Treasurefox's Rise of the Runelords
(Inactive)
Game Master
TreasureFox
Sunday, the 5th of Kuthona, 4711AR
Cloudy, strong wind (northwards).
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After getting a translation from Cleo, Aggah says "Goblin wolf, yes."
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HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13
Okay, big question, how do we go in? If it a tight squeeze, we'll be in big trouble if we get swarmed.
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The goblin goes up to the thorns, and pushes aside a smaller, thorny branch. Beyond lies a tunnel into the thorns, roughly 4 feet tall and 2 feet wide. "This door. Lotsa doors. Some trap. Quiet us be, or Gogmurt finds us before us finds him."
Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)
I can go first, since I'm small Cleo offers Just far enough to see if it gets any bigger for the rest of you.
HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13
Maybee take Grunyar with you as backup
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"Oi! I see 'ow it is. Feelin a bit cramped, are ye? Are ye fraid of tight spaces?"
As Grunyar passes Cleo, he puts a hand on her shoulder. Unfortunately, he reeks. "Don't feel right sendin the halfling lass in first. Sides, tunnel fightin be a Dwarf kinda thing."
And so, Grunyar hefts out his heavy crossbow. He beckons to one of his wolves to follow, while the other stays put. Then, he creeps into the thorn tunnel and out of sight.
After a couple minutes, he returns. "It breaks into three tunnels. One to the west, one to the north, an one to the east. Doesn't look to get any bigger, but it ain't smaller neither. I haven't scouted much though, so who knows what's ahead."
Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)
All we've heard about it longshanks leading the goblins into this, correct? So it has to get bigger sometime. Maybe... Cleo herself isn't certain [/b]Is it better taking our chances here or trying to storm in from the front?[/b]
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Shalelu says "Sorry Cleo, I'm not sure I catch what you're saying. The only other way there would be to climb up the cliff from a boat. Or, I suppose we could try cutting our way through these thorns."
HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13
That would take a looong time and every goblin in the fort will know we are here.
Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)
oh... she looks embarrassed. So this is the only way then... shall we go? she squeezes Aggah's shoulder Good job she whispers to her.
HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13
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Aggah smiles a deep toothy grin.
Who's going in first, and in which direction?
Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet
Maria, only slightly taller than the halfling holds her back. Traps, my job. Maria whispers to Grunyar Get out here and let me go first.
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"If yer sure. Holler if ye need anythin."
Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5
After narrowly avoiding the same exactly tangle of vines that led to his itchy predicament earlier, Vandra looked at the large wall of briars with trepidation. As the smaller members of the party scouted the tunnels through the wall, Vandra looked up and Helgarr and Furnok. "I really hope we get through this without a fight, I don't really think either of you would have a lot of room to swing your weapons."
HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13
I can still stab with my sword.
Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet
Maria ducks down to enter the tunnel and slowly makes her way through looking for traps.
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Maria the Great wrote: Maria ducks down to enter the tunnel and slowly makes her way through looking for traps. In which direction do you want to begin? North, east, or west?
Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)
Cleo will follow behind Maria, at a respectable distance to help the young woman out with her spells if need be.
Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet
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Aggah will follow behind Cleo, since staying with Grunyar and the wolves are the last thing Aggah wants to deal with.
The four foot high tunnel winds through the dense briars and nettles. The floor is hard packed earth, with patches of wiry plants growing stubbornly here and there. Behold is a small clearing, with the ceiling raising to five feet, and opening up to about 20 feet in diameter. The clearing has the remnants of a campfire in the middle, and there are a patch of mushrooms growing. On the other side of the clearing is a continuation of the tunnel. Shrinking back to the usual four foot height.
Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)
Maybe we should get the others? Let them stay here. If we run into a problem we run back here
Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet
And they'll keep any goblins from sneaking up behind us. Go.
Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)
Cleo will head back and convey the plan to the others.
Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet
Maria busies herself making sure there are no traps in the area. She takes 10 wich with trapfinding is a 17.
HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13
Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)
Cleo will come jugging back. We found a bigger room further in, come on. she drags on Furnok's sleeve until the big man stops waiting.
HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13
Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)
hopefully the rest follow
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Maria doesn't spot any traps in the area. The only weird thing around are the mushrooms. They don't look like regular mushrooms people eat, and are relatively large. The biggest annoyance is that they span a 10 foot area right in front of the secondary tunnel.
It's a bit cramped, but not horrible as the group enters the larger clearing. The campfire remains can be rekindled with some new wood to burn, and the ceiling itself is so thick that it would probably keep the rain out. Mostly, anyways.
HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13
Furnok tries to see if those are real nasty mushrooms
Know-Nature: 1d20 + 8 ⇒ (4) + 8 = 12
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Furnok isn't completely sure, but he knows that they aren't good for eating. They are likely poisonous. Shalelu and Grunyar also take a look.
Grunyar: 1d20 + 4 ⇒ (8) + 4 = 12
Shalelu: 1d20 + 10 ⇒ (5) + 10 = 15
Grunyar: "Erm. Can't say I seen em before, which means I wouldn't eat it if I were you."
Shalelu: "I think they may be worse than that. See the way the heads are so large and puffy? They're inflated with spores."
HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13
So we'll no doubt set them off and get mushrooms growing from our ears. Let's stay away.
Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)
nature: 1d20 + 5 ⇒ (10) + 5 = 15 kind of forgot Cleo had that. Rolling just in case it could tell us anything else, and it doesn't.
Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5
Shuffling around in the strange room, Vandra was careful to not touch anything plant-like, least he spend another few days in bed. "You don't think this is a room for scouts to rest in, do you?"
HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13
Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)
Cleo waits on Maria and then will follow her.
Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1
Ali and Azeri keep to the back of the group, the Summoner being incredibly mopey and the Eidolon watching the boy worriedly.
"I don't like this at all..."
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Eastwards Maria, Cleo, and Aggah scout. Three thistle tunnels open into a large cavelike chamber. Above, the thorny canopy grows thin enough that tiny slivers of the sky above can be seen, while below, the ground consists of trampled dirt. To the west, the distant sound of sloshing waves echoes up from a hole.
Aggah points to the hole and says "The Howling Hole"
Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)
That sounds... ominous. Um... what do they do with this hole?
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As if on cue, a powerful and eerie wail emanates from the hole so loudly that you instinctively cover your ears. Aggah hides behind Cleo and screams in terror.
"It want sacrifice!!"
Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)
Cleo grasped Aggah's shoulders trying to catch her eyes, It is okay, Aggah. We will not sacrifice you to anything! I promise. Nor will we let anyone else be sacrificed. she looks to Maria Any ideas?
nature: 1d20 + 5 ⇒ (14) + 5 = 19just to see if she knows anything about the sound
HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13
Know-Nature: 1d20 + 8 ⇒ (3) + 8 = 11 Furnok ponders
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As the echos of the call die down, Aggah finally regains her composure, but her breathing is clearly stressed.
As a follower of Erastil, Cleo has read and heard stories of various creatures that roam the wilds. One such tail is that of the bunyip, a terrifying magical aquatic creature who's roar has the potential to enchant listeners with a magical fear effect. The creature itself is depicted as a combination of shark and eel, coated in brown fur.
Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)
Cleo will pass it on to the others, Hopefully it will just stay down there? thinking they have enough to deal with that bunyips should just be left alone.
HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13
Well if it is some kind of shark, then as long as we stay out of the water we should be okay.
Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet
Yeah, we don't need to really worry about anything but the goblins. Maria's eyes twitch towards Aggah.
Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)
Cleo patently ignores the twitch, where to now?
HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13
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