Trouble in Atlantis

Game Master Ebonnard Raloon

The unknown warriors have been chosen for their worth, and to prove their loyalty to the crown, where will this take you?


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Female Nixie Bard (Animal Speaker) 5 (31/33 hp)

"If this is some sort of dwarvish ruins sunken beneath the waves as Lord Poseidon claimed, then it could also be Gold, or Wealth. I'm really not sure what that last line means, though..."


Male Undine Monk 5

My idea was time but also i considerd "Tides"


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

I want to say 'Experience Points' since there is a slow path, a fast path, PCs are obsessed with it and relying on it is effectively a lesson since we gain more abilities. Except it doesn't fit IC, lol.

Gorkhan shrugs. I'm not sure, but let's think it through. Time... People sometimes feel that time passes quickly or slowly depending on the circumstances. Do people become obsessed with time? I suppose patience wouldn't be a virtue if it were easy. All right. Is 'relying on' time a 'well practiced lesson'? What does that even mean? Or is it merely the counter to the previous statement where, it's an obsession. So the effort is required to 'wait for time to pass'? I don't know."

"Say, where are the other folks? Did they all already get the answer and get in, or did they fail and get eaten?"


'don't ask questions you don't want to know the answer to"

He says with an evil grin


::Love, maybe? I've seen love happen a lot of different ways back home, and you can trust it to make a difference in decisions.::


Female Nixie Bard (Animal Speaker) 5 (31/33 hp)

"Ahh, that is a good suggestion Arvin..." Anala favours him with a smile. "It certainly fits the last line more than any other suggestion, but I don't know that anyone really obsesses over the tides. Hmmm."

She looks to Gorkhan as he starts trying to puzzle it out "People are certainly obsessed with time, or rather the loss of it. All those stories of old wizards turning to necromancy and other dark arts to escape their death. I'd say that's obsessing over time. Relying on time could just be as simple as having patience, which is certainly a difficult thing at times, requiring much practice. It is a somewhat obscure way to phrase it, but it is a riddle after all."

When the door comments on the other folks again she just pauses to glare back at him. "I already asked him when we arrived. The things half-insane whatever it is..."

"Love... phah! There are too many answers it could be... I think the last line is the key here. Relying on love, on time, on money or wealth... Even someone you love can betray you though..." she mutters


Male Half-Orc Cleric 2/Fighter 1

After hearing much discussion Olrune speaks up "My guess would also be time, it seems to fit"


Male Undine Monk 5

then it seems to be a consenus then, we should go with the answer "Time". Agreed?


::I agree.:: Livyathan thinks after a moment.


Female Nixie Bard (Animal Speaker) 5 (31/33 hp)

Anala takes a deep breath, before simply nodding. "Agreed. But we should be ready for whatever might happen if we fail..." she suggests, her free hand settling on the smooth handle of her weapon.


Female Nixie Bard (Animal Speaker) 5 (31/33 hp)

I was waiting for the other two to agree (and deliver the answer themselves :p). In the interest of moving this thing along...

Anala looks at the others as silence descends after their agreement, before finally sighing. She turns around to face the door once again. "Our answer is Time."


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Sorry, I thought I had posted.

Gorkhan draws his shortswords in preparation of an unfortunate reaction to the answer.


"That answer is to many questions... As is this one, and it is correct."

He swings open and in you look to see a nothing but darkness. You also notice that on the inside of the door you can still see the mouth on the gate in the same way you could on the outside.

He smiles as you enter.

Welcome to the dungeon guys :)


Female Nixie Bard (Animal Speaker) 5 (31/33 hp)

Anala mutters something to herself, before gesturing, sending her glowing balls of light into the darkness of the interior. It seems to door has somewhat dampened her enthusiasm for this whole thing.


"HAHAHAHA! Little fairy afraid of the dark?"


Female Nixie Bard (Animal Speaker) 5 (31/33 hp)

"Oh shut up!" she yells at the annoying gate.


"HEHEHAHA"


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

"Dark?" Gorkhan says, confused, before realizing that his vision underwater seems better than what it would be on the surface. "Don't worry I can see here."

Darkvision 120'


Male Undine Monk 5

Arvin moves beside Gorkhan

What do you see?

Arvin attempts to scan the entrance to the limit of his vision as well

darkvision 60', Blindsense 30'
in case needed perception 1d20 + 11 ⇒ (20) + 11 = 31


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Perception: 1d20 + 12 ⇒ (20) + 12 = 32


Male Undine Monk 5
Gorkhan Trask wrote:
[dice=Perception]1d20+12

copy-cat had one-up me too


Male Half-Orc Cleric 2/Fighter 1

I also have darkvision
Perception1d20 + 10 ⇒ (7) + 10 = 17


Darkvision is everywhere in this party.

Perception:1d20 ⇒ 10

Darkvision and Blindsense 60ft, plus low-light vision.


Female Nixie Bard (Animal Speaker) 5 (31/33 hp)

Except for me T_T

Perception: 1d20 + 3 ⇒ (8) + 3 = 11


You all see a dark long tunnel

Everyone Except Anala:

You see bodies floating about 20 ft in


Male Half-Orc Cleric 2/Fighter 1

Olrune frowns, scratching Sivir's head. "Well that doesn't look promising. I'll take point" Olrune travels forward and searches the bodies


Female Nixie Bard (Animal Speaker) 5 (31/33 hp)

She does have low light vision and dancing lights, or do the dancing lights not seem to be working inside?


well i didnt know quite how far the dancing lights went. I dont think they should show. As this is rather dark.


Male Half-Orc Cleric 2/Fighter 1

I'll comminicate everything I see to Anala, given that I have enough time to tell her before something happens. Her lights should help her at short range


Female Nixie Bard (Animal Speaker) 5 (31/33 hp)
Core Rulebook wrote:

Dancing Lights

School evocation [light]; Level bard 0, sorcerer/wizard 0
casting Time 1 standard action
components V, S
range medium (100 f. + 10 f./level) So 150 feet.
Effect Up to four lights, all within a 10-f.-radius area
duration 1 minute (D) So she would have had to cast the spell again once the door opened, but it's a cantrip, and thus at will.
Saving Throw none; Spell resistance no
Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o’-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round.
A light winks out if the distance between you and it exceeds the spell’s range.
You can only have one dancing lights spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent, it does not count against this limit.
Dancing lights can be made permanent with a permanency spell.

So four lights, each as bright as a torch that she can send up to 150 feet in front of her :) With low-light vision that means she can see uhh... 80 feet if the lights are in her square, further if she sends them in front of the group. It's a pretty handy spell.


Male Undine Monk 5

Arvin stays with Gorkhan feeling a bit of a kindred spirit with him.

same race

Arvin will check the entryway for signs of more puzzles or markings including the ceiling assuming that both are close enough to examine it

Perception: 1d20 + 11 ⇒ (19) + 11 = 30


Ok well then you see the same thing anala :P


As you all FINALLY walk in...

"*SLAM* I'll let you kind folks out whenever you folks solve the riddle that is this place... See i told you there was a riddle to get in... But i never mentioned the one to get out... AHAHAHA

He laughs and smiles maniacally


The perception of checking out the bodies, is that you see three dead bodies that does seem to be three of the "champions"


Female Nixie Bard (Animal Speaker) 5 (31/33 hp)

Anala looks sad once more at the site of the bodies, swimming a little closer, trying to figure out whether it was the door that 'ate' them, or something else.

Perception: 1d20 + 3 ⇒ (12) + 3 = 15

When she discovers that none of them seem familiar at all she is simply further perplexed, glancing back at the door with a sigh.


Male Undine Monk 5

With Olrune leading the way the path to the bodies seems safe enough.

I wonder how they died?

Arvin examine the bodies for a cuase of death leaving the search for equipment to Olrune

Heal: 1d20 + 3 ⇒ (11) + 3 = 14


You dont see any wounds, no blood or anything. You think they probably died from some natural or unnatural cause. As in they seem to have no apparent reason to have died.


Male Half-Orc Cleric 2/Fighter 1

What race are they and what possesions do they have?
Olrune whistles and gives a funny twist of his hand
Telling Sivir to use her 'scent' ability to detect anything living or unusual


two gillmen and a merfolk. They are carrying: shortsword, trident and a net. The two gillmen are wearing leather armor and merfolk is wearing (fish)hide armor. Or at least thats what you can see.

The shark smells dead tissue and nothing abnormal about them other then the fact they are dead.

Mind you that the gate is still behind you guys


Female Nixie Bard (Animal Speaker) 5 (31/33 hp)

Anala turns away from the others in distaste, pulling her lights away from them and sending them forward, deeper into the tunnel as she looks forward rather than behind.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan looks around carefully. "Well, at least it's only three of them and not the whole group of 'champions' clogging the passage." He then moves closer to the bodies to examine them, and their items, better. "Considering how they all crowded in and grabbed as much as they could carry, if these folks have been picked clean of anything of value, then I expect they could have been one of the earlier entrants, otherwise one of the later ones."

Perception: 1d20 + 12 ⇒ (17) + 12 = 29


Female Nixie Bard (Animal Speaker) 5 (31/33 hp)

"Those weren't any of the 'champions' I saw." she says softly, glancing back momentarily before turning away again. Yaci wordlessly gives her friend a hug, eliciting a smile from the Nixie.


Anala: the tunnel continues a good ways

Gorkhan:

One of them does have on a sachel that (because of the color) was harder to see at first. It contains some more food rations(3) and a ring of armor +1.


::You have nothing to worry about from them, Anala. The dead aren't nearly as bad as they look.:: Livyathan thinks to the nixie softly, believing her to be worried about the bodies themselves rather than what killed them. ::It's when they start moving again you need to worry. Unless they're breathing too, that usually means they came back to life.::


Female Nixie Bard (Animal Speaker) 5 (31/33 hp)

"I am not worried about them. At least not like your words seem to imply. I am simply sad; for some creatures death is an appropriate end, but even fools should not find their ends in a place such as this."


Male Undine Monk 5

Let us move on perhaps there are more "champions" for us to find


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Is the ring labelled?

"It seems this one wasn't completely picked clean. I found some food and a ring. Anyhow, I think we can move on. Let's just be careful, in case they died from some form of trap."


Yeah idk what i was thinking just telling you what it was, i will just say that you have come across things like it since your a rogue


Male Half-Orc Cleric 2/Fighter 1

Olrune nods, again taking point as they continue. He keeps Sivir at this side


Female Nixie Bard (Animal Speaker) 5 (31/33 hp)

It happens to all of us Darvis :) Sorry for the delay in posting too, Christmas and work and such.

Anala needs no encouragement to move on from the bodies, quickly falling into place behind Olrune, occasionally brushing Olrune's rough skin with her fingers.

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