Treasurefox's Rise of the Runelords (Inactive)

Game Master TreasureFox

Sunday, the 5th of Kuthona, 4711AR
Cloudy, strong wind (northwards).


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HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Made an error and didn't take my attack

Furnok stab stabs
Falchion: 1d20 + 6 ⇒ (15) + 6 = 212d4 + 4 ⇒ (4, 3) + 4 = 11


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Ali drops his crossbow on the ground before moving forward, drawing his Shortsword as he went.

Ali is looking to follow Maria through the crowd.


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The prone warrior goblin stands little chance, as Helgarr slices right through it's neck and out the other side as she continues the stroke towards the red cloaked goblin. The red cloak leaps up and over the glaive with its surprising agility, and in doing so dodges Cleo's arrow in the process. Furnok steps up to the plate and bats a good one across Ripnugget's chest, winding him. Vandra casts detect magic and spies magic throughout Ripnugget's sword, but none is emanating from the red cloaked goblin at the moment.

The red cloaked goblin sneers as it dodges Cleo's arrow, but is shocked to suddenly notice two large arrows sticking out of his torso. It looks up at Shalelu standing upon the tower in the distance, points to her, and then collapses dead. At the same time, Grunyar pushes forwards and hacks right into the breach in armor that Furnok created seconds ago. Through it he cleaves Ripnugget in half. The goblin warlord barely has a moment to scream in terror before it was all over. Then the wolves and Tangletooth pounce in to take care of the giant gecko.

As you take a deep breath and relax, you hear a new battlecry coming from behind. From the main entrance, three goblins riding goblin dogs begin to charge in your direction.

Everyone's turn. Didn't mean to suddenly kill them all with NPCs. I'm just following the dice.

Dice Rolls:

Shalelu bow1: 1d20 + 14 ⇒ (8) + 14 = 22
Dmg: 1d8 + 3 ⇒ (4) + 3 = 7
Shalelu bow2: 1d20 + 9 ⇒ (17) + 9 = 26
Dmg: 1d8 + 3 ⇒ (4) + 3 = 7
Grunyar Rage: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Dmg: 1d12 + 9 ⇒ (12) + 9 = 21
Wolf1: 1d20 + 5 ⇒ (19) + 5 = 24
dmg: 1d6 + 4 ⇒ (4) + 4 = 8
Trip: 1d20 + 5 ⇒ (13) + 5 = 18
Wolf2: 1d20 + 7 ⇒ (1) + 7 = 8
dmg: 1d6 + 4 ⇒ (4) + 4 = 8
Trip: 1d20 + 5 ⇒ (14) + 5 = 19
Gogmurt flame: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
Dmg: 1d6 ⇒ 5
Tangletooth: 1d20 + 8 ⇒ (12) + 8 = 20
Dmg: 1d6 + 3 ⇒ (1) + 3 = 4
Trip: 1d20 + 6 ⇒ (2) + 6 = 8


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo will call out as loud as she can in goblin STOP! Please. Ripnugget is dead. Grunyar is in charge now and is working with US! Quit fighting. Join Gruynar or leave, and no one else needs to die!

diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok moves up to guard against the goblin riders, readying an attack if they charge.


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Cleo Gingerberry wrote:

Cleo will call out as loud as she can in goblin STOP! Please. Ripnugget is dead. Grunyar is in charge now and is working with US! Quit fighting. Join Gruynar or leave, and no one else needs to die!

Grunyar?


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

LOL, I'm an idiot. Gormurt, I mean. All those G names blend in my head.


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Cleo Gingerberry wrote:
LOL, I'm an idiot. Gormurt, I mean. All those G names blend in my head.

Gogmurt?

In our next adventure, the goblin tribe shall be run by a dwarf. Well, points for uniqueness.

The goblin riders each slow down their charge until they've stopped. They look from one to the other, and ask each other what to do. After a moment, they lower their weapons and say in Goblin "Chief Gogmurt."
All of a sudden there is a loud clunk sound like that of wood, followed by a goblin cry. "Pickles!!" It would seem Aggah has broken through into the larder.


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

It over?


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It would seem so


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Huh... that actually worked. she smiles a little tired. Then will do a burst of healing energy for any injured.

channel: 2d6 ⇒ (5, 5) = 10


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

So, if not friends, at least not attacking each other any more?

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria remains distrustful and keeps her dagger in hand. [b]Well that was anticlimactic.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

We're alive Maria, that's more important... plus isn't there the "longshanks" to deal with? Gogmurt copy and paste for the win Where are they and the bugbear you mentioned


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

"Alive and well, mostly. Pity Azeri ain't here to see it!" Ali sighed but shrugged, sheathing his blade and returning to pick up his crossbow.

"Aye. We have some of our larger sized friends to deal with now!"


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

So who are these larger sized ones we have to deal with?

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

As the others celebrated the end of the fight, Vandra moved forward and examined the sword that was radiating magic.

Spellcraft: 1d20 + 13 ⇒ (15) + 13 = 28


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Vandra notices that Ripnugget's sword is a +1 short sword. It used to have more magic attached to it, evil in nature, but all that remain are little traces of profane magic.

One of the goblindog riding goblins asks Gogmurt in Goblin: "Chief Gogmurt, witch doctor, can trust Longshanks?"

"Longshanks hate Ripnugget and Ripnugget's Longshank friends. Make new tribe, Gogmurt will, yes. Speak careful, rider, Longshanks speak Goblin too."

In answering Cleo, the goblin druid answers in Common "Below. Rooms of solid stone."


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Loots:

Everything is size small
- Masterwork Longsword
- Rusty Breastplate
- Masterwork Studded Leather Armor
- Masterwork Dogslicer
- Masterwork Dagger
- +1 Short Sword
- Masterwork Breastplate
- 2 potions of CLW
- A wand
- A potion with brown liquid
- 2 potions of CMW
- Dented Crown
- Key ring


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok looks at the pile/ Doesn't look like we have any use for the small stuff unless Cleo wants it.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Well the shortsword and masterwork dagger would work for her, if no one objects. I'd imagine we'll need to cart whatever we want to keep with us. Goblins being Goblins and all, nothing we don't, might not be here when we get back :)

Cleo will wave at the other goblins, and then say in goblin We need not kill each other, but we will protect ourselves and our town. she'll gesture to the fallen king and his court as evidence of that, not that she hit anything, but TEAM! Thank you Gogmurt for your help. I believe your new tribe will find the balance nature needs. she winces at her own cheese.

Cleo likes the idea of a sword once evil, now being redeemed, and will slip it and a dagger in her belt.

She'll also wander around to make sure no one else is wounded. Seeing Helgarr a little battered she'll cast cure light wounds spontaneous casting, converting the remaining bless.

clw: 1d8 + 4 ⇒ (3) + 4 = 7

Where to now? she looks to the others.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Nevermind. Herolab reminds me that clerics can't use shortswords. She'll carry it but add it to group sellable loot.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Helgarr seems a mite loss among so many goblins, but she tries to remain composed, as her companions seem to be doing the same, smiling at the sight of Cleo with a sword and dagger at her belt - "They befit you Cleo"

The healing magic simply makes her smile wider - "Thank you my friend"


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

I don't know about this one Cleo wags the short sword around clumsily. the extra length or something just doesn't let me stab right. she shrugs. Do we head downstairs or finish looking around up here?


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Downstairs I reckon, seems the new chief will want to set up shop


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12
Cleo Gingerberry wrote:
I don't know about this one Cleo wags the short sword around clumsily. the extra length or something just doesn't let me stab right. she shrugs. Do we head downstairs or finish looking around up here?

"Tis but a matter of practice - I can help you" - the barbarian nods - "As for the... 'Situation' here? We will leave it as is? You feel safe no more hostility will be forthcoming?"

Furnok of Ferd wrote:
Downstairs I reckon, seems the new chief will want to set up shop

"Exactly my point - we will impose no conditions on it?"


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

We did, didn't we? No more attacking the town or travelers. If they don't abide by that we'll have to come back. What else would you have us do?


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Gogmurt responds in Common "Below is Bruthazmus and evil Longshanks. You Humans go down and kill them. Goblins stay here and build new tribe. Gogmurt tribe no longer attack Longshanks. Take Aggah with. Gogmurt no want worshipper of wicked mother."

Pointing to the loot, he says "Take what Human wants. Leave rest for new tribe. Gogmurt need weapons and armor against other Goblin tribes. New tribe small now, so Mosswoods or Seven Tooths might attack."


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

"We could install a handsome young Mage and his big talking Bear Companion as King here to keep an eye on things. Bandit King. I MEAN REGULAR KING!" Ali began to chuckle nervously.


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In regards to gaining proficiency with a weapon, I'd say... perhaps a week of downtime where you spend 8 hours a day practicing with the weapon alongside an instructor? Or a week of regular adventuring where you fight with the weapon despite lack of proficiency. That second option is subject to DM discretion, since it would depend on how much combat, along with how often you actually use the weapon. Does that sound reasonable?


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Sounds ok

Well ok then, let's get going


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Sounds great, I assumed it would require a feat, which probably meant she'd never get it, too few feats in life :) so Thanks! She'll just train bits here and there with Helgarr

All Hail, King Ali! Cleo will join the fun. She'll curtsy Do I have a place in your court good sir

Cleo worries about Aggah, but knows she'll be better off than in the town. And maybe she'll be able to visit.

When the others are ready, Lead the way Furnok


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I do plan on giving you some downtime in the near(ish) future. Not sure how much yet. Also, I meant that Gogmurt wants you to take Aggah with you. He doesn't want her.

Also note that Gogmurt wants you to take whatever loot you want, but leave the rest for him and his goblins. Make sure to say what you take with you. I know that Cleo has the +1 short sword and the mwk dagger.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Ahh... missed that. Cleo will go retrieve Aggah from the pickles


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Cleo Gingerberry wrote:
Ahh... missed that. Cleo will go retrieve Aggah from the pickles

You could give her a weapon and an unholy symbol if you want to put her to use. I'm sure everyone would be absolutely understanding.


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Be sure to get the potions.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Yes sir. Cleo will pocket the potions and wand, along with the key ring. Plus give Aggah the masterwork dogslicer, if she wants it. No unholy symbols though!


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Apologies for the retcon but...

Cleo Gingerberry wrote:
We did, didn't we? No more attacking the town or travelers. If they don't abide by that we'll have to come back. What else would you have us do?

"Well, if they intend to make peace, I would expect they would want to send a representative or representatives to Sandpoint, and make sure they inform the authorities of exactly that - perhaps establish some sort of agreement?" - Helgarr shrugs - "In my tribe we would demand maybe a tithe to allow them to occupy these lands, or some form of retribution for the attacks on the town"

Definitely grab the pots and wand, and perhaps someone could roll Spellcraft on them?

------

"Downstairs it is then"

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Don't really need any of the weapons, and Jeaux already has a set of Masterwork Studded Leather. Will try to identify the wand.

Spellcraft: 1d20 + 13 ⇒ (11) + 13 = 24

As people started to dive into the equipment left by the dead goblins, Vandra took a look at the wand, hoping to find a good use for it.


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Umm..Argh be the rep?


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Vandra recognizes the wand as a wand of detect secret doors. It's been used up for the most part and only contains 5 charges.

Cleo goes to retrieve Aggah from the pickles. Apart from the ruined barrel of pickles, she's surprised to see that the food is actually well kept and perhaps even organized. She does note however that all of the food is human or halfling made, perhaps taken from travelling merchants. Aggah is especially surprised to see Cleo present her with the dogslicer. She swishes it around a little bit before nodding and saying in Goblin "Aggah help fight now, yes?"

All aboard for going downstairs? Will move along by the end of today.


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Let's head out


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Yes Aggah, you help fight now. Cleo is ready to follow.


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok bravely leads the group to their doooooom.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria sneaks forward ready to scout. Stealth: 1d20 + 9 ⇒ (10) + 9 = 19


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Maria sneaks down the stairs under Thistletop. A single lantern hangs from a hook on the wall next to where the stairs enter this room from the north. Several rickety doors open into this room, and a few discarded dog pelt rugs lie forgotten in the northeast corner.

New map available


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Furnok hums


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Smells... um... musty. turning to Aggah Do you know where the longshanks are?


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"Huh. They changed room." Aggah says, in Goblin. "Used to be eating room with big table."

She then goes to each door and describes what lies beyond it.

Doors:

Going clockwise:
West: "Loot room"
South West: "Baby room"
South: "Bed rooms"
South East: "Sex room"
East: "Jail"
North East: "Hallway to lotsa stuffs"


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo cringes at the thought of goblin babies, and even more at the sex room. As always she'll wait for one of the others to pick.

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