N Male Humanoid (halfling) | Necromancer 9 | HP 64/66 | AC 14, TCH 11, FF 14 | CMB 8, CMD 18 | Fort +6 Ref +5 Will +6 | Init +5, Perc +8; Darkvision 60', low-light vision | Speed 30' | Conditions:
TitaNik trades his wand of Find Traps for his wand of Magic Missile while they wait outside for the inevitable immolation of plans laid only moments ago...
Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve
Conor leans up against the building, waiting for the inevitable fallout that their sneaky chaos makers always cause.
Savi finds a convenient crack to slip through into the lavatory, she finds a woman with a pair of bat wings sprouting from her back, she lies unconscious in a slowly creeping pool of vomit.
Rinika (and Nansi) easily spring the lock to the suite and find a lavish room draped in all manner of green silks and expensive fabrics. A man, the one everyone was kowtowing to earlier, sleeps in the bed. He was in any case, he briefly opens his eyes as the door opens and then disappears after a short incantation.
Spellcraft, DC 19:
Greater Invisibility
Rinika:
The man somehow knew there was an intruder and was pretending to be asleep to buy time to cast a spell. Even though you caught on to the ruse he was still quicker than you.
Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7
Rinika casts Deeper Darkness on one of the unattended objects in the room to drop the room and a slice of hallway into Supernatural Darkness, then she takes a step.
Feeling tired, Jek briefly debates relaxing with the guards at The Eye of the Dragon. He grumbles something about getting recognized, puts his visor down, and stands a ways back. After a bit he cushes and leans back against the backpack and barrel between his backs. He yawns.
"I'll just be back here... totally not napping."
Whether or not he meant to, Jek falls asleep.
Jek is fatigued until fully healed of temp damage. I believe there's 6 left healing at 8/hr?
If you really want to try to fail a DC 0 perception check to notice the spellslinging feel free but I’m going to assume everyone knows Rinika and an unknown wizard are casting spells.
Round 1 Wildcard The Shadowknave! Nik and friends <---------- GM Savi and Lunk Conor GM’s gang Rinika
something just occurred to me: does TitaNik get his own actions?
And does he cast from the same pool of spells as MaNik? xD
I think he'll just ready his wand of magic missiles for now, against anyone who gets within 10'
N Male Humanoid (halfling) | Necromancer 9 | HP 64/66 | AC 14, TCH 11, FF 14 | CMB 8, CMD 18 | Fort +6 Ref +5 Will +6 | Init +5, Perc +8; Darkvision 60', low-light vision | Speed 30' | Conditions:
"Ugh- Zombington, Horsington. Attack anyone but Rinika and Savi that comes out of that door and gets within reach."
TitaNik orders as he readies his wand of Magic Missiles to punish anyone who wants to defend their tavern.
oooh, and could I use bolster on both of my shamblers with both of my Niks in one turn? XD
Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve
At the mad dash through a window for no reason he could hear or see Conor pushes himself off the wall and draws his great curved blade, letting it rest point down on the ground as he watches for the next disaster to unfold.
The assembled green gang look at each other in confusion. They draw threir weapons and one of them goes to check on their boss. Only to see a glass in hair Lunk, he yells, "Oy! What are you doing?"
Surprise round Wildcard The Shadowknave! Nik and friends GM Savi and Lunk Conor GM’s gang Rinika <----------
Rinika finds a dusty potion bottle. The label on it reads in tiny print, ”I prepared explosive runes today.” The glass shatters and waves of force pound into Rinika.
Force:6d6 ⇒ (3, 3, 6, 4, 2, 3) = 21There is no save for this.
Luckily the disturbance is enough to grab the attention of your target. The Shadowknave jumps from the second level onto the bar but manages to put his foot on a dirty glass, shattering it, and twisting his ankle in the process.
Round 1 Wildcard The Shadowknave! Nik and friends <---------- GM Savi and Lunk Conor GM’s gang Rinika
CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)
"Move over there, Horsington, then back on guard duty." MaNik commands, riding slightly farther from the building as TitaNik steps to the other side of Zombington.
Nik casts Tiny Hut, knowing that Rinika will probably need a distraction, especially after that last explosion.
Savi says to the guy in green, “Hey, I got nothing to do with whatever wizard fight’s gone down. I came into the ladies’ room and found this poor woman drowning in vomit.
“I called my friend to help. He can’t talk, but he can cast a spell to fix the window. But first we got a life to save, okay?”
Seated on Lunk’s head, Savi wills the vomit to be cleaned from the winged woman’s face.
Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve
Conor continues waiting for the screaming to start.
And if he does that, Savi will say, “Good idea! Being big makes it easy to carry the lady out.” Bluff:1d20 + 11 ⇒ (9) + 11 = 20 22 if Lunk’s action aids the bluff?
Derp forgot mass enlarge and enlarge are 1 round actions to cast so Green Marvent starts casting mass enlarge person, you get that knowledge without spellcraft. Its a standard action to apply heal so Lunk has a move left.
Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7
Perception:1d20 + 10 ⇒ (19) + 10 = 29
Frustrated but not yet dissuaded by the forcefully exploding bottle, Rinika keeps searching the room for anything valuable or particularly interesting.
A blur of red streaks from the balcony to a spot on the floor and stabs thin air. Not even a second later a beam of green light shoots out from the air just stabbed and strikes the red blur, to no apparent effect. As your eyes catch up to events you see a skeletal figure wrapped in emaciated leathery skin holding a rusted spear. Globs of thick acid drip from the creature’s body.
Planes DC 21:
It’s a Tanar’ri, specifically a babau. They are assassins of the Abyss. Like all Tanar'ri, they are vulnerable to cold iron weapons; immune to electricity and poison.
Spellcraft DC 21:
The green ray is a disintegrate spell, which failed to affect the skeletal figure due to innate resistance to magic.
The shadowknave runs around back towards the suite, pulling out a wand as he goes, ”Aaaaah!”
Round 2 Wildcard The Shadowknave! Nik and friends <---------- GM Savi and Lunk Conor GM’s gang Rinika
MaNik pulls out his crossbow while commenting on the Tanar'ri with a rusted spear that just showed up.
"Huh, a Babau. Usually they're assassins, and I think he just scared that guy we want to assassinate."
After pausing for one beat, he adds "I guess it's time for more property damage."
MaNik points at the large window nearby. "Zombington, smash that window from inside, then just defend yourself."
time to get line of effect... and maybe spill some glass on the guy chillin' by the window. Hopefully the shambler scares him out of the way xD
N Male Humanoid (halfling) | Necromancer 9 | HP 64/66 | AC 14, TCH 11, FF 14 | CMB 8, CMD 18 | Fort +6 Ref +5 Will +6 | Init +5, Perc +8; Darkvision 60', low-light vision | Speed 30' | Conditions:
TitaNik gets to where he can see in the window and readies for anyone who walks out of the tavern entrance wearing that special cloak.
"Get in the giant opaque dome, Jek." he calls over his shoulder.
Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve
"Well, things are sounding interesting." Conor rumbles as he heads tot he doorway to look in.
Savi says to the guard, “We just saved a life, and you dare blame us for the red and green lasers. I’m not letting you arrest me!”
Savi flies around the Shadow Knave and touches the rope beneath his feet!
Lunge to touch the end of the rope 5ft from SK.
AC is 20 now. CMB:1d20 + 10 ⇒ (8) + 10 = 18 The trip vine will keep trying for the next 80 minutes!
She messages Rinika, Can’t you grab the jerk and teleport him hundreds of feet in the air?
The two gang members who were looking on from the 2nd story leap to the ground with a thud. While the others close in on the Tanar’ri. Two of them don’t take any chances with the random zombie now in their midst and plant their greataxes into its rotting flesh. The babau keenly dodges all the incoming, very large, cold iron daggers aimed at its throat.
Round 2 Wildcard The Shadowknave! Nik and friends GM Savi and Lunk GM’s gang Rinika <---------- Conor <----------
Ht1: 57/57 HP; 14 AC | St6: 52/52 HP; 14 AC | GM: 4/7 HP; 14 AC | SK: 7/7 HP; 14 AC | St7: 7/7 HP; 20 AC; 5b | St8: 7/7 HP; 20 AC; 5b | St10: 7/7 HP; 20 AC; 5b | conditons: grappled by Web (GM, S7, S10)
welp, 26->-1 hp xD
The two greataxes cleave it into 3 pieces, and Zombington the Third is no more. The longspear it was carrying clatters to the ground and the green cloak with the lidless eye covers part of the shambler's pieces.
Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11|
Use /Day:
| Smite 3/3| Demoralize 1/1 | Solo Tactics 6/6 | Pearl 1st 3/3 | Bane 4/5 | Spells: Liberating Command, Litany of Duty, Paladin's Sacrifice, ironskin
Condition: Aura of Courage, Aura of Resolve
getting to the main window looks like a double move, so Conor's done then I guess.
CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)
Rinika wrote:
Wow, that's a pretty sweet discovery.
Mostly for wizards with a large number of different spells that require different material components, but yes :3
My favorite part is that I can grab any old gems to power things that require annoyingly specific things like the ruby dust for Continual Flame or a single onyx for undead spells (a particular onyx of a particular minimum value! Really annoying...)
Rinika could have encountered any language in Sigil. I can't think of any specific one that would have been spoken while she was in the Box. Rinika has a halfling and an imp in her background so halfling and infernal makes sense. And if you wanted to be the only one who understands goblin you can read their silly dialog.
It was really tempting, but he might know more than the first guard. To some extent this also has to do with my alignment and Colossus's 4 or 5 moments speech from Deadpool 2. If things don't work out, grapples allow natural attacks.
I suppose some time later you'll be able to question the corpses instead.
Sadly, the curse of the Kensai strikes when I lose the one good weapon j can use.
The dagger will work fine for now, maybe we'll run into a hobgoblin priest with a morning star or something, though the dagger does have the highest crit range of simple weapons should I get crazy lucky with my single shocking grasp I have memorized
@Arkynn you can hold on to the large longspear if you like but because it's a two handed weapon you won't be able to attack with it. Unless you have some ability that lets you used larged sized weapons.
CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)
Rinika wrote:
Does that stack with weapons normally?
It does :D
Or at least the vanilla arcane pool thing does. Probably does?
Also @anyone worried about our passed out friend: it does take an hour to heal 1 point of nonlethal damage. So even if he's exactly out, he'll be out for at least an hour unless someone heals him.
edit: Skellington's stat sheet is now updated with a longsword and studded leather :D
As long as someone other than the GM is using it. Had a campaign that fizzled out a few years back where our first two combats crit killed characters due to the GM going on a NAT 20 frenzy.
To not clog the gameplay thread I'll post my thoughts here.
If we stay and talk, maybe we can talk our way out. Or we get steamrolled by heavy troops and a mage (or fighter mage)
If we run for the door we might get locked out, caught in the doorway and killed from behind, run into something worse or maybe even more worse.
Best case we get in and bar the door and only have a dozen plus hobs to deal with.
I guess I'm inclined to talk, but am perfectly fine with running for it and hoping we can lock the heavy troops out.
As a side note, from background/fear and the events aleady passed, if they demand we surrender Vaascht will just fight it out, no way he's willingly getting confined AGAIN.
(Then I will be rerolling a character, which is cool too)
Bariaurs are large(long) so reach doesn't come with the size. Since he uses reach weapons, I was eyeing 2 levels of the high guard archetype at some point around levels 6 and 7. That has combat reflexes based on str mod.
CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)
Well, now Nik can get his knife back.
Aaaand if we have to fight, don't forget that we have a reach weapon (which can still be readied, even if it's only 10' reach T_T) and Nik has a trick for making 10'-wide pathways difficult terrain...
Good morning Vaascht! I have a 4 month old, so perhaps we can form a sleep deprivation club of some kind. I tend to type something out early in the morning and then reread it later to see how coherent I was. It's about a 50-50 of decent and wtf.
Otherwise I really don't mind combat here, but I have a feeling that this is the big boss and we shouldn't hold back. I also have high hopes for Vaascht's "Kill Bill" style revenge killings. Oh, and I think the material of the katana makes it 2d6 instead of 1d8 if I'm not mistaken.
Yeah, my 3 year old didn't settle until midnight last night, and I've been up with the 1 year old since 4. So 3 hours of sleep is all anyone needs anyway right?
And crap, I didn't see that the sword works one size larger, that's even sweeter! Though I had a good roll on the 1d8, I'll have to reroll.
Hopefully our Gith friend doesn't have a high spell resistance, or I wasted my single shocking grasp, and yes I'm not planning on holding back anything, even though I probably won't survive the round.
Would have been a sweet time to get a Spellstrike crit, alas.
So for my next character I'm thinking I want a Bloodrager, perhaps half orc or something cool.
Though I'm awful tempted to bring out Olaf Lodbrook again. He was fun to play and never got a chance to explore his Bloodrager powers. Because if there's one thing a completely insane Oracle haunted by ghosts in his head needs, it's Bloodrage.