| Avenger of the Green |
Avenger focuses on red, slamming him with a big wooden club.
elemental blast, 2a, melee: 1d20 + 10 ⇒ (17) + 10 = 27 red should be off-guard, so maybe crit?
damage: 1d8 + 6 ⇒ (5) + 6 = 11 extra crit damage: 1d8 + 6 ⇒ (4) + 6 = 10
He then raises his shield.
| TechoWrath |
In the previous, Merlin and his shield each take 7 damage.
Solras moves and shoots.
Merlin takes advantage of his position, and cuts the Red cultist, then slices at the Green cultist
Avenger of the Green nearly crushes the Red cultists' skull, but, the cultist will block with his shield.
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: War Room P14, Round 2
Party Conditions: 1:50 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
[color=Red]Round 3[/color] (- HP)
Four Cultists (- HP) │ Red 2+3+18+11-5=29 (1d4)(shield 6), Blue 2+5+2=9 (1d4), Green 5+2+6=13 (2d4), Yellow 2+4+5+7+4=22 (1d4) (shield 4) Shields up, swords in hand.
[color=Orange]Round 2[/color] (- HP)
➤ Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Krakas (40/40 HP) │ ☘️☘️☘️ ====
➤ Tabil (44/44 HP) │ ☘️☘️,
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision ---
Avenger of the Green (25/58 HP) │ ☘️ , Low light vision -- Shield up
Solras Pirhatya (35/35 HP) │ Sharp Eared ==
Merlin Brokencrown (35/60 HP) │ Shield up (7 damage), Inspire on.
➤ Irabeth Tirabade (27/52 HP) │ shield 1/20 Broken, -1 to Charisma checks.
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one Ranger that acts on your turn. A 6
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
| Krakas |
Krakas stays behind Ragathien and lobs lightning at his foe then arcing it to the Blue cultist.
Reflex DC 20 Electric Arc vs Blue/Yellow: 3d4 ⇒ (2, 4, 3) = 9
| Ragathien |
Ragathien swings again at YELLOW, hoping to send the cultist thru the Bone yard as soon as possible; if these men wanted to be demons, Pharasma could make it so.
RADIANCE: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 212d12 ⇒ (8, 2) = 10 - (2-Handed)
| Perla Hidlkid |
to hit: 1d20 + 9 ⇒ (8) + 9 = 17
to damage: 1d8 ⇒ 2
to hit: 1d20 + 4 ⇒ (9) + 4 = 13
to damage: 1d8 ⇒ 4
to hit: 1d20 - 1 ⇒ (11) - 1 = 10
to damage: 1d8 ⇒ 1
Perla takes aim with her bow and strikes three times on the blue one, keeping it within her sigh and finally remembering that she has to take a -2 on her shots.
| Tabil |
Tabil considers his options. He looks at Yellow first, but fails to find a good angle. Instead, he opts to fire into the crowd to the north. Thrice.
◇ Stratagem, ◆ Strike, ◆ Strike, ◆ Strike
Stratagem vs Yellow: 1d20 ⇒ 8
1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 vs Green
Damage P: 2d6 ⇒ (5, 5) = 10 Double that
1d20 + 10 + 1 - 5 ⇒ (20) + 10 + 1 - 5 = 26 vs Green or Blue if green is dead
Damage P: 2d6 ⇒ (5, 2) = 7 Double that
1d20 + 10 + 1 - 10 ⇒ (5) + 10 + 1 - 10 = 6 vs Green or Blue if green is dead
Damage P: 2d6 ⇒ (3, 3) = 6
| TechoWrath |
REF DC 20, Blue and Yellow: 1d20 + 8 ⇒ (12) + 8 = 201d20 + 8 ⇒ (4) + 8 = 12
Krakas shocks the two closest cultists.
Ragathien swings Radiance, and the yellow cultists blocks with his shield.
Perla is seemingly unable to actually hit a cultist.
Tabil, meanwhile puts an arrow right through the midsection of the Green cultist, who manages to stay up, only to receive an arrow from Tabil right in the middle of his forehead.
Irabeth strikes at the Blue Cultist: 1d20 + 11 ⇒ (16) + 11 = 27for: 2d10 + 4 ⇒ (6, 5) + 4 = 15 damage. Blue will block with their shield, breaking their shield.
Irabeth strikes at the Blue Cultist: 1d20 + 11 - 5 ⇒ (16) + 11 - 5 = 22for: 2d10 + 4 ⇒ (10, 7) + 4 = 21 damage, killing him.
Irabeth strikes at the Red Cultist: 1d20 + 11 - 10 ⇒ (19) + 11 - 10 = 20for: 2d10 + 4 ⇒ (5, 1) + 4 = 10 damage.
The Red cultist will raise his shield, and MAI: 1d3 ⇒ 3 attack Irabeth: 1d20 + 12 ⇒ (5) + 12 = 17for: 1d8 + 4 ⇒ (4) + 4 = 8, and MAI: 1d3 ⇒ 3 attack Irabeth: 1d20 + 12 - 5 ⇒ (16) + 12 - 5 = 23for: 1d8 + 4 ⇒ (6) + 4 = 10
The Yellow cultist will raise his shield, and attack Ragathien: 1d20 + 12 ⇒ (17) + 12 = 29for: 1d8 + 4 ⇒ (3) + 4 = 7, and attack Ragathien: 1d20 + 12 - 5 ⇒ (10) + 12 - 5 = 17for: 1d8 + 4 ⇒ (2) + 4 = 6
Persistent bleed, RY: 1d4 ⇒ 21d20 ⇒ 141d4 ⇒ 31d20 ⇒ 9
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: War Room P14, Round 3
Party Conditions: 1:50 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
[color=Purple]Round 4[/color] (- HP)
Two Cultists (- HP) │ Red 2+3+18+11-5+10+2=41 (1d4)(shield 6), Blue 2+5+2+4+10+21=44 (1d4)(no shield), Green 5+2+6+20+14=47 (2d4), Yellow 2+4+5+7+4+9+5+3=39 (1d4) (shield 9) Shields up, swords in hand.
[color=Red]Round 3[/color] (- HP)
➤ Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Krakas (40/40 HP) │ ☘️☘️☘️ ====
➤ Tabil (44/44 HP) │ ☘️☘️,
➤ Ragathien (41/48 HP) │ ☘️☘️ Darkvision ---
➤ Avenger of the Green (25/58 HP) │ ☘️ , Low light vision -- Shield up
➤ Solras Pirhatya (35/35 HP) │ Sharp Eared ==
➤ Merlin Brokencrown (35/60 HP) │ Shield up (7 damage), Inspire on.
➤ Irabeth Tirabade (17/52 HP) │ shield 1/20 Broken, -1 to Charisma checks.
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one Ranger that acts on your turn. A 6
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
posted 12:23 am Monday morning
| Perla Hidlkid |
Perla steps to see if she can angle on Red cultist more, and strikes twice at them. She was still sad they kept fighting a knowingly losing battle.
to hit: 1d20 + 9 ⇒ (17) + 9 = 26
to damage: 1d8 ⇒ 5
to hit: 1d20 + 4 ⇒ (9) + 4 = 13
to damage: 1d8 ⇒ 7
| Krakas |
Krakas continues channeling electricity into the cultists, "Unlimited POWER!"
Yellow / Red Reflex DC 20: 3d4 ⇒ (1, 2, 2) = 5 pretty limited power actually, needed like three fours there
| Tabil |
Tabil does some internal calculations before firing at the cultist locked in combat with Ragathien. THen he quickly picksup some bark that was cut off from Avenger, crushes it, smears it in some tree sap and slaps it into some of Avenger's wounds. "There we go." He seems happy with the result, even if some of the bark falls back to the floor.
◇ Stratagem, ◆ Strike, ◆ Manipulate (pick up bark), ◆ Battle Medicine
Stratagem vs Yellow: 1d20 ⇒ 15
To hit: 15 + 11 + 1 = 27
Damage P: 2d6 + 1d6 ⇒ (5, 6) + (1) = 12
Battle Medicine,Avenger: 2d8 + 4 ⇒ (8, 2) + 4 = 14
| TechoWrath |
Perla manages to down the Red cultist with an arrow to the knee.
Reflex: 1d20 + 8 ⇒ (16) + 8 = 24
Yellow manages to twist away, taking minimal electricity damage from Krakas.
But, Tabil, carefully calculating what would be necessary to defeat Yellow, shoots him, dropping him.
COMBAT OVER
Tabil doesn't need to use 'battle medicine', but, can use the regular form after combat.
This room was once used by the crusaders as a war room, and it’s used now for a similar purpose.
Solras Pirhatya's Perception (T): 1d20 + 7 ⇒ (3) + 7 = 10
Merlin Brokencrown 's Perception (E): 1d20 + 8 ⇒ (7) + 8 = 15
Tabil's Perception (E): 1d20 + 9 ⇒ (20) + 9 = 29
Ragatihen's Perception (T): 1d20 + 8 ⇒ (1) + 8 = 9
Perla Hidlkid's Perception (E): 1d20 + 10 ⇒ (6) + 10 = 16
Krakas Grimbane's Perception (E): 1d20 + 7 ⇒ (14) + 7 = 21
Avenger of the Green's Perception (T): 1d20 + 7 ⇒ (13) + 7 = 20
The cultists have been sorting through a huge amount of intelligence on Mendevian troop movements, tactics, resources, defenses, and war plans that have been captured throughout Kenabres. Most likely to send collated information higher up the chain of command.
Tabil notices a scroll amongst the papers. It is a 4th Rank Scroll of Restoration.
The troop movements are incredibly valuable to the Worldwound, and their recovery will likely please and relieve the Eagle Watch.
Ragathien 7: 2d6 + 4 ⇒ (3, 6) + 4 = 13
Avenger of the Green 33: 2d6 + 4 ⇒ (1, 6) + 4 = 112d6 + 4 ⇒ (6, 6) + 4 = 162d6 + 4 ⇒ (3, 1) + 4 = 8
Merlin 25: 2d6 + 4 ⇒ (6, 4) + 4 = 142d6 + 4 ⇒ (3, 3) + 4 = 102d6 + 4 ⇒ (5, 3) + 4 = 12
Irabeth 35 2d6 + 4 ⇒ (1, 2) + 4 = 72d6 + 4 ⇒ (4, 1) + 4 = 92d6 + 4 ⇒ (3, 4) + 4 = 112d6 + 4 ⇒ (3, 3) + 4 = 10
This will take 40 minutes
There are five more doors on this floor: Southeast, Southwest, North, Northwest, and Southwest
| Tabil |
After taking a moment to look around, Tabil presents the scroll he found. While Avenger is doing his thing, Tabil will walk over to Irabeth, eyeing her shield.
"Pardon me, sayidati." Tabil looks around the room, seeing everyone taking a moment to catch their breath, then looks back at the shield. "Do you mind if I look at that shield of yours? It seems it lived through better days." He offers a polite, inoffensive smile. he also calls Melin to join in on the maintenance process with his shield.
I'd like to try repairing the shield before it completely falls apart.
10 min: 1d20 + 12 ⇒ (10) + 12 = 22
20 min: 1d20 + 12 ⇒ (11) + 12 = 23
30 min: 1d20 + 12 ⇒ (19) + 12 = 31
DC is set by GM, degrees of success below.
Critical Success 10+20 HP restored
Success 5+10 HP restored
Critical Failure Deal 2d6-hardness damage to the item.
| Merlin Brokencrown |
Apologies. We have some RL issues that has taken our full attention.
Merlin happily munches on his Healing Fruit, as Tabil professionally Repairs his Shield.
Much appreciated, Tabil! Can't be having the money maker taking hits.
Once everyone is ready, the Fighter Raises his nicely repaired shield prior to opening up door ... Southeast!
| Perla Hidlkid |
Perla and Shadow keep up the overwatch of the area as the team goes seal team VI on the room.
| TechoWrath |
Forty minutes later, shields are repaired and damage is healed.
The door to the southeast is not locked.
P16: The Barracks.
Six cots sit in two orderly rows in this room. The bedding has been tossed on the ground, and an iron lockbox lies on its side, empty. A lidless box holds scraps of moldering food, while a pair of large barrels nearby look to be filled with water.
Whereto next?
| Merlin Brokencrown |
Merlin makes his way along that wall to open the next door...
Token there. Exploration mode Defend
| Tabil |
"Any time. And thank you for letting me borrow the tools." Tabil responds, then notices Merlin getting itchy to smack someone in the face. "Right, right. Let us carry on, then." he pulls out his bow after everyone is done with their wounds and follows Merlin, though he keeps some distance from the man.
| Merlin Brokencrown |
Not too distant for his Marshall Stance 15' aura, I hope ..lol
| Merlin Brokencrown |
Merlin looks ready to run through it if no one else begins to pick it....
| Tabil |
RL > Game. Take your time if you need to.
"Should I?" Tabil looks at the others. "Or does someone else want to..."
"All right, all right. I will try." Tabil walks over to the doorand starts fidgeting with the lock. "You youngsters need to learn to take some risks."
Thievery: 1d20 + 9 ⇒ (6) + 9 = 15 Not that it helps. If I can keep on trying (ie the lock did not break), I can do that.
| Tabil |
"Well...", Tabil steps away from the door. "Might as well break it down."
| Merlin Brokencrown |
Merlin sighs.
The Fighter takes a few steps back, sighs again, and charges the door!
Athletics(T) to Force Open: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
The Fighter grunts.
Anyone got a crowbar?
Success?
| TechoWrath |
Merlin takes a run at the door.
The door rattles, but does not budge. Merlin's allies are positive that with a little luck, on a few more tries, Merlin can bust the door down.
Crafting: 1d20 + 12 ⇒ (20) + 12 = 321d20 + 10 ⇒ (13) + 10 = 231d20 + 6 ⇒ (20) + 6 = 261d20 + 10 ⇒ (10) + 10 = 20
Engineering: 1d20 + 8 ⇒ (16) + 8 = 24
| Perla Hidlkid |
" Friends, did we look for a key among our foes? Maybe we are looking in the wrong spot? Maybe try other doors first? They do know we are here. Maybe it is locked against us, or even against evil? We may have allies in there who need help. Let us try to talk?" Perla offers suggestions, having broken the last lockpick set she used. And if she recalls right, it hadn't been hers.
| Tabil |
"I believe a key is a moot point right now." Tabil chimes in and points to the metal piece stuck in the keyhole. "Break it down, burn it, or go around, I guess."
He thinks for a second. "As for the broken lock... If there is a key somewhere among these bodies, I accept the blame."
| Merlin Brokencrown |
Merlin sighs.
The Fighter takes a few steps back, sighs again, and charges the door!
Athletics(T) to Force Open: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
He looks really determined.
| Perla Hidlkid |
Perla this times goes to help Merlin shove the door open, lending a hand, or rather horn, to the situation. Maybe her demonic nature can be put to good use?
To aid, unsure which bonus GM would like: 1d20 ⇒ 17
| Merlin Brokencrown |
Merlin sighs. The Fighter rubs his shoulders.
Crowbar goes on the list next time.
The Fighter takes a few steps back, sighs again, and charges the door!
Athletics(T) to Force Open, Aid: 1d20 + 10 - 2 + 1 ⇒ (9) + 10 - 2 + 1 = 18
He looks a bit....
Any particular reason those with Thievery skill are not opening this locked door?
| Ragathien |
Shaking his head, "No such luck on a crowbar, but if you want to try with my thieves tools, they seem to be the lucky ones,"
"Lucky enough that you might consider using them for us? I would drive Radiance through the lock, but I am still not really sure that would help."
| Krakas |
I think because Tabil broke his pick off in the door, preventing future attempts, I am not sure if that was flavor text or if the lock can't be picked.
Krakas shrugs, before flipping through his spellbook, "If we want to wait 10 minutes, I can try to magically open the door, though I'm sure by then you'll have broken it down. Alternatively, I think Tabil still has a chime of opening, we could try that too,"
| Krakas |
Before starting the 10 minutes to swap out a spell, Krakas stretches a bit, rolling his shoulders, before saddling up in front of the door, "I'm as good at breaking doors down as I am at picking them, let me try and give it a kick,"
athletics: 1d20 + 7 ⇒ (20) + 7 = 27
| Merlin Brokencrown |
Merlin just stands there mouth agape at the Wizard!
Shaking his head, the Fighter Raises his Shield and rushes into the room!
Well played, Wizard.
| TechoWrath |
Krakas beams with pride, after being surprised he was able to brake the door down.
Solras Pirhatya, Avoid Notice: 1d20 + 8 ⇒ (18) + 8 = 26
Merlin Brokencrown , Defend: 1d20 + 9 ⇒ (15) + 9 = 24
Tabil, Investigate: 1d20 + 10 ⇒ (14) + 10 = 24
Ragatihen, Investigate: 1d20 + 9 ⇒ (18) + 9 = 27
Perla Hidlkid, Scout: 1d20 + 11 ⇒ (13) + 11 = 24
Krakas Grimbane, Detect Magic: 1d20 + 8 ⇒ (20) + 8 = 28
Avenger of the Green, Search: 1d20 + 8 ⇒ (10) + 8 = 18
,Z : 1d20 + 3 ⇒ (5) + 3 = 8
The southern portion of this room holds a wide alabaster basin filled with bloody entrails. The outside of the basin is carved with images of warriors around a raised sun, holding longswords aloft. A flight of stairs ascends to the west.
Six zombies stare into the basin, both their mouths and abdomens open and gaping.
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Scrying Chamber, Round 1
Party Conditions: 2:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
[color=Purple]Round 1[/color] (- HP)
➤ Krakas (40/40 HP) │ ☘️☘️☘️ ====
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision ---
➤ Solras Pirhatya (35/35 HP) │ Sharp Eared ==
➤ Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Tabil (44/44 HP) │ ☘️☘️,
➤ Merlin Brokencrown (60/60 HP) │ Shield up (0 damage).
➤ Avenger of the Green (58/58 HP) │ ☘️ , Low light vision -- Shield up
➤ Irabeth Tirabade (52/52 HP) │ shield (0 damage), -1 to Charisma checks.
Zombies (- HP) │ Red, Blue, Green, Yellow, Orange, Magenta
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one Ranger that acts on your turn. A 6
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
| Perla Hidlkid |
to hit: 1d20 + 9 ⇒ (11) + 9 = 20
to damage: 1d8 ⇒ 7
Perla moves behind those in the door frame, and perhaps gets lucky she has an angle on the zombie in the top left side, and shoots at it, hoping to hit it.
| Perla Hidlkid |
sorry, per the map I had to move, but rpwise I was there, I see that now. so imma attack twice more.
to hit: 1d20 + 5 ⇒ (20) + 5 = 25
to damage: 1d8 ⇒ 4
to hit: 1d20 + 1 ⇒ (18) + 1 = 19
to damage: 1d8 ⇒ 5
| Krakas |
Standing shocked as the door blasted open, "you must've weakened it Merlin!" Before turning to view the room, Krakas jumps at the sight before him.
"oh shii--" Diving backwards past Merlin.
Krakas will then launch a small ball of fire at the nearest zombie looking creature.
ranged ignition vs yellow: 1d20 + 10 ⇒ (3) + 10 = 13
damage: 3d4 ⇒ (4, 3, 1) = 8
| Avenger of the Green |
Avenger moves To the side of the door and shoots Orange with couple beams of healing radiance.
elemental blast, 1a thrown: 1d20 + 10 ⇒ (17) + 10 = 27
viltality damage: 1d8 ⇒ 3
elemental blast, 1a thrown: 1d20 + 5 ⇒ (16) + 5 = 21
viltality damage: 1d8 ⇒ 1
| TechoWrath |
Perla leaves three arrows in the Green Zombie.
Krakas, surprised at their success, retreats, and sends a ball of fire, that gets sent off course by the remains of the door in the door frame It has Lesser Cover
Meanwhile, Avenger of the Green sends two rays of enlivening at the Orange zombie, seriously hurting it -- far beyond what you would normally expect! It strips away most of the 'body' of that zombie.
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Scrying Chamber, Round 1
Party Conditions: 2:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
[color=Purple]Round 1[/color] (- HP)
Krakas (40/40 HP) │ ☘️☘️☘️ ====
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision ---
➤ Solras Pirhatya (35/35 HP) │ Sharp Eared ==
Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀Shadow AC19 (38/38 HP)
➤ Tabil (44/44 HP) │ ☘️☘️,
➤ Merlin Brokencrown (60/60 HP) │ Shield up (0 damage), Inspire on.
Avenger of the Green (58/58 HP) │ ☘️ , Low light vision
➤ Irabeth Tirabade (52/52 HP) │ shield (0 damage), -1 to Charisma checks.
Zombies (- HP) │ Red, Blue, Green 7+4+5=16, Yellow, Orange 26+11=37, Magenta
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one Ranger that acts on your turn. A 6
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
| Merlin Brokencrown |
Merlin begins to Inspire his troops!
Diplomacy(E) Easy DC: 1d20 + 10 ⇒ (20) + 10 = 30
Everyone is definitely Inspired!
+1 status bonus to attack rolls and saves against mental effects.
The Fighter then Raises his Shield.
He then closes the door.
Did we want to lure them out here for a bit more room to maneuver about?
| Tabil |
Tabil thinks. "Well, if you meaty types can form a gauntlet of some sort,sure?"
And then he pauses, raising an eyebrow. "And if that door just got locked again..."