Sylph

Nikrir Leldro's page

1,615 posts. Alias of ScegfOd.


Race

Spells etc

Classes/Levels

| ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Gender

CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' |

About Nikrir Leldro

Nikrir Leldro’s fluff:

Nikrir Leldro/Aasimar/Wizard (Undead Master)
Faction: Ex-Dustmen
100 word concept (why they're in Sigil, the City of Doors):
While running away from a lynch mob of Sarenrae worshippers (with a few proper crusaders mixed in), Nikrir found himself on another plane unexpectedly. He must've accidentally opened an obscure portal somehow. He doesn't know how to get back, but that suits him just fine as he is afraid of going back anyway.

A 3x3:
3 friends
(1) Jek Tal'dor the courier and cavalier. He helped Nik to make several important deliveries involving undead patrons.
(2) A shaitan named Rimtut. He is a jeweler, and rather friendly for a shaitan. He was the first guy Nikrir met after stumbling into Sigil.
(3++) Tiefling twins, a boy and girl, named Masis and Mivas Emem. They're both thieves and they... resell misplaced merchandise together at a little hole in the wall they call the Emem emporium, a small alley/shop in the Hive Ward.

3 contacts
(1) Shemeshka the Marauder. Occasionally Nik has tried to get extra corpses through less official channels, and ended up delivering a few unintelligent undead slaves for her...
(2) Alluvius Ruskin, the owner of the semi-famous Tivvum's Antiquities. Nice enough old lady, sometimes has nice things for the necromancer in need.
(3) An ifrit called Tafut. An explorer that occasionally has a need for additional manpower and he doesn't mind zombie help.

3 rivals
(1) Mhasha Zakk the taxidermist. Nik once got a client of the dustmen almost accidentally stuffed after a misunderstanding with her. Nik, at least, still holds a grudge.
(2) Feye of the Society of Sensation was the first member of any faction that Nik met. Let's just say their philosophies clashed and an 'insulting' comment she made about Dustmen is part of how he decided to join.
(3) A fellow member of the Dustmen: Selveaemmignus Laendrolsiar the most pretentious elf with the most pretentious name; she's also two-faced. Nik understood Elven before meeting her and she made some off-color remarks in said language in front of him before pretending to be friendly.

Fear: Any symbols of Sarenrae. After getting nearly lynched, Nikrir has... an aversion to everything Sarenrae xD
Optional: maybe secrets? maybe not?

Nikrir Leldro
CN Male Peri-Blooded Aasimar (Outsider (Native)) Wizard (Necromancer (Undead) with Illusion and Enchantment as opposed schools; Undead Master archetype) 11
(Member of the Incantifers)

Initiative +7; Perception +10; Darkvision 60'
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DEFENSE
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AC 18, touch 15 flat-footed 15 (+3 dex +1 natural armor +2 armor +2 deflection)
hp 79
Fort +8, Ref +9, Will +9
Resist acid 7, cold 7, electricity 7; SR 16

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OFFENSE
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Speed 30 ft.
Melee Cold Iron Dagger +6 (1d4+1/19-20)
Ranged +2 Darkwood Heavy Crossbow +10 (1d10+2/19-20) [range increment: 120']

Supernatural Abilities
. (1 at a time) Corpse Companion
. 11 rounds/day Life Sight (10' range blindsight (to detect and differentiate between living and undead creatures only))
. 10/day Power Over Undead (30' burst; DC 19 will)

Spell-like Abilities
. 10/day Bolster (Undead) (+3 profane on attacks and saves; 1 temp hp/HD; +2 turn resistance; 5 round duration)
. 1/day Pyrotechnics (DC 14)

Spells Usually Prepared:
. 6th 2+1/day Curse, Major (DC 23) (S), Disintegrate (DC 23), Disintegrate (DC 23)
. 5th 3+1/day Possession (S), Undead Anatomy II, Shadow Evocation, Wall of Force
. 4th 4+1/day Enervation (S), Black Tentacles, Dimension Door, Flaming Sphere, Greater (DC 22; +1 CL), Summon Monster 4
. 3rd 6+1/day Vampiric Touch (S), Appearance of Life (DC 20), Fireball (DC 20), Fly, Haste, Haste, Tiny Hut
. 2nd 6+1/day Command Undead (DC 19) (S), Blur, Flaming Sphere (DC 20; +1 CL), Glitterdust (DC 19), Levitate, Mirror Image, Resist Energy (+1 CL)
. 1st 6+1/day Ray of Enfeeblement (DC 18) (S), Feather Fall, Grease (DC 18), Infernal Healing, Infernal Healing, Infernal Healing, Warp Sense (+1 CL)
. cantrips at will Detect Magic (+1 CL), Ghost Sound (DC 17), Mending (+1 CL), Prestidigitation

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STATISTICS
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Str 13, Dex 16, Con 12, int 24, Wis 8, Cha 14
Base Atk +5; CMB +6; CMD 21
languages: Abyssal, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Ignan, Infernal, Necril, Sign Language (Lunk's), Sylvan, Terran

Traits:
Resilient (combat): Gain a +1 trait bonus on Fortitude saves.
Unscathed (magic): Each type of energy resistance you have (if any) increases by 2 points.
Member of the Incantifers (ex-sigil-faction): SR 5+HD. If a spell fails to beat Incantifer SR, she heals 1d4 hp per spell level. She lose the ability to be healed at all, other than absorbing magic. Incantifers can also absorb a scroll, potion or wand charge as a standard action to be healed. Incantifers no longer need to eat breathe or sleep. Absorbing magic while fully healed reduces an Incantifer's age by 1 week/ spell level.

Feats:
Toughness (1st): +3 hp or +1 hp per hit dice
Command Undead (1st (bonus necromancer)): control undead whose hit dice do not exceed your own
Improved Channel (1st (bonus undead master)): +2 to Power Over Undead DC
Improved Initiative (3rd): +4 initiative
Yuelral's Blessing (5th): +1 CL and DC for wizard/druid spells, use any gems (of sufficient gp value) for any material component
Scribe Scroll (7th): doodle on all the vellum!
Opposition Research (9th): cast illusion spells with only 1 slot instead of 2!
Craft Wand (11th): make the sticks sparkle!

Skills (background skills have an asterisk after the name)
6 Acrobatics (3 Dex, +3 ranks)
21 Appraise* (7 Int, +11 ranks, +3 class skill)
2 Bluff (2 Cha)
1 Climb (1 Str)
21 Craft (Sewing)* (7 Int, +11 ranks, +3 class skill)
11 Diplomacy (2 Cha, +11 ranks, -2 Necropolitan)

2 Disguise (2 Cha)
3 Escape Artist (3 Dex)
16 Fly (3 Dex, +1 ranks, +3 class skill, +4 good maneuverability, +5 Fly spell bonus)

-1 Heal (-1 Wis)
2 Intimidate (2 Cha)
Necropolitan: +5 for knowledge and diplomacy checks on undead creatures, -2 for living creatures
19 Knowledge (Arcana) (7 Int, +11 ranks, +3 class skill, -2 Necropolitan)
12 Knowledge (Dungeoneering) (7 Int, +4 ranks, +3 class skill, -2 Necropolitan)
11 Knowledge (Engineering)* (7 Int, +3 ranks, +3 class skill, -2 Necropolitan)
11 Knowledge (Geography)* (7 Int, +3 ranks, +3 class skill, -2 Necropolitan)
11 Knowledge (History)* (7 Int, +3 ranks, +3 class skill, -2 Necropolitan)
12 Knowledge (Local) (7 Int, +4 ranks, +3 class skill, -2 Necropolitan)
11 Knowledge (Nature) (7 Int, +3 ranks, +3 class skill, -2 Necropolitan)
11 Knowledge (Nobility)* (7 Int, +3 ranks, +3 class skill, -2 Necropolitan)
21 Knowledge (Planes) (7 Int, +11 ranks, +3 class skill, -2 Necropolitan, +2 racial)
19 Knowledge (Religion) (7 Int, +11 ranks, +3 class skill, -2 Necropolitan)
15 Linguistics* (7 Int, +5 ranks, +3 class skill)
10 Perception (-1 Wis, +11 ranks)
2 Perform (any)* (2 Cha)

4 Ride (3 Dex, +1 ranks)
-1 Sense Motive (-1 Wis)

23 Spellcraft (7 Int, +11 ranks, +3 class skill, +2 racial)
3 Stealth (3 Dex)
-1 Survival (-1 Wis)
1 Swim (1 Str)

Spells:
The Testament of Worms
Undead Anatomy I
Undead Anatomy II
Undead Anatomy III
Undead Anatomy IV
Possession
Possession, Greater

Nikrir's spellbook A (Nik's starting spellbook): (100/100 pages used)
Nikrir's spellbook C (Nik's second non-looted spellbook): (64/100 pages used)
cantrips: (26 pages worth, all in book A)
(A)
Acid Splash
Arcane Mark
Bleed
Chameleon Scales (+1 CL)
Dancing Lights
Daze (DC 17)
Detect Fiendish Presence
Detect Magic (+1 CL)
Detect Poison (+1 CL)
Disrupt Undead
Flare (DC 18; +1 CL)
Ghost Sound (DC 17)
Grasp (+1 CL)
Light (+1 CL)
Mage Hand
Mending (+1 CL)
Message
Open/Close
Prestidigitation
Ray of Frost
Read Magic (+1 CL)
Resistance (+1 CL)
Scrivener's Chant
Sotto Voce
Spark (+1 CL)
Touch of Fatigue

1st level: (20 pages worth; 10 + 10 spells, 18 in A and 2 in C)
(C)
Alarm
(A)
Color Spray (DC 18)
Comprehend Languages
(C)
Crafter's Fortune
(A)
Endure Elements (+1 CL)
Enlarge Person
Feather Fall
Grease (DC 18)
Infernal Healing
Mage Armor
Magic Missile
Mount
Obscuring Mist (+1 CL)
Protection from Evil
Ray of Enfeeblement (DC 18)
Repair Undead
Shield
Shocking Grasp
Unseen Servant
Warp Sense (+1 CL)

2nd level: (26 pages worth; 5 + 8 spells, 22 pages in A and 4 in C)
(A)
Animate Dead, Lesser
Blur
Cat's Grace (+1 CL)
Command Undead (DC 19)
Flaming Sphere (DC 20; +1 CL)
Glitterdust (DC 19)
Gust of Wind (DC 20; +1 CL)
Levitate
(C)
Make Whole
Mirror Image
(A)
Resist Energy (+1 CL)
Scorching Ray (DC 19)
Web (DC 19)

3rd level: (21 pages worth; 6 + 1 spells, 18 pages in A and 3 in C)
(C)
Appearance of Life (DC 20)
(A)
Animate Dead
Fireball (DC 20)
Fly
Haste
Tiny Hut
Vampiric Touch

4th level: (28 pages worth; 4 + 3 spells, 16 pages in A and 12 in C)
(A)
Black Tentacles
Dimension Door
Enervation
Flaming Sphere, Greater (DC 22; +1 CL)
(C)
Globe of Invulnerability, Lesser
Summon Monster 4
Wall of Ice (DC 21)

5th level: (25 pages worth; 5 + 0 spells, all 25 in C)
(C)
Create Undead
Fabricate
Permanency
Shadow Evocation
Wall of Force

6th level: (18 pages worth; 3 + 0 spells, all 18 in C)
(C)
Disintegrate (DC 23)
Curse, Major (DC 23)
Undeath to Death (DC 23)