Kingmaker: Blood for Blood!

Game Master BloodWolven

Current fight Map.

Blood for Blood - Baron's Courtroom

Map of Fort Drelev

Elkheart

The Greenwatch Wardens

Varnhold

Tomb Map

Varnhold Map.

Bounties!!


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Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

The paladin follows the barbarian in the haze.


You have not stated how far you wish to move. So I am assuming you are slowly moving at 5 feet per round and moving bones as you drag your feet along the floor.

Round E
Ulricha has now moved about 35 feet from the portal and can see mostly 30 feet. The miasma continues to swirl and be sucked into the portal. Xandarian on her tail is now 30 feet from the portal.

Alice moves to the left, now 15 feet from the Portal with Roci and Vandomir behind her. Your visibility is still 5 feet with glimpses of the room beyond.

Screeches are coming from the left side and bodies come crashing into the lot of you. They just bump into you then stop. You hear them cheer and say, "We found friends, time to give them the love!"

Round 1 (R 6 from the portal)

Init:

1d20 + 7 ⇒ (8) + 7 = 15 Jorne

1d20 + 4 ⇒ (18) + 4 = 22 Xandarian
1d20 + 6 ⇒ (11) + 6 = 17 Alice
1d20 + 2 ⇒ (3) + 2 = 5 Vandomir
1d20 + 2 ⇒ (2) + 2 = 4 Ulricha

1d20 + 10 ⇒ (10) + 10 = 20 Jorrast

1d20 + 5 ⇒ (10) + 5 = 15 dretches
1d20 + 5 ⇒ (2) + 5 = 7 winged ones

15 Jorne
22 Xandarian
20 Jorrast
17 Alice

15 dretches
7 winged ones

5 Vandomir
4 Ulricha

1 statue
1 demon host


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

My/Our (Jorrast, Roci, and me) were planning to move as far and as fast as we needed to catch up and have sight of our friends, which I suspect means we must be adjacent to them to see them through the fog.


Not sure what he can see, but Jorrast the fox will target any demon in range with an acid splash while hiding on Roci. Sickened is a -2, right?

To Hit Ranged Touch atatck: 1d20 + 13 - 2 ⇒ (7) + 13 - 2 = 18
damage if that hits?: 1d3 + 1 + 4d6 - 2 ⇒ (1) + 1 + (3, 4, 1, 1) - 2 = 9
stealth to stay hidden while attacking?: 1d20 + 26 - 2 ⇒ (17) + 26 - 2 = 41


I did restate that you come through the portal, pin point the location of those talking and move up to Alice. She is or at least was next to Xandarian.

You can't see any of them. You don't see yourself. You don't see Roci. You don't see anyone in the group. You are all invisible.

Round 1

Jorrast lets a acid splash off which hits the closest dretch. That demon then explodes in a splash of liquid. Xandarian and Alice are almost frozen in thought...

The dretches move forward to surround the group.

Round 2

The miasma stops moving and swiftly is dispersed. Only a few cloying columns of the inky smoke mist remain.
...


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Round 1

Alice casts haste, hopefully catching every ally with it.
She then moves out of melee range.

Round 2

Alice cast fae form 1, turning herself into a small pixie, and flies 20 feet upwards.


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 100/130 HP : Raging 100/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

I'm assuming the enemy is still invisible?


Round 2
Still feeling sick Jorrast is almost happy to finally be able to clearly see the enemy. He ducks around Roci's wings and sends another acid splash at one of the little demons, still trying to stay unnoticed.

To Hit Ranged Touch attack: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31
damage if that hits?: 1d3 + 1 + 4d6 - 2 ⇒ (2) + 1 + (4, 5, 4, 1) - 2 = 15
stealth to stay hidden while attacking?: 1d20 + 26 - 2 ⇒ (3) + 26 - 2 = 27 Ouch! Some of the demons might be able to spot him with that roll....


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Jorrast, you've got a crit to confirm. :)


The enemy had cover from the miasma but not invisible. Now with the miasma mostly gone you can see the two dozen bulbous dretches and the empty spots where your allies must be. You also notice the portal has closed.

Perception for them is a +5, they cants see you. No AoOs.

You all hear a deep rumbling chuckle come from sounds like the whole room. Then words with a booming baritone voice, "How excellent a fox who can cast magic. He must be a kitsume! I always wanted a kitsume as a pet. Love them my children!"

Alice moved away. The others likely attacking the putrid dretches. If you are adjacent to one or more at the start of your turn Fort DC 18 or be nauseated.

The dretches then explode. Ulricha 4 Reflex saves, Xan 3 Reflex saves, Roci 7 Reflex saves. DC 18 for half, 4d6 acid each.

Three arrows come streaking down.... to hit one person...
1d20 + 18 - 2 - 3 ⇒ (2) + 18 - 2 - 3 = 15
damage: 2d6 + 8 + 6 ⇒ (2, 4) + 8 + 6 = 20 /×3 plus contagion fort DC 23 vs. Disease)

1d20 + 18 - 2 - 3 ⇒ (20) + 18 - 2 - 3 = 33
damage: 2d6 + 8 + 6 ⇒ (3, 3) + 8 + 6 = 20 plus contagion fort DC 23 vs. Disease)

1d20 + 18 - 5 - 2 - 3 ⇒ (17) + 18 - 5 - 2 - 3 = 25
damage: 2d6 + 8 + 6 ⇒ (2, 1) + 8 + 6 = 17 plus contagion fort DC 23 vs. Disease)
It depends on who is visible. They won't hit Xan.

crit: 1d20 + 18 - 2 - 3 ⇒ (13) + 18 - 2 - 3 = 26
damage: 4d6 + 16 + 12 ⇒ (3, 1, 3, 2) + 16 + 12 = 37


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Reflex DC 18: 1d20 + 10 ⇒ (4) + 10 = 14
Reflex DC 18: 1d20 + 10 ⇒ (16) + 10 = 26
Reflex DC 18: 1d20 + 10 ⇒ (10) + 10 = 20

With Xandarian's ring of evasion, the paladin completely dodges the last two arrows.


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 100/130 HP : Raging 100/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

Not wanting to give away her position until necessary, Ulricha embraces her rage advancing with the others until the dretches attack, exploding with suicidal malice, her quick reflexes avoiding the worst of the acidic eruption of demon flesh.

Rage (rounds left 23/24). HP: 177 Death threshold:(-28)
Fort (+16 raging), Ref +6, Will (+8 while raging) DR 3/-, DR 6/ Non-lethal

Fort vs Dretch stink: 1d20 + 16 ⇒ (11) + 16 = 27
Reflex: 1d20 + 6 ⇒ (19) + 6 = 25
Reflex: 1d20 + 6 ⇒ (18) + 6 = 24
Reflex: 1d20 + 6 ⇒ (19) + 6 = 25
Reflex: 1d20 + 6 ⇒ (11) + 6 = 17

total damage from acid: 2d6 + 2d6 + 2d6 + 4d6 ⇒ (2, 4) + (2, 2) + (2, 4) + (5, 1, 5, 5) = 32

Seeing the arrows come streaking down she looks up, seeking the source of the shots in order to retaliate


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F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Everyone, haste is active, bonuses +1 to AC and reflex. Ulricha you'd pass that 4th save.


Female Hippogriff Valiant Steed (AC:26[T:13 FF:22] | HP: 4/58 (0NL) | F+9*, R+10*, W+3*|Perc: +1)

Reflex: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Reflex: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Reflex: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Reflex: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Reflex: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Reflex: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Reflex: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16

Roci saves vs 4, and fails vs 3. At 4d6 each, the easiest method sort this out is simply to roll 14d6 and take that damage.

Acid: 14d6 ⇒ (1, 5, 1, 5, 5, 2, 3, 6, 3, 6, 3, 5, 6, 3) = 54


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Round 1

Vandomir will accept the haste and start lighting up the dretches with arrows...

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (5) + 11 = 16

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (8) + 11 = 19

If those hits cause any of the things to die or explode, then he'll turn and shoot more of them.

Round 2

Vandomir will keep firing

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (3) + 11 = 14

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (7) + 11 = 18

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17

If those hits cause any of the things to die or explode, then he'll turn and shoot more of them.


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Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 100/130 HP : Raging 100/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:
Alice Emmington wrote:
Everyone, haste is active, bonuses +1 to AC and reflex. Ulricha you'd pass that 4th save.

Awesome, that'd be 10 less damage


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Ulricha actually with Jorne nearby, you have an additional +2 on saves.
*
Vandomir and Jorrast may make their own saves or ride out the wave of acid on Roci.

Round 1
Vandomir hits three of the dretches with his three arrows.
Ulricha rages and goes full defense. Xan goes full defense.

Round 2
Xan... Jorrast releases a blast of acid of his own at the closest dretch and it doesn't seem to have any effect. Alice turns herself into a pixie and flies up. Jorne slams into one of the dretches beside Ulricha with his greatsword obliterating the creature and cutting down another one.
The dretches then fire off their acid blast at those adjacent to them. 5 foot radius. Vandomir hits another three dretchs with three arrows but they are still standing. Ulricha and Xan continue to hold out in full defense.

The arrows come down to strike Vandomir.

Round 3


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)
GM Wolf wrote:
Vandomir and Jorrast may make their own saves or ride out the wave of acid on Roci.

How do you mean this? Are we supposed to be taking the same damage that Roci did from the acid? You said Roci needed to save, but nothing about us? What do we need to save against? Did the round of Dretches that I hit explode? Do we need save against those too?


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Round 1

Jorne charges in with his greatsword.

Super charge greatsword, PA: 1d20 + 18 + 2 + 2 ⇒ (12) + 18 + 2 + 2 = 34
damage: 3d6 + 16 + 6 + 4d6 + 1d6 + 2 ⇒ (5, 6, 6) + 16 + 6 + (4, 6, 6, 2) + (5) + 2 = 64 sneak/stance

cleaving finish: 1d20 + 18 + 2 ⇒ (10) + 18 + 2 = 30
damage: 3d6 + 16 + 6 + 4d6 + 1d6 + 2 ⇒ (6, 1, 3) + 16 + 6 + (1, 5, 3, 1) + (5) + 2 = 49 sneak/stance

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39
damage: 3d6 + 16 + 6 + 1d6 + 2 ⇒ (1, 2, 4) + 16 + 6 + (5) + 2 = 36 stance

Round 2

Jorne moves over a step to open more targets to himself. He swings his greatsword for a cleave.

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (17) + 18 + 2 = 37
damage: 3d6 + 16 + 6 + 1d6 + 2 ⇒ (4, 6, 3) + 16 + 6 + (2) + 2 = 39 stance

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (6) + 18 + 2 = 26
damage: 3d6 + 16 + 6 + 1d6 + 2 ⇒ (4, 6, 2) + 16 + 6 + (2) + 2 = 38 stance

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23
damage: 3d6 + 16 + 6 + 1d6 + 2 ⇒ (5, 2, 2) + 16 + 6 + (6) + 2 = 39 stance

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29
damage: 3d6 + 16 + 6 + 1d6 + 2 ⇒ (1, 2, 6) + 16 + 6 + (3) + 2 = 36 stance

AC 30


Don't worry about it. Roci took the damage for the two of you. I also adjusted a few things. Map is up now.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Roger! Ok, two DC23 Fort Saves vs Disease!

Fortitude: 1d20 + 9 ⇒ (12) + 9 = 21 Fail

Fortitude: 1d20 + 9 ⇒ (10) + 9 = 19 Fail

Hahaha, just add those to my list of diseases!


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

His vision finally cleared, Xandarian sees how close the dretches came. Startled, Xandarian attack the nearest demon.
Carouser's Retort, flanking: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34
Confirming: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
Dmg.: 1d6 + 6 + 1d6 + 6 ⇒ (4) + 6 + (4) + 6 = 20

Carouser's Retort, flanking: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Dmg.: 1d6 + 6 ⇒ (2) + 6 = 8


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Round 3

Alice, thankfully flying this time, places the protective hex upon Vandomir.
All attack rolls vs Vandomir roll 2, take lowest result.
She then chants to extend the duration to 2 rounds.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Round 3

Vandomir will continue attempting to "gun down" dretches:

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (3) + 11 = 14

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

Since he's been spotted Jorrast takes his normal form. He moves down to join the battle drawing his rapier. "It's good to be wanted, but as a pet? not sure I like that.... Who are you?"

Pity I can't get across from anyone for flanking....
Attack on Purple?: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 1d6 + 7 ⇒ (3) + 7 = 10


Vandomir:
You are hit by slimy doom and shakes. Do you have either of those?

They activate immediately unless you already have them.

Slimy Doom:
Effect 1d4 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves

Shakes:
Effect 1d8 Dex damage; Cure 2 consecutive saves

The subject contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, filth fever, leprosy, mindfire, red ache, shakes, or slimy doom. The disease is contracted immediately (the onset period does not apply). Use the disease's listed frequency and save DC to determine further effects. For more information see Diseases.


22 Xandarian*
20 Jorrast*
17 Alice*
15 Jorne
15 dretches
7 winged ones
5 Vandomir
4 Ulricha
1 statue
1 demon host

Round 3

Vandomir shoots a barrage of arrows but only one of them sticks to the green one. Alice Hexes Vandomir. Jorrast pokes the purple dretch and makes it bleed a little. Jorne cleaves through the dretches again.

The dretches are still bubbling back up to full and attack!

attacks on Jorrast:
2 claws +4 (1d4+1), bite +4 (1d4+1)
6 sets.

claw: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d4 + 1 ⇒ (3) + 1 = 4
claw: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d4 + 1 ⇒ (3) + 1 = 4
claw: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d4 + 1 ⇒ (3) + 1 = 4
claw: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d4 + 1 ⇒ (4) + 1 = 5
claw: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d4 + 1 ⇒ (3) + 1 = 4
claw: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d4 + 1 ⇒ (4) + 1 = 5

claw: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d4 + 1 ⇒ (1) + 1 = 2
claw: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d4 + 1 ⇒ (2) + 1 = 3

bite: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d4 + 1 ⇒ (3) + 1 = 4
bite: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d4 + 1 ⇒ (4) + 1 = 5

Round 4


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Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Round 3

Jorne moves over a move to open more targets to himself. He swings his greatsword for a cleave.

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23
damage: 3d6 + 16 + 6 + 1d6 + 2 ⇒ (3, 2, 4) + 16 + 6 + (5) + 2 = 38 stance

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34
damage: 3d6 + 16 + 6 + 3d6 + 1d6 + 2 ⇒ (3, 1, 2) + 16 + 6 + (3, 3, 2) + (5) + 2 = 43 sneak/stance

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23
damage: 3d6 + 16 + 6 + 1d6 + 2 ⇒ (2, 4, 1) + 16 + 6 + (4) + 2 = 35 stance

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39
damage: 3d6 + 16 + 6 + 1d6 + 2 ⇒ (2, 3, 5) + 16 + 6 + (5) + 2 = 39 stance

AC 30

"Vandomir, target the ranged attack on the ceiling. I can take care of these dretches!"


The disembodied voice responds to Jorrast, "I am your host. I know what you seek and my son wishes for a rematch. We have your friend safely stowed away... wait... where did she go? She is made of blood! Oh no not Countess Arella, I told you..." Then it stops abruptly.


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 100/130 HP : Raging 100/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

Round 3

Charging in alongside Jorne, Ulricha unleashes her fury on whatever dretches remain standing.

Sworn protector bonus; +2 to AC and saving throws.
Raging +1 Cold Iron greataxe/Haste: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
Cold Iron/ Magic: 1d6 + 7 ⇒ (1) + 7 = 8

Haste attack
Raging +1 Cold Iron greataxe/Haste: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
Cold Iron/ Magic: 1d6 + 7 ⇒ (3) + 7 = 10

Raging +1 Cold Iron greataxe/Haste: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Cold Iron/ Magic: 1d6 + 7 ⇒ (3) + 7 = 10


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

DM:
No, I have neither of those already.

CON Damage: 1d4 ⇒ 2

DEX Damage: 1d8 ⇒ 4

Vandomir falls unconscious...

Military Saddle: 1d100 ⇒ 78

...and drops from his saddle onto the ground.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Round 4

CON Check: 1d20 + 2 - 3 ⇒ (7) + 2 - 3 = 6

Vandomir fails to stabilize and loses 1 HP.


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

Jorrast feels the biting and claws and considers jumping into the air.... But fights for now. "Ouch. Strange for a host to command an attack on visitors!"

That's 4 hits. I have DR2/Cold Iron. Do the dretch attacks bypass that?

"How about you call off your dogs?"
diplomacy?: 1d20 + 9 ⇒ (1) + 9 = 10 Ouch! Just kidding I guess....

I see two in reach. Attack on whatever is still up to try and decrease the attacks.
Attack #1: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 1d6 + 7 ⇒ (5) + 7 = 12

Possible Crit?: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 1d6 + 7 ⇒ (1) + 7 = 8

Attack #2: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d6 + 7 ⇒ (3) + 7 = 10


Ulricha's actual damage:
1d12 + 14 ⇒ (10) + 14 = 24
1d12 + 14 ⇒ (1) + 14 = 15
1d12 + 14 ⇒ (1) + 14 = 15

Round 3

Ulricha moves by Roci and comes upon the back of the dretches swinging her great axe into the one flanking it with Jorne and Jorrast. It splits like a rotten watermelon.

The dretches have DR/cold iron or good. It doesn't say it so, I am not going to call their attacks as cold iron. They sure are immune to acid though.

The arrows rain down upon Jorne this time:

Three arrows come streaking down.... to hit one person...
arrow: 1d20 + 18 - 2 - 3 ⇒ (16) + 18 - 2 - 3 = 29
damage: 2d6 + 8 + 6 ⇒ (5, 4) + 8 + 6 = 23 /×3 plus contagion fort DC 23 vs. Disease)

arrow: 1d20 + 18 - 2 - 3 ⇒ (17) + 18 - 2 - 3 = 30
damage: 2d6 + 8 + 6 ⇒ (5, 6) + 8 + 6 = 25 plus contagion fort DC 23 vs. Disease)

arrow: 1d20 + 18 - 2 - 3 - 5 ⇒ (14) + 18 - 2 - 3 - 5 = 22
damage: 2d6 + 8 + 6 ⇒ (3, 5) + 8 + 6 = 22 plus contagion fort DC 23 vs. Disease)
It depends on who is visible. They won't hit Xan.

crit: 1d20 + 18 - 2 - 3 ⇒ (7) + 18 - 2 - 3 = 20
damage: 2d6 + 8 + 6 ⇒ (3, 1) + 8 + 6 = 18x2


Round 4

Jorrast can't get to flanking, without some movement, and hits the last dretch twice of the three stabs, blood pours out of the wounds. The dretch looks ready to fall over but stays on its feet...

The arrows rain down upon Jorne again this time:

Three arrows come streaking down.... to hit one person...
arrow: 1d20 + 18 - 2 - 3 ⇒ (16) + 18 - 2 - 3 = 29
damage: 2d6 + 8 + 6 ⇒ (6, 3) + 8 + 6 = 23 /×3 plus contagion fort DC 23 vs. Disease)

arrow: 1d20 + 18 - 2 - 3 ⇒ (11) + 18 - 2 - 3 = 24
damage: 2d6 + 8 + 6 ⇒ (6, 2) + 8 + 6 = 22 plus contagion fort DC 23 vs. Disease)

arrow: 1d20 + 18 - 2 - 3 - 5 ⇒ (11) + 18 - 2 - 3 - 5 = 19
damage: 2d6 + 8 + 6 ⇒ (1, 5) + 8 + 6 = 20 plus contagion fort DC 23 vs. Disease)
It depends on who is visible. They won't hit Xan.

crit: 1d20 + 18 - 2 - 3 ⇒ (4) + 18 - 2 - 3 = 17
damage: 2d6 + 8 + 6 ⇒ (6, 5) + 8 + 6 = 25x2


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 100/130 HP : Raging 100/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

I have no idea why I typed 1d6 for a greataxe!! I think I looked at the damage for my javelins by accident


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Round 4

Jorne quickly acts seeing Vandomir fall he expends all three charges for him. All three sunstones dim. Then with a tap of his foot energy is transfered. 4d8 ⇒ (8, 5, 6, 6) = 25

As he moves he drops his greatsword tip first into the stone floor. As he draws his bow. He also laughs at the Archer, "Is that all you got?"

Round 5
He plans to shoot the deamon on the ceiling.

Composite Longbow: 1d20 + 17 - 1 ⇒ (1) + 17 - 1 = 17
damage: 1d8 + 10 + 2 ⇒ (1) + 10 + 2 = 13

Composite Longbow: 1d20 + 17 - 1 - 5 ⇒ (5) + 17 - 1 - 5 = 16
damage: 1d8 + 10 + 2 ⇒ (1) + 10 + 2 = 13

crit fail!: 1d20 ⇒ 18


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Round 4

Alice protective hexes Jorne and chants.

Round 5

Alice protective luck hexes Ulricha and chants.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Round 5

Vandomir will stand and grab his weapons.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Xandarian seeks the elder warrior fall, the paladin rules to his side, pulling out his healer's kit. (Xandarian's healing capabilities will not be avaialble until he rests., having used it all on curing various forms of illness.)
Heal: 1d20 + 16 ⇒ (3) + 16 = 19


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Round 6
He continues to try to shoot the deamon on the ceiling.

Composite Longbow: 1d20 + 17 - 1 ⇒ (5) + 17 - 1 = 21
damage: 1d8 + 10 + 2 ⇒ (1) + 10 + 2 = 13

Composite Longbow: 1d20 + 17 - 1 - 5 ⇒ (17) + 17 - 1 - 5 = 28
damage: 1d8 + 10 + 2 ⇒ (4) + 10 + 2 = 16

"Welcome back Vandomir! We need your bow! Do we have some way to put up a barrier! I am doing my best to be the target. I fear that won't continue. Thanks Alice!"

-35 hp+8+8+8+8= -4 hp


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 100/130 HP : Raging 100/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

With no enemies to engage in melee, Ulricha drops her axe, drawing and firing her bow at the daemon.

Composite longbow(+3 str)/Haste: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Piercing/Raging: 1d8 + 3 ⇒ (5) + 3 = 8


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Round 6

Vandomir starts trying to hit the enemy archer...

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (4) + 11 = 15

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (7) + 11 = 18


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Round 6

Alice hexes Xan for good measure and chants.

Round 7

Hex Richi and chant.

"Lady of stars, Lady Luck.
May your blessing keep us healthy and out of this muck....."


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

Round 5
I don't see an enemy near me. ?? Do I see the enemy above? Is he within my hex range, 30'? If so, Evil eye to give him -4 to hit and cackle to extend it regardless of his possible save. Duration 7 rounds, or 1 if he saves, Will DC18. But he Cackles to extend it another round regardless of the save.
If he's out of range he can use his CLW wand on Van? CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5

Round 6
See round 5. Hex would be -4 to saves this time. If out of range, CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9

I thought dretch were resistant to acid, not immune. ??


The vile deamon looks like a human-shaped beast has a horse’s skull for a head. It walks on cracked hooves and bears the rotting wings of a carrion bird. It holds a large longbow and seems to literally drop disease from the ceiling. A good 50 feet up and well away from the group. Your groups arrows hail upon him but they seem to shatter on its defenses.

Dretches also don't have an acidic spit attack... maybe the DM made some special dretches. As they are fodder! The group is lucky Ulricha said she was Jorne's sworn. Otherwise you would have got to play with them all on your own.

Round 5 &6

Arrows rain down on Jorne but most don't hit.

Round 7

The deamon changes it's target... to Ulricha.
3d20 ⇒ (1, 14, 5) = 20


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Round 7

Vandomir will continue at the enemy archer...

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (5) + 11 = 16

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17


GM Wolf wrote:

The vile deamon looks like a human-shaped beast has a horse’s skull for a head. It walks on cracked hooves and bears the rotting wings of a carrion bird. It holds a large longbow and seems to literally drop disease from the ceiling. A good 50 feet up and well away from the group. Your groups arrows hail upon him but they seem to shatter on its defenses.

Dretches also don't have an acidic spit attack... maybe the DM made some special dretches. As they are fodder! The group is lucky Ulricha said she was Jorne's sworn. Otherwise you would have got to play with them all on your own.

Round 5 &6

Arrows rain down on Jorne but most don't hit.
6d20 ⇒ (5, 9, 1, 15, 12, 19) = 61

Round 7

The deamon changes it's target... to Ulricha.
3d20 ⇒ (1, 14, 5) +16, +16, +11

rerolls: 3d20 ⇒ (12, 17, 18) = 47

One of the arrows pierce into Ulricha's flesh.

2d6 + 8 + 6 ⇒ (3, 5) + 8 + 6 = 22 /×3 plus contagion Fort DC 21

Ulricha:
You are hit by slimy doom. Do you have either of those?
They activate immediately unless you already have them.

Slimy Doom:
Effect 1d4 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves

The subject contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, filth fever, leprosy, mindfire, red ache, shakes, or slimy doom. The disease is contracted immediately (the onset period does not apply). Use the disease's listed frequency and save DC to determine further effects. For more information see Diseases.

Round 8
It continues to target Ulricha. She dodges most as one hits her armor.
rolls: 3d20 ⇒ (5, 10, 13) = 28
rerolls: 3d20 ⇒ (14, 6, 20) = 40

Round 9

As Jorne moves forward the six closest statues begin to move and charge him with their glaives.

6d20 ⇒ (11, 19, 3, 15, 2, 2) = 52 +35
rerolls: 6d20 ⇒ (20, 16, 10, 11, 16, 12) = 85

damage: 4d6 + 19 + 4d6 + 19 + 4d6 + 19 + 4d6 + 19 ⇒ (1, 1, 1, 4) + 19 + (1, 2, 2, 6) + 19 + (6, 6, 2, 2) + 19 + (2, 3, 6, 3) + 19 = 124
electricity damage, d6 each strike: 6d6 ⇒ (4, 1, 5, 5, 5, 6) = 26

They skewer him six times. Blood gushes from his chest and back. The adamantine greatsword is still in his hands.


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Round 7
He continues to try to shoot the deamon on the ceiling.

Composite Longbow: 1d20 + 17 - 1 ⇒ (6) + 17 - 1 = 22
damage: 1d8 + 10 + 2 ⇒ (1) + 10 + 2 = 13

Composite Longbow: 1d20 + 17 - 1 - 5 ⇒ (10) + 17 - 1 - 5 = 21
damage: 1d8 + 10 + 2 ⇒ (3) + 10 + 2 = 15

-35 hp+8= -27 hp

Round 8
He continues to try to shoot the deamon on the ceiling.

Composite Longbow: 1d20 + 17 - 1 ⇒ (7) + 17 - 1 = 23
damage: 1d8 + 10 + 2 ⇒ (2) + 10 + 2 = 14

Composite Longbow: 1d20 + 17 - 1 - 5 ⇒ (16) + 17 - 1 - 5 = 27
damage: 1d8 + 10 + 2 ⇒ (2) + 10 + 2 = 14

-27 hp+8= -19 hp

Round 9
He gives up, moving forward and stowing his longbow. He picks up his greatsword as he moves out of the room.

19 damage+8 FH= 11 damage-124 = -135 damage

He gurgles out in pain.

Round 10

He swings his greatsword to cleave them all. It slams into the statues and makes them explode.

Super charge greatsword, PA: 1d20 + 18 ⇒ (10) + 18 = 28
damage: 3d6 + 16 + 6 + 1d6 ⇒ (5, 5, 6) + 16 + 6 + (6) = 44 stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (12) + 18 = 30
damage: 3d6 + 16 + 6 + 1d6 ⇒ (5, 2, 1) + 16 + 6 + (4) = 34 stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (16) + 18 = 34
damage: 3d6 + 16 + 6 + 1d6 ⇒ (1, 2, 4) + 16 + 6 + (2) = 31 stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (16) + 18 = 34
damage: 3d6 + 16 + 6 + 1d6 ⇒ (4, 3, 1) + 16 + 6 + (4) = 34 stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (20) + 18 = 38
damage: 3d6 + 16 + 6 + 1d6 ⇒ (5, 3, 3) + 16 + 6 + (3) = 36 stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (9) + 18 = 27
damage: 3d6 + 16 + 6 + 1d6 ⇒ (6, 5, 4) + 16 + 6 + (4) = 41 stance

cleaving finish
Super charge greatsword, PA: 1d20 + 18 ⇒ (8) + 18 = 26
Super charge greatsword, PA: 1d20 + 18 ⇒ (19) + 18 = 37
Super charge greatsword, PA: 1d20 + 18 ⇒ (12) + 18 = 30
Super charge greatsword, PA: 1d20 + 18 ⇒ (10) + 18 = 28


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Shocked after caring for Vandomir by the appearance of a daemon, Xandarian takes several rounds closing the distance between him and the outsider. Using a free action to declare the daemon the subject of his next smite evil ability, the caydenite paladin attacks.
Carouser's Retort, smite evil: 1d20 + 13 + 6 ⇒ (3) + 13 + 6 = 22
Dmg.: 1d6 + 6 + 16 ⇒ (1) + 6 + 16 = 23


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Round 8

With her chanting providing everyone under her hex 2 rounds minimum, Alice holds chanting this round. Instead, she starts summon monster IV, to call for the aid of a medium air elemental.

Round 9

She drops its spawning point in the demon's ugly face.
An elemental the size of Jorne glares at the demon. It swings its fist at the demon. Sllam: 1d20 + 9 ⇒ (1) + 9 = 10Dmg: 1d6 + 3 ⇒ (1) + 3 = 4

Alice continues her chanting again, and will reposition to where she'd need to be to keep prolonging on people as best is possible.
"Press the attack!"

Round 10

Alice casts glitterdust, aiming where it would only hit the demon.
Will DC 18 vs blinded for 8 rounds.
She chants, while the air elemental continues harassing the demon.
Slam: 1d20 + 9 ⇒ (8) + 9 = 17Dmg: 1d6 + 3 ⇒ (5) + 3 = 8


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Wow, up to Round 10 so quickly!

Round 8

Vandomir will continue at the enemy archer...

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (4) + 11 = 15

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (4) + 11 = 15

Crit Confirm:

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20 x3
+1 Adaptive Composite Longbow DA Damage: 2d8 + 22 ⇒ (8, 6) + 22 = 36

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13

Round 9

Vandomir will continue at the enemy archer...

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (1) + 11 = 12

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (8) + 11 = 19

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17

Round 10

Vandomir will continue at the enemy archer...

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (4) + 11 = 15

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (7) + 11 = 18

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (1) + 11 = 12

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