F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Innis stows the wands away for later. "Oh the spells were quite...fun. But Merelda few things are as simple as you say. I am more like a polished vessel, magic comes and flows through me. I direct it but it does not imprint on me."
"My versatility to bring to bare what we need when we need it is above reproach. The sword-swingers on the other hand were of little use here despite more focused talents."
Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON
"Oh, thank heavens." Lililinda says as she flops down onto the ground. "Perhaps I could learn a spell or two to manipulate the undead. It would certainly be immediately useful, if distasteful."
She then stands up and approaches the re-dead creature, to help with identification of the loot.
F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
"Hrmm a key, let's check the lair perhaps there's a use for this." Innis jingles the key and moves to investigate the small room the huecuvawas residing in.
Innis moves on leaving the others to decide how to divy the items on the huecuva. Inside the huecuva's chamber Innis sees a chest resting on the ground in front of the high backed chair that likely served as the huecuva's throne.
Innis tests the key and sees that it fits the lock of the chest perfectly. She removes the key not wanting to trigger any traps that might be armed on the chest.
F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Satisfied that the key has a use she will check for traps and cast detect magic in case the spell caster had put some invisible ward on it's coveted belongings.
The chest seems free of traps as Innis looks it over with a careful eye. Before opening it she calls upon Calistria to aid her in discerning any magic inside. She is rewarded with an answer of five auras of faint magic.
She goes ahead and unlocks the chest. In it she finds:
320 gp
a scroll
3 vials (one sapphire coloured liquid and two rust coloured liquids)
and a white birch wand
The group also notices that the chair's arm are embedded with several precious stones.
F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Not one to let a good thing go to waste Innis unburdens the chair of it's riches before making herself comfy in. She decides to sing to pass the time as the other's identify the items in the chest.
sing:1d20 + 10 ⇒ (19) + 10 = 29 Her talent is awe inspiring even during such a casual performance.
Merelda you feel that heading through the west door that is partially blocked by the skeletal remains of the dinosaur and the pus filled corpses of the other undead.
F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
@Lili can you try appraising the stones, @GM Innis puts crowbar to work and takes the stones
perception:1d20 + 5 ⇒ (4) + 5 = 9
Innis takes gives the room another pass to make sure the group isn't missing something less than obvious then signals the group to move on to the centre chamber where the skeletal lizard was destroyed.
Merelda you feel that heading through the west door that is partially blocked by the skeletal remains of the dinosaur and the pus filled corpses of the other undead.
Woah . . . that a surprise revelation! Do we know about this dinosaur and the corpses?
@Kirzon To clarify I am talking about the creatures you killed prior to encountering the huecuva. There is another door in the west wall. Slide 1 in the map link indicates the party's current location. Orange triangles on the map are exits from the room
This long, wide hall has a high vaulted ceiling. The walls here bear carvings depicting valiant knights bat-tling and defeating a horde of demons. However, it looks as though someone has smashed and defaced many of the once fine bas-reliefs.
Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:
GM Aumakua wrote:
exits = doors, doorways anything leaving the room
OK, I deserve that for skimming over the previous GM descriptive and missing the 'exits' part. That will teach me not to post just to post something...
Kirzon heads to the other south door. "You lassies lemme know if ah should open tha door 'ere," suggests Kirzon. He though the previous flanking maneuver was quite successful, even if the huecuva ended up being defeated regardless.
The exits on the South wall are both archways while there is a door on the East wall. Looking in the first archway it is an unfinished tomb devoid of any furnishings.
F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Innis gives an unimpressed shrug when looking past the archway into the unfinished tome. "Anything by the other archway?" she asks the elderly sage who has taken the initiative to check the next one.
Boros seems to be growing bigger. Probably taking bites out of their foes while nobody was looking. Kirzon waits for the threat that may appear on the other side of the door.
The stone door stands in front of you and an iron pull-rung set into the middle. As the light spills in everyone is able to see that what was thought to be a large cave is actually a deep chasm and upon moving a little closer, the bottom is shrouded in swirling mists. Four stone platforms, each connected by narrow wooden beams, are set into the four corners of the cavern. The ceiling overhead is riddled with small holes and fissures.
I'll have to load the map at home, but tell me what you do given what has been described to you.
@Innis By pillars do you mean the platforms? If so think of it like stone mesas.
Kirzon looks over the beam connecting the party's current platform to the next platform it appears to be sturdy enough to support one or two people crossing at a time.
Innis begins to search for any magical auras but the divination detects nothing.
Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON
Lililinda peeks around the door frame into the cave room, eyes narrowed with suspicion. This cave is full of rotting, monstrous zombies, I bet my best hat on it.
Kirzon the wooden beam that links this stone platform to the next is about 15 feet long and 2 feet wide, and they easily weigh at least 100 pounds. They are not attached to the platforms so they can be moved.
Moving slow enough it should be safe enough to cross the beam without any risk.
A PC can move safely across a beam as long as she moves at one quarter speed. Moving faster than that would require an acrobatics check
Cassandra moved with her companions as they continued their explorations. She frowned at the removal of the gems from the one tomb but otherwise let it go. When they found the room with the boards she felt a great deal of nervousness. It seemed they would have to cross that and she wasn't looking forward to it. When her turn came she deftly adjusted her grip on her glaive to hold it crosswise before her to help keep her balance as she carefully made her way across.
F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Merry: +2 skill, ability, To Hit Merry: PfE, +2 AC, +2 saves (resistance) | 5/43 PfE Wand Ami: HP 30 => 40/46 | 22/43 Infernal Healing (You were hit by the huecuva Ami need to update hp)
Party Order: Merry, Ami, Cass, Innis, Lili, Kir, Boros
Innis prepares the team before sending them ahead.
Hello all I have been running this game since May. We had the misfortune of losing one of our players. The group size I am running is 6 players.
He was the group's front line melee. So we are in search of filling this role. This is an equal mix of combat and roleplay and the encounters are meant to push the group to their limits. (i.e. you can easily burn through your daily abilities and spells and be forced to continue)
Right now there is a lull as the group miraculously made it out of a rather long encounter so it seems like the perfect time to find a new player.
Character creation rules are not your typical set up:
Character Creation:
Dice Pool 27 dice OR 15 point buy in.
For the Dice Pool you assign a number of dice from your pool to each attribute (minimum 4 dice per attribute). Roll assigned dice and keep 3 highest results. Rolls can only be further modified by racial modifiers. ALL rolls must be made in Recruitment thread.
Classes allowed: NO occult,psionics,summoners or 3pp.
Races allowed: All CORE Plus the following - Tiefling, Samsrans, Changelings. (Alternate Racial traits are fine).
Start at level 2: Max HP for both levels. All levels following that you will roll and keep score.
Hello, I'm one of the players here, just checking in.
@Burnscar - If you're interested, you could definitely make a dex-based frontliner. Our prior frontliner was a swashbuckler with strength 6. I believe he had Slashing Grace to get +Dex to damage. And you have a good Con score to boot. Obviously not what you were aiming for in your dice loadout, but 35 point buy is pretty good.
So that's not happening, apparently. Good luck finding a frontliner.
Could work for a Barbarian or Paladin. The barbarian would have massive HP and lots of rage rounds. A Paladin would be more tanky than offensive, but big HP plus self-healing ability would still make for a good frontliner. Tha CHA's nice for a Paladin as well.
To give some perspective on the help we need, here are the party members we currently have:
Merelda "The Widow" Widdomeria, Elf Inquisitor of Calistria
Innis, Changeling Cleric(Ecclesitheurge)/Sorcereress of Calistria and buffer extraordinaire
Nicias, Human Alchemist (grenadier)
Lililinda, Gnome fashion designer and Fey Sorceress
And yours truly, Kirzon, old dwarf and his trusty snake Boros.
It looks like you mostly need melee then? Getting ready for work and trying to get various game replies in so I won't have much tie to look into things till I get home this afternoon.
Edit: Got the time to at least roll stats and get myself thinking.
So I would like to submit a character idea to the group. How would a Human Huntmaster Cavalier fit in? I think it could provide a solid front line and set up some nasty crowd control for the group. Really performing the tank role well.
Not quite the stats I was hoping for but I could still work with this. Basically I would have two hounds following me around while I whip and net things into submission and my dogs tripping and mauling them.
In the city of Cassomir, located in Taldor, a series of attacks were launched on various establishments in the Cassomir Locker (the docks district) by a group of fanatical priests. If the rumours hold true these priests were also being aided by pale blue humanoids with bulging white eyes and wild hair.
Several of these fanatics died and none were captured. As for the blue humanoids they disappeared - some think into the sewers - but noone can confirm. All of this occurred just last eve and rumours have begun to spread throughout the Cassomir Locker district.
All submissions should include the reason why your character is in Cassomir. The campaign is based off of a module and I've just retooled it so that it happens in Cassomir. I'm open to any melee type dex-based str based, whatever. The party will have a say in who gets selected.
Alright, here's my submission. I'll make an alias if accepted provided that's alright. I believe that I've gotten everything down correctly and I may purchase a few other items before starting if I get the spot, but otherwise she is done.
Build:
Cassandra Leigh
female human fighter (polearm master) 2
CG medium humanoid (human)
Init +3; Senses Perception +1
--------------------
Defense
-------------------- AC 20, touch 14, flat-footed 16 (+6 armor, +3 Dex, +1 dodge)
hp 28 (2d10+8)
Fort +6, Ref +3, Will +1
--------------------
Offense
-------------------- Speed 30 ft.
Melee glaive (mw) +7 (1d10+5 /x3)
Ranged longbow +5 (1d8 /×3)
Special Attacks pow atk (-1 atk, +3 dmg)
--------------------
Statistics
-------------------- Str 17, Dex 16, Con 16, Int 15, Wis 13, Cha 15
Base Atk +2; CMB +5;CMD 18
Feats WP: simple, martial; AP light, med, hvy; SP: all; weapon focus (glaive) (1st); combat reflexes (hbf); power attack (fbf 1); dodge (fbf 2)
Traits divine artist (dance), reckless
Skills
Acrobatics +9=+3+2+3+1
Intimidate +7=+2+2+3
Knowledge (dungeoneering) +7=+2+2+3
Knowledge (engineering) +7=+2+2+3
Perform (dance) +8=+2+2+3+1
Languages common, chelaxian, elven
Combat Gear breastplate, glaive (mw), longbow, arrows (20); Other Gear Misc Gear backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), wooden holy symbol of shelyn, traveler’s outfit, entertainer’s outfit, and a waterskin, 384 gp
--------------------
Special Abilities
-------------------- Polearm Fighting At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets. This action results in a –4 penalty on attack rolls with that weapon until he spends another immediate action to return to the normal grip. The penalty is reduced by –1 for every four levels beyond 2nd.
This ability replaces Bravery.
Description:
Cassandra Leigh is a tall human woman standing five foot eight inches tall and possessing a curvaceous figure possessing brown eyes and a slightly upturned nose. She wears a white dress that parts at her hips and continues down in both the front and back to mid calf. She wears a well fitted breastplate, thigh high boots, and carries a glaive and longbow when travelling. She wears brown her hair long, reaching down to her knees, and bound into a tail with a thong.
Personality:
Cassandra is a delightful and cheerful woman with a strong devotion to Shelyn. She tries to do the right thing, to help others, and to be a positive influence in the world. While she couldn’t paint or sculpt her way out of a bucket she is a superb dancer and makes a fair wage off of such performances.
When on the battlefield Cassandra does her best not to let harm come to her allies or those under her protection. She can be quite reckless when it comes to screening her allies and has been known to get herself into trouble doing so at times but thus far has always come out on top.
Background:
Cassandra grew up in the capitol of Taldor, Oppara, and grew up with her parent, moderately wealthy merchants and adherents of Abbadar, named Dorien and Salina Leigh. Cassandra spent her time as a child trying to avoid learning about her family business and watching the performers on the street doing their dances and songs. It was something that she found intriguing and she began to prevail upon them to learn how. It was during this time that she showed a natural talent for dancing, and for the feel of a pole for balance.
Her impromptu education embarrassed her parents but they found there was little they could do to stop their little girl from sneaking away. As she headed into her teen years Cassandra was introduced to the worship of Shelyn by one of the performers she studied under, something that caused her parents no end of annoyance, and it was during this time that she met a elven Paladin of Shelyn named Lorie’el. Lori’el quickly found a kindred spirit in the human girl and began to train her in the use of the glaive, Shelyn’s divine weapon. Cassandra’s natural agility, the strength she’d built up from dancing, and her early introduction to the use of poles for dancing and balance, led her to be a natural glaive user. The young woman applied herself with a passion and eventually became an assistant instructor to the temple’s adherents when they learned how to use a glaive.
Much to her mentor’s disappointment, and her parent’s relief, Cassandra proved to undisciplined to the life of a paladin but began to apply herself towards mastering her chosen weapon. When she turned eighteen Cassie convinced her parents to allow her to travel with the caravan’s to guard their goods and she used the opportunity to help make herself independent. She also began performing in dance halls around this time and between both tasks she began to make good money, something that helped her parents accept their wayward daughter’s choice of lifestyle and begin to take a certain amount of pride in her accomplishments. Shortly after she turned twenty-two Cassandra was asked by the temple to escort a group of priests that were going to Cassomir to help fight the outbreak of the Reaping Sickness and it is there where her story picks up.
I'll have to change the last part of your background slightly.Since the attack happened just last night in game terms none other than the party knows of the reaping sickness.
I'd likely have you accompany these priests back to Cassomir based on an augury that one of them had cast which spoke of incoming death to Cassomir.
Hi Aumakua, Chess here! Here's Andulian Vogh, my character submission for the game - already with background, sheet, and whatnot. Please feel free to send me any questions or concerns, and thanks in advance for the consideration.
Rough idea (can do a more detailed background if selected):
Devil-spawn Tiefling Brawler
While not the toughest up-front fighter, Zarah is a scrapper. Abandoned by her parents because of her obvious devil-spawn appearance, she was taken in by a priest of Abadar as an infant. Raised in the temple, she could never keep her temperament under enough control to catch the attention of the clergy. However, she had a knack for bare-knuckled fighting that she honed to protect herself from those that would bully her. Additionally, growing up in the temple of Abadar, she found a love of moneycraft and trade. Not book-smart enough to be a bookkeeper for the faith, she instead opted to pursue a more militant role acting as hired muscle for trade ships. She has recently ended her last stint on a merchant vessel (no negative feelings, just end of contract and time to find a new crew to join) when they made port at Cassomir. She's been in town now for several weeks and is getting antsy to either join up with a crew or get to work some other way.
I'll have to change the last part of your background slightly.Since the attack happened just last night in game terms none other than the party knows of the reaping sickness.
I'd likely have you accompany these priests back to Cassomir based on an augury that one of them had cast which spoke of incoming death to Cassomir.
I can manage those changed to the story easily enough.
Risbeth: I'd be hesitant and it would depend on how the dhampir was built. With some of the abilities the dhampir naturally gets it might be unbalancing with the module's content.
Me again as I want to make a decision for Friday, October 14 submissions will need to be in for tomorrow evening 7 pm EDT this will give enough time for the other players to review your character and send me their thoughts.
Not sure on where the story is taking place, so background doesn't include any stories about the area. Should work with her being introduced though, knowing nothing having just arrived in the area.
Risbeth was born of a union between a vampire and a human. Unlike the usual situation of some randy male vampire leaving a spawn behind with a human mother who was shunned by her living relatives for having such a daughter, Risbeth was born to a Vampiric Queen in the underground regions of Quain. Her father was a younger brother of the current king's father. While he's died of old age now, Risbeth still remembers him fondly. Her mother, a Jiang Shi, actually loved her paramour, and would have made him an intelligent undead if he'd allowed it, but he refused.
Now that Risbeth has reached her majority, her mother decided that Risbeth should see the world, and bring her back news of what the world is like beyond Tien. Thus does Risbeth find herself travelling the world, working various jobs, from bodyguard to exhibition fighter to entertainer in houses of the night. Her personal code of honor drives her on, until she's learned enough to feel the need to report back to her mother, of the world of mortals.
Because she grew up in a household where she was not reviled, and surrounded by people who did not hate undead or living, she has a unique perspective on the world, and can work easily with good or evil beings. Chaos, however, is anathema to her, and she can't abide such things. Life should be orderly, with everyone doing what they are meant to do and not creating massive upheavals.
This would be the Nine's entry, Just need to finish working up the equipment, I look forward to feedback and the look forward to joining all of you is selected.