Priest of Pharasma

Akrynn's page

463 posts. Alias of Dorian 'Grey'.


Full Name

Akrynn

Race

Human

Classes/Levels

Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

Gender

Male

Size

Medium

Age

18

Strength 14
Dexterity 13
Constitution 12
Intelligence 10
Wisdom 16
Charisma 10

About Akrynn

Crunch:
Akrynn
Male Human Druid [Arctic] 1 Init +5; Perception +7
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Defense
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AC 17, touch 11, flat-footed 16 (+4 armor, +2 shield, +0 deflection, +1 Dex, +0 natural, +0 dodge)
Hp 13 (1d8+5)
Fort +3 Ref +2, Will +5
+1 trait bonus on saving throws against the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+2/19-20)
Range javelin +1 (1d6+2/x2) 30' 3/
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Special Attacks
spells
Call Cold (Su): 3/3 1d6 DC 10

......... .....
SQ
Spontaneous Casting: Summon Nature's Ally

Nature bond: Arctic Domain
nature sense
wild empathy

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Statistics
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Str 14, Dex 13, Con 12, Int 10, Wis 16 Cha 10
Base Atk +0; CMB +0; CMD 11
Feats Toughness, Improved Initiative
Class Skills
The Druid's class skills are Climb (Str)+4(1), Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis)+7(1bg), Knowledge (geography) (Int)+4 (1bg), Knowledge (nature) (Int)+6(1), Perception (Wis)+7(1), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis)+9(1), and Swim (Str)+4(1).

Skill Points at each Level: 4 + Int modifier.

Favored class bonus: +1 hp x1
Traits: Warded Against Witchery, Deft dodger

Languages common, druidic

Other Gear
Lamellar (leather)
pathfinder's kit
bear trap
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Tracked Resources

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Wealth 0 sp 170/73 gp

Spells:

Cl 1 (Concentration +4)

0-level
1. Guidance
2. Light
3. Create water

1st level
1.
2.
Domain: Frostbite

Equipment:

PFS Legal Pathfinder's kit
Source Pathfinder Society Primer pg. 7, Pathfinder Society Field Guide pg. 47, Ultimate Equipment pg. 57
Price 12 gp; Weight 22 lbs.
Category Kits
Description
This kit consists of a backpack, a bedroll, a belt pouch, a clay mugUE, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of stringAPG, 50 feet of thread, a week’s worth of trail rations, a waterskin, and a whetstone. For Small creatures, the weight of a Pathfinder’s kit is 7–1/2 pounds. Leaving the bedroll and rations at camp or on a mount reduces the weight by 12 pounds for Medium creatures and by 3 pounds for Small creatures.

Bear trap

Camouflaged Netting

Traits:
Warded against Witchery
Source Reign of Winter Player's Guide pg. 6, People of the North pg. 31
Sometime in your youth, you encountered a location, object, or being steeped in the power of evil witchcraft. Whether you were the victim of this force, were a conduit for it, or merely witnessed its effects, the event changed your life. You have tried to put the strange incident behind you and forget it, but nebulous premonitions of danger and eerie feelings of deja vu have dogged your steps ever since. For some inexplicable reason, you feel drawn to the lands of the North, though you fear another encounter with the evil witchcraft that touched you once before. Whether through your purity, the blessing of goodly spirits, an innate determination, or an intuitive and inexplicable familiarity with the ways of black magic, you have acquired a resilience against the power of the dark arts. You gain a +1 trait bonus on saving throws against the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters, and a +1 trait bonus on Spellcraft checks to identify spells cast by evil arcane spellcasters.

Deft Dodger ]
Source Ultimate Campaign pg. 52, Second Darkness Player's Guide pg. 11, Advanced Player's Guide pg. 1
Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.