of them.

Ulricha the Unkillable |
1 person marked this as a favorite. |

Everyone, haste is active, bonuses +1 to AC and reflex. Ulricha you'd pass that 4th save.
Awesome, that'd be 10 less damage

GM Wolf |
1 person marked this as a favorite. |

Ulricha actually with Jorne nearby, you have an additional +2 on saves.
*
Vandomir and Jorrast may make their own saves or ride out the wave of acid on Roci.
Round 1
Vandomir hits three of the dretches with his three arrows.
Ulricha rages and goes full defense. Xan goes full defense.
Round 2
Xan... Jorrast releases a blast of acid of his own at the closest dretch and it doesn't seem to have any effect. Alice turns herself into a pixie and flies up. Jorne slams into one of the dretches beside Ulricha with his greatsword obliterating the creature and cutting down another one.
The dretches then fire off their acid blast at those adjacent to them. 5 foot radius. Vandomir hits another three dretchs with three arrows but they are still standing. Ulricha and Xan continue to hold out in full defense.
The arrows come down to strike Vandomir.
Round 3

Vandomir Jarvis |

Vandomir and Jorrast may make their own saves or ride out the wave of acid on Roci.
How do you mean this? Are we supposed to be taking the same damage that Roci did from the acid? You said Roci needed to save, but nothing about us? What do we need to save against? Did the round of Dretches that I hit explode? Do we need save against those too?

Jorne Fyrestone Stavian |

Round 1
Jorne charges in with his greatsword.
Super charge greatsword, PA: 1d20 + 18 + 2 + 2 ⇒ (12) + 18 + 2 + 2 = 34
damage: 3d6 + 16 + 6 + 4d6 + 1d6 + 2 ⇒ (5, 6, 6) + 16 + 6 + (4, 6, 6, 2) + (5) + 2 = 64 sneak/stance
cleaving finish: 1d20 + 18 + 2 ⇒ (10) + 18 + 2 = 30
damage: 3d6 + 16 + 6 + 4d6 + 1d6 + 2 ⇒ (6, 1, 3) + 16 + 6 + (1, 5, 3, 1) + (5) + 2 = 49 sneak/stance
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39
damage: 3d6 + 16 + 6 + 1d6 + 2 ⇒ (1, 2, 4) + 16 + 6 + (5) + 2 = 36 stance
Round 2
Jorne moves over a step to open more targets to himself. He swings his greatsword for a cleave.
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (17) + 18 + 2 = 37
damage: 3d6 + 16 + 6 + 1d6 + 2 ⇒ (4, 6, 3) + 16 + 6 + (2) + 2 = 39 stance
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (6) + 18 + 2 = 26
damage: 3d6 + 16 + 6 + 1d6 + 2 ⇒ (4, 6, 2) + 16 + 6 + (2) + 2 = 38 stance
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23
damage: 3d6 + 16 + 6 + 1d6 + 2 ⇒ (5, 2, 2) + 16 + 6 + (6) + 2 = 39 stance
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29
damage: 3d6 + 16 + 6 + 1d6 + 2 ⇒ (1, 2, 6) + 16 + 6 + (3) + 2 = 36 stance
AC 30

GM Wolf |

Don't worry about it. Roci took the damage for the two of you. I also adjusted a few things. Map is up now.

Xandarian Quartermain |

His vision finally cleared, Xandarian sees how close the dretches came. Startled, Xandarian attack the nearest demon.
Carouser's Retort, flanking: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34
Confirming: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
Dmg.: 1d6 + 6 + 1d6 + 6 ⇒ (4) + 6 + (4) + 6 = 20
Carouser's Retort, flanking: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Dmg.: 1d6 + 6 ⇒ (2) + 6 = 8

Alice Emmington |

Round 3
Alice, thankfully flying this time, places the protective hex upon Vandomir.
All attack rolls vs Vandomir roll 2, take lowest result.
She then chants to extend the duration to 2 rounds.

Vandomir Jarvis |

Round 3
Vandomir will continue attempting to "gun down" dretches:
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (3) + 11 = 14
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13

Jorrast Feorte |

Since he's been spotted Jorrast takes his normal form. He moves down to join the battle drawing his rapier. "It's good to be wanted, but as a pet? not sure I like that.... Who are you?"
Pity I can't get across from anyone for flanking....
Attack on Purple?: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 1d6 + 7 ⇒ (3) + 7 = 10

GM Wolf |

They activate immediately unless you already have them.
Slimy Doom:
Effect 1d4 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves
Shakes:
Effect 1d8 Dex damage; Cure 2 consecutive saves
The subject contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, filth fever, leprosy, mindfire, red ache, shakes, or slimy doom. The disease is contracted immediately (the onset period does not apply). Use the disease's listed frequency and save DC to determine further effects. For more information see Diseases.
22 Xandarian*
20 Jorrast*
17 Alice*
15 Jorne
15 dretches
7 winged ones
5 Vandomir
4 Ulricha
1 statue
1 demon host
Round 3
Vandomir shoots a barrage of arrows but only one of them sticks to the green one. Alice Hexes Vandomir. Jorrast pokes the purple dretch and makes it bleed a little. Jorne cleaves through the dretches again.
The dretches are still bubbling back up to full and attack!
6 sets.
claw: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d4 + 1 ⇒ (3) + 1 = 4
claw: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d4 + 1 ⇒ (3) + 1 = 4
claw: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d4 + 1 ⇒ (3) + 1 = 4
claw: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d4 + 1 ⇒ (4) + 1 = 5
claw: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d4 + 1 ⇒ (3) + 1 = 4
claw: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d4 + 1 ⇒ (4) + 1 = 5
claw: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d4 + 1 ⇒ (1) + 1 = 2
claw: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d4 + 1 ⇒ (2) + 1 = 3
bite: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d4 + 1 ⇒ (3) + 1 = 4
bite: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d4 + 1 ⇒ (4) + 1 = 5
Round 4

Jorne Fyrestone Stavian |
1 person marked this as a favorite. |

Round 3
Jorne moves over a move to open more targets to himself. He swings his greatsword for a cleave.
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23
damage: 3d6 + 16 + 6 + 1d6 + 2 ⇒ (3, 2, 4) + 16 + 6 + (5) + 2 = 38 stance
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34
damage: 3d6 + 16 + 6 + 3d6 + 1d6 + 2 ⇒ (3, 1, 2) + 16 + 6 + (3, 3, 2) + (5) + 2 = 43 sneak/stance
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23
damage: 3d6 + 16 + 6 + 1d6 + 2 ⇒ (2, 4, 1) + 16 + 6 + (4) + 2 = 35 stance
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39
damage: 3d6 + 16 + 6 + 1d6 + 2 ⇒ (2, 3, 5) + 16 + 6 + (5) + 2 = 39 stance
AC 30
"Vandomir, target the ranged attack on the ceiling. I can take care of these dretches!"

Ulricha the Unkillable |

Round 3
Charging in alongside Jorne, Ulricha unleashes her fury on whatever dretches remain standing.
Sworn protector bonus; +2 to AC and saving throws.
Raging +1 Cold Iron greataxe/Haste: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
Cold Iron/ Magic: 1d6 + 7 ⇒ (1) + 7 = 8
Haste attack
Raging +1 Cold Iron greataxe/Haste: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
Cold Iron/ Magic: 1d6 + 7 ⇒ (3) + 7 = 10
Raging +1 Cold Iron greataxe/Haste: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Cold Iron/ Magic: 1d6 + 7 ⇒ (3) + 7 = 10

Jorrast Feorte |

Jorrast feels the biting and claws and considers jumping into the air.... But fights for now. "Ouch. Strange for a host to command an attack on visitors!"
That's 4 hits. I have DR2/Cold Iron. Do the dretch attacks bypass that?
"How about you call off your dogs?"
diplomacy?: 1d20 + 9 ⇒ (1) + 9 = 10 Ouch! Just kidding I guess....
I see two in reach. Attack on whatever is still up to try and decrease the attacks.
Attack #1: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 1d6 + 7 ⇒ (5) + 7 = 12
Possible Crit?: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 1d6 + 7 ⇒ (1) + 7 = 8
Attack #2: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d6 + 7 ⇒ (3) + 7 = 10

GM Wolf |

Ulricha's actual damage:
1d12 + 14 ⇒ (10) + 14 = 24
1d12 + 14 ⇒ (1) + 14 = 15
1d12 + 14 ⇒ (1) + 14 = 15
Round 3
Ulricha moves by Roci and comes upon the back of the dretches swinging her great axe into the one flanking it with Jorne and Jorrast. It splits like a rotten watermelon.
The dretches have DR/cold iron or good. It doesn't say it so, I am not going to call their attacks as cold iron. They sure are immune to acid though.
Three arrows come streaking down.... to hit one person...
arrow: 1d20 + 18 - 2 - 3 ⇒ (16) + 18 - 2 - 3 = 29
damage: 2d6 + 8 + 6 ⇒ (5, 4) + 8 + 6 = 23 /×3 plus contagion fort DC 23 vs. Disease)
arrow: 1d20 + 18 - 2 - 3 ⇒ (17) + 18 - 2 - 3 = 30
damage: 2d6 + 8 + 6 ⇒ (5, 6) + 8 + 6 = 25 plus contagion fort DC 23 vs. Disease)
arrow: 1d20 + 18 - 2 - 3 - 5 ⇒ (14) + 18 - 2 - 3 - 5 = 22
damage: 2d6 + 8 + 6 ⇒ (3, 5) + 8 + 6 = 22 plus contagion fort DC 23 vs. Disease)
It depends on who is visible. They won't hit Xan.
crit: 1d20 + 18 - 2 - 3 ⇒ (7) + 18 - 2 - 3 = 20
damage: 2d6 + 8 + 6 ⇒ (3, 1) + 8 + 6 = 18x2
Round 4
Jorrast can't get to flanking, without some movement, and hits the last dretch twice of the three stabs, blood pours out of the wounds. The dretch looks ready to fall over but stays on its feet...
Three arrows come streaking down.... to hit one person...
arrow: 1d20 + 18 - 2 - 3 ⇒ (16) + 18 - 2 - 3 = 29
damage: 2d6 + 8 + 6 ⇒ (6, 3) + 8 + 6 = 23 /×3 plus contagion fort DC 23 vs. Disease)
arrow: 1d20 + 18 - 2 - 3 ⇒ (11) + 18 - 2 - 3 = 24
damage: 2d6 + 8 + 6 ⇒ (6, 2) + 8 + 6 = 22 plus contagion fort DC 23 vs. Disease)
arrow: 1d20 + 18 - 2 - 3 - 5 ⇒ (11) + 18 - 2 - 3 - 5 = 19
damage: 2d6 + 8 + 6 ⇒ (1, 5) + 8 + 6 = 20 plus contagion fort DC 23 vs. Disease)
It depends on who is visible. They won't hit Xan.
crit: 1d20 + 18 - 2 - 3 ⇒ (4) + 18 - 2 - 3 = 17
damage: 2d6 + 8 + 6 ⇒ (6, 5) + 8 + 6 = 25x2

Ulricha the Unkillable |

I have no idea why I typed 1d6 for a greataxe!! I think I looked at the damage for my javelins by accident

Jorne Fyrestone Stavian |

Round 4
Jorne quickly acts seeing Vandomir fall he expends all three charges for him. All three sunstones dim. Then with a tap of his foot energy is transfered. 4d8 ⇒ (8, 5, 6, 6) = 25
As he moves he drops his greatsword tip first into the stone floor. As he draws his bow. He also laughs at the Archer, "Is that all you got?"
Round 5
He plans to shoot the deamon on the ceiling.
Composite Longbow: 1d20 + 17 - 1 ⇒ (1) + 17 - 1 = 17
damage: 1d8 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Composite Longbow: 1d20 + 17 - 1 - 5 ⇒ (5) + 17 - 1 - 5 = 16
damage: 1d8 + 10 + 2 ⇒ (1) + 10 + 2 = 13
crit fail!: 1d20 ⇒ 18

Alice Emmington |

Round 4
Alice protective hexes Jorne and chants.
Round 5
Alice protective luck hexes Ulricha and chants.

Xandarian Quartermain |

Xandarian seeks the elder warrior fall, the paladin rules to his side, pulling out his healer's kit. (Xandarian's healing capabilities will not be avaialble until he rests., having used it all on curing various forms of illness.)
Heal: 1d20 + 16 ⇒ (3) + 16 = 19

Jorne Fyrestone Stavian |

Round 6
He continues to try to shoot the deamon on the ceiling.
Composite Longbow: 1d20 + 17 - 1 ⇒ (5) + 17 - 1 = 21
damage: 1d8 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Composite Longbow: 1d20 + 17 - 1 - 5 ⇒ (17) + 17 - 1 - 5 = 28
damage: 1d8 + 10 + 2 ⇒ (4) + 10 + 2 = 16
"Welcome back Vandomir! We need your bow! Do we have some way to put up a barrier! I am doing my best to be the target. I fear that won't continue. Thanks Alice!"
-35 hp+8+8+8+8= -4 hp

Ulricha the Unkillable |

With no enemies to engage in melee, Ulricha drops her axe, drawing and firing her bow at the daemon.
Composite longbow(+3 str)/Haste: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Piercing/Raging: 1d8 + 3 ⇒ (5) + 3 = 8

Vandomir Jarvis |

Round 6
Vandomir starts trying to hit the enemy archer...
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (4) + 11 = 15
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (7) + 11 = 18

Alice Emmington |

Round 6
Alice hexes Xan for good measure and chants.
Round 7
Hex Richi and chant.
"Lady of stars, Lady Luck.
May your blessing keep us healthy and out of this muck....."

Jorrast Feorte |

Round 5
I don't see an enemy near me. ?? Do I see the enemy above? Is he within my hex range, 30'? If so, Evil eye to give him -4 to hit and cackle to extend it regardless of his possible save. Duration 7 rounds, or 1 if he saves, Will DC18. But he Cackles to extend it another round regardless of the save.
If he's out of range he can use his CLW wand on Van? CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5
Round 6
See round 5. Hex would be -4 to saves this time. If out of range, CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9
I thought dretch were resistant to acid, not immune. ??

GM Wolf |

The vile deamon looks like a human-shaped beast has a horse’s skull for a head. It walks on cracked hooves and bears the rotting wings of a carrion bird. It holds a large longbow and seems to literally drop disease from the ceiling. A good 50 feet up and well away from the group. Your groups arrows hail upon him but they seem to shatter on its defenses.
Dretches also don't have an acidic spit attack... maybe the DM made some special dretches. As they are fodder! The group is lucky Ulricha said she was Jorne's sworn. Otherwise you would have got to play with them all on your own.
Round 5 &6
Arrows rain down on Jorne but most don't hit.
Round 7
The deamon changes it's target... to Ulricha.
3d20 ⇒ (1, 14, 5) = 20

Vandomir Jarvis |

Round 7
Vandomir will continue at the enemy archer...
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (5) + 11 = 16
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17

GM Wolf |

The vile deamon looks like a human-shaped beast has a horse’s skull for a head. It walks on cracked hooves and bears the rotting wings of a carrion bird. It holds a large longbow and seems to literally drop disease from the ceiling. A good 50 feet up and well away from the group. Your groups arrows hail upon him but they seem to shatter on its defenses.
Dretches also don't have an acidic spit attack... maybe the DM made some special dretches. As they are fodder! The group is lucky Ulricha said she was Jorne's sworn. Otherwise you would have got to play with them all on your own.
Round 5 &6
Arrows rain down on Jorne but most don't hit.
6d20 ⇒ (5, 9, 1, 15, 12, 19) = 61Round 7
The deamon changes it's target... to Ulricha.
3d20 ⇒ (1, 14, 5) +16, +16, +11
rerolls: 3d20 ⇒ (12, 17, 18) = 47
One of the arrows pierce into Ulricha's flesh.
2d6 + 8 + 6 ⇒ (3, 5) + 8 + 6 = 22 /×3 plus contagion Fort DC 21
They activate immediately unless you already have them.
Slimy Doom:
Effect 1d4 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves
The subject contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, filth fever, leprosy, mindfire, red ache, shakes, or slimy doom. The disease is contracted immediately (the onset period does not apply). Use the disease's listed frequency and save DC to determine further effects. For more information see Diseases.
Round 8
It continues to target Ulricha. She dodges most as one hits her armor.
rolls: 3d20 ⇒ (5, 10, 13) = 28
rerolls: 3d20 ⇒ (14, 6, 20) = 40
Round 9
As Jorne moves forward the six closest statues begin to move and charge him with their glaives.
6d20 ⇒ (11, 19, 3, 15, 2, 2) = 52 +35
rerolls: 6d20 ⇒ (20, 16, 10, 11, 16, 12) = 85
damage: 4d6 + 19 + 4d6 + 19 + 4d6 + 19 + 4d6 + 19 ⇒ (1, 1, 1, 4) + 19 + (1, 2, 2, 6) + 19 + (6, 6, 2, 2) + 19 + (2, 3, 6, 3) + 19 = 124
electricity damage, d6 each strike: 6d6 ⇒ (4, 1, 5, 5, 5, 6) = 26
They skewer him six times. Blood gushes from his chest and back. The adamantine greatsword is still in his hands.

Jorne Fyrestone Stavian |

Round 7
He continues to try to shoot the deamon on the ceiling.
Composite Longbow: 1d20 + 17 - 1 ⇒ (6) + 17 - 1 = 22
damage: 1d8 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Composite Longbow: 1d20 + 17 - 1 - 5 ⇒ (10) + 17 - 1 - 5 = 21
damage: 1d8 + 10 + 2 ⇒ (3) + 10 + 2 = 15
-35 hp+8= -27 hp
Round 8
He continues to try to shoot the deamon on the ceiling.
Composite Longbow: 1d20 + 17 - 1 ⇒ (7) + 17 - 1 = 23
damage: 1d8 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Composite Longbow: 1d20 + 17 - 1 - 5 ⇒ (16) + 17 - 1 - 5 = 27
damage: 1d8 + 10 + 2 ⇒ (2) + 10 + 2 = 14
-27 hp+8= -19 hp
Round 9
He gives up, moving forward and stowing his longbow. He picks up his greatsword as he moves out of the room.
19 damage+8 FH= 11 damage-124 = -135 damage
He gurgles out in pain.
Round 10
He swings his greatsword to cleave them all. It slams into the statues and makes them explode.
Super charge greatsword, PA: 1d20 + 18 ⇒ (10) + 18 = 28
damage: 3d6 + 16 + 6 + 1d6 ⇒ (5, 5, 6) + 16 + 6 + (6) = 44 stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (12) + 18 = 30
damage: 3d6 + 16 + 6 + 1d6 ⇒ (5, 2, 1) + 16 + 6 + (4) = 34 stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (16) + 18 = 34
damage: 3d6 + 16 + 6 + 1d6 ⇒ (1, 2, 4) + 16 + 6 + (2) = 31 stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (16) + 18 = 34
damage: 3d6 + 16 + 6 + 1d6 ⇒ (4, 3, 1) + 16 + 6 + (4) = 34 stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (20) + 18 = 38
damage: 3d6 + 16 + 6 + 1d6 ⇒ (5, 3, 3) + 16 + 6 + (3) = 36 stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (9) + 18 = 27
damage: 3d6 + 16 + 6 + 1d6 ⇒ (6, 5, 4) + 16 + 6 + (4) = 41 stance
cleaving finish
Super charge greatsword, PA: 1d20 + 18 ⇒ (8) + 18 = 26
Super charge greatsword, PA: 1d20 + 18 ⇒ (19) + 18 = 37
Super charge greatsword, PA: 1d20 + 18 ⇒ (12) + 18 = 30
Super charge greatsword, PA: 1d20 + 18 ⇒ (10) + 18 = 28

Xandarian Quartermain |

Shocked after caring for Vandomir by the appearance of a daemon, Xandarian takes several rounds closing the distance between him and the outsider. Using a free action to declare the daemon the subject of his next smite evil ability, the caydenite paladin attacks.
Carouser's Retort, smite evil: 1d20 + 13 + 6 ⇒ (3) + 13 + 6 = 22
Dmg.: 1d6 + 6 + 16 ⇒ (1) + 6 + 16 = 23

Alice Emmington |

Round 8
With her chanting providing everyone under her hex 2 rounds minimum, Alice holds chanting this round. Instead, she starts summon monster IV, to call for the aid of a medium air elemental.
Round 9
She drops its spawning point in the demon's ugly face.
An elemental the size of Jorne glares at the demon. It swings its fist at the demon. Sllam: 1d20 + 9 ⇒ (1) + 9 = 10Dmg: 1d6 + 3 ⇒ (1) + 3 = 4
Alice continues her chanting again, and will reposition to where she'd need to be to keep prolonging on people as best is possible.
"Press the attack!"
Round 10
Alice casts glitterdust, aiming where it would only hit the demon.
Will DC 18 vs blinded for 8 rounds.
She chants, while the air elemental continues harassing the demon.
Slam: 1d20 + 9 ⇒ (8) + 9 = 17Dmg: 1d6 + 3 ⇒ (5) + 3 = 8

Vandomir Jarvis |

Wow, up to Round 10 so quickly!
Round 8
Vandomir will continue at the enemy archer...
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (4) + 11 = 15
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (4) + 11 = 15
Crit Confirm:
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20 x3
+1 Adaptive Composite Longbow DA Damage: 2d8 + 22 ⇒ (8, 6) + 22 = 36
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13
Round 9
Vandomir will continue at the enemy archer...
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (1) + 11 = 12
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (8) + 11 = 19
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17
Round 10
Vandomir will continue at the enemy archer...
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (4) + 11 = 15
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (7) + 11 = 18
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (1) + 11 = 12