Simulacrum of Vraxeris the Illusionist

oyzar's page

Organized Play Member. 1,277 posts (7,091 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 17 aliases.


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Great. I'll be making a heavens oracle with a crush on Ameiko then.

20 point buy is much easier to deal with :).

I'm actually GMing jade regent myself, but I'm wondering if it would be ok to submit a character regardless? I'm certainly capable of keeping player and GM knowledge separate.

Congrats, hope you have a great game.

Rolling for HP: 2d8 ⇒ (6, 1) = 7
reroll HP: 1d8 ⇒ 1
reroll HP: 1d8 ⇒ 8

Does anyone actually have trapfinding? The trapfinding trait from mummy's mask is available and I got the dex to use it... But I could also use a trait to improve my spells...

I plan on making a submission, but it'll be several hours before I can get it ready....

I'll be picking parts of the snow shroud ability from boreal (cloak of swirling snow). Since we're only getting low level effects, I'll just get the concealment (20%), not the cold-shield effect, this works roughly the same as blur, so would be 1/day. Is that correct? Could it be ok to get the ability to divide it up in 1 minute increments the way some of the special class abilities are (so 3 minutes total, either all at once or 3 times of 1 minute)?

Can I purchase a Incandescent Blue Sphere (Cracked) Ioun Stone that is already resonating with a wayfinder with my starting gold?

Good luck to all selected and especially to the cousin of my character, Henrika!

Ouachitonian wrote:
oyzar wrote:
You need 5 languages at the fluent level to qualify for skill focus (linguistics). I don't think that can happen at level 3.
Huh? Skill Focus doesn’t have any prereqs. Even if it did, it isn’t hard for a high-INT character to speak five languages at Level 1, much less 3.

Did you read the section on languages? It details there how he's doing it, which is a bit different from normal. If you have skill focus (linguistics) it's easier to learn new languages, but you can also earn it for free if you know enough.

You need 5 languages at the fluent level to qualify for skill focus (linguistics). I don't think that can happen at level 3.

I would say that's still crazy good :P. Your rerolls did shift which rolls went where, but you couldn't know that.

Am I reading correctly that I would have to pay 1K gold for a mithral chain shirt while a spider-silk bodysuit or a MW full plate is free?

I probably missed it, but where exactly are we starting?

You mention several ancient languages, but you didn't actually mention current languages. What current languages are relevant for the campaign? Though an elf got a rather limited set they can learn anyway. Am I reading it correctly that as en elf in either elf or common I start as a novice rather than fluent in both?

Why is flamboyant arcana rated so highly? Opportune Riposte and Parry burns through arcane pool points very quickly and you have to roll before the attack, so you don't know if you'll even get a higher score than your AC. Magus AC in general is rather high as well, so the odds of rolling higher aren't great.

He probably misread. We're supposed to reroll 1s for HP, not 1st for statgeneration.

What feats are available as background feats? I'm thinking to make my magus a frost-focused Sarenrae worshiping elf who prefers to knock out his enemies rather than killing them outright. I know fire is the element of sarenrae, but frost is way better at dealing non-leathal damage (frostbite). I really want Enforcer, Dervish Dance and Rime Spell to start off, but they probably don't qualify for background feats? If not I'll have a tough choice as I'll be one feat short.

I'll be taking metamagic lineage to make rime frostbite into a first level spell. Would it be ok to have the frost-ability of my character be a rime-frostbite that I could use with spell combat (basically a first level spell) or is that too powerful? Perhaps some protective frost magic would be a better fit...

We get a free masterwork weapon to start, but black blade also get a weapon. I'm considering picking the trait Ancestral Weapon, but normally the black blade can't be a special material. Would you allow me to trade away the free weapon from creation AND the free weapon from ancestral weapon in order to make my black blade from cold iron?

Thanks! I hope to get the pleasure of gaming with you again. Still unsure what class to go for... Would you allow a normal summoner? I'm thinking to go for a mounted build.

Though a black blade Magus is attractive too.

5d6 ⇒ (5, 5, 2, 3, 5) = 20 15
5d6 ⇒ (2, 3, 1, 6, 2) = 14 11
5d6 ⇒ (4, 4, 4, 4, 1) = 17 12
5d6 ⇒ (2, 1, 3, 4, 5) = 15 12
5d6 ⇒ (6, 2, 6, 6, 1) = 21 18
5d6 ⇒ (1, 3, 5, 5, 5) = 19 15
5d6 ⇒ (5, 3, 5, 6, 1) = 20 16

What cost would you put on a witch learning a new spell (from say a coven) at character creation? Is that even possible? There's no scribing cost like a wizard, but do you still pay what they would pay for a new spell (half of the scribing cost) or would you have to pay the full price of a scroll?

Fair enough, I'll just go with human then, regular drow is too far behind the curve for a witch (except for the cha based ones) for my tastes.

Speaking of uncommon races... One strand of inspiration that struck me was to make my character a drow desert princess. One of my absolute favorite stories features drow living in the desert and I could draw some inspiration from there. Would drow noble be an ok race for a witch? The class doesn't use the ability scores as well as some others nor will I have great charisma for the offensive SLAs, but all the stuff a drow noble gets might still be too much. What do you think?

Oxnard Kettlebeak wrote:
Ok, since no one has gone the route yet, I am planning to build an Archmage- working on concepts just want to come up with a really cool race to play and I keep hitting a wall of none of them really being better for a wizard than just human or elf or something.

My witch will also be an archmage :)

I'm probably going to submit a Ashiftah witch. Would Ghostwalk and Fog of War count as hexes for coupled arcana? I see that you allow a number of wierd races, but I'm unsure what would fit better than a human for an additional hex...

The flavor of Ashiftah is tied to Qadira on Golarion. I could just go with that, but any desert setting could probably work. I'm quite familiar with golarion and not so much with other settings though.

We start with normal gold for level 3?

I'm not actually too familiar with Planescape, but I would love to play a mythic game involving planar travel. I like the idea of a Scarred Witch Doctor, though I'm not sure what kind of world it would fit best to come from...

I updated Juan Karthis to be in line with the rules. I tried to adjust the backstory to fit in mesmerist better, but I'm not sure I was completely succesful. I might adjust the backstory some more and expand it.

He's primarily focused on battlefield control and social skills and he's going to be awesome at both. He can also do decent healing and condition removal as both classes help a bit with that. Mesmerist tricks and illusions should hopefully help with keeping both him and the rest of the party protected.

I'm interested in applying for this. Currently thinking a summoner with an aquatic eidolon focused on grappling, though I'm looking through other options as well.

Ismene Albus wrote:

It does seem like a fun and interesting AP, doesn't it? I'd like to adjust Ismene here to apply but I really have only the vaguest idea of how to build a Gestalt character. She was already planned to dip two levels of Empiricist but took the Mindchemist level first for the bombs and Brew Potion feat. But these are two very similar classes, which would have been good for general multi-class, but maybe not for Gestalt?

Hmm. Would welcome some input on this, please.

It's a fine combination as you end up with all strong saves. Investigator gives a lot more skills to alchemist as well. I believe ranged studied strike works with bombs quite nicely as well.

There are really two other options. The first is to add something like wizard. It'll give you a lot more utility and work of the same abilities.

The second is to add something with full bab like slayer or the aforementioned inspired blade swashbuckler. Then you'll probably want to move the dip over to the side.

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I just hope he finds a way to cope and that he returns to us. He hasn't posted in our game all week. Hopefully this games gets on air sooner rather than later as well. Jesting about him not posting is poor form.

Sorry about that. The name was a copy paste error. I didn't study all the characters, so I might have missed something about which category to put them in.

The whole arcane\divine division is a bit wierd. Spells offer control, utility, buffs, healing and damage. One character might be able to do all of them no matter which class they are while others might only be able to do one of the things or also focus in other areas.

Skills have similar issues, especially in this campaign where some skills are so much more important than others.

For my character, he's clearly divine, but he'll be better at control than most arcane casters while probably worse than a channeling cleric at healing. I'll go into the veiled Illusionist prestige class to get even more flexibility, control and utility as it gives access to a bunch of illusion spells from the wizard list, including Shadow spells.

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With credits to SodiumTelluride. I've sorted them into groups to make it easier to choose from.

Benkei Hiderillo human - swashbuckler (Rondelero)
Lady Larin Zespire human - ranger (Dandy) [also skill role]
Torin Argentus - half-elf fighter (Dragonheir Scion)
St. John Smythe - fighter (Rondelero Duelist)
Jaiolong Vanissar - fighter (Dragonheir Scion) (going oracle into dragon disciple) [also divine role]
Etienne St. Germain - Human - paladin (virtuous bravo)

Siladhiel Fion - Elf - hunter (Courtly Hunter) [also martial or skill role]
Marius Erallan - inquisitor (Sanctified Slayer/Tactical Leader) [also martial or skill role]
Marthkus Merosett half-elf - Shaman (Heavens spirit)
Robert Merosett Human - cleric (Cardinal) of Calistria
Kinjal Sengal Human - cleric of Abadar
Ellie Dewblossom Human - cleric (Divine Paragon) of Calistria
Thonis Cagliari - Human - Oracle (Cyclopian Seer) (Lore Mystery)
Trudeau Clement - Human - Cleric (Evangelist) of Shelyn
Juan Karthis - Human - Oracle (Spirit Guide) (Heaven's Mystery)

Nico Sabinus Human - psychic
Lady Adria Atticus Lotheed Human - summoner (Master Summoner)
Lotti Qebs Gnome - arcanist (Blood Arcanist)
Shiyara Elf - witch (Tatterdemalion)
Etienne St. Germain - Halfling - Summoner

Virgil Geryon - half-orc - mesmerist [also arcane role]
Henrika Karthis human - mesmerist (Vexing Daredevil) [also martial, arcane & divine]
Nico Crus Human - swashbuckler (Inspired Blade) (going to continue as investigator after a 1 level dip)
Tusk Half-Orc - Unrogue (Thug)
Gione Sullus Human - Unrogue
Aletius Vernisant - Human - Vigilante (Stalker)
Boran Bluehand - Human - alchemist (mindchemist)
Villar Shadowsun - tiefling - unchained rogue (investigator)

That's a lot of submissions. It would be enough to fill 5 tables...

Edit: I forgot to roll for gold, 3d6 ⇒ (6, 4, 1) = 11

I think I'll submit a heaven's oracle for this, though I have to look over the options...

I guess my ninja will never be completed :'(. I don't doubt I can finish it, but I doubt it'll be good enough to gain your attention this late in the running. I did think to switch over to eyebiter mesmerist, but a ninja focused on dōjutsu and genjutsu doesn't really fit in the ninja class regardless.

I guess this recruitment shows that there's a huge amount of people who want to play more pbp games, but not enough GMs...

I'm thinking of making an alchemist. I see that some help in the skills department wouldn't go amiss as well and bombs or perhaps a grenadier with a bow could fill in the ranged needs nicely.

If we can ignore the rules from the first part of the book, what rules are we supposed to use? What races can we use? If goblin is available I could consider firebomber, otherwise I'll probably go with tiefling or half-orc.

Since you want characters with a connection to Tian Xia I think I'll make a ninja instead of a flying blade, though he'll still use star knives and follow Desna. Ninja can't pick the knife master archtype right?

I'll definitely be submitting a character for this. I think I'll go with a flying blade swashbuckler following Desna charming enemies with his blades and a crush on Ameiko.

Can we pick a drawback?

I loved cavetoads game. Building a 16th level tristalt character is extremely daunting. I would prefer to if it started at like level 2-3, but anything sub-10 sounds awesome. If you're not giving extra feats and the like I guess quadstalt might work.

Perhaps some powerful artifact or magical radiation caused mutations and extraordinary abilities to explain the extra classes?

2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (3, 3) + 6 = 12

2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (3, 4) + 6 = 13


Seems like there is a fighter, a rogue, a magus and an oracle already in the party? It's rather well rounded, but a bit lacking on the arcane side with only a 6th level caster. So some kind of arcane caster might be the best fit.

What do you think of a halfling bard focused on exploring the world and finding marvelous new experiences while helping out where he can? A natural follower of Desna looking to record some tales and help in their making.

I'm not one of the people who posted here over a year ago, but I would very much like to play. I've played some reign of winter IRL roughly up to the point you are at, but I had to drop that due to not being able to make the sessions anymore. What sort of character are you looking for?

I think I want to build some form of druid, though what kind I'm not sure. Is a druid with the herbalism nature bond ok, or would it not fit in the world?

I'm curious about what spells are removed. Focusing on casting might not work very well if the best options are removed and martials are buffed in turn.

I'm interested in participating in this for sure. If I can actually get into a game where everyone posts 5+ times per week I would be thrilled.

I also like the idea of automatic bonus progression.

How do you feel about combat stamina? Free and/or an option?

You didn't mention barbarians, bloodragers, swashbucklers, skalds, shamans and bards in your overview of the classes. I feel like a lot of these fit rather well with the theme of Xoth, though perhaps bards and skalds are too magical?

There are a lot of cool religious-specific options in PF. Are we allowed to adapt those to a fitting religion, or are these barred from use?

Seems like there are a lot of tricksters being submitted... @DM: Are you sure you won't consider multiple people of the same path as long as they have different focus?

I'm thinking to focus on battlefield control and knowledge, which is typically covered by a wizard. As a gnome irorian I can pick of breath of knowledge and defic obedience to really pump up knoweldges even without having them in class.

Can I start as middle aged, gnome get middle aged at 100, which is the requirement for breath of knowledge?

That's a shame. Guess whoever picks archmage will probably have to dual-path then (if that's even allowed?). Filling in the mechanical role with battlefield control and utility will certainly be much easier with another path (for example trickster).

Can I go Irorian Paladin and pick Racial Heritage (Gnome) + Bewildering Koan to work towards filling the role of battlefield control? Or alternatively just be a gnome instead of human with racial heritage. There are a few other bluff abilties from trickster it could work well with.

@Ellioti: There's a trickster path ability that allow you to disable magical traps... Are you still going trickster? If not I might want to try to head down that path. Though it seems like a character trying to fill the "arcane" role is better served to go into either trickster or hierophant than archmage. But I guess he never said that there had to be a riftwarden orphan, so maybe multiple tricksters is indeed the way to go.

I don't see how filling the arcane role to any decent degree without multiclassing is possible. At least not to the extent that archmage makes sense. Maybe I should just give up the idea and focus on something else..

Would paladin 2\sorcerer x into either dragon disciple of eldritch Knight be enough paladin to be allowed in the party? It'll take some time to get there, but eventually it would fill the arcane role.

I would be interested in playing the arcane caster as a non-paladin if that's still open, if not I'm going to back Ellioti's suggestion of VMC to expand on the options available. With only 2 days until the deadline you kind of need to decide soon if you'll allow a non-paladin for the arcane slot or not.

What do you think of the 3 different plots I outlined The Lost Voice? Any that you want or don't want to run in particular? If you have no preference I'm fine continuing to develop the korvosa plot.

What is starting gold? I'm wondering if I can afford a banded mail, or would have to settle for something a bit less expensive...

Looks like we're going with a Warder (Sworn Protector, Zweihander) and a Investigator (Polymath), should be an interesting pairing. Investigators can use wands of CLW and eventually share extracts, but things might be risky until we're able to get either of those options.

@YoricksRequiem: You should roll for stats to see what we can do.

With two initiators, healing might be a bit of a problem, though polymath or knight disciple could solve that since either could use wands (or extracts for a polymath).

I like the idea of a princess and protector. Three ideas spring to mind:

First is something to do with the monarchy in Taldor. Perhaps Stavian III is overthrown by revolutionaries and we'll try to survive and deal with the aftermath?

Second idea is a daughter of the murdered king of Korvosa Eodred Arabasti II. This could be an alternative path to the Curse of the Crimson throne adventure path.

Third is the final daughter of Rogarvia in Brevoy. We try to escape the coup by Surtova or try to take back the throne.

I'm sure there are many more ideas I haven't touched upon. If any of these particularly appeal to you, or you have any other you like better, let me know :).

Looks like we're somewhat short on skill focused people, at least for handling traps. Though the tricksters and perhaps the slayer might be able to deal with it.

I'll be making a void school wizard :).

Can we pick a drawback for a third trait? I'm guessing not...

This adventure path was originally written for 4 people I believe. With 6 people, you might have to do some re-balancing. Though I've heard that mythic might require some re-balancing to make things more of a challenge regardless.

Void school gets the same 1 bonus spell for each spell level as any other arcane school. You get different school abilities and different spells that count as being in the school (much smaller list). Elemental school really isn't that big difference from the regular schools mechanically.

I'm also looking for the riftwarden orphan trait. Would you ever accept two people with the same trait? The guide suggests that if multiple people want to take this trait they should be siblings or something like that. Should I try to make my character fit with the Magus, or will you never accept both of us?

Edit: I'm really confused by the trait/background combination of Caliban. His sheet says Riftwarden Orphan, but the backstory fits better with Stolen Fury and there's also a note that he picked that.

I would first like to respond about something of your character creation rules that I would like to question. Mythic gives a lot of free stat bonuses over the course of a game along with other hefty power ups. To counter this I've seen other GMs limit point buy to 20 or 15 so I would suggest that maybe you consider to do the same.

I was considering between wizard and witch for my character, but given you prefer core I'll probably go with a wizard. Though I would like to use the void school, would that be ok?

I've had a long hiatus from the boards but I recently came back and I'm interested in getting in to some long term games. I'm currently in 3 active games on this board and one off the board. This Curse of the crimson throne game, is a good example of my play.

I don't currently support paizo with a subscription either, but have bought quite a few books in the past.

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