| Him'Wazir nar Maekra |
"Satrap's seat! Lililinda are you... Can you move?" Him calls anxiously rushing forward to examine the gnome.
Heal: 1d20 + 2 ⇒ (8) + 2 = 10
| Merelda "The Widow" Widdomeria |
Good thing Lililinda that you can still make Unrained Acrobatics checks! A small chance is better
than no chance!
Falling: When you deliberately fall any distance, even as a result of a missed jump, a DC 15 Acrobatics
skill check allows you to ignore the first 10 feet fallen, although you still end up prone if you take damage
from a fall.
| Lililinda |
Acrobatics: 1d20 - 1 ⇒ (18) - 1 = 17
Lilinda lands face down in the muck with a SPLAT!
Falling: 1d6 ⇒ 1
She sits up, looking a bit dazed.
"I suppose that could have been worse."
| Merelda "The Widow" Widdomeria |
Merelda waits a minute for the other to clear the passage and tips the dead body down the pipe.
"Ware above! Tally-Ho!"
*Corpse hitting the tunnel floor noise*
Merelda will climb down the ladder partially, grab the grate and attempt to pull it shut.
Strength Check DC:14: 1d20 + 1 ⇒ (14) + 1 = 15
Made it! Powerhouse Merelda! Whoooo!!
Merelda will then climb all the way down the rope carefully.
Climb Check: Taking '10' + 1= 11 - Success!
| Him'Wazir nar Maekra |
After satisying himself that Lililinda is largely fine, Him holds up his wound, "It is nothing major, but if anyone has some healing to spare it would be appreciated. Either way I suppose we had best press on, but ah, Kirzon could I ask you to carry my hammock and whetstone? The spiders venom has left me a little shaky on my feet, and I would be more comfortable fighting unburdened."
| Kirzon |
Kirzon is pretty startled as the gnome suddenly appears at the bottom of the shaft.
"Ooof . . . that weren't pretty 't all, Lili," says the dwarf. He reaches into his things and finds another plump, juicy magical blackberry. "Take one o' these 'ere berries. It'll patch ya right up, 't will." Eating the berry will restore 1HP
*SPLAT* Then the dead corpse hits the floor. "Now this's gettin' ridiculous. Don'cha drop nothin' else from up there, M'relda."
Kirzon goes back to studying his map to orient the party. See roll in prior post.
| Innis |
Innis moves herself as far away from the hole as possible as Merelda sends the corpse down.
| Merelda "The Widow" Widdomeria |
Once safely down on the ground in the tunnel, Merelda will smile and gently caress Him's wound, muttering a careful prayer to her goddess in thanks.
Spell: Cure Light Wounds: 1d8 + 2 ⇒ (2) + 2 = 4
Merelda's healing process feels like a bunch of little kisses then just as it finishes as if someone bit Him lightly on the edge of the wound playfully.
With her Ioun torch making lazy passes around her head, Merelda draws her loaded hand crossbow in her left hand and her shiny rapier in her right, then looks at Kirzon in a dramatic pose.
"Which way Kirzon? I feel like I may need to kill something again pretty soon."
| Him'Wazir nar Maekra |
Him grins, "In find your goddess puzzling, but intriguing... In any case my thanks to her and you."
He peers at the map over Kirzon's shoulder, but quickly sees he can make head nor tail of it.
Are you okay with carrying Him's hammock and whetstone, I needn't on ditch the wight songs can carry his spare scimitar :)
| Merelda "The Widow" Widdomeria |
Mereleda looks down one of the adjoining tunnels, but does not enter. She looks over her should and smiles coyly at Him.
"The Lady in the Room has many pleasing aspects Him'Wazir. This is why she has so many followers in Golarion."
Merelda gestures at Innis to punctuate her point as she finished her statement and continues to look down the tunnel.
Map updated with Merelda's movement.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11
| Innis |
Innis smiles "Yes the Goddess is quite...multi-faceted. Sister Mereleda is quite militant as you can tell, while I am on the opposite side of the spectrum you may scarcely notice any assistance I may provide. But rest assured I assist with my gifts as much as any one of us may. It is simply a matter of having faith."
Innis follows behind Mereleda enhancing her skills as long as she remains close +2 on Attack, saves, ability & skill checks
Innis draws on the power of good fortune and holds it for later
| Him'Wazir nar Maekra |
"Ah, well, while I am happy with my own patron goddess, I see much to respect in your own. Perhaps I am more suited to vengeance than redemption, but I aspire to the later," Him replies, before adding,
"How big is this place? Do we really need the map or should be just kill everything that moves until we get better?" A twinkle of amusement in his eyes despite the grim situation.
| Him'Wazir nar Maekra |
"Not always, I only kicked the guard. I think the most dangerous one of us is Lililinda, that was not how you use a rope, and she magicked the guards when I was winning them over with my charm and wit..." Him says, jocularly.
| Merelda "The Widow" Widdomeria |
Smiling with suppressed mirth, Merelda can't help herself.
"So you renamed you scimitars did you Him? 'Charm' and 'Wit' are they now?"
| GM Aumakua |
The passage out of this chamber takes you north. It comes to a junction point continues either north or east.
At the junction you notice there are several thick wooden beam that have been tossed down to bridge the gaps between the waterways.
Your light also reveals that all along the waterway there are ladders at 20 ft intervals recessed into the wall that allow a person to climb in or out of the water should they need to. The constant sound of rushing water echoes throughout the passage making it difficult to hear at times.
Nicias
|
Mortified at missing Lililinda, Nicias gasps," I am so sorry, milady. Perhaps using that spell now would help?"
After following the rest of the party out to the crossroads, he looks at the makeshift bridge and says
"Hmm. Seems to me that these beams were placed so that people could cross. That suggests they came across on the beams, and we need to follow them back across. Most likely we need to continue East. What does the map show, Kirzon?"
| Kirzon |
"We need ta go southwest. The maps be not too clear, but ah'll wager we'll sort it out when we get closer. But fer now, both of these are goin' tha wrong way."
Kirzon sees if he can track the movements of the cultists who got away, to figure out which way to go. Survival, Guidance, Inspiration: 1d20 + 9 + 1 + 1d6 ⇒ (18) + 9 + 1 + (2) = 30
| Him'Wazir nar Maekra |
Him smirks back at Merelda, "Gracious me no! I would never use a blade on a noble officer of the law... Wit amd Charm are my boots. Could you cast your light spell on something of mine? I prefer not to be restricted by the light, being able to move swiftly can be important in a fight."
| Merelda "The Widow" Widdomeria |
Sauntering up to Him, Merelda whispers her prayer and casts light on his turban pin.
"Since you asked politely...There you go, but it will only last a few minutes mind you."
She then retrieves her coin from the floor and puts it away.
| GM Aumakua |
Btw can I have the marching order please. The stone walkways are only 5ft wide so you will need to travel in single file. Also Merelda will you always have your ioun torch activated? Does anyone else have a light source they will be using. Remember these tunnel have no light other than what you are using.
As a side note I can't edit the actual player map from work so you'll have to make due with my descriptions of what you see ahead. If something doesn't make sense let me know and I'll try my best to describe it better.
Kirzon begins looking along the stone floor and finds a partial bootprint imprinted on some sludge heading east on the south side of the tunnel.
The main tunnel continues beyond even Kirzon's sight but along the main tunnel there are chambers that branch off from it. As you come to the opening of this chamber there is a makeshift bridge (formed from the wooden beams) connecting to the other side that will allow you to bypass having to go into the chamber.
| Merelda "The Widow" Widdomeria |
As long as there is no other permanent light source, then Merelda will keep her Ioun torch "up' constantly.
She has low-light vision (which only doubles the effectiveness of any light for her), not darkvision.
Besides she kind of likes the idea of having a glowing 'halo'. It may impress the less intelligent of
her enemies from time to time despite making her a target too.
I say Party Order: Him, Merelda, Innis, Lililinda, Boros w/Kirzon in the back directing with the map.
Especially since Kirzon has not been diseased yet, we should mitigate his chance at exposure for now.
Does that work for everybody? I also seem able to move the pices on the map so if you need me to do so
just say it. I can do it from work or home.
| Merelda "The Widow" Widdomeria |
Don't forget Nicias. The general concept for the marching order is fine, though.
Sorry I sometimes forget him because he does not post as much as everybody else sometimes. We can put him in front of Lilinda so he can lob bombs past the front line as needed. Map updated. I am assuming we are not going to by-pass rooms that could be searched? Nicias are you any good with locks?
| GM Aumakua |
Please note that:
down on the map is East.
up on the map is West.
right on this map is North.
left on the map is South.
portion of map I've described is actually being covered currently will need to update
The tracks that Kirzon saw before head east beyond this first makeshift bridge. 20 feet away you see another makeshift bridge which will allow you to keep travelling east otherwise you will need to follow the walkway south into this new tunnel.
| Innis |
marching orders fine but if we can cross to the other side with the makeshift bridges and still follow the same path maybe we should do two lines of three instead of walking in one line. At least wherever possible, else the initial marching order is ok w/ me.
line 1 : merelda, innis, Kirzon
line 2 : Him' Nicias, Lili
| Him'Wazir nar Maekra |
Works for me, and I agree with Innis, covering both sides may be a good idea.
Him takes the lead, periodically getting the light spell renewed and jumping across the channel where he can do so without worry.
If there is a run up he takes 10 wary of possible traps on the planks.
| Merelda "The Widow" Widdomeria |
OK! Updated map with current party order and we are ready to move on I think. Its probably Perception time people! Did anybody search the spiders or their webs?I tried searching the dead body of the sailor earlier, but did not get a response on it.
Merelda moves down the walkway leading her group, rapier and hand crossbow ready, watching for traps.
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
| Him'Wazir nar Maekra |
Given the implied sense of urgency perhaps we could just essentially take 20 searching everywhere once finished? Plus it takes a great deal fewer posts that way generally.
| GM Aumakua |
Sorry Merelda the sailor had the following:
Anyone checking the spider webs finds only dead vermin (rats, large insects, etc)
I've updated the map with some drawing of where you found the tracks heading. If you split the group up someone will need to recast light for Him as light is a touch range spell.
| Merelda "The Widow" Widdomeria |
You guys tell me how you want to set this map up and I'll do it, but the GM's got a point. Looks like Nicias has a sunrod, so why not just let him light that up for Him once my spell goes out in 20 mins?
| Kirzon |
Kirzon casts light on whomever needs it. It lasts 20 minutes, and he renews it once every 10 minutes.
If the concern is that someone needs to be in the same group as Him to cast Light on him, then just swap me and Lili in the back row, and I'll handle those duties. Seems to me we now have 3 light sources - a Light spell on Him, an Ioun Stone for Merelda, and a Light spell on someone else (probably Lili, since Innis has darkvision)
*Edited to make a more specific recommendation*
| Innis |
Fine Kirzon swaps teams we now have the girls side of the sewer and the boys side I hope are you all happy now
| Lililinda |
"I'll be all right dear, just a bump." Lililinda says to Nicias. "That was a bit impulsive of me."
She hurries after the group, casting cantrips to clean and mend the dress repeatedly.
| GM Aumakua |
As you head down the tunnel on opposite sides you travel about 30 ft in when Innis notices that the tunnel ends up head in a closed storm drain.
Do you continue to check out the end of the tunnel or head back and turn east?
| Merelda "The Widow" Widdomeria |
Does the walkway look to go around to parallel the other group if they turn East? We can simple ask them to
wait and we can move around all the way to their opposite side across the wooden platforms, then move together again
afterward. Or if it just dead ends with no way through, then we can go back to our starting spot and move past
the other group and cross the wooden planks there to the same spot. Right now I do not want to test the beams
unless we really have to.
| GM Aumakua |
No Innis can see that the two walkways do not join up together. Going along your walkway it would eventually lead to the opposite side where Him's group is. So you would need to take the beam to cross over.
I updated the PC map a little very early this morning. So you can see what Him's group sees heading east.
| Him'Wazir nar Maekra |
Him moves forward to the corner and stealthily peers around it, while the other groups moves up into position, but he is unable to resist quipping,
And cue the underworld horror waiting to chop my head off, peek!"
Stealth: 1d20 + 4 ⇒ (2) + 4 = 6
| Merelda "The Widow" Widdomeria |
Merelda leads the group back around and across to the wooden bridge while the other wait, then looks closely at the beams which are hopefully NOT rotting or trapped.
Perception (Wooden Beams): 1d20 + 6 ⇒ (7) + 6 = 13
If the beams look clear, then Merelda will lead the others across one at a time for safety's sake to match the other group's positions across the channel.
Map updated!
| GM Aumakua |
map updated
Looking around the corner Him, your light reveals the walkway heading south into the darkness. You see another set of wooden beams that would allow you to cross over the waterway to reach the opposite side.
| Merelda "The Widow" Widdomeria |
Then we will move as described previously and pictured on the map. Slowly and one at a time. This should catch us up and ready us to move together at once after that, unless you have something to reveal from here GM Aumakua.
| GM Aumakua |
added what Him sees as well opened up the map more. I've actually updated the map url so if you are using the old one please use the new link
| Him'Wazir nar Maekra |
With the group reassembled, Him steps back and races forward vaulting the channel again, and scanning for danger.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
| Merelda "The Widow" Widdomeria |
Map updated to best probable positions for everybody.
Perception: 1d20 + 6 ⇒ (13) + 6 = 19 (Edit) +2 for Innis = 21
Knowledge(Dungineering): 1d20 + 5 ⇒ (11) + 5 = 16 (Edit) +2 for Innis = 18