DM Delmoth's Planescape (Inactive)

Game Master Delmoth

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Planewalker's Handbook


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Reign of Winter Map Carrion Hill Map

There are a couple of options you have here, combat works.


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

4 against 10?....seems fair!

I like our make up, as a group. I also am not opposed to having 5.


Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Some sort of true ranged support might be nice, but this group is solid and fun so I'm happy as is if need be.


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Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

@Akrynn- Better hope we never have to fight anyone who has a laser. First you get shot, then you get pounced.


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

I wouldn't expect anything else, good sir...lol.


Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

And here's me realizing that we dont have anyone trained in knowledge: religion...


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

We will miss our clue...lol.


Reign of Winter Map Carrion Hill Map

The more important clue was out in the open in any case.


Reign of Winter Map Carrion Hill Map

FYI I'm drove to visit my mom's for the weekend. A storm just came through and knocked out the power so I only have my phone and its at about 33%.


Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

Hope everything's okay, be safe, we can always wait a few days!


Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Yeah we have no power and I have a few trees down in my yard as well.

Good thing the heat is dying down as I'm gonna have some serious chainsawing to do this week. Hoping I get power back before my basement floods too bad.


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

Stay safe!


Reign of Winter Map Carrion Hill Map
Akrynn wrote:
This place is just plain weird.

Lol, we haven't even gotten out of Sigil yet.

Anyway if you hadn't guessed I have power back again. Sounds like I got off lightly.


Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

I'm texting from my porch, battling mosquitoes, waiting for my wife to bring back the generator we borrowed so we can run all three of my sump pumps to unflood my basement.

At this point I'm gonna have to eat everything in my freezers this week.

And we got off pretty easy too


Reign of Winter Map Carrion Hill Map

Eek. Good luck in any case!


Reign of Winter Map Carrion Hill Map
Vaascht wrote:


always makes me think of the excellent Simon R Greene Nightside series. Though the audiobook makes it much better, Mark Vietor is fantastic as John Taylor

Never heard of it but I'll give it a go on my drive home tomorrow. Seems like it might be betweem Rivers of London series and Dresden files. So right up my alley.


Reign of Winter Map Carrion Hill Map

State of the adventure

I feel like we're perilously close to completely jumping off the rails in such a way that the adventure will be uncompletable. Which is absolutely fine, it's a one off where you tromp around Sigil and interact with some of the factions. It's not like an AP where the game ends when you jump the rails. And I'm comfortable enough with the setting that if you said we find a portal to the Abyss and jump in you'll find something to do.

The next part takes character initiative to finish. As you have figured out someone is killing people in the Hive, they're sent to the Mortuary to be cremated (preventing anything but a 9th level spell from bringing them back), and then the deaders somehow turn up joining seemingly random factions.

Ways forward.

1. You quit. You did the job you were hired for so you don't do anything else and you miss out on the who, what, and why. Consequences happen.

2. You investigate, find the villains, and stop their evil plans.

3. I force it on you. Which is fine if the character wouldn't get involved but the player wants to know the dark of it.

Basically I'm struggling with is the story interesting enough to finish and how to do that with these characters or should we cut our losses and move to the next one.


Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Ahh, so Eliath DID actually die and come back. I was thinking he just got messed up by something and faked his death convincingly.

I'm fine with finishing, it does seem fascinating how that i know it isn't just standard Sigil shenanigans, which is what I thought it was.


Reign of Winter Map Carrion Hill Map

That is Eliath's story and he's sticking to it. He's a horrible liar so it's a wonder the doomguard took him at his cover story.


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

Myself being new to Planescape, I am enjoying the tour.


Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

New here too, and didnt realize this was anything out of the ordinary in this strange, strange place.


Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

I'll be very busy over the next few days - can probably still post, but it'll likely be delayed.


Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

I wasn't complaining and don't mind hard encounters, i started in AD&D second after all. I think my tone didn't come through right, I blame typing out my post while trying to rock my kid back to sleep in the middle of the night.

I was more commenting that it wasn't the dice hating us as much as we had a 75%, roughly, chance of failing that save for 3/4 of us, so the dice were working as intended :)

Though, I think perhaps my design philosophy for Vaascht was "fun PFS" power level, and perhaps a bit under optimised for this campaign.

If so, and Vaascht bites it, no problem!

I have been itching to try a Bloodrager for some time now :)


Reign of Winter Map Carrion Hill Map
Vaascht wrote:

well, he was a caster level 5. Not the easiest to combat with a couple level 2s. Then again for all the use I've been in combat this far I might as well go ahead and jump in that pit of flame. I had been hoping that demoralize would have disrupted the spell though, ah well

One hit from Jek would've downed him. That fight was winnable. There was some bad luck and a few non-optimal actions from everyone.

Aaaand my encounter design philosophy might be clashing with this group. One of my pet peeves with paizo published products is that encounters are very often too easy. A second is they tend to have wizards alone in a closet.

I think a lot of this would be remedied with a 5th player. So if it's alright I'm going to invite a few people I play with to see if they're interested. And if that doesn't work out I'll do an open recruitment.


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Reign of Winter Map Carrion Hill Map
Vaascht wrote:

I wasn't complaining and don't mind hard encounters, i started in AD&D second after all. I think my tone didn't come through right, I blame typing out my post while trying to rock my kid back to sleep in the middle of the night.

I was more commenting that it wasn't the dice hating us as much as we had a 75%, roughly, chance of failing that save for 3/4 of us, so the dice were working as intended :)

Though, I think perhaps my design philosophy for Vaascht was "fun PFS" power level, and perhaps a bit under optimised for this campaign.

If so, and Vaascht bites it, no problem!

I have been itching to try a Bloodrager for some time now :)

And this is an AD&D adventure originally.

Its constructive criticism that I should own. Vaascht's fine. Party had a weakness that I picked on. I knew it going in but I also knew it wouldn't end the game if you lost.


Reign of Winter Map Carrion Hill Map

Anyway I should get back to work.


Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

Rinika is pretty far from mechanically optimal...consequence of building a skill monkey rogue out of an Oracle. I've got some plans to add some combat effectiveness but it'll take another few levels.


Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:
DM_Delmoth wrote:
Vaascht wrote:

I wasn't complaining and don't mind hard encounters, i started in AD&D second after all. I think my tone didn't come through right, I blame typing out my post while trying to rock my kid back to sleep in the middle of the night.

I was more commenting that it wasn't the dice hating us as much as we had a 75%, roughly, chance of failing that save for 3/4 of us, so the dice were working as intended :)

Though, I think perhaps my design philosophy for Vaascht was "fun PFS" power level, and perhaps a bit under optimised for this campaign.

If so, and Vaascht bites it, no problem!

I have been itching to try a Bloodrager for some time now :)

And this is an AD&D adventure originally.

Its constructive criticism that I should own. Vaascht's fine. Party had a weakness that I picked on. I knew it going in but I also knew it wouldn't end the game if you lost.

I, for one, am now more intregued in solving this riddle, and getting revenge.

As a player I am entertained and ready to see what's next, as a character Vaascht is in fully now, someone has gotta pay for this insult!


Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

No worries about losing the battle here, I'm liking where things are going.

I'm fine with another player as well. It'd definitely help round out the party.


Reign of Winter Map Carrion Hill Map

Huzzah! It'll be afternoon before I can do a gameplay post. Thank you for being awesome players.


Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Had I prepared Color Spray (like I had regretted earlier but didn't rectify) I'd wager that fight could have gone much better.


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

Win some, lose some; happens.

A 5th is cool.


Reign of Winter Map Carrion Hill Map

I have someone who's interested in joining, they are currently working on their character.


Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Sounds great!


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CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Hi, I heard you needed a zombie hoard another PC.

Nikrir wasn't originally supposed to have gray skin, but I like the picture and I'm beginning to think that Nik has been going palpatine-pale via magic experimentation...

Also I keep flip flopping between Undead Lord and Undead Master. Do you guys have a strong opinion on getting a cleric or a wizard as your next teammate? xD

I hope you don't mind a member of the Dustmen joining you :3

@GM: would it be good if the PC I'm replacing happens to one of Nik's 3 rivals?


Reign of Winter Map Carrion Hill Map

Hmmm.... I don't know how I feel about that.

If it helps the party has an oracle, magus, and druid for casters.


Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Sounds cool to me either way.


Reign of Winter Map Carrion Hill Map

FYI I'm waiving any evil required alignment for your archetypes Nik. I know one of the options requires evil which as we discussed doesn't necessarily make sense given the setting.


Reign of Winter Map Carrion Hill Map
Nikrir Leldro wrote:


@GM: would it be good if the PC I'm replacing happens to one of Nik's 3 rivals?

I'll tentatively allow it. But they likely won't appear as an NPC, at least any time soon, since I'll feel weird about taking control of the RP of a former PC.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Good to know, and thanks for permission.
Since it doesn't sound both easy and fun from where I'm sitting, I think I probably will just make up another NPC for my rivals :3

Also, persuant to me getting a pass for casting spells with the [evil] descriptor to create undead, would other [evil] spells like a certain curative magic that is definitely just curative magic handed out by the church of Asmodeus be non-alignment shifting? You know, as long as I use them for ostensibly good things like healing evil doers? the good guys? team-mates? :3

'cause I feel like we need a third healer.
Maybe a fourth if Vaascht has extra spell slots ;p

Anyway, I'm definitely okay with it just being OK for me to create undead as a Dustman, but I feel like I should make stuff like the [evil] descriptor clear :3

TL;DR is it just creating undead that's okay, or are only evil acts, not [evil] spells, alignment shifting? :3


Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

Hey, a negative channeler would be very welcome from Rinika's perspective!

While I may pick up some of the condition-removal spells at later levels, she really isn't a healer. I wouldn't worry too much about stepping on toes as a cleric, I'd be cool with either.

We talked about getting a partially charged infernal healing wand a while ago and then never did. Oops. It would be nice though since it works on everyone.


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Reign of Winter Map Carrion Hill Map

Source, intent, and purpose matters. So casting an evil descriptor spell by itself is not sufficient to cause an alignment infraction. Casting infernal healing granted by an evil deity probably pushes it over the edge unless you're healing a paladin on her way to save an orphanage.

It's complicated and messy just like morality should be. What I'm saying is expect an inscrutable point system ala The Good Place only with tallied for law and chaos too.


Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Vaascht will be hard up for spell slots as a Kensai, but I plan to invest in scrolls and pearls of power if possible.

And as for Evil spells, you'll probably fit with my plan to make use of Infernal Healing, possibly even via wand as a useful way to heal both our positive and negative channelers


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

Akrynn doesn't really care about Good or Evil. Patryn's tend to view all others as lesser beings anyway...lol.

I see him as LN, but still playing around with his rping to find out....

Akrynn will be melee focused, although being a full caster does grant options.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Well, if we have 3 melee guys, I'll definitely go wizard with a heavy crossbow then. At least I can take pot shots from far away. Maybe throw a fireball or two eventually xD

Also,

DM_Delmoth wrote:

Source, intent, and purpose matters. So casting an evil descriptor spell by itself is not sufficient to cause an alignment infraction. Casting infernal healing granted by an evil deity probably pushes it over the edge unless you're healing a paladin on her way to save an orphanage.

It's complicated and messy just like morality should be. What I'm saying is expect an inscrutable point system ala The Good Place only with tallied for law and chaos too.

I like this ^

:3


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CG Male Bariaur | Cav 9 Brwl 1 | HP 94/94 | AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13, CMD 30| Fort +12 Ref +10 Will +6| Init +2 | Perception +14 | Speed 85' | Conditions:
Fleet Standard:
Allies within 60' gain +5' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/3; Tactician 1/3; Martial Flexibility 4/4

Welcome to the party!

I don't think we've technically won a fight yet. The first one ended in talking and the second one... well.. we fell asleep and were thrown into the plane of fire.

Jek may be the only good aligned character in the group. He grew up around Sigil, so undead are pretty normal. Unless you're evil to the core, it shouldn't be an issue. I'm fairly to happy to have range support and an extra damage sponge on the front lines.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

I've finally found more time to work on Nik and I'm around 80% done, but I've only got two for each category of the 3x3. Anyone wanna be friends with a necromancer before I try too hard to fill out the last three spots? xD


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Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Yes, welcome! And the closest we've come to winning a fight is talking our way out of one...

Plus my sword slinging magus' best abilities in a fight seem to be taking a punch and intimidating folks. Some day I might even use my sword!

Still, especially with a necromancer in the crew I think we'll find out groove soon and kick butt and take names.

Vaascht could certainly be an.. aquaintence anyway, he's pure mercenary so if you've had a reason to pay for a sellsword at some point for essentially anything he might have been your Gith


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Reign of Winter Map Carrion Hill Map

I see Vaascht as the Worf of the party.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

In case anyone is wondering about Nikrir's traits, those are from magical experiements in the vain attempt to become a lich. He'll make some progress again around the time he turns level 20 xD

edit: I think I've got everything but the third friend picked out well enough. I'll leave that (#1) spot open until I'm not longer busy this afternoon/evening.
If none of you guys want it then I'll have to actually think of another NPC ;p
Or maybe I'll just be friends with the friendly fiend? xD

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