DM Delmoth's Planescape

Game Master Delmoth

Treasure Tracking

Maps


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/24(N) 50/50(S/CI)| Conditions:

Nik's 1st level spells, if you didn't want to find them in the alias:

Comprehend Languages
Endure Elements
Enlarge Person
Feather Fall
Grease (DC 15)
Infernal Healing
Mage Armor
Magic Missile
Protection from Evil
Repair Undead

Nik would be happy to share :3


Male Githzerai Magus [Kensai] 3| HP 20/20 | Init +5, Senses Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 6/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Yes there are certainly a few with Nik we can share once we have some time.

For whatever reason I was feeling like deciphering took a bunch of time and wouldn't work over a rest period. Of it can I'll happily roll whatever. If not, it's cool as Kensai isn't a particularly spell dependent archetype anyway.

A wand of shield, pearls of power and plenty of scrolls are what I plan to spend money on, especially now that I got this SWEET sword, though making it keen at some point will be lots of fun.


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/24(N) 50/50(S/CI)| Conditions:

deciphering is an hour... but you only need to do that once :D
Deciphering isn't listed as taking time. It's probably similar to the time you'd expect it to take to read the same number of pages from a normal book :3

On the other hand, for copying you'd need an hour of extra study per spell and then 1 hour per spell level :3


Male Githzerai Magus [Kensai] 3| HP 20/20 | Init +5, Senses Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 6/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Maybe that's what I was recalling, either way with rest and preparation I'm not sure what I'll have time to do before we set out, so if I have time I'll decipher shocking grasp and prep that twice I suppose, if we have time GM.

If you can't tell, this would bey first mage :). Always play bards or nom magicals


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/24(N) 50/50(S/CI)| Conditions:

Wizards are so complicated that even though I'm usually some kind of caster, I sometimes miss things xD
Though to be fair, many of those things were also FAQ/update related...

And now the question is: should we try to go into that fortress place and look for the stolen stuff? xD


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Read magic auto deciphers a spell if you don't want to make the spellcraft check and a magus can prepare that spell without a spell book. Kensai doesn't change that fact. So long as Vaascht can devote read magic to a 0th level slot for the day you're golden. How much time you want to devote to preparing is up to you.


Male Githzerai Magus [Kensai] 3| HP 20/20 | Init +5, Senses Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 6/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Right, that's fine.

But I don't have read magic prepared :)

I'll just go with none today.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

¯\_(ツ)_/¯


Male Githzerai Magus [Kensai] 3| HP 20/20 | Init +5, Senses Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 6/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

As a public service announcement,y daughter has been sick and I'm running on about 2 or 3 hours a night for almost a week now, soy cognition skills aren't up to snuff.


Male Patryn Druid [Urban] 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 30/30 Fort +6 Ref +4, Will +9 (+2 fear) Perception+9 LLV

If we think our little spot is secure; than I say another day of relaxing and researching--and healing is warranted.


Male Githzerai Magus [Kensai] 3| HP 20/20 | Init +5, Senses Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 6/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

decipher, read magic: 1d20 + 7 ⇒ (5) + 7 = 12

lol, there goes my plan to just do read magic quick

decipher, Shield: 1d20 + 7 ⇒ (18) + 7 = 25
decipher, shocking grasp: 1d20 + 7 ⇒ (7) + 7 = 14
decipher, color spray: 1d20 + 7 ⇒ (14) + 7 = 21

Ok, so I'll just use these rolls to prepare Shield and color spray real quick. Can't attempt to decipher read magic again until tomorrow.

I think my hangup was I was conflating decipher writings one minute time with the hour per spell for learn magic spell and figured that'd be too long.


CG Male Bariaur | Cav 2 Brwl 1 | HP 31/31 | AC 11, FF 9, Touch 11, CMD 21| Fort +6 Ref +6 Will +1| Init +2 | Perception +5 | Speed 40' | Conditions:
Usable/day:
Challenge 1/1; Tactician 1/1; Martial Flexibility 4/4

Here's a helpful quote from the Magus class page:

"Spellbooks: A magus must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook except for read magic, which all magi can prepare from memory."


Male Githzerai Magus [Kensai] 3| HP 20/20 | Init +5, Senses Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 6/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Huh, how'd I miss that. I read that section like 3 times.

Then everything should be fine. Maybe next year I'll get a good night's sleep.

I should be able to take 10 my way into a spell list fine. All that for two lousy first level spells :)


CG Male Bariaur | Cav 2 Brwl 1 | HP 31/31 | AC 11, FF 9, Touch 11, CMD 21| Fort +6 Ref +6 Will +1| Init +2 | Perception +5 | Speed 40' | Conditions:
Usable/day:
Challenge 1/1; Tactician 1/1; Martial Flexibility 4/4

So, someone tried to put headers into the party loot sheet, and they're right. It needed some organizational help. I've added a "Group" column. Right now it has armor, shield, weapon, treasure, and misc as the groups but this can be adjusted to make more sense as needed. I've also added filtering so that it can organize based on this without a lot of copying and pasting. So, if you've added more items to the bottom and want to reorganize it, first filter the item column by A-Z and then the group column by A-Z.


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Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure
Vaascht wrote:
Huh, how'd I miss that. I read that section like 3 times.

Make that 5 cause I mentioned you could do it twice.


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/24(N) 50/50(S/CI)| Conditions:

@Jek:
*_*

edit: starry eyed in case it isn't obvious xD


Male Patryn Druid [Urban] 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 30/30 Fort +6 Ref +4, Will +9 (+2 fear) Perception+9 LLV

Thank you for organizing (doing...lol) the treasure sheet!


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/24(N) 50/50(S/CI)| Conditions:

BTW Vaascht, are you prepping Warp Sense? 'cause if not I'd like to retcon my prep to include it xD


Male Githzerai Magus [Kensai] 3| HP 20/20 | Init +5, Senses Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 6/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

I am not, I only have 2 first level spells.

Originally I had thought to prep it once we cleared this Citadel but that was before I knew of our dire time limit.


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/24(N) 50/50(S/CI)| Conditions:

KK, I'll just retcon muh spells and turn some infernal healing into some Warp Sense :3
I'll also pretend that no one PMd me to remind me that we have Warp Sense available from Imogen's spellbook ;p


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/24(N) 50/50(S/CI)| Conditions:

curtain? :3


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

An arras is like a curtain.


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/24(N) 50/50(S/CI)| Conditions:

while asking google I found the correct answer as well as something hilariously different xD

The more you know~!


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Male Patryn Druid [Urban] 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 30/30 Fort +6 Ref +4, Will +9 (+2 fear) Perception+9 LLV

"Wizard of Oz" reference...


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/24(N) 50/50(S/CI)| Conditions:

but then you should be looking behind the curtain arras ;P


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/24(N) 50/50(S/CI)| Conditions:

just to be sure:
clothing is nonliving material, and wildflower is a flavor, right? :D
(to be a huge rules lawyer: most flavors are actually smells :D)


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Most clothing is nonliving material and I'm fine with wildflower being a brand of flavor-smell.


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/24(N) 50/50(S/CI)| Conditions:
DM_Delmoth wrote:
Most clothing is nonliving material and I'm fine with wildflower being a brand of flavor-smell.

yay!

...
wait, most?


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

There is precedent for seemingly inanimate objects being in fact alive.

Feel free to feed me more ideas.


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/24(N) 50/50(S/CI)| Conditions:

Greenwood? :3
Gargoyles?
Ooh greenwood gargoyle? :O


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Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Mimic hot pants


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/24(N) 50/50(S/CI)| Conditions:

on a succubus ;p


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Schrodinger's Catgirl Init +3 | AC 17 T13 FF14 | Hp 15/17 | Fort +2 Ref +3, Will +2 (+2 disease, mind affecting) | Perception+4 DV, SiD | Spells: 1:4/4

My pants aren't alive themselves, but they are a particular hyper-intelligent shade of blue.


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Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

@Arkynn moving this over here.

Feel free to prompt each other for actions to help people remember what to do and move things along. So in the most recent instance Jek could say something like, "Jek waits for Arkynn to check for traps and then opens the door if he doesn't find any."


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CG Male Bariaur | Cav 2 Brwl 1 | HP 31/31 | AC 11, FF 9, Touch 11, CMD 21| Fort +6 Ref +6 Will +1| Init +2 | Perception +5 | Speed 40' | Conditions:
Usable/day:
Challenge 1/1; Tactician 1/1; Martial Flexibility 4/4
Rinika wrote:
My pants aren't alive themselves, but they are a particular hyper-intelligent shade of blue.

:D Looks like someone's a hoopy frood who really knows where their towel is.


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/24(N) 50/50(S/CI)| Conditions:

I'm missing out, aren't I?


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Male Patryn Druid [Urban] 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 30/30 Fort +6 Ref +4, Will +9 (+2 fear) Perception+9 LLV

Everybody knows that you never leave the house without your towel.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure
Nikrir Leldro wrote:
I'm missing out, aren't I?

You are

To be fair I missed Rinika's reference.


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Male Githzerai Magus [Kensai] 3| HP 20/20 | Init +5, Senses Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 6/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Though I picked it up from context, Akrynn's comment immediately brought Towelie to mind.

The Hitchhiker audiobook narrated by Stephen Frye is particularly excellent, as his voice is perfect for the stoey. And all stories.


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/24(N) 50/50(S/CI)| Conditions:

It was only through editing my post that I finally realized that the boards are automatically censored on page load xD
Is there a setting for that?
I once had a URL with a randomly generated string that had F!+~ in it... took a while to get a working link xD


Male Patryn Druid [Urban] 3 Init +2 AC 16, touch 12, flat-footed 14 Hp 30/30 Fort +6 Ref +4, Will +9 (+2 fear) Perception+9 LLV

I typed the words and paizo did the rest...lol.

I do hope Akrynn's potty mouth isn't offensive to anyone. I thought it an appropriate response; although I will refrain if any oppose...


Male Githzerai Magus [Kensai] 3| HP 20/20 | Init +5, Senses Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 6/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

No problem here, I am un-offendable.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Null problems from your GM.


Schrodinger's Catgirl Init +3 | AC 17 T13 FF14 | Hp 15/17 | Fort +2 Ref +3, Will +2 (+2 disease, mind affecting) | Perception+4 DV, SiD | Spells: 1:4/4

Akrynn, I think you're familiar with my comfort level.
To everyone else.


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/24(N) 50/50(S/CI)| Conditions:

Same


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/24(N) 50/50(S/CI)| Conditions:

I forgot that we already stablished Rinika as shambler-ish, that went better than expected xD


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Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure
Nikrir Leldro wrote:
Do wizards always have writing materials on them? I feel like the bonus spells from the class feature might include handwaiving stuff like that...

TL:DR the class feature doesn't handwave that stuff.

The wizard kit comes with an inkpen and ink but specifically calls out that the spellbook is free so not included in the kit. That said you have to buy special inks to enter a new spell into your spellbook, level up spells notwithstanding. So if you want to write notes you need inkpen, ink, and paper of some sort listed in your gear. If you want to scribe a spell into your book you need to call out that price in your gear. Something like 40gp of inks for scribing spells. This is a lot of the reasons why people don't like playing wizards because of the bookkeeping.

If Nik doesn't have ink on his gear or special inks for scribing scrolls the only entries he can make into a spellbook are the ones he gets on level up and can do no other writing. For this purpose the level up spell writing is done in the wizard's blood or something silly like that.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Giving a heads up me and my wife just had an accepted offer to buy a house. I'll try to keep up here but it may be sporadic for the next month or so while we work toward finishing the deal and then start moving, selling our current place, etc.


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/24(N) 50/50(S/CI)| Conditions:

btw, does

DM_Delmoth wrote:
... the poem lancing the Dustmen.

Refer to Rinika as a dustman?

I think she's still not a member of the dustmen, though she's probably also their queen...


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Lol no it's a poem that's making fun of the Dustmen as a group, not any particular individual.

The Dustmen are interested in her though but she's not a member.

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