Akrynn
Male Human Druid [Arctic] 1 Init +5; Perception +7
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Defense
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AC 17, touch 11, flat-footed 16 (+4 armor, +2 shield, +0 deflection, +1 Dex, +0 natural, +0 dodge)
Hp 13 (1d8+5)
Fort +3 Ref +2, Will +5
+1 trait bonus on saving throws against the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+2/19-20)
Range javelin +1 (1d6+2/x2) 30' 3/
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Special Attacks
spells
Call Cold (Su): 3/3 1d6 DC 10
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SQ
Spontaneous Casting: Summon Nature's Ally
Nature bond: Arctic Domain
nature sense
wild empathy
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Statistics
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Str 14, Dex 13, Con 12, Int 10, Wis 16 Cha 10
Base Atk +0; CMB +0; CMD 11
Feats Toughness, Improved Initiative
Class Skills
The Druid's class skills are Climb (Str)+4(1), Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis)+7(1bg), Knowledge (geography) (Int)+4 (1bg), Knowledge (nature) (Int)+6(1), Perception (Wis)+7(1), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis)+9(1), and Swim (Str)+4(1).
Skill Points at each Level: 4 + Int modifier.
Favored class bonus: +1 hp x1
Traits: Warded Against Witchery, Deft dodger
Languages common, druidic
Other Gear
Lamellar (leather)
pathfinder's kit
bear trap
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Tracked Resources
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Wealth 0 sp 170/73 gp