
Cleo Gingerberry |

Cleo goes first?!? Well that's a first
The spike of fear nearly shatters her concentration, that shriek echoing as it does makes it sound like hundreds of the beasties. Taking a breath she lets her pray be heard, she casts bless.

Helgarr |

Excellent question, Helgarr. Yes the bodies have been removed and buried. The Glassworks is always guarded by at least 1 guardsmen (preferably more, but Hemlock is short on guards). The townsfolk also refuse to walk near the building these days.
I expected it would be something like that TreasureFox, thanks for the info - I'm hoping that if we can clear the caves, we will be able to declare the Glassworks safe again ;)
"Draw it to a bottleneck" - Helgarr suggest his companions.
If Maria bails out, and the Sinspawn follows her, it will be in a spot where it can be attacked by Furnok, Azeri, and even me if I stand behind Azeri (since I have a reach weapon)

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Ha! Bail out? I get a 1 point initiative bonus plus extra damage in any surprise round I act in! This is rogue heaven right here!
Maria's arm flashes out releasing the dagger in her hand at the Sinspawn. 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d4 + 1d6 + 1 ⇒ (1) + (2) + 1 = 4 Well that's just bullshit right there.
Maria moves back to give the rest of them a clear shot.

Cleo Gingerberry |

dice hate you, truly they do

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dice hate you, truly they do
Should we tell her about Pylos, Fox?
Unable to get near the opening, nor really wanting to, Vandra thought back to all of the close-in fighting he had been getting in lately, before quickly muttering strange syllables and moving his hand through the air. A faint, dark green shimmer covered his body for a moment before fading.
Jeaux, getting ready for the comming confrontation, readied her glaive and stood next to her son.
Cast Mage Armor on myself, my AC is now +4 higher for the next two hours.

Helgarr |

Helgarr steps behind Azeri, and readies an attack in case the creature comes close.
MW Ranseur trip: 1d20 + 5 + 1 - 4 ⇒ (15) + 5 + 1 - 4 = 17
-4 for attacking from the second line. +1 from Bless. Helgarr position updated on The Catacombs map.

DM TreasureFox |

Pylos has been doing so terribly in Hell's Rebels that I had to invent an ability to reroll natural 1's.
Shalelu Bow: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Dmg: 1d8 + 1 ⇒ (7) + 1 = 8
Maria immediately throws her dagger at the Wrathspawn, catching it off guard. The dagger pierces into it's thigh, but doesn't do much more than enrage the creature. Vandra casts protective magic upon himself, while Helgarr and Jeaux hold firm in case the creatures charge forward. Shalelu leaps up and uses the stone wall to flip over Cleo. In mid air she shoots an arrow at the Sinspawn, but it just barely misses the creature's neck. As Shalelu lands, she lowers herself to one knee in fatigue.
Maria, you see an opening at the end of the cave that you could squeeze through to get into the room with the Sinspawn. It could offer a potential flanking route. You would need to succeed on an Escape Artist check, however.
Waiting on Ali and Azeri. Furnok still has an action if he wants to use it.

Azerienzal |

Feeling his body covered with a thin layer of protection, the Eidolon steps forward as Helgarr moves behind him, lashing out with his claws at the creature.
1d20 + 5 ⇒ (11) + 5 = 161d20 + 4 ⇒ (9) + 4 = 131d6 + 3 ⇒ (5) + 3 = 81d6 + 3 ⇒ (5) + 3 = 8

DM TreasureFox |

With the help of Ali, Azeri wades into combat and sweeps his claws at the the Sinspawn. The first claw strikes, but the second catches only air.
Claw1: 1d20 + 3 ⇒ (12) + 3 = 15
Dmg: 1d4 + 1 ⇒ (2) + 1 = 3
Claw2: 1d20 + 3 ⇒ (4) + 3 = 7
Dmg: 1d4 + 1 ⇒ (4) + 1 = 5
Bite: 1d20 - 2 ⇒ (12) - 2 = 10
Dmg: 1d6 + 1 ⇒ (4) + 1 = 5
Bite: 1d20 + 3 ⇒ (18) + 3 = 21
Dmg: 1d6 + 1 ⇒ (3) + 1 = 4
Azeri Will: 1d20 + 2 ⇒ (2) + 2 = 4
Time: 1d6 ⇒ 5
The first Sinspawn remains in place, clawing and biting at Azeri's magical protection. Not one attack struck. However, the second Sinspawn comes up beside and bites through the protection. While Azeri feels only minimal pain, he feels absolutely sick to his stomach. Azeri is now sickened, and takes 4 damage
Everyone's turn

Cleo Gingerberry |
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People are too big, the halfling mutters, knowing there is no chance to fire a shot at the ugly beasties through her friends. She holds her action.

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Laying a hand of Helgarr's arm, Vandra imbued a bit of his magic into her body and gave a small smile. "To make this battle a short one," he said quietly.
Helgarr, you get +2 to Str for 1 round.

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Maria remains behind. Back up get some space. A bottleneck helps them, not us.

Helgarr |

Laying a hand of Helgarr's arm, Vandra imbued a bit of his magic into her body and gave a small smile. "To make this battle a short one," he said quietly.
Helgarr, you get +2 to Str for 1 round.
"It will be so" - the barbarian nods at her friend.
Thanks Vandra ;)
"Maria is right!" - Helgarr roars - "Why did you not stay back as I had suggested? This is not to our advantage!"
And waits.
Guys, the idea was to bottleneck THEM, not us :P

DM TreasureFox |

Waiting on Ali and Azeri
A nasty twack from Furnok's powerful strike splits the Sinspawn's skull in two like a block of wood. Shalelu jumps up to get a shot in, but misses just barely as the arrow swishes above the remaining Sinspawn's head.
Bow: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Dmg: 1d8 + 1 ⇒ (6) + 1 = 7

Alandrian Verium |

Ali loaded his Crossbow and pulled back, waiting for a clear shot.
Hold Action to shoot an attack creature if it gets closer.
At the same time Azeri lashes out with his claws.
1d20 + 5 ⇒ (17) + 5 = 221d20 + 5 ⇒ (19) + 5 = 241d6 + 3 ⇒ (4) + 3 = 71d6 + 3 ⇒ (6) + 3 = 9

Cleo Gingerberry |

Azeri has something to prove I think :)

Helgarr |

Ali, did you read our posts above about repositioning? Just wanting to make sure :P

DM TreasureFox |

It's nearly dead, but Azeri's sickened state reduces the effectiveness of his claws, rendering the Sinspawn just inches from death.
Claw1: 1d20 + 3 ⇒ (13) + 3 = 16
Dmg: 1d4 + 1 ⇒ (2) + 1 = 3
Claw2: 1d20 + 3 ⇒ (2) + 3 = 5
Dmg: 1d4 + 1 ⇒ (2) + 1 = 3
Bite: 1d20 - 2 ⇒ (16) - 2 = 14
Dmg: 1d6 + 1 ⇒ (2) + 1 = 3
The Sinspawn lashes out viciously at Azeri for it's life, but misses each strike completely.
Everyone's turn, it's almost dead

DM TreasureFox |

Ka-thunk! Furnok bashes the Sinspawn's head in.
The room itself has little of use. The skeletons in the cells look like they're about to become dust if someone so much as breathes on them. There is a passage to the right that leads down a long and narrow hallway.

DM TreasureFox |

A wooden walkway in a place this old should have rotted away long ago. The boards look ancient, but they still support the group's weight regardless.
This room contains several ancient relics of what appear to be torture implements, although their function and style seem strange and archaic. In one corner sits a spherical cage with spikes, protruding inward from its iron bars. In another stands what appears to be a star-shaped wooden frame, its surface studded with hooks. And in the center of the room is a long table covered with leather straps and a number of cranks that seem designed to rotate and swivel.
On the opposite side of the room stands an open iron door with a flight of stairs headed down. To the right of the room is a closed wooden door.

Cleo Gingerberry |

Probably has something to do with the pool, or maybe it is all older than the town itself?

Cleo Gingerberry |

knowledgereligion: 1d20 + 6 ⇒ (9) + 6 = 15 does Cleo recognize the symbols at all?

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Maria nods and move towards the doors looking them over for signs of traps. Wouldn't be a bad place to set up shop. She mutters while searching for signs of trip wires and pressure plates.
1st doorTrap Finding: 1d20 + 6 ⇒ (5) + 6 = 11
2nd doorTrap Finding: 1d20 + 6 ⇒ (7) + 6 = 13
3rd doorTrap Finding: 1d20 + 6 ⇒ (20) + 6 = 26

Helgarr |

Knowledge (Untrained: 1d20 + 2 ⇒ (3) + 2 = 5
Probably has something to do with the pool, or maybe it is all older than the town itself?
Helgarr nods, following along with her companions - "Who could have guessed all this would be right here, under Sandpoint" - she mutters.

DM TreasureFox |

"The town isn't very old" Shalelu mentions. "It's only been around for two to three human generations. But, this place looks ancient. This torture room makes it look like the people who once lived here weren't good people."
Maria doesn't find any traps, but the doors are indeed locked. Fortunately, they all look so old that Maria could just as easily bash them open as pick them. DC 12 disable, or deal 12 damage with a bludgeoning weapon.
Inside this door rests a brittle human skeleton with 3 arms.
Inside this door rests a human skeleton with an enormous misshapen skull.
Inside this door rests a human skeleton with a rib cage that goes all the way down to its pelvis - a pelvis with stunted leg bones strewn below its strangely flat girth.
As Vandra talks to Ali, Jeaux looks around at the papers and books. Most of it is written in a spiky archaic language that seems alien to anything she's seen before. Among the wreckage, she spots what she thinks might be a magic scroll.

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D.Device: 1d20 + 8 ⇒ (5) + 8 = 13
Maria opens the first door slightly and peeks in before swinging it open again.
D.Device: 1d20 + 8 ⇒ (19) + 8 = 27
D.Device: 1d20 + 8 ⇒ (4) + 8 = 12
She grimaces at the sight of the second, and at the third closing the doors. It's all the same. More deformed bodies.

Cleo Gingerberry |

It might be good to transport them to the open air later, to lay them to rest properly. Might give them a little peace. Cleo suggests, thinking dying in a closet could harbor attachment violently to this realm.

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With a sound that somehow conveyed a pleased surprise, Jeaux reached over and grabbed what she thought might be a scroll her son could use and rushed back to him.
Taking the parchment from her, Vandra carefully unrolled it, trying to keep from tearing it, and gave it a close examination.
Perception: 1d20 + 3 ⇒ (5) + 3 = 8
Spellcraft: 1d20 + 12 ⇒ (3) + 12 = 15
And Detect Magic

Cleo Gingerberry |

Cleo follows Furnok's rustling.

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Maria moves ahead of the group, carefully placing her feet for maximum stealth. Taking 10

Cleo Gingerberry |

Cleo is now scared.

Alandrian Verium |

Ali frowns as he follows along, glancing around, clutching his crossbow tightly. "I know about the city, aye, but this seems older, much older. I don't think I can help us here no!"

DM TreasureFox |

Vandra isn't sure what spell is written on the scroll, but his detect magic spell does reveal it to be transmutation magic.
The ceiling of this strangely cold chamber arches to a vaulted height of twenty feet. The floor contains eleven wooden lids strewn haphazardly over eleven five-foot-wide pits in the ground. From the darkness within these pits echo up strange shuffling sounds and, every so often, a low moan.