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About Nikrir's undeadZombington V (Corpse Companion):
NE Huge undead (ex-Glabrezu -> fast zombie) Init +1; Senses Darkvision 60'; Perception +0 ========================================================= DEFENSE ========================================================= AC 13, touch 9 flat-footed 12 (+1 dex +4 natural armor-2 size) hp 120 (16d8+48) Fort +5, Ref +6, Will +10 Immune undead traits ========================================================= OFFENSE ========================================================= Speed 50' Melee 2 slams +21 (2d6+11), 2 pincers +21 (2d8+11/19–20), 2 claws +21 (1d6+11), bite +21 (1d8+11) =========================================================
Quick Strikes (Ex)
Equipment:
Zombington the Fifth: Zombington V was created from the corpse of a glabrezu that had probably been summoned by Oriam's ex. One of the eyes sockets and the brain case is very empty. Thankfully, Nik keeps this horrible monster smelling like wildflowers most of the time. __________MIA (probably destroyed, though Horsington I might not be...):__________
Horsington I (Animate Dead):
NE Large undead (Centaur with wings shaped Necrocraft) Init +1; Senses Darkvision 60'; Perception +0 ========================================================= DEFENSE ========================================================= AC 14, touch 11 flat-footed 13 (+1 dex +4 natural armor -1 size) hp 57 (7d8+26) Fort +2, Ref +3, Will +5 DR 5/slashing; Immune undead traits ========================================================= OFFENSE ========================================================= Speed 35', 35' fly (clumsy) Melee 2 claws +6 (1d6+2) ========================================================= STATISTICS ========================================================= Str 15, Dex 13, Con n/a, int n/a, Wis 10, Cha 13 Base Atk +5; CMB +8; CMD 19; (+4 vs overrun and trip) Feats: Toughness (bonus) ========================================================= SPECIAL ABILITIES ========================================================= Additional Movement (Ex, 1 CP): The necrocraft gains a new mode of movement ( Extra Legs (Ex, 1 CP): The necrocraft gains two more legs, increasing its base speed by 5 feet and increasing its CMD against overrun and trip attempts by 4. This ability can be selected multiple times. Mostly Zombies (Ex, 1 CP): Most of the necrocraft’s parts come from zombies. The necrocraft gains DR 5/slashing and 5 additional hit points. This ability can’t be added to a necrocraft with the mostly skeletons ability. Made under the influence of a Voidstick (Desecrate): +1 hp per HD Equipment:
Horsington the First: This undead monstrocity looks a bit like a centaur. Quite a bit if you can overlook the fact that its sewn together pieces are all from humanoid zombies; its arms are claws and have the size and strength of a biped twice its height; it seems to be oozing puss in a couple places; and it has a pair of wings made of assorted tibias, fibias, radiuses, ulnas, and zombie-skin stretched thin. Skellington VI (Animate Dead):
N Medium undead (ex-Babau -> Bloody Skeleton) Init +6; Senses Darkvision 60'; Perception +0 ========================================================= DEFENSE ========================================================= AC 14, touch 12 flat-footed 12 (+2 dex +2 natural armor) hp 52 (7d8+21); fast healing 3 Fort +2, Ref +4, Will +5; channel resistance +4 DR 5/bludgeoning; Immune cold, undead traits ========================================================= OFFENSE ========================================================= Speed 30' Melee 2 claws +10 (1d6+5), bite +10 (1d6+5) or longspear +10 (1d8+7/x3), bite +5 (1d6+2) ========================================================= STATISTICS ========================================================= Str 21, Dex 15, Con n/a, int n/a, Wis 10, Cha 14 Base Atk +5; CMB +10; CMD 22 Feats: Improved Initiative (bonus) ========================================================= SPECIAL ABILITIES ========================================================= Made under the influence of a Voidstick (Desecrate): +1 hp per HD SQ: Deathless (Su) Deathless (Su)
Equipment:
Skellington the Sixth: This bloody skeleton was once probably trying to assassinate Green Marvent. He didn't succeed, but this babau can shamble on without regrets since GM is also dead. GM (Animate Dead):
N Medium undead(Bloody Skeleton) Init +6; Senses Darkvision 60'; Perception +0 ========================================================= DEFENSE ========================================================= AC 14, touch 12 flat-footed 12 (+2 dex +2 natural armor) hp 7 (1d8+3); fast healing 1 Fort +0, Ref +2, Will +2; channel resistance +4 DR 5/bludgeoning; Immune cold, undead traits ========================================================= OFFENSE ========================================================= Speed 30' Melee 2 claws +0 (1d4+0) or Greataxe +0 (1d10+0/x3) ========================================================= STATISTICS ========================================================= Str 10, Dex 14, Con n/a, int n/a, Wis 10, Cha 14 Base Atk +0; CMB +0; CMD 12 Feats: Improved Initiative (bonus) ========================================================= SPECIAL ABILITIES ========================================================= Made under the influence of a Voidstick (Desecrate): +1 hp per HD SQ: Deathless (Su) Deathless (Su)
Equipment:
GM: The previous owner of the corpse that was used to create this bloody skeleton was known as Green Marvent. We're pretty sure marvents don't come in other colors. SK (Animate Dead):
N Medium undead(Bloody Skeleton) Init +6; Senses Darkvision 60'; Perception +0 ========================================================= DEFENSE ========================================================= AC 14, touch 12 flat-footed 12 (+2 dex +2 natural armor) hp 7 (1d8+3); fast healing 1 Fort +0, Ref +2, Will +2; channel resistance +4 DR 5/bludgeoning; Immune cold, undead traits ========================================================= OFFENSE ========================================================= Speed 30' Melee 2 claws +0 (1d4+0) or longspear +0 (1d8+0/x3) ========================================================= STATISTICS ========================================================= Str 10, Dex 15, Con n/a, int n/a, Wis 10, Cha 14 Base Atk +0; CMB +0; CMD 12 Feats: Improved Initiative (bonus) ========================================================= SPECIAL ABILITIES ========================================================= Made under the influence of a Voidstick (Desecrate): +1 hp per HD SQ: Deathless (Su) Deathless (Su)
Equipment:
SK: This dead man walking turned corpse turned bloody skeleton that follows Nik around was known as the Shadowknave. Once picked a fight with Nik's friends, now is occasionally smashed to bits for fun. Skellington VII - X (Animate Dead):
N Medium undead (ex-Drow -> Bloody Skeleton) Init +8; Senses Darkvision 60'; Perception +0 ========================================================= DEFENSE ========================================================= AC 20, touch 14 flat-footed 16 (+4 dex +2 natural armor +4 armor) hp 7 (1d8+3); fast healing 1 Fort +0, Ref +4, Will +2; channel resistance +4 DR 5/bludgeoning; Immune cold, undead traits ========================================================= OFFENSE ========================================================= Speed 30' Melee 2 claws +2 (1d4+2) Ranged repeating heavy crossbow +5 (1d10/19-20) ========================================================= STATISTICS ========================================================= Str 14, Dex 19, Con n/a, int n/a, Wis 10, Cha 14 Base Atk +0; CMB +2; CMD 16 Feats: Improved Initiative (bonus) SQ: Deathless (Su) ========================================================= SPECIAL ABILITIES ========================================================= Made under the influence of a Voidstick (Desecrate): +1 hp per HD Deathless (Su) A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water. Equipment:
Skellington the Seventh through Tenth: These four bloody skeletons were once part of a war party on Oerth. Now they're a part of Nik's war party. Skellington XI & XII: 4 armed spear wielders that failed to poke Baraxx and had 2HD each... |