Kingmaker: Blood for Blood!

Game Master BloodWolven

Current fight Map.

Blood for Blood - Baron's Courtroom

Map of Fort Drelev

Elkheart

The Greenwatch Wardens

Varnhold

Tomb Map

Varnhold Map.

Bounties!!


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Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Amber Firestorm wrote:
She cocks her head to the side in confusion at Quince's words. Then states, "I am not Satinder. We are still in town... I was on my way to get a bite and ran into Markus. A fateful meeting." She smiles at the reference or that you understood the secret message.

Okay I missed something. Amber is saying we are still in town. I thought we put fly and invisibility on ourselves in order to fly over the wall and meet outside of town in the location that Markus and Satinder picked.

So clearly I did not get something.

- Are we in the location that Markus told us to go to? Because I thought that is where we were headed. I thought that was outside of town.

- Wasn't the place Markus and Satinder set up outside of town?


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

The meeting place was supposed to be out of town.

Markus was leaving on his own, and ran into an acquaintance from his previous area of employment.
Where this fateful meeting happened was between Satinders bar and the meeting place to the north out of town.

He was fishing for information with the acquaintance/Amber.
She is not Satinder.
She also has some method of detecting invisbility up.
Which is why she spotted you as you were flying overhead, still in town.
You did pick up on her spotting you, Markus did not spot you.
You then opted to descend down and say hi to her, at which point you may have heard a slight "gulp" from Markus.

Markus body language indicates that he has a rather healthy degree of respect, perhaps even fear of her, and you probably picked up on there being a degree of telepathic communication between Markus and Amber as he is unusually not locacious.

Markus did relay that he was an interplanar mercenary before, I dont think that you asked him specifics though.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Yeah went back through everything a few more times.

I knew that you were going to meet us there. I thought that when we saw you it was while we were approaching the meeting place not while still flying over the town.

It doesn't matter now I guess. I completely f'ed up things.

Sorry. I don't if I was the only one that missed it but, sorry.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

The more I think about this the worse it gets.
1- Blown cover.
2- Mentioned co-conspirator in town
3- Didn't actually leave town during limited time to fly away invisibly could work.


1 person marked this as a favorite.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+14, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Quince Medvyed wrote:

The more I think about this the worse it gets.

1- Blown cover.
2- Mentioned co-conspirator in town
3- Didn't actually leave town during limited time to fly away invisibly could work.

4- Markus is presenting us as delicious chocolate treats to a succubus strange woman.


1 person marked this as a favorite.
Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Ah! The CHAOS of Large Groups!
As a paladin, I'm deeply concerned about the succubus strange woman; but as a pervert, I'm interested to see what happens next!!!


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

my ooc thoughts:

My *cunning* plan is to make her be more interested in long term seduction/corruption of the party, and not in Fort Drelevs wellbeing.

Given the hand I got its probably the most reasonable option to stop her from like, telepathically informing some pact member she may have in the fort, or just teleporting out and raising the alarm.

Also, I know what she can do because I statted her haha. She is... formidable and has some very funny tricks.

I Gmed wotr, and her build was something I used to annoy (not threaten, but annoy considerable, they got a draw) a level 10 mythic 3 party, there were "several of her" though, and had likely better equipment.


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 100/130 HP : Raging 100/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

I thought the same thing. Apparently, the whole Markus making deals with whoever derailed that and we ended up landing early, inside of the city, completely botching the original plan.

As it stands we likely now have an additional enemy to contend with that can completely expose us before we accomplish the mission.


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+14, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

GM, if it's okay, i'd like to add 1 addition to my ingame spoilered question regarding the knowledge rolls.

Connected to knowledge rolls on creatures that know how to alter self, especially after hitting Amber's sense motive spoiler, creatures in particular that may feel confident enough to solo a group as ours.


Alice Emmington wrote:
Quince Medvyed wrote:

The more I think about this the worse it gets.

1- Blown cover.
2- Mentioned co-conspirator in town
3- Didn't actually leave town during limited time to fly away invisibly could work.

4- Markus is presenting us as delicious chocolate treats to a succubus strange woman.

ROFLing!!!!

Quince Medvyed wrote:

Yeah went back through everything a few more times.

I knew that you were going to meet us there. I thought that when we saw you it was while we were approaching the meeting place not while still flying over the town.

It doesn't matter now I guess. I completely f'ed up things.

Sorry. I don't if I was the only one that missed it but, sorry.

No worries, I know you were not the only one confused and did my best to help make sense of it. We will continue and I will do my best to be very clear about locations and such in the future. I do realize that some things may have been missed as they were in spoilers... sorry.

Alice Emmington wrote:

GM, if it's okay, i'd like to add 1 addition to my ingame spoilered question regarding the knowledge rolls.

Connected to knowledge rolls on creatures that know how to alter self, especially after hitting Amber's sense motive spoiler, creatures in particular that may feel confident enough to solo a group as ours.

Yes... I have honestly been having troubles getting you information about the said 'rolls'.


Alice:
Quote:

Alice recalls the refugees drafted into the attack force speaking of people taken away. Logically, no oppressor would want people of skill or risk left to oppose them. But then, here stands one, had she eluded capture with deception magic?

Kn. Local, magic users or alchemists of reputation in the fort, not rumored to be run off, imprisoned or killed?: 1d20 + 13 ⇒ (12) + 13 = 25

Satinder a cleric,

Drelev's wife, Baroness Pavetta, aristocrat true and through

Drelev's Stepbrother, Imeckus Stroon, the older brother of
Baroness Pavetta, He is and invoker and able to cast 6th level spells.

"Lady" Quintessa Maray, Drelev's lover, a truely strong bard in her own right. This is likely who is before you in disguise.

---Next Question---

If the Knowledge local is high enough to know of nobody by those criteria, Amber becomes a greater mystery to Alice. With her deception, and that DC 29 Sense motive on Markus' odd behavior, Alice goes through whatever she remembers of stories or literature about creatures able to cast things like alter self.
Kn. Nature: 1d20 + 17 ⇒ (20) + 17 = 37
Stella Kn. Nature (aid other): 1d20 + 8 - 1 ⇒ (4) + 8 - 1 = 11

Kn. Planes: 1d20 + 13 ⇒ (12) + 13 = 25
Stella Kn. Planes (aid other): 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 21

= Nothing... well some strong fey, many fey could do this!
= Nearly anything that could hold their own would easily have this ability... so many to choose from you need more particulars to figure out what she is.

---Next Question---

---Next Question---

Connected to knowledge rolls on creatures that know how to alter self, especially after hitting Amber's sense motive spoiler, creatures in particular that may feel confident enough to solo a group as ours.

The main problem is any spell caster of sufficient level could do this. A creature that specifically can polymorph or use alter shape, you know that there are hundreds of options...

On with the show! Anyone going to oppose Amber? Otherwise you might use another set of invisibility charges to get over the walls. You could also just fly over... that spell is still active.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

We acknowledged that the first wands of fly and invis are done.

When we passed them out there were 5. I am assuming more are still mixed up among us.


Who had/had a wand of fly and/or gtr invisibility? They should be in your 'gear' or 'inventory'.

I believe Jorrast returned the wands he started using.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Xandarian never had a wand.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Neither of those are Ranger spells, so I never grabbed them.


F NG human swashbuckler 5/Devoted Muse 3 | HP 65/74 | AC 31** T 27** FF 19 | DR 5/evil | resist acid 20 cold 20 | CMB +7 CMD 32* | F +4* R +13 W +6** SR 19 | Init +10* Per +13* SM +15* | charmed life 2/3 gallant inspiration 1/1 panache 4/5 resolve 4/4 remove fear 2/3 Sacred Smite 1/2 | effects/conditions: nauseated; blessing of fervor, good hope

Not me, alas! I'm guessing it was Markus and Quince activating them in the diplomatic group?


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Vandomir Jarvis wrote:
Can I ask why you got wands of Improved Invisibility, and not just Invisibility?

Yes. Because they were picked outside of this scenario where it might be better to have a longer duration. They were picked to give a strike force the ability to fly in become invisible and take it to the enemy and never have invisibility to drop at least not for the opening of the fight. Taking a round every 10 rounds to re-up a buff like invisibility seemed a good option.

Where as regular invisibility drops on the first strike or spell.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

If no one with us took a wand then Quince would have left a fly and greater invis wand with the folks handling the animals and still have 3 more wands full charges.


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 100/130 HP : Raging 100/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

Can't use wands so not me.


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

Markus has a (half charge) wand of shield and a wand of cure light wounds (in his left and right quickdraw sheaths), so he can do emergency healing and save his spells slots for other things.

I think it was Quince with the wands of fly.
These are on his character sheet under the "equipment" spoiler.

Markus has fly from his template, and has been living in a place where like half the population or so has see invisbility, true seeing, constant detection skills etc, so he just doesnt think invisbility is reliable.

He does have 2 spell lists (Bloodrager and spiritualist) which cover a lot of things wandwise, but he doesnt intend to ever roll a UMD check, and he cant do that while bloodraging anyway.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Yes. They started with me. I offered them to anyone who wanted them to spread them out amongst us. If no one thought they could use them then he still has them.

Spells and wands, Enlightened Bloodrager.


Jorrast gave the wands back after the battle. He didn't feel like he had a claim on them....

He can fly on his own for 7 minutes per day with his flight hex.


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

Markus note to self: See if the Bob the helpful guard can be aided in not getting killed horribly.


Bob will surely appreciate that!!!


Sorry folks this week has been exhausting...


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Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

FRIENDLY REMINDER
Paizo forums will be down all of Saturday, February 3rd. So get your posts in before midnight on February 2nd!


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I will be out of contact over the weekend. Father and son camping trip.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Enjoy


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

DMing this campaign must be like trying to herd a HUGE pride of cats.


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+14, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Xandarian Quartermain wrote:
DMing this campaign must be like trying to herd a HUGE pride of cats.

Mrrrow!


Well it's more like leading one cat and having the others follow. Especially right now.

I can state what you guys do, but then you lose a lot of providence. I think that is the right word. Remember to also describe what you do, feel, act, etc.

On this side note anyone seen the Marvel's yet? Lol!


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 100/130 HP : Raging 100/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

I'll watch it this weekend on my day off


Remember you are more than welcome to post your intended actions and I will incorporate them in the rundown for the round.


F NG human swashbuckler 5/Devoted Muse 3 | HP 65/74 | AC 31** T 27** FF 19 | DR 5/evil | resist acid 20 cold 20 | CMB +7 CMD 32* | F +4* R +13 W +6** SR 19 | Init +10* Per +13* SM +15* | charmed life 2/3 gallant inspiration 1/1 panache 4/5 resolve 4/4 remove fear 2/3 Sacred Smite 1/2 | effects/conditions: nauseated; blessing of fervor, good hope

Did you overlook Zsófia in your summary, or does her absence maybe mean she didn't hit anything? :)


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 100/130 HP : Raging 100/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

Alice, who did you place the hex on the first time?


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+14, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Ulricha the Unkillable wrote:
Alice, who did you place the hex on the first time?

GM had it placed on Xandarian, who was according to the map, the closest frontliner when my turn came around.

I'll share the luck where and when possible.


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 100/130 HP : Raging 100/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

All good, that makes sense.


Overlook more than anything. It was a rushed post. Otherwise I still would not have posted.

More accurately your actions were described in the first recount of round 1, Zsofia.


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

I am GMing myself and absolutely get you.

I just ran a three sided fight, involving a total of 5 mythic creatures who were also fighting each other, and my player number was much smaller then what we got here, it was quite a challenge.


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

I am GMing WoTR on Discord, live chat. Mythic, once they get around tier 5+, is always a challenge.


LOL! Nope, can't "cast spells" in fox form. Jorrast can use an SLA in Fox form. Took a lot of digging through rules. The consensus seems to be that it would provoke and could be disrupted. (Not SU). But it does not need any components unless the spell specifically needs them, such as Command or something like that needing voice, or something with expensive material components. The material components part of the arguments seemed to be the biggest issue so the cantrips that I chose don't use any.


Covid fog is a serious thing! Well here is to being back and finally healthy!!!


So with so many players, no with any group, if you don't label your round's action it is very hard to figure out when you did what!

So new rule: I ignore all actions unless they are labeled with the round that those actions happen.

Now I get to wade through each of your posts since round 1.


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 100/130 HP : Raging 100/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

The swarm ignores DR? Including DR/-(all physical attacks)??

"Some types of DR apply to all physical attacks. Such DR is denoted by the “—” symbol."

Normally it would be deducted from whatever damage I do take. Just clarifying.

Also the way it's stated it looks like you don't take damage if you make the Fort save.

Is it Fort save or Nauseated and take 2d6 damage, or take 2d6 damage, and Fort save or nauseated?


I have been looking for rules when it comes to swarms and DR... and have been coming up short.

It would make sense if you have DR then you likely would take no damage. But how is that fair... I dunno.

Oh I know how DR works and in most cases of being hit by an attack it would block the damage especially with your special DR!

---
It is a fort save or be nauseated, as the swarm goes all over you.
Take 2d6 damage from all their bites.
Then next round if you took damage, Fort DC 12 or take 1 con damage.


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+14, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Unfortunately i have no more fireballs prepared, nor asked for burning hands today.


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 100/130 HP : Raging 100/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

So from everything I'm seeing with a swarm and DR, if the total damage exceeds my DR (in this case 3) ten I take the rest of the damage and have to make the Con save the following round.

If I was at 0 hp 6pts worth of damage (beyond what DR stops) would be converted to nonlethal, then ignored because of my non-lethal DR)

Quote:
But how is that fair... I dunno.

It's basically the tradeoff of my build. I don't deal insane amounts of damage like a typical barbarian of my level, instead I'm really hard to hurt and near impossible to kill when it comes to physical damage.


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+14, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Ulricha the Unkillable wrote:

So from everything I'm seeing with a swarm and DR, if the total damage exceeds my DR (in this case 3) ten I take the rest of the damage and have to make the Con save the following round.

If I was at 0 hp 6pts worth of damage (beyond what DR stops) would be converted to nonlethal, then ignored because of my non-lethal DR)

Quote:
But how is that fair... I dunno.
It's basically the tradeoff of my build. I don't deal insane amounts of damage like a typical barbarian of my level, instead I'm really hard to hurt and near impossible to kill when it comes to physical damage.

I've seen multiple threads on that before.

From what i recall, it doesn't do double on the same source.
If a source deals you X lethal physically, part becomes nonlethal.
If a source deals solely nonlethal physically, part of it is negated.

But both functions didn't apply to the same original source. But it's probably FAQ processed by now.


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

For what its worth, several other people get Damage resistance magic from their templates, I dont (yet), because I opted to progress more slowly.

I will get a DR of 1 next level.


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Ulricha the Unkillable wrote:

So from everything I'm seeing with a swarm and DR, if the total damage exceeds my DR (in this case 3) ten I take the rest of the damage and have to make the Con save the following round.

If I was at 0 hp 6pts worth of damage (beyond what DR stops) would be converted to nonlethal, then ignored because of my non-lethal DR)

Quote:
But how is that fair... I dunno.
It's basically the tradeoff of my build. I don't deal insane amounts of damage like a typical barbarian of my level, instead I'm really hard to hurt and near impossible to kill when it comes to physical damage.

Yup sounds good! I love the Invulnerable Rager too! Thanks for working with me. :)

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