Vaascht |
Some sort of true ranged support might be nice, but this group is solid and fun so I'm happy as is if need be.
Rinika |
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@Akrynn- Better hope we never have to fight anyone who has a laser. First you get shot, then you get pounced.
Vaascht |
Yeah we have no power and I have a few trees down in my yard as well.
Good thing the heat is dying down as I'm gonna have some serious chainsawing to do this week. Hoping I get power back before my basement floods too bad.
Vaascht |
I'm texting from my porch, battling mosquitoes, waiting for my wife to bring back the generator we borrowed so we can run all three of my sump pumps to unflood my basement.
At this point I'm gonna have to eat everything in my freezers this week.
And we got off pretty easy too
DM_Delmoth |
always makes me think of the excellent Simon R Greene Nightside series. Though the audiobook makes it much better, Mark Vietor is fantastic as John Taylor
Never heard of it but I'll give it a go on my drive home tomorrow. Seems like it might be betweem Rivers of London series and Dresden files. So right up my alley.
DM_Delmoth |
State of the adventure
I feel like we're perilously close to completely jumping off the rails in such a way that the adventure will be uncompletable. Which is absolutely fine, it's a one off where you tromp around Sigil and interact with some of the factions. It's not like an AP where the game ends when you jump the rails. And I'm comfortable enough with the setting that if you said we find a portal to the Abyss and jump in you'll find something to do.
The next part takes character initiative to finish. As you have figured out someone is killing people in the Hive, they're sent to the Mortuary to be cremated (preventing anything but a 9th level spell from bringing them back), and then the deaders somehow turn up joining seemingly random factions.
Ways forward.
1. You quit. You did the job you were hired for so you don't do anything else and you miss out on the who, what, and why. Consequences happen.
2. You investigate, find the villains, and stop their evil plans.
3. I force it on you. Which is fine if the character wouldn't get involved but the player wants to know the dark of it.
Basically I'm struggling with is the story interesting enough to finish and how to do that with these characters or should we cut our losses and move to the next one.
Vaascht |
Ahh, so Eliath DID actually die and come back. I was thinking he just got messed up by something and faked his death convincingly.
I'm fine with finishing, it does seem fascinating how that i know it isn't just standard Sigil shenanigans, which is what I thought it was.
Vaascht |
I wasn't complaining and don't mind hard encounters, i started in AD&D second after all. I think my tone didn't come through right, I blame typing out my post while trying to rock my kid back to sleep in the middle of the night.
I was more commenting that it wasn't the dice hating us as much as we had a 75%, roughly, chance of failing that save for 3/4 of us, so the dice were working as intended :)
Though, I think perhaps my design philosophy for Vaascht was "fun PFS" power level, and perhaps a bit under optimised for this campaign.
If so, and Vaascht bites it, no problem!
I have been itching to try a Bloodrager for some time now :)
DM_Delmoth |
well, he was a caster level 5. Not the easiest to combat with a couple level 2s. Then again for all the use I've been in combat this far I might as well go ahead and jump in that pit of flame. I had been hoping that demoralize would have disrupted the spell though, ah well
One hit from Jek would've downed him. That fight was winnable. There was some bad luck and a few non-optimal actions from everyone.
Aaaand my encounter design philosophy might be clashing with this group. One of my pet peeves with paizo published products is that encounters are very often too easy. A second is they tend to have wizards alone in a closet.
I think a lot of this would be remedied with a 5th player. So if it's alright I'm going to invite a few people I play with to see if they're interested. And if that doesn't work out I'll do an open recruitment.
DM_Delmoth |
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I wasn't complaining and don't mind hard encounters, i started in AD&D second after all. I think my tone didn't come through right, I blame typing out my post while trying to rock my kid back to sleep in the middle of the night.
I was more commenting that it wasn't the dice hating us as much as we had a 75%, roughly, chance of failing that save for 3/4 of us, so the dice were working as intended :)
Though, I think perhaps my design philosophy for Vaascht was "fun PFS" power level, and perhaps a bit under optimised for this campaign.
If so, and Vaascht bites it, no problem!
I have been itching to try a Bloodrager for some time now :)
And this is an AD&D adventure originally.
Its constructive criticism that I should own. Vaascht's fine. Party had a weakness that I picked on. I knew it going in but I also knew it wouldn't end the game if you lost.
Rinika |
Rinika is pretty far from mechanically optimal...consequence of building a skill monkey rogue out of an Oracle. I've got some plans to add some combat effectiveness but it'll take another few levels.
Vaascht |
Vaascht wrote:I wasn't complaining and don't mind hard encounters, i started in AD&D second after all. I think my tone didn't come through right, I blame typing out my post while trying to rock my kid back to sleep in the middle of the night.
I was more commenting that it wasn't the dice hating us as much as we had a 75%, roughly, chance of failing that save for 3/4 of us, so the dice were working as intended :)
Though, I think perhaps my design philosophy for Vaascht was "fun PFS" power level, and perhaps a bit under optimised for this campaign.
If so, and Vaascht bites it, no problem!
I have been itching to try a Bloodrager for some time now :)
And this is an AD&D adventure originally.
Its constructive criticism that I should own. Vaascht's fine. Party had a weakness that I picked on. I knew it going in but I also knew it wouldn't end the game if you lost.
I, for one, am now more intregued in solving this riddle, and getting revenge.
As a player I am entertained and ready to see what's next, as a character Vaascht is in fully now, someone has gotta pay for this insult!
Rinika |
No worries about losing the battle here, I'm liking where things are going.
I'm fine with another player as well. It'd definitely help round out the party.
Vaascht |
Had I prepared Color Spray (like I had regretted earlier but didn't rectify) I'd wager that fight could have gone much better.
Vaascht |
Sounds great!
Nikrir Leldro |
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Hi, I heard you needed a zombie hoard another PC.
Nikrir wasn't originally supposed to have gray skin, but I like the picture and I'm beginning to think that Nik has been going palpatine-pale via magic experimentation...
Also I keep flip flopping between Undead Lord and Undead Master. Do you guys have a strong opinion on getting a cleric or a wizard as your next teammate? xD
I hope you don't mind a member of the Dustmen joining you :3
@GM: would it be good if the PC I'm replacing happens to one of Nik's 3 rivals?
Vaascht |
Sounds cool to me either way.
Nikrir Leldro |
Good to know, and thanks for permission.
Since it doesn't sound both easy and fun from where I'm sitting, I think I probably will just make up another NPC for my rivals :3
Also, persuant to me getting a pass for casting spells with the [evil] descriptor to create undead, would other [evil] spells like a certain curative magic that is definitely just curative magic handed out by the church of Asmodeus be non-alignment shifting? You know, as long as I use them for ostensibly good things like healing evil doers? the good guys? team-mates? :3
'cause I feel like we need a third healer.
Maybe a fourth if Vaascht has extra spell slots ;p
Anyway, I'm definitely okay with it just being OK for me to create undead as a Dustman, but I feel like I should make stuff like the [evil] descriptor clear :3
TL;DR is it just creating undead that's okay, or are only evil acts, not [evil] spells, alignment shifting? :3
Rinika |
Hey, a negative channeler would be very welcome from Rinika's perspective!
While I may pick up some of the condition-removal spells at later levels, she really isn't a healer. I wouldn't worry too much about stepping on toes as a cleric, I'd be cool with either.
We talked about getting a partially charged infernal healing wand a while ago and then never did. Oops. It would be nice though since it works on everyone.
DM_Delmoth |
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Source, intent, and purpose matters. So casting an evil descriptor spell by itself is not sufficient to cause an alignment infraction. Casting infernal healing granted by an evil deity probably pushes it over the edge unless you're healing a paladin on her way to save an orphanage.
It's complicated and messy just like morality should be. What I'm saying is expect an inscrutable point system ala The Good Place only with tallied for law and chaos too.
Vaascht |
Vaascht will be hard up for spell slots as a Kensai, but I plan to invest in scrolls and pearls of power if possible.
And as for Evil spells, you'll probably fit with my plan to make use of Infernal Healing, possibly even via wand as a useful way to heal both our positive and negative channelers
Akrynn |
Akrynn doesn't really care about Good or Evil. Patryn's tend to view all others as lesser beings anyway...lol.
I see him as LN, but still playing around with his rping to find out....
Akrynn will be melee focused, although being a full caster does grant options.
Nikrir Leldro |
Well, if we have 3 melee guys, I'll definitely go wizard with a heavy crossbow then. At least I can take pot shots from far away. Maybe throw a fireball or two eventually xD
Also,
Source, intent, and purpose matters. So casting an evil descriptor spell by itself is not sufficient to cause an alignment infraction. Casting infernal healing granted by an evil deity probably pushes it over the edge unless you're healing a paladin on her way to save an orphanage.
It's complicated and messy just like morality should be. What I'm saying is expect an inscrutable point system ala The Good Place only with tallied for law and chaos too.
I like this ^
:3Jek Tal'dor |
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Welcome to the party!
I don't think we've technically won a fight yet. The first one ended in talking and the second one... well.. we fell asleep and were thrown into the plane of fire.
Jek may be the only good aligned character in the group. He grew up around Sigil, so undead are pretty normal. Unless you're evil to the core, it shouldn't be an issue. I'm fairly to happy to have range support and an extra damage sponge on the front lines.
Nikrir Leldro |
I've finally found more time to work on Nik and I'm around 80% done, but I've only got two for each category of the 3x3. Anyone wanna be friends with a necromancer before I try too hard to fill out the last three spots? xD
Vaascht |
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Yes, welcome! And the closest we've come to winning a fight is talking our way out of one...
Plus my sword slinging magus' best abilities in a fight seem to be taking a punch and intimidating folks. Some day I might even use my sword!
Still, especially with a necromancer in the crew I think we'll find out groove soon and kick butt and take names.
Vaascht could certainly be an.. aquaintence anyway, he's pure mercenary so if you've had a reason to pay for a sellsword at some point for essentially anything he might have been your Gith
Nikrir Leldro |
In case anyone is wondering about Nikrir's traits, those are from magical experiements in the vain attempt to become a lich. He'll make some progress again around the time he turns level 20 xD
edit: I think I've got everything but the third friend picked out well enough. I'll leave that (#1) spot open until I'm not longer busy this afternoon/evening.
If none of you guys want it then I'll have to actually think of another NPC ;p
Or maybe I'll just be friends with the friendly fiend? xD