Kingmaker: Blood for Blood!

Game Master BloodWolven

Fort Drelev Battle map

Blood for Blood: Combat Map
Map of Fort Drelev

Elkheart

The Greenwatch Wardens

Varnhold

Tomb Map

Varnhold Map.

Bounties!!


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Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Xandarian Quartermain wrote:
I'm not sure if Xandarian would fit into an open spot on the council. Leadership, Hell! LAW is a new and different concept for the chaotic good paladin! For right now, the caydenite is okay with being rank-and-file.

Whenever I think of Cayden Pallies I think of Captain Morgan (They guy on the rum) forcing puritans to have a good time.

Cayden Sacred Liturgy:

Leader: C'mon

Congregation: Drink Drink Drink


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Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

@Ulricha
translation derp (english is my third language), I meant to write "likely more fun for the player of Ulricha" and then it got shortened.

Also, you put in a kingdom job description and I didnt, so you get dibs.

I think kingdom jobs are just stats? My 21 in diplomacy may actually be reasonably high.

Other question, can we use spells to boost our councillor stats? If yes, Markus burst of insight spell from spiritualist is actually quite impactfull.


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 123/130 HP : Raging 165/172| AC 21 T 12 FF 19 | Fort +13 (+16) Ref +6 Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 22/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3

For it to count as a stat boost in the Kingdom-building it would have to be permanent or ongoing, like a magic item boost, not something that lasts rounds/minutes/hours per level.


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Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 73/79 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Right, it came across as very "sell your soul" -ish! Vandomir was very put off by that!


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Its the words genie, wish, and contract. LOL


vital:
HP: 445/445 | AC: 49 T: 32, FF: 35 | Fort: +22, Ref: +23, Will: +22 | CMB: +28, CMD: 48 | Init +14, Perception +26, Sense Motive +26 |
skills:
Acro+26|App+23|Bluff+30|Climb+20|Craft(Alc)+28|Dip+32|Dis+19|Esc+21|Fly+15| HA+14|Heal+11|Inti+31|K(Arc,His,Loc,Nat,Pla)+23|K(Eng,Geo,Nob,Rel)+16|Ling+ 21|SingDance+19|SoH+15|Spell+26|Stealth+23|Surv+11|Swim+18|UMD+27

Well yes, that is how I wanted it to sound... well impactful rather than soul binding. You don't have to take part in the bounty of the Greenwatch.

He has been on his best behavior for years and now with some fresh meat he was having a bit of fun.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 73/79 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Mission accomplished! Vandomir has been properly discouraged from accepting any such largesse.


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Everyone level up!


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Level up. On one hand yeah level up on the other hand lots of internet book keeping just in time for Thanksgiving.

Thank you.


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Happy Thanksgiving everyone!


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

As you are leveling up probably should take the time to describe what your I don't want to stand out in a crowd outfits look like.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 73/79 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Vandomir HP: 2d10 ⇒ (1, 2) = 3 Hahaha, super!

Roci doesn't gain anything, but I CAN now ride her at 50' speed! So we have that going for us.


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Gains:
+1 BaB
+1 Will
+1 to Charisma stat increase

Another hex
Greater spirit ability
+1 3rd and 4th spell a/day.

2d8 ⇒ (1, 3) = 4 Hey Vandomir, i'm joining you on half snake eyes.
Darkvision 60ft, see in supernatural dark, constant endure elements.

Oh, i also don't need to breathe anymore.

As for the Commoner appearance;
Alice will dye her hair ginger. The outfit she's going with (via sleeves of many garments), consists of simple looking boots, a plain looking blue vest and pants, with a simple grey cloak. Very much the low budget traveler look, is what she is going for.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Level 8th

HP: 1d10 ⇒ 10 + 3 Con = 13

BAB +1 Fort +1 Will +1

Aura of Resolve (Su)
At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects.

This ability functions only while the paladin is conscious, not if she is unconscious or dead.

+2 2nd-level Paladin Spells per Day

Skills
+1 Profession (bartender)
+1 Perform (string)

+1 Fly
+1 Sense Motive
+1 Diplomacy
+1 Heal

+1 Charisma Ability Score Increase


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

So do Xandarian's rainbow wings tuck in enough to be inconspicuous or are they just all hanging out like the X-man Angel. His wings (when they were feathery) could never tuck far enough away.


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I believe Xandarian said something about special pocket dimensions for his wings.


Male Presenting Aerial Vudrani Arcanist - 7
Quince Medvyed wrote:
So do Xandarian's rainbow wings tuck in enough to be inconspicuous or are they just all hanging out like the X-man Angel. His wings (when they were feathery) could never tuck far enough away.

They def did not, and he actually used harnesses and trenchcoats in the early, pre-Defenders days, to try to look inconspicuous. It is one of the reasons why I think one of the Hawkman reboots allowed Katar to "grow" his wings; a lot like Wolverine's claws really.


Happy Thanksgiving! That is if you celebrate it.

Bonus time: What is your favorite food for this holiday.

Sweet treat/dessert
Turkey
Stuffing
Mashed potatoes
Green beans/vegi
Deviled eggs/egg thing
Olives
The drinks
Cranberries


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 123/130 HP : Raging 165/172| AC 21 T 12 FF 19 | Fort +13 (+16) Ref +6 Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 22/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3

Green bean casserole from scratch (though I made a corn pudding for the first time this year that was great)

Level 7: Barbarian (Invulnerable Rager)
HP: 1d12 + 4 ⇒ (4) + 4 = 8
HP: 1d12 + 4 ⇒ (12) + 4 = 16 <-----
+1 BAB
+1 Cold Resistance
+1 Constitution
+4 skills (Acrobatics, Ride, Survival, Swim)
+2 Background skills (Handle Animal, Lore: Stolen Lands)


F NG human swashbuckler 5/Devoted Muse 3 | HP 74/74 | AC 31** T 27** FF 19 | DR 5/evil | resist acid 20 cold 20 | CMB +7 CMD 32* | F +4* R +13 W +6** SR 19 | Init +10* Per +13* SM +15* | charmed life 3/3 gallant inspiration 1/1 panache 5/5 resolve 4/4 remove fear 2/3 Sacred Smite 2/2 | effects/conditions: none

It's not Thanksgiving for me without cranberry-orange relish, made in a meat grinder so that it's extra-smooth!

Zsófia level 8: Swashbuckler 5 / Devoted Muse 3
Hit points: 1d10 + 2 ⇒ (3) + 2 = 5
Hit points: 1d10 + 2 ⇒ (9) + 2 = 11
+1 BAB
+1 Reflex
Deeds (Kip-Up)
Feinting Feat (Twinned Feint)
+5 adventure skills
+2 background skills

Chizzlall level 6: Hunter 6
Hit points: 1d8 + 2 ⇒ (1) + 2 = 3
Hit points: 1d8 + 2 ⇒ (2) + 2 = 4
+1 BAB
+1 Fort
+1 Reflex
+1 Will
+1 CL
spells 4/3, spell known (sense vitals)
Teamwork Feat (Paired Opportunists)
+5 adventure skills
+2 background skills

Rumbles level 6: Animal Companion 6
Hit points: 1d8 + 2 ⇒ (4) + 2 = 6
Hit points: 1d8 + 2 ⇒ (3) + 2 = 5
+1 BAB
+1 Fort
+1 Reflex
+1 Will
natural armor bonus +4
Str/Dex bonus +2
bonus trick (Vengeance Strike)
devotion
+1 skill


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19
GM Wolf wrote:
I believe Xandarian said something about special pocket dimensions for his wings.

I did.

Mashed potatoes for me.


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Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

The drinks, obviously.

I was habitually confused about Thanksgiving as a kid when I learned english.

First, who gave them whacky Yankees Tanks in the 17th century, and second, why are they constantly trying to eat a sizeable near eastern country with which they are supposed to be allied?

Markus Bloodrager 7/Fractured mind one
hp: 1d10 ⇒ 3
hp: 1d10 + 3 ⇒ (5) + 3 = 8<<<<-----
+1 BAB
1 DR
Bloodline Spell ray of enfeeblement
Level 2 spell known: Mirror image; Touch of idiocy
+5 adventure skills
+2 background skills


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

GM, i'm still considering about my new selected hex. One specific shaman hex provides a crafting feat for magical items.

In regard to that;
-Are crafting feats allowed?
-In relation to downtime, do the books mention some hints of how much time a break period lasts? So to consider if it would pay off to take one at all.


Alice Emmington wrote:

GM, i'm still considering about my new selected hex. One specific shaman hex provides a crafting feat for magical items.

In regard to that;
-Are crafting feats allowed?
-In relation to downtime, do the books mention some hints of how much time a break period lasts? So to consider if it would pay off to take one at all.

Oh yes! Crafting feats are allowed and encouraged! Yeah we may only have one foray per month, take an extended stay say a year, there is a bunch of down time.


Male Presenting Aerial Vudrani Arcanist - 7
GM Wolf wrote:

Happy Thanksgiving! That is if you celebrate it.

Bonus time: What is your favorite food for this holiday.

Sweet treat/dessert
Turkey
Stuffing
Mashed potatoes
Green beans/vegi
Deviled eggs/egg thing
Olives
The drinks
Cranberries

So I cooked for the new husband (who will also be a new American) but missed some of the above which I adore. I will say that my brussel sprouts and green beans (fresh, not campbells soup with dried onions) were both amazing. Reading Wolf's list, I will own that I would love a deviled egg right about now.


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Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 73/79 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

I'm all about the meats.

Turkey - smoked, roasted, or deep fried
Duck - yummy
Brisket - smoked!
Sausages - smoked
Bacon Explosion - smoked!!!


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

I'm not from the states, but thing's i'd like from that list,

Turkey.
Olives
Cranberries
Sweet treat/dessert.


Male Kitsune Sylvan Trickster Rogue | HP: 58/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Detect Magic

I don't like cranberries, but most everything else listed is great. But, I got sick for Thanksgiving so didn't get to fully enjoy the national day of gluttony!

I'll get my level up figured out shortly.

As to appearance, I'll stay in human form and I'm sure that I can get my mithral chain shirt dirty enough to not look special. Wearing a rapier and dagger shouldn't make me stand out in a crowd.... and I won't have any ioun stones circling.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 73/79 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Roci and I will disguise ourselves as a runaway Sable Company Marine and mount!


Male Kitsune Sylvan Trickster Rogue | HP: 56/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash

Hair under the surface of the skin is alive. What is visible is not. Played a sorcerer in a previous game and was the hair dresser for the leader of the group. But it looks like that is resolved....


Male Kitsune Sylvan Trickster Rogue | HP: 56/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash

Level up done. Several skills, BAB +6, and Rogue talent Slow Reactions.


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

holy postings. 17.


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Quince Medvyed wrote:
holy postings. 17.

Bag them, use them as good aligned weapons against the monsters.

I'll sort my chosen spells out tomorrow.


What are you waiting on? I am not worrying for attacks in the night as you rest. Now you see a river and a town before you. Nearby looks to be a farming village. With the moon out it can be easily seen, also there are some lanterns and torches.


Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Is the farming village and a town or are the same?

Do we need to roll to determine if it is Fort Drelev? Jorne seemed to be asking.


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 123/130 HP : Raging 165/172| AC 21 T 12 FF 19 | Fort +13 (+16) Ref +6 Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 22/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3

Probably knowledge geography


Male Kitsune Sylvan Trickster Rogue | HP: 58/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Detect Magic

If it's not the fort, those of us that look normal can approach openly, possibly as mercenaries seeking information about employment?


Quince Medvyed wrote:

Is the farming village and a town or are the same?

Do we need to roll to determine if it is Fort Drelev? Jorne seemed to be asking.

There is a farming village off to the South some 500 to 800 feet away. Plenty of space where most couldnt see you even if you had torches lit.

Then there is the river. Beyond the river is a decent sized town and beyond the town are the massive walls of a fort.

K local check would be a good option to determine if it is Fort Drelev. You could also do a K Geo check, K nobility check though a much higher DC. You could also do a diplomacy check and learn from the few farmers that are out where you are located.

---
Yes Jorrast!


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 123/130 HP : Raging 165/172| AC 21 T 12 FF 19 | Fort +13 (+16) Ref +6 Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 22/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3

I don't remember any concrete plan being set in place either.


Now we wait for those who went into the village...


Will do Quince, description to come before I go to bed.


Map of Fort Drelev


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Sorry folks, my time has been flush with work and holiday activities for my students. I will likely not be able to post much tomorrow night either with my energy likely being low from the daily concerts and Robotics final projects. I get through this week and will have two weeks off to enjoy the holidays, family, and post to my hearts content.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Happy Birthday Weekend, GM Wolf!!!


2 people marked this as a favorite.

Here is to 40 happy years!


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 123/130 HP : Raging 165/172| AC 21 T 12 FF 19 | Fort +13 (+16) Ref +6 Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 22/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3

Happy Birthday!


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Happy birthday.


Thank you!!!


F NG human swashbuckler 5/Devoted Muse 3 | HP 74/74 | AC 31** T 27** FF 19 | DR 5/evil | resist acid 20 cold 20 | CMB +7 CMD 32* | F +4* R +13 W +6** SR 19 | Init +10* Per +13* SM +15* | charmed life 3/3 gallant inspiration 1/1 panache 5/5 resolve 4/4 remove fear 2/3 Sacred Smite 2/2 | effects/conditions: none

And many happy returns!

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