DM Delmoth's Planescape (Inactive)

Game Master Delmoth

Treasure Tracking

Maps

NPCs and other fluff

Planewalker's Handbook


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CG Tiny Female Fairy Prankster | 38/42♥️ | (26)22AC~16t~(22)18ff | DR5/ColdIron, SR13 | Fort+9~Ref+10~Will+8 | Perc+13 | Init+7 | Invisibility:3/3, Repartée(2d4):3/3, SlapStick:1/1 | Feat: Improved Dirty Trick

Savi parks her purple striped butt on Rinika’s fuzzy shoulder. If she’s gonna sweet-talk a demon, she’ll need all the luck a fairy can give!

Repartée Aid Rinika, any CHA Skill: 1d20 + 14 ⇒ (6) + 14 = 20
Rinika, add +2d4 to your Bluff/Diplo/Intimidate roll to sweet-talk the melty demon.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)
"Savi" wrote:
Rinika, add +2d4 to your Bluff/Diplo/Intimidate roll to sweet-talk the Furry Tanar'ri of ultra doom

ftfy


Wrath Maps

The snake head continues to snicker and hiss as Nik stumbles over his words and the rest of the party make light of the situation. The canine head howls in anger until TitaNik suggests a bribe, ”You want to contribute to the war effort? I can be persuaded, assuming you don’t waste my time.”

Quavois gallops to the parley and holds up a piece of parchment, ”This shipment is under the protection of the Queen of Spiders, Lolth and her proxy, Declava.”

Sense motive 35:
It’s barely perceptible but the way the tanar’ri is standing shifts subtly. This declaration has changed its calculus for the situation, it has at least given her pause.

The snake snickers, ”Perhaps we will see you to the Demonweb Pits safely and then resume our business. Unless...” At the suggestion Quavois pales knowing that she has only avoided conscription temporarily.


N Male Humanoid (halfling) | Necromancer 9 | HP 64/66 | AC 14, TCH 11, FF 14 | CMB 8, CMD 18 | Fort +6 Ref +5 Will +6 | Init +5, Perc +8; Darkvision 60', low-light vision | Speed 30' | Conditions:

TitaNik nudges Rinika again, remembering to whisper this time "Tell him about The Echiridion of Thanatos, he wants recruits and that book can... show someone how to recruit fallen soldiers."


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

"Sweetening the pot might help." growls Baraxx to the group, lowly, "as might reminding good Quavois here that this is one shipment of several the Spider Queen is expecting, and delays might displease her. I'd speak up but when I talk things tend to fight more, and a fight with this thing doesn't seem smart."


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

"Yeah- no fighting. Yes garnish." MaNik quickly agrees.
Then he whispers to Jek "Psst. Think he'd be interested in that gem? The one that lets you see through illusions."


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CG Tiny Female Fairy Prankster | 38/42♥️ | (26)22AC~16t~(22)18ff | DR5/ColdIron, SR13 | Fort+9~Ref+10~Will+8 | Perc+13 | Init+7 | Invisibility:3/3, Repartée(2d4):3/3, SlapStick:1/1 | Feat: Improved Dirty Trick

Savi’s eyes widen. “My entire outfit from the elbows inward is arguably an illusion. Does that gem—??”

Though clothing made from Sleeves of Many Garments feels solid, Savi crosses her legs and is glad the fuzzy shoulder she’s using as a chair comes with a wall of dark poofy hair at her back. The fairy repositions her arms and wonders if the gem sees through arms too, even though arms are real. And of course turning invisible won’t help!

The comedienne in her is already piecing together a skit about a gal whose greatest fear during a coach ride through hell is being ogled by murderous pitchfork-wielding devils.


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Baraxx raises and eyebrow at Savi's comment and gazes at at Nik and Jek then back at Savi contemplatively.


CG Male Bariaur | Cav 9 Brwl 1 | HP 94/94 | AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13, CMD 30| Fort +12 Ref +10 Will +6| Init +2 | Perception +14 | Speed 85' | Conditions:
Fleet Standard:
Allies within 60' gain +5' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/3; Tactician 1/3; Martial Flexibility 4/4

"Worth a shot." Jek removes his backpack and holds it open for Nik.

Nothing wrong with further empowering an unfathomably evil creature...


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

MaNik takes a moment to grab the Gem of Seeing from Jek's backpack.
Then he gets an idea.
He looks at the Molydeus through it, just in case...


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

nothing like hoping a CE Demon will abide by any agreement via bribes as well.


Wrath Maps

Nik sees the tanar'ri as it is, which is exactly as it presents itself. There are currently no illusions or magical deceptions in effect.

Quavois gets a slight grin on her face and addresses the molydeus, "You will see us to the Demonweb Pits safely. Then any of my minders that want to go off and fight in the Blood War can, they will be abandoning their contract and I won't pay them. But if any of them don't want to go with you they will pay the music, 2000 gold, to buy their way out of the blinds. I will even generously loan the money to anyone who can't pay."

The molydeus' canine head growls, "This is acceptable." The anquine head hisses in agreement.

I'll move on to the Demonweb Pits tomorrow, unless everyone posts a reaction.


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Baraxx growls low in his throat at the deal, knowing he couldn't pay.

Well, guess I'll take the loan and bail. Didn't need this job anyway.


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Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

Rinika watches the exchange with interest, she casts Enhanced Diplomacy and eventually clears her throat.

"Sirs, Boss, this is a fine arrangement and I commend your negotiation of it. Might I remind you though, Boss, that this is the first of several trips and we will still have a ways to go after departing the Abyss. Any loss of guards here is going to mean significantly increased risk of loss later. I'm sure Lolth would not be pleased at those who might bear responsibility for such a loss, and no one here wants to be in that boat. However, that is not to say that we aren't sympathetic to your cause, Sirs. In addition to traveling together, and instead of offering the almost worthless lives of such sniveling and lowly grunts as ourselves, who might otherwise guard this caravan, we instead offer a valuable gift: an investment in the future, a finely crafted set of armor suitable for your favorite lieutenant. Acid resistant armor that will withstand being worn by even a babau!"

Diplomacy: 1d20 + 15 + 2 + 2d4 ⇒ (19) + 15 + 2 + (1, 4) = 41


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Wrath Maps

Moly says with both its heads, "I like you. This is acceptable. Are you sure you don't want to join the Blood War? I could make you rich and powerful, you would be an effective spy."

The only other trouble you have traveling to the hole that leads to the Demonweb pits is a forest of trees where each of the branches ends in a viper's head. You manage to pick your way carefully through it only coming close to being bitten once.

Moly takes your armor and Quavois' gold and departs, everyone breaths a sigh of relief. The tanar'ri was good to her word.

The wagons roll into a cold, humid cave, a shallow depression in the side of what appears to be a huge, rocky cliff face. Stretching out into the darkness before you is an unimaginably huge silver web, glistening with moisture. A dark-skinned elvish woman of cold beauty stands calmly and silently on the web, her bare feet resting on the strands as though they were solid ground.

It seems quiet enough. Then you hear skittering sounds from above and behind. You see shapes moving in the darkness. And you realize: All around you are spiders of gigantic size, watching you with countless eyes.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Nik makes sure he's pointing his crossbow down at the ground below Horsington, where there aren't any spiders.

He clears his throat.

"So we- uh- we brought the stuff." he explains.
"Where do you want it?"


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Baraxx sits back in his saddle at the tableau, watching the beautiful elf while keeping an ear and eye out for the skittering horde.

If there ever was a time for a double cross, it'd be here where we are so vulnerable

Perception: 1d20 + 14 ⇒ (3) + 14 = 17
Sense Motive: 1d20 + 13 ⇒ (17) + 13 = 30


Wrath Maps

The drow woman, with features that seem so delicate that if you touched them she would break, greets Quavois, introduces herself as Declava, and leads the caravan across the immense web. You find you have no trouble moving across the tangled skein of thin sticky strands and it easily supports your weight.

As you move through the Demonweb, you notice far off in the distance, likely many miles into the web itself, a giant spidery form seems to watch you. This spider must be at least half a mile long.

Religion DC 20:
This is the mobile animate fortress of Lolth, the depravity that occurs within you cannot imagine.

After traveling for several hours you’re led into another cave on the side of yet another cliff anchoring the web. Within, a winding, moving corridor made of webbing snakes through a starry night sky that’s almost silvery. A horrible mass of gelatinous flesh with eyes and pseudopods stands guard but wordlessly lets the wagon pass.

Planes or religion DC 25:
The creature is a yochlol, otherwise known as a handmaiden of Lolth. They are tanar’ri that specifically serve Lolth and have been shaped to suit her. They are able to transform between spider, drow, and the horrible form before you.

As you enter the corridor Declava says, ”This is a conduit that leads to the Fane of Lolth in the Vault of the Drow.”

Planes DC 15:
This conduit looks like one you might find on the Astral, except for the webbing. Also surprising is the fact that it connects to the Prime directly, all conduits you know of connect from the 1st layer, the Plain of Infinite Portals.

I don’t expect you to make trouble here but I thought I’d give you the opportunity.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

matching the order of the spoilers:
Knowledge (Religion) -necropolitan? -level drain: 1d20 + 17 - 2 - 1 ⇒ (6) + 17 - 2 - 1 = 20
Knowledge (Planes) -necropolitan? -level drain: 1d20 + 19 - 2 - 1 ⇒ (18) + 19 - 2 - 1 = 34
Knowledge (Planes) -necropolitan? -level drain: 1d20 + 19 - 2 - 1 ⇒ (17) + 19 - 2 - 1 = 33
why is it Nik suddenly starts knowing things when we're in hell/Lolth-world? XD


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Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

Religion: 1d20 + 2 ⇒ (19) + 2 = 21

Planes: 1d20 + 10 ⇒ (17) + 10 = 27

Planes: 1d20 + 10 ⇒ (16) + 10 = 26

Nik wrote:
why is it Nik suddenly starts knowing things when we're in hell/Lolth-world? XD

...y..yeah....Perhaps the darkness is talking to Rinika. Or perhaps her possessor is a drow. Paladin. A drow paladin.

Rinika looks at the big spider fortress, looks to Nik and mimics a chicken walking with her paws, and then strokes her chin thoughtfully, ambitiously setting goals for later.


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Know Planes: 1d20 + 1 ⇒ (14) + 1 = 15

Baraxx watches the largely incomprehensible plane, giant spider and weird melty thing with some interest and no small amount of wariness.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Drizzt Jr, izzat you in Rinika's tail?

MaNik just shakes his head at Rinika before pointing at TitaNik.
TitaNik waits for fewer watching eyes to make some rude gestures.


CG Tiny Female Fairy Prankster | 38/42♥️ | (26)22AC~16t~(22)18ff | DR5/ColdIron, SR13 | Fort+9~Ref+10~Will+8 | Perc+13 | Init+7 | Invisibility:3/3, Repartée(2d4):3/3, SlapStick:1/1 | Feat: Improved Dirty Trick

Savi flutters along, wings well away from sticky stuff. “Wow… this must be surreal for you guys. Not long ago, regular spiders were bigger than me. Not this much bigger of cour……”

She notices the biggest one. She just stares in silence for a few seconds before finally uttering another “Wow.”


CG Male Bariaur | Cav 9 Brwl 1 | HP 94/94 | AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13, CMD 30| Fort +12 Ref +10 Will +6| Init +2 | Perception +14 | Speed 85' | Conditions:
Fleet Standard:
Allies within 60' gain +5' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/3; Tactician 1/3; Martial Flexibility 4/4

Jek gawks at the half-mile spider. "I wonder what it eats... Can it talk?"


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

"Lolth's mobile and impenetrable fortress of doom can probably talk if she wants it to. Dunno if it's chatty without ongoing divine intervention, though." Nik shrugs.


Wrath Maps

The journey through the conduit is disorienting, but it lasts only a few heartbeats. On the other end, you find yourself in a large diamond-shaped room with stone walls and a black floor, with weblike traceries of white. Directly ahead of you is an amber-colored column of light 20 feet across, within which a gigantic spidery creature floats, facing away from you.

You have little time to look around when eight drow women approach, two in clerical raiments, and the rest in light-weight armor. They quickly unload the caravan. You’ve been transporting weapons, lots of them, and most of them highly enchanted.

Local DC 20: 1d6d6 ⇒ (6, 2) = 8

You begin to notice some finer details, blood splatter on the walls, charred marks where a fire was started, gouges where weapons struck the floor or walls. Then it becomes clear this temple was a battleground not too long ago.

Quavois hands you your money, added 600 to the loot sheet, and hurries back through the conduit to the safety of the Abyss. The priestesses of Lolth stare daggers at you.

Note if you cast any spell that provides illumination it comes out brown and faint. Providing one less step in illumination than normal. Most areas are dark unless described otherwise.


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Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies
Quote:
through the conduit to the safety of the Abyss

Lol


CG Tiny Female Fairy Prankster | 38/42♥️ | (26)22AC~16t~(22)18ff | DR5/ColdIron, SR13 | Fort+9~Ref+10~Will+8 | Perc+13 | Init+7 | Invisibility:3/3, Repartée(2d4):3/3, SlapStick:1/1 | Feat: Improved Dirty Trick

Savi notices the brown light emanating from her luminous skin.

Ooh… loving this tan!

If an amber glow is brown here, would a cyan glow be teal? Would fuchsia become mauve? Savi experiments with her luminosity, in part, to keep her mind off the apparent blood and death that happened here not long ago.

The dagger-stares prod Savi back into reality.

She taps Lunk on the shoulder…
Repartée, Aid Lunk: Diplo: 1d20 + 12 ⇒ (14) + 12 = 26

…and helps herself to a seat on said shoulder.


CG Male Half Elf: Eldritch Guardian 2, Magical Child 7 | 76/76♥️ | 22AC~15t~19ff | Fort+10~Ref+11~Will+8 /+1v.Fey/+1v.Fear/+2v.Enchant | CMD:24 | Perc+13/17.LL | Init+2 | 1st:5/5, 2nd:4/4, 3rd:1/1, SongBird:1/1, HeyListen:1/1

Lunk signs to the head priestess…

Diplo: 1d20 + 14 + 2d4 ⇒ (13) + 14 + (1, 4) = 32

And though she can ‘hear’ him through the magic gloves, Savi says his words aloud for the benefit of others.

We lost a friend in a recent battle on our way to this job. I see violence has happened here. If you lost any of your sisters, I am truly sorry. May this delivery prevent further losses, and see your sisters avenged.


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Recovering from the rapid jaunt through the conduit, Baraxx looks about the room and takes in the room, the blood and marks, and the angry looking Drow priestesses, and gives a short bow.

"Greetings. I have further business with Verdeath, ruler of house Tormtor. Would you be able to point me in the right direction?" he attempts in common.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Nik's eyebrows go up. MaNik elbows Jek and whispers.
"Psst. Jek. Think we should ask 'em about Kestrod or Erehe?"


Wrath Maps

One of the priestesses shouts angrily while the rest draw their weapons, "What do you want with that traitorous worm?"


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Baraxx frowns at the reaction then turns to Nik, "I think they're talking to you..." he deadpans.


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CG Tiny Female Fairy Prankster | 38/42♥️ | (26)22AC~16t~(22)18ff | DR5/ColdIron, SR13 | Fort+9~Ref+10~Will+8 | Perc+13 | Init+7 | Invisibility:3/3, Repartée(2d4):3/3, SlapStick:1/1 | Feat: Improved Dirty Trick

Savi, “Ladies, please. I don’t know this guy, but ya hear the way he says unfinished business?”

Diplo: 1d20 + 14 ⇒ (19) + 14 = 33 +2 Nik-Aid = 35

“I get the feeling you and Baraxx share the same opinion of this traitor, but if ya’d rather take care of your own stuff it’s all good. We can get on our way.”


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Diplomacy -necrophilia -drain (don't need to fight?) aid if someone else can diplo too...: 1d20 + 2 - 2 - 1 ⇒ (12) + 2 - 2 - 1 = 11
"Wait- uh- no one needs to get nicked." Nik explains.

"Traitorous worm?" he asks, careful to keep his loaded crossbow pointed down and his other hands up.

Manik also slowly starts shuffling his feet to get behind TitaNik.


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CG Male Bariaur | Cav 9 Brwl 1 | HP 94/94 | AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13, CMD 30| Fort +12 Ref +10 Will +6| Init +2 | Perception +14 | Speed 85' | Conditions:
Fleet Standard:
Allies within 60' gain +5' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/3; Tactician 1/3; Martial Flexibility 4/4

Jek looks momentarily confused.

"No one needs to get nicked? I thought we were here to kill him?


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Rolling with the small fairy thing jumping in and helping him, Baraxx nods and smiles toothily at her definition of "business".

Aid: 1d20 - 1 ⇒ (13) - 1 = 12

diplomacy or bluff, same bonus. Or lack thereof


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

"Uh- Might be the same guy...?" Nik says, hopefully.


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Wrath Maps

The drow visibly relax and stow their weapons, "Of course, you are demons in service of Lolth. I apologize for the misunderstanding. She is either in her manor or on the field of battle. Right now, that field is found just outside the walls of the city."

The priestess insists on leading you outside to a large cavern that houses the five-story temple you entered. The place has a strange reddish and green glow. To one side stands a ruined building of yellow stone. A hundred or so drow warriors move about this cavern ready to defend it from attack.

A wide passage is the only exit to this cavern, it is decorated with stomach-churning carvings and bas relief depictions of foul practices. It winds through the earth for over a mile.


Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

Rinika coughs and adds, "Perhaps we could even be of assistance, we happen to be quite adept at rooting out and disposing of traitorous worms, if the price is right."

Diplomacy to aid: 1d20 + 15 ⇒ (3) + 15 = 18


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Baraxx let's himself be led out with the rest of the group, happy to glom onto their little company for a while. Much safer in this place, as was just proven.

As they walk he ponders his next move. He's pretty sure he isn't supposed to kill this Vardeth, just that he is supposed to get to her.

I suppose that would work one way or another, though a civil war is going to make it much bleeding harder to get an audience.

On guard, and him looking like he did, simply flying over wasn't going to work.

Just keep moving for now, look for the opportunity. This lot seems capable, might be able to use them.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

"Oh, before I forget to ask, anyone know where Erehe is? We have business with him too." Nik tries to ask as casually as he can while being led out of the temple.


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CG Tiny Female Fairy Prankster | 38/42♥️ | (26)22AC~16t~(22)18ff | DR5/ColdIron, SR13 | Fort+9~Ref+10~Will+8 | Perc+13 | Init+7 | Invisibility:3/3, Repartée(2d4):3/3, SlapStick:1/1 | Feat: Improved Dirty Trick

Savi sits on Lunk’s shoulder and crosses her arms. If I gotta redefine ‘business’ a second time, they’re gonna be onto me.


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Wrath Maps

They answer Nik simply, ”Verdaeth’s consort is never far from her side.”

As you exit the Egg of Lolth through the stomach churning corridor at least a mile long you enter the Vault of the Drow proper. If you didn’t know better you’d swear that you’d stepped outside into a dark night. The cavern must be many miles across, for the side walls exist only as distant gray blurs, if those blurs are walls at all. It’s difficult to tell, the light here is dim, just a faint pale lavender glow from some phosphorescent fungi. The ceiling of the cavern, which must be thousands of feet high, is riddled with strange, glowing mineral deposits that shine like stars. In the far distance, the sounds of battle ring through the cavern.

Image depicting the Vault is on slide 1


Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

Rinika can't help but grin as the group enters the Vault. "Ooh, it's kinda nice in here!"


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Baraxx looks around the vault with a low whistle, then back to the group.

"Well, looks like we are heading the same direction, keep together for a bit longer?"


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Nik nods at the answer.

-------

Why does this remind me of the cage...?
Nik looks around a moment as he responds to Baraxx and Rinika at the same time.
"Definitely."

Turning to the bariaur, he says "Jek, think we should show them Kestrod's condition? I feel like it's a good idea. Think they'll agree to be suicided?"


Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

Rinika looks to the leader. "Priestess...Mistress? I don't believe I got your name. I'm Rinika. What's going on here, and what's your quarrel with Verdeath? Is it with her whole House? What do you eat down here? I like your outfit, where could I get something like that?"

Casting Enhanced Diplomacy

Schmooze: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31


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Wrath Maps

The priestess becomes more and more sour when peppered with Rinika’s questions and is happy to finally be rid of her after they leave the temple, Lolth sent this creature to test my faith, I shall not waver.

”My name is Xullcryl. We are at war with the House of Tormtor because they have blasphemously turned from the worship of Lolth and now revere Kiaransalee. They have bought extraplanar help, some kind of creature called Githyanki, and the houses of Aleval and Everhate to their side. The staple of our diet is fungi, spiderblood is my personal favorite. This garment I bought from a strange and charming human male in Erelhei-Cinlu who said he was a hatter, he gifted me with this dress. I hope he survived when we purged all the traitors from the city, I don’t recall his name.”

DC 20 religion:
Kiaransalee is a minor Power whose area of influence included undeath and vengeance.

Walking towards the sound of battle or exploring this area, which is the Upper Vault?


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Knowledge (Religion) -drain: 1d20 + 19 - 1 ⇒ (10) + 19 - 1 = 28 whether necrophilia is +4/0/-2 is moot, but I'm guessing I get +0 for the spoiler being about an actual religion, regardless of the domains involved xD
Kiaransalee, huh? I wonder if house Tormtor likes shamblers...

Nik waits for the priestesses to retreat back into the temple before addressing the group.
"Why don't we ask around about Kestrod before we head to the battleground. I want to know more about what we're dealing with. Anyone think they'll get mad if we wave around a vampire corpse?"
Aid Another: Diplomacy (gather info) -necropolitan -drain: 1d20 + 2 - 2 - 1 ⇒ (9) + 2 - 2 - 1 = 8 welp, Nik won't be any help for gathering info...

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