| Fury of the Tempest |
When you say Spheres of Power, is it just Spheres of Power, or is Spheres of Might and/or Spheres of Guile allowed?
Furthermore, as Namo asked, how heavy of a focus will we have on the Pillars of Combat/Exploration/Social be?
Still waiting for these questions to be answered.
| Fei Wan |
Fei Wan wrote:eriktd, want to have a joint background for this?Sure, that would be awesome! I love elementalists. I built a cold elemontalist (I called him an elemintalist) for an ill-fated game once that I adored playing for as long as it lasted. Let's confer!
Campaign Background
You are all in SIGIL planescape setting
its up to you where in the city of doors but your there.
A job comes up, A fugitive Devil from the 9 hells, carrying something called the 'Red Crystal Hood' has fled to Sigil to a plane that is known to be highly denagrese, A Death World some say. BUT someone of power in the 9 Hells has offered a very large bounty the Devil and the Item back.
other groups have gone in already looking to get the fugitive but as yet none have come back with eather.
The 6th GATE:
The deal is the gate only works with 6 individuals enter as the same time AND will only open back when there are 6 individuals activate it.
What is on the other side of the 6th gate
A wide uncharted mythic death world thats what.
——-
Neela Greentongue
“A naive young kobold joins a gang of troubleshooters to broaden her horizons and spread the reach of her god far and wide.”
——-
Fei Wan
“A gathlain in a never ending quest to avoid boredom. He hops from plane to plane, hoping to merely experience something new. From converting to a new religion to enlisting into a war, all that matters is that it is something new.” - Sensates faction
——
How about…in his plane hopping, Fei joined up with Neela’s gang, happily doing whatever they wanted because it was interesting. This included converting. Not because he believed it but because he had never heard of the deity before. When the novelty began wearing off he decided to return to Sigil. With Neela coming with, to spread the faith across the planes.
How does that work?
| Fei Wan |
Fair bit of character done. but not finished yet.
Half-orc librarian that works/reads at a library in Sigil. Have not decided on the gender of character yet.
** spoiler omitted **...
You asked about shared backstories. How about…Fei, who despite wanting to experience everything, is far from academic. And when information is needed for whatever, he goes to the Librarian for it. Would that work for them knowing each other?
| Ouachitonian |
Grumbaki wrote:
I personally think some guidelines would be helpful.“Please don’t exceed AC…whatever. Don’t have saves beyond xyz. To hit should be about abc. DPS should be about blaba per round.”
It allows creativity, but keeps everyone in line. Otherwise we are making characters with rules that allow wild divergence.
interesting, i hear you
OK to that end we will be using
https://www.d20pfsrd.com/gamemastering/other-rules/unchained-rules/automati c-bonus-progression/
1st —
2nd —
3rd Resistance +1
4th Armor attunement +1, weapon attunement +1
5th Deflection +1
6th Mental prowess +2and thats it
With AC max is 30
Stats: No stat over 26 after every thing
TH max is +20
what do you think?
Well there goes my Magus/Monk build with an AC close to 60. lol (I was trending away from that one anyway, no worries.)
| GM_Drake |
| 1 person marked this as a favorite. |
https://www.d20pfsrd.com/gamemastering/other-rules/unchained-rules/automati c-bonus-progression/
1st —
2nd —
3rd Resistance +1
4th Armor attunement +1, weapon attunement +1
5th Deflection +1
6th Mental prowess +2and thats it
With AC max is 30
Stats: No stat over 26 after every thing
TH max is +20
what do you think?
I think restricting the max TH and AC will cause more headaches. The Automatic Bonus Progression effectively limits the caps and keeps the game balanced AND with no headaches for you (the GM) having to modifiy creatures to align with extra imposed TH and AC maximums.
By removing ability to bump up a stat to 20 (above 18) before racial adjustments (at 1st level), the highest a stat will be at 1st level is 20 (or higher if more than a +2 racial adjustment to it). By limiting the effetive stat bump a race has you would be effectively reducing the race point cost of the race, as well as making it that certain races would not have the normally advantage over other races that do not have the significant boost to specific ability scores. Working with no PC race has more than a +2 ability bump to any stat: The highest stat for our level 6 PCs would become 27 (+1 for 4th level, and +6 from mythic if all applied to same stat).
With an imposed limit of 30 AC and +20 TH, it can make focused characters (whether strikers or dodgers) to get effectively nullified. The impact on strikers is not as easily demonstrated, but dodgers are: even with max AC against a maxed out striker, there is a flat 50% chance that the attack strikes the dodger or not. The odds are no longer weighted on skilled of a striker or dodger is. As a flip of a coin has the same odds of whehter or not the attack hits the dodger or not. Which is the same odds as two average strength and dexterity unarmored commoners have of connecting with a punch or kick on each other.
As most armor restricts maximum Dex bonus to AC but there is no equivalent to max 'Str/Dex' bonus to attack rolls with weapons/spells/unarmed attacks/natural attacks; stiker focused characters gain the advantage over AC focused characters.
Should you still want to include the max +20 TH and 30 AC caps, will that apply to mythic abilities as well? The build for my librarian was that it might be difficult for him to hit but he is quite adept at avoiding being hit (so that he can use his healing magic/magic items on his turn to revive an ally who was just slain (via his relentless healing mythic hierophant path ability).
Without Automatic Bonus Porgression and no imposed house rule cap, my librarian's AC is:
39 = 10 base + 11 Cha + 6 armor + 5 natural + 5 deflection + 2 dodge
By fighting with Total Defense (with 3+ ranks in Acrobatics), he gains another +6 dodge bonus, for an AC of 45 for the round (40 touch AC and flat-footed AC 45, due to uncanny dodge).
He can also spend one use of mythic energy as an immediate action to gain another +10 dodge bonus against a single attack (AC 55 AC or AC 50 Touch AC against the attack).
Now, using Automatic Bonus Progression with no imposed house rule caps, his AC is:
26 = 10 base + 11 Cha + 1 armor + 1 arnor attunement + 1 deflection + 2 dodge
With Total Defense (with 3+ ranks Acrobatics): 32
Using mythic power as immediate action: 42 against single attack.
Now, with both Automatic Bonus Progression and imposed caps of +20 TH and AC 30.
baseline AC 26 (same as only using ABP without houserule cap)
The bonus from having 3+ ranks in Acrobatics does not improve his AC better than having no ranks in Acrobatics, as the baseline +4 dodge bonus from Total Defense gets him to the houserule cap of 30.
And his mythic dodge mythic power usage ability would give him ZERO benefit.
One of your posts you told us to have a way to bring people back who died. I adjusted my build to include Relentless healing so I could. As we only have up to 3rd level spells (for the most part, aside select mythic abilities giving ability of specific spells, such as one of mine being able to gain benefit of Summon Monster VI or Summon Nature's Ally VI, that means we do not have the normal (non-mythic resources) to bring someone back from the dead, as the lowest level spell capable of that is a 5th level spell.
With the imposed AC cap, my 'healer of the recently fallen' can be easily hit (and thus killed, and with him being more easily hit, it increases the likelhood of what you warned us about - highly lethal area - 'have a way to bring people back to life' - a character that was altered to cover that role in mind becomes effectively nullified.
So of the above three options to go regarding how to handle max TH and AC limits, the ABP without additional limits added, would probably be the best approach. With ABP and no house rule AC and TH cap limits, the Librarian's 'passive' AC dropped by 13 points. With the extra limits added on top, it makes his mythic dodge being 'no dodge' or 'not even close to mythic dodge'.
edited
| GM_Panic |
Fury of the Tempest wrote:Still waiting for these questions to be answered.When you say Spheres of Power, is it just Spheres of Power, or is Spheres of Might and/or Spheres of Guile allowed?
Furthermore, as Namo asked, how heavy of a focus will we have on the Pillars of Combat/Exploration/Social be?
Sorry missed this, ok lets have a look.
hummm
Good Question, and My feeling is JUST Spheres of Power, do not get me wrong I like Spheres of Might and/or Spheres of Guile but that really is egging the pudding to much so, lets keep it just simple for now,
@Fei Wan
Works for me,
@ALL
You ALL know a Miss Rosa Luminass, who runs and "Agency" for clients who have special requirements. They tend to be actions needed to happen on behest of a god or other power that can not set foot in SIGIL as the Lady of Pain would most likely eviscerate or maze them the moment they did. In the case a Duke of Hell has put out a request to reactivate one Devil who has hidden themselves and think they are safe. Why you do not know just as you do not know why this Duke of Hell wants them bright back alive. But the MIllon chink bounty has a LOT looking to collect.
One being Miss Rosa, who has called you in.
| Fury of the Tempest |
Good Question, and My feeling is JUST Spheres of Power, do not get me wrong I like Spheres of Might and/or Spheres of Guile but that really is egging the pudding to much so, lets keep it just simple for now,
Unfortunante, but understandable. Though it does look like some people might need to remake their characters, as it is unusual for Spheres of Power to be allowed and the other Spheres not to be.
Edit: The game is still E6, right?
Also, do Animal Companions get any bonuses in this game? Otherwise, I fear they'll end up pretty weak and not worth using.
| GM_Panic |
GM_Panic wrote:Good Question, and My feeling is JUST Spheres of Power, do not get me wrong I like Spheres of Might and/or Spheres of Guile but that really is egging the pudding to much so, lets keep it just simple for now,Unfortunante, but understandable. Though it does look like some people might need to remake their characters, as it is unusual for Spheres of Power to be allowed and the other Spheres not to be.
Edit: The game is still E6, right?
Also, do Animal Companions get any bonuses in this game? Otherwise, I fear they'll end up pretty weak and not worth using.
Yes E6
Yes they do get them same with mounts/Families
So you can take the Mythic Mount, Animal Companion / Familie feat But you have to take it.
Alos note Leadership feat is banned.
Note: This is going to be a VERY hard gane, your going to a death world so be ready.
| eriktd |
How about…in his plane hopping, Fei joined up with Neela’s gang, happily doing whatever they wanted because it was interesting. This included converting. Not because he believed it but because he had never heard of the deity before. When the novelty began wearing off he decided to return to Sigil. With Neela coming with, to spread the faith across the planes.
Well, I have to give that some thought, because the 'gang' I mentioned in her little opening blurb was meant to be the team of adventurers that the accepted characters are part of. :) I have no idea yet how she came to Sigil or joined up with the troubleshooters. It might be moot, since you have to reenvision your character without Spheres of Might, but I was thinking instead something like the two of them come from the same plane and escaped some kind of massacre or cataclysm-- something that made them both focus on acid. After landing at Sigil, they stayed close because they considered each other family of a sort.
| namo |
| 1 person marked this as a favorite. |
@GM_Panic: I was going to ask - and it's also relevant for @GM_Drake based on his last post -, but possibly some abilities could be allowed to go over the cap? Assuming they are a core part of the PC and require a significant investment. So Drake's Mythic power could work (costing a mythic ability and 1 MP per use is significant), and possibly my Paladin's smite AC bonus could work too (it's vs only 1 opponent at a time, and limited in uses per day). One could also think about Barbarian Rage going over the 26 ability cap (assuming it's not just a 1-level Barb dip just for that).
I realize this muddies things, so this can be looked at post-selection also, so that you won't have to rule about 50 different abilities.
Separately, I do think the cap on to-hit is not the most important one, since between a PC with +40 to-hit and 20 average damage, and one with +30 to-hit and 200 average damage, the latter is clearly more potent. On the upside, damage is easy to solve for a DM (just increase foes' HP), as long as some PCs don't completely outshine others.
I would also like to be able to continue using a Martial Tradition (so, 4 Sphere of Might talents at most).
| Fei Wan |
More or less made Fei Wan into an Elementalist / Paragon Shifter
Bite (+19) with trip attempt if it hits
2x Slams (+17 hit)
Damage all above: 1d4+17 (reduce enemy DR by 3)
Pummeling Style (add all damage up before DR)
Pounce
Ranged attack is +14 hit, 6d6+6 acid damage. Ignores spell resistance when fired as a full round action
AC 30. With or without martial tradition. More than happy to lose any combat talents. Just wanted dragon and zodiac tattoos. Though unarmored fighting would also be more than welcome for that “unarmed and unarmored” vibe. It isn’t necessary…but it would be welcome.
Saves are 11/16/10…but +18 vs mind affecting. Decided to lower it for. +24 as it seemed excessive.
Bunch of other stuff. Resistances, movement, healing, etc etc
——-
Anyways…a non full BaB melee fighter. Decided to stay at 3 attacks instead of stacking everything up for a ridiculous amount. I think that this stays within build guidelines?
| Fei Wan |
| 1 person marked this as a favorite. |
Fei Wan wrote:How about…in his plane hopping, Fei joined up with Neela’s gang, happily doing whatever they wanted because it was interesting. This included converting. Not because he believed it but because he had never heard of the deity before. When the novelty began wearing off he decided to return to Sigil. With Neela coming with, to spread the faith across the planes.Well, I have to give that some thought, because the 'gang' I mentioned in her little opening blurb was meant to be the team of adventurers that the accepted characters are part of. :) I have no idea yet how she came to Sigil or joined up with the troubleshooters. It might be moot, since you have to reenvision your character without Spheres of Might, but I was thinking instead something like the two of them come from the same plane and escaped some kind of massacre or cataclysm-- something that made them both focus on acid. After landing at Sigil, they stayed close because they considered each other family of a sort.
Hmm…
(Fei Wan): ageless, otherworldly fey who drifts through planes out of boredom and curiosity: detached, capricious, treats mortals and their religions as playthings or curios. Not out of outright maliciousness, but rather because mortality isn’t something he truly gets.
(Neela): mortal (kobold sorcerer) with a more grounded origin: trauma, survival, devotion, and a tangible tie to the mortal world.
——
Perhaps…
Fei Wan came to the mortal plane and met Neela. He played along, at the part of a mortal from the same world. Sharing in the religion, the battles, the struggles, and even fleeing a great cataclysm. And through it all a true bond has formed. For he found in Neela something truly rare. A mortal who has kept his attention.
And in fleeing the <insert cataclysm> he took the two of them to a “safe” place. Sigil. The city of doors. Because it got them away from what they were fleeing from, and into what will hopefully be another entertaining adventure.
—-
As a note…Fei Wan doesn’t feel emotions the way mortals do. He experiences them as colors, sounds, textures…sensations to be sampled. Through the Sensates he has seen and felt what mortals do, and has enjoyed every second of it. And he mimics what he has experienced through the society. He’ll never know what it is like to have a family, but he has tasted what others felt. If that makes sense? Even sadness or loss is something he’d cherish experiencing. I’d be going for something which as a fey has a more alien mindset.
| Ouachitonian |
| 1 person marked this as a favorite. |
At long last I've circled back around and think I managed to make Paladin/Antipaladin work (thanks largely to the Beyond Morality mythic ability). Still probably won't get much use out of Smite Good, but who knows? Touch of corruption (and a conductive greatsword) and some feat synergy for fear effects should still come in handy. I haven't done the 10-minute background yet (contra the name, those always take me hours). But I think the crunch is done, so I'm posting it for inspection by the GM and/or others. Weal and Woe
| GM_Panic |
yes but on one side only, please
So no 4/4/4 kind of thing
If I have missed any questions please let me know.
SOME INFO FOR WHAT I AM SEEKING TO TRY AND GM>
I have taken inspiration from Predictor Badlands,
Your headed to a MYTHIC DEATH WORLD where everything may or may not be trying to KILL YOU, What that means is game play is once we have done meet and greet before 6th gate. You will be dropped somewhere, wild where I will pick some nasty things to test you with.
Others have gone before you and others will follow.
Your task is simple, NOT die, while trying to find and bring back Devil from the 9 Hells alive. Most have worked away from this one, but the bounty is soooo big, 1 Million EACH. + a bones of 18 Million split between the Surveyors who complete the task.
This is open to ANY Alignment even CE, but have a good think, you will be with 5 others, if your too CE they may just end you from the get go.
Evil is what evil does after all.
| GM_Drake |
If I have missed any questions please let me know
Namo's questions (post link) and my own (post link) regarding clarification on AC & TH level caps in addition to the caps that ABP automatically does my removing bonuses from magic items, and how whether mythic abilities can go above the additonal house rule cap you of TH +20 and AC 30 you mentioned and asked us what we thought.
I cannot complete my character until you have clarified and confirmed for us what your final decision is regarding using ABP with or without additional limits added, and if you decide to stick with the additional limits added, how mythic (and some non-mythic) abilities interact with the caps (can they exceed the caps or not?).
The librarian is not a trapsringer..I am browsing rogue archetypes that replace trapfindinder and am currently leaning towards the rake or investigator archetype for the rogue levels.
| namo |
@Ouachitonian
ABP was added back at this point
@Fen Wei
Not a full review, but after glancing at your sheet:
- Pummeling Style doesn't work with natural attacks, ever (i.e. even with Feral Training); it has a very specific clause
- You get extra HP for each Mythic tier, not just for the 1st one, so you're missing 20 HP
problem for me is if i let one player have it i have to let all players have it. so i need to limit somethngs sorry just to have an even playing feld
No worries, I understand! The Prodigy part of the build doesn't really work without Might talents, but I pivoted away from it.
| Fei Wan |
@Ouachitonian
ABP was added back at this point@Fen Wei
Not a full review, but after glancing at your sheet:
- Pummeling Style doesn't work with natural attacks, ever (i.e. even with Feral Training); it has a very specific clause
- You get extra HP for each Mythic tier, not just for the 1st one, so you're missing 20 HPGM_Panic wrote:problem for me is if i let one player have it i have to let all players have it. so i need to limit somethngs sorry just to have an even playing feldNo worries, I understand! The Prodigy part of the build doesn't really work without Might talents, but I pivoted away from it.
Thank you! I didn’t know that. I’ll get that swapped out then for something else.
| GM_Panic |
GM_Drake wrote:> I think restricting the max TH and AC will cause more headaches. The Automatic Bonus Progression effectively limits the caps and keeps the game balanced AND with no headaches for you (the GM) having to modifiy creatures to align with extra imposed TH and AC maximums.
*We are using ABP with or with additional limits added*
I worry if I drop it, some may blast past the limits, and I feel I have given players a lot already. Before some ACs where topping 40+ and TH 30+ and as I said I want a level playing field, I don't see how dropping limits stops that sorry.
I really do not care how you limit your PC so long as you do really.
I worry about any player who may keep asking how to get a work around the limits, to be honest, there is a logic here for everyone to have fun, and make me pitting things for your to fight even for all.
@Spheres of power only please I have been clear on that from the start.
Other Spheres nope, as an Alt magic system like Psionics its fine, but if you pick it you PC can only use that system, for both Gestalt sides.
| GM_Panic |
Character description and 10 minute background added, as well as fixed the issue noted above.
Hi Fie,
Am am accepting you into the game on a preliminary check of your PC,You do have 2x relaign traits, I would like you to change one to another trait brank like Setting etc.
Please head over to Discussion and post I hello :)
5 Slots left
| Fury of the Tempest |
I'm still working on my character, need to figure out what to do with treats (6 traits that can't overlap? Sheesh), and what to do with all the gold I have to spend. Not to mention their name.
But, the mechanics are coming across nicely. Honestly, I'm wondering where people were pulling 40 Armour and +30 attack bonuses from, as I'm genuinely struggling to hit the targets. Though I suppose the kneecapping of the ABP has definitely helped in that regard. Also, I only rolled an 18 when I've seen 24s and 26s from others, so the lack of ability scores likely didn't help either.
There's a reason I'm staying at range.
| Grumbaki |
I'm still working on my character, need to figure out what to do with treats (6 traits that can't overlap? Sheesh), and what to do with all the gold I have to spend. Not to mention their name.
But, the mechanics are coming across nicely. Honestly, I'm wondering where people were pulling 40 Armour and +30 attack bonuses from, as I'm genuinely struggling to hit the targets. Though I suppose the kneecapping of the ABP has definitely helped in that regard. Also, I only rolled an 18 when I've seen 24s and 26s from others, so the lack of ability scores likely didn't help either.
There's a reason I'm staying at range.
For stats, it can come down to a few things. For example…with an 18. And say…my favorite race, a dwarf.
Str: 10 (base) + 10 (points) + 6 (mythic levels) +1 (lvl4) +1 (tome for +1 insight) = 26
Dex: 10 (base) +1 (points) +1 (tome) = 12
Con: 10 (base) + 5 (points) +1 (tome) +2 (race) = 18
Int: 10 (base) +1 (points) +1 (tome)
Wis: 10 (base) +1 (points) +1 (tome) +2 (race) +2 (ABP) = 16
Cha: 10 (base) -2 (race) = 8
Str (26) Dex (12) Con (18) Int (12) Wis (16) Cha (8)
For your to-hit that’s +6 (BaB) +8 (Str) +1 (Enchantment) for +15 off the bat. Not too hard to find another +5 lying around.
And for AC? 21 off the bat with plate armor +1 and dex12. Up to +9 from other sources that can be grabbed (unhindering shield and the like)
——
Also…a kineticist at lvl 6 gets +2 size bonus to 2 physical stats.
Dex: 10 (base) + 8 (points) + 4 (mythic levels) +1 (lvl4) +1 (tome for +1 insight) +2 (Size) = 26
Con: 10 (base) + 9 (points) + 2 (mythic levels) +1 (tome for +1 insight) +2 (Size) +2 (Race) = 26
Wis: 10 (base) + 1 (points) +1 (tome) +2 (ABP) +2 (Race) = 16
So that’s a 26/26/18 spread with the 18 points. Just need the other half to be something that helps with Will saves. Throw in Hardy, Glory of Old and Steel Soul? +5 to all saves vs Magic and SLAs. Making the 16 Wis more than enough.
——
Anyways I used those examples as they aren’t what you are doing. Just showing that with an 18 it’s harder, but still possible to hit the numbers you want for core stats.
| eriktd |
| 1 person marked this as a favorite. |
I finally sat down and wrote Neela Greentongue's Ten-Minute Background, as well as another more specific character background and a brief description. I think she's ready for you to review, GM, if you are looking for more submissions.
(It took me like three hours. Ten-Minute Background my hide!) :)
| Weal and Woe |
Ok, this is Ouachitonian. I think I'm done, including Ten-Minute background, ABP tweaks, some other last-minute changes I made, etc. It's hard to get in the head of a character with Beyond Morality. "I do what I want" isn't a compelling explanation, there has to be more there, but it's not easy to ferret out. Still an ongoing process, really.
Degnax
|
would the touch of fate feat be allowed? its not on d20pfsrd but I do own the source book pdf
Touch of Fate
(Multiclass Oracle)
The forces of the universe have touched
you with a tiny fraction of the power normally
granted to oracles.
Prerequisites: Cha 13, Skill Focus with the
class skill of mystery selected for this feat (see
below), character level 3rd.
Benefit: Select one oracle mystery. You must
have Skill Focus in the class skill that mystery
grants to an oracle at 1st level (for example,
Intimidate for the Battle mystery). This mystery
cannot be a mystery to which you already have
access. You gain a single revelation the mystery
can grant a 1st-level oracle. For purposes of
using that power, treat your oracle level as equal
to your character level – 2, even if you have
levels in oracle. You do not gain any of the other
mystery abilities.
Special: You may take this feat multiple
times, but no more than once per five levels. Each
time, you gain a single revelation the mystery
can grant a 1st-level oracle.