The Reaping Stone (Cassomir) Table 2

Game Master Karmic Knight

Group Treasury Sheet
City of Cassomir Map
Under Cassomir


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Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Merelda moves outside coils her whip in her hand ready for use. It is not an effective weapon per se, but it can be
a good shock and awe weapon to those who know how to use it, and it is perfectly legal to carry out in the open.

"Let's go then. As Him as mentioned several times...every second could count. I hope you people aren't the 'go to bed early' types."


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

Perception: 1d20 + 5 ⇒ (2) + 5 = 7
She seems distracted by people gathering and conversation.
"Thank you, Kirzon" Lilinda says. "My family gave me this to defend myself when I set out," she pulls a wand out of her bag, "I didn't think I'd need it, but now I'm glad I have it."


Reaping Stone Campaign: Under Cassomir

Lililinda:
The night is quiet outside. You almost feel like there is something watching you but you shrug it off. It's probably just your wits getting the best of you with all that has happened this day.


Reaping Stone Campaign: Under Cassomir

DM Screen:
??: 1d100 ⇒ 64

Map of Cassomir added.

The night is dark as the illumination of the waning moon shines little light on the shipyards. You see no one about in your general vicinity as the shops near the Tankard & Pike have long closed their doors and shuttered their windows to the outside.

With Kirzon leading you turn south along the shipyards hoping to run into the constabulary. You fear without their help finding an entrance to the Locker would take considerable time and given your current condition and that of Basila's that is something you can spare little of.

Heading along the main walkway you have traveled about ten minutes when you pass by a couple of late night establishments – a tavern named the Raunchy Rat and a brothel named the Mermaid's Cave, both relatively close to one another. Neither of these seem to be aware of the attacks that just took place at the Pike & Tankard by the number of people you see coming and going between these two places.

Ahead you spot three men moving at a steady pace ready to turn down one of the main docks. Kirzon immediately recognizes them from their attire to be the Cassomir constabulary. Each carries a pike and is dressed in a white long sleeve shirt worn under a leather jacket. In addition one also carries a lantern.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

As the group set out the Keleshite approaches Innis, "Lady might I ask for a favor? I have a Wand that brings forth magical armor, but sometimes it's use can be difficult for me. I would be grateful if you would armor me. And feel free to use it yourself," he proffers a slender grey wand,

Him'wazir bows to the watchmen, "Excuse me gentlemen, but could you direct us to an entrance to The Locker? We have become aware that there is a dangerous cult, aligned with monsters from some terrible underground place, lurking down there, and seek to do ourselves, and the great City of Cassomir, a favor by bringing them to justice. Time is of the essence, and the fate of a beautiful daughter of Cassomir - and daughter of a tavern keeper who would doubtless be extremely grateful to any who aid us - lies in the balance. In more ordinary times we would entrust such matters to the fine men of the Watch, but our mission is urgent as we must act swiftly to cure the young beauty of a supernatural malady."

Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis nods and accepts the wand from Him'Wazir


Inactive

Kirzon is glad to find the watchmen, but lets the more eloquent Him do the talking. He does ask for the blessing of the fey to aid his tongue, though. Casting Guidance. Giving Him a +1 to the diplomacy check.

Just in case, he checks if any of the three men are somehow familiar to him as a resident of this place. After all, if any of them were patrons of the Pike and Tankard Inn, they would likely be very helpful. Knowledge (local): 1d20 + 5 ⇒ (5) + 5 = 10


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Merelda subtly flashes 5 gp to the watchmen while Him and the others are not looking.


Reaping Stone Campaign: Under Cassomir

The constables turn to face your party their weapons ready should you make an ill advised move. None of the faces look familiar Kirzon.

The constable holding the lantern, a rather young fellow with a nose that looks like it has seen it share of fist fights, addresses you with a curious look. "What now? You wouldn't happen to be making a jest would ya? No you look like a serious lot here. Don't reek of ale and you are armed well enough like you mean to be going somewhere."he pauses a little to let what you just said in. "Your story however is a little far fetched and why would you think that these cultists would be hiding in those rat $hit infested tunnels and even worse aligned with the creepy men from down below."At this the man and his companions break out in a raucous laughter. "A good tale friends but we have work to do here and you should be moving on. Delaying a constable is a fine-able offence in Cassomir. I had known you Qadirans could lie but seems like you can spin quite a good tale. I'm sure they'd appreciate hearing this one in the Raunchy Rat. Sure that beautiful maiden can be saved there."

The constable takes a look over at Merelda. "Elf what you got there in your hands?"

Merelda roll a diplomacy check after however you respond.
Kirzon make me a knowledge:local check since you are familiar with Cassomir


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

"This? Just willing to pay the fine for bothering you Sir Constable. Mmmmm, you have such strong shoulders for one so young. Do you exercise every day?"

Mereleda bats her eyelashes and tries to give an impression of a damsel in distress. This is probably off-put by the spiked armor, but hey who knows what this guys is into...and Merelda is in 'try anything' mode to get what she wants.

Diplomacy: 1d20 + 6 ⇒ (6) + 6 = 12


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Sense Motive: 1d20 + 6 ⇒ (15) + 6 = 21

If he feels further words from him might help after sense motive:
"Come now gentlemen, worst case scenario you are directing a Quadiran to a nasty hole, best case scenario you get the gratitude of a tavern Keeper - quite the gift for a thirsty man. We found a map upon one of the crazies showing the Lockers. Besides look at me, I make skeleton's look burly I could hardly delay you strapping fellows if I tried."

Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

As the men have a good laugh at Him'Wazir Innis whispers in his ear "Truth is a limitation, these men could be our enemy for all you know."

Sense Motive: 1d20 + 3 ⇒ (20) + 3 = 23


Inactive

Kirzon notices the bribe coming from Merelda, and wonders how the constable will react. Knowledge (local): 1d20 + 5 ⇒ (11) + 5 = 16.

Note: for what it's worth, Kirzon can make all knowledge checks untrained thanks to his Breadth of Experience. +5 modifier for anything that's not nature or geography.


Reaping Stone Campaign: Under Cassomir

Kirzon:
You know that the city 'officially' recognizes these rumors of people under the city as nothing more than bedtime stories used to scare children. Bribing an official is an offense but in truth this is the way people in the city work to get around all the bureaucracy


Reaping Stone Campaign: Under Cassomir

The young man gives Merelda a long glance looking at the armor then at the whip carried at her side."You some sort of elvish harlot? Never seen one like you before? How much do you charge?"

Innis:
The constables seem legit and do not appear to be hiding anything or attempting to deter you.

Him:
You can hear in their voices and by their actions that they genuinely find your story amusing and are not taking you seriously.

He stops and turns to Him his tone seems to get more serious. "What is this about a map? Where exactly did you meet these cultists?"


Inactive

Knowing that bribery was the way things often get done in Cassomir, Kirzon does not intervene. But he is quite annoyed regarding the guards' disbelief about the derro underground. "Ach, why d'ya think tha city keeps tha Locker all locked up if there aren't dangers in tha Darklands?" Kirzon is quite passionate about this point, trying desperately to convince the constables that there were real dangers the party needed to confront.

Diplomacy (aid another): 1d20 - 2 ⇒ (2) - 2 = 0. Lol, love being the crazy dwarf hermit.


Reaping Stone Campaign: Under Cassomir

The young constable raises his hand at Kirzon. "I can not understand what you are blabbering dwarf. I asked your friend here some questions I mean to hear the answers now."


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Him shrugs, "We were assaulted by cultists at the Pike and Tankard. And I am given to understand that rat infested tunnels are a good hiding place because nobody wishes to frequent them. It is a little difficult to both traffic with underworld horrors and stay at an upscale Inn. We really do not care if you believe us, but our business is urgent so I would appreciate it if you would direct us, refuse us, or name your price. I fail to see a downside to you, but I am told we Quadirans are not especially bright."

Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:
GM Aumakua wrote:
The young man gives Merelda a long glance looking at the armor then at the whip carried at her side."You some sort of elvish harlot? Never seen one like you before? How much do you charge?"

The 5 gp has become 8 gp, and Merelda licks her lips quickly to moisten them.

"Too much for you to afford my dear Sir. I am an inquisitor of Calistria and I can guarantee you
however that if you were inclined to help us, I could see to it that the local church provide you appropriate ...compensation later?
For your help of course. I would have to be be directly involved in order to make sure you are treated fairly by my fellow sisters so I need to
resolve this situation quickly."

Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21
Profession (Courtesan): 1d20 + 6 ⇒ (20) + 6 = 26


Reaping Stone Campaign: Under Cassomir

DM Screen:
??: 1d20 ⇒ 4

The young constable turns to look at his companions who share the same look of confusion. "I.. uh.. don't appreciate your tone Qadiran. But the Pike and Tankard you said? I know it. Up closer to the abbey. Decent place the owner takes good care of who he lets in there. I ain't ever known myself to have to be called there. How exactly is he involved in all of this? As for you elf if what you are saying is the truth then we'll work out the arrangements later. Right now I need to hear what exactly happened at the inn and how are you all involved?"


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

We need to do something more drastic! I don't have anything but Intimidate skill and a big whip.
Telling the truth and cooperation is only going to slow us down further!

Leaning into whisper to the others behind Him, Merelda puts away her coins with a look of disgust.

"They will want to take us in to their superiors and slow us all down! We need to keep moving! So
unless you want me to start killing these unhelpful idiots..."


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

"A number of cultists and monsters burst into the tavern and flung some sort of contagion at Vasaro's daughter Bascilia - we slew several and found a map of The Locker on one. In order to stop it we need to find and destroy some evil artefact down there in The Locker. Please show us the way, we do not know how much time the girl has. I appreciate that you will have procedures, but I swear by The Dawnflower that I believe any delay might cost a good girl's life," Him says earnestly, obviously anxious to get moving.


Reaping Stone Campaign: Under Cassomir

Him roll a diplomacy check


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9 Bum.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

"We are truly in a hurry good Sirs."

Merelda smiles elegantly in a pathetic attempt to put the nightwatch at ease and trust Him.

Diplomacy(Aid Another):: 1d20 + 6 ⇒ (17) + 6 = 23

Come on everybody. Let's do more Aid Another checks! We can do this!


Inactive

DCs are probably too high. Maybe if we used Merelda's roll as a starting point, we'd have a chance.

"Really, me niece, Bassy's life's on tha line!" says the dwarf with genuine urgency. Diplomacy (Aid Another): 1d20 - 2 ⇒ (13) - 2 = 11


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Its too bad we aren't using the optional Hero Point rules in this game. This is the kind of situation that really calls for the occasional Re-roll attempt, but I can also understand how they can undermine role-playing opportunities too... We are up to 13 so far with Him's 9 and me and Kirzon's +2 each. If the rest of you kick in we can potentially get s 17 total on the check. I would really hate to see what happens next if we lose this check.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Him kisses the guard, informs him he now has a contagion and rolls intimidate? ;) Kidding, but intimidate might be the way to go if we can avoid being hunted by guards after.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Or if Lillinda used her Color Spray wand on them we could just incapacitate most of these idiots for a
short time and just run away. Geez I wish Inquisitors had more spell choices! The ones they get are OK for general combat.
IF we switch to Intimidate I have a +7 bonus total (class bonus included!) but will need to do something
really dramatic to initiate the Intimidation check.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Is it wrong that OOC I want to murder these gits more than the cultists?


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

"My dear sirs, please. You must help us, we're running out of time. We're all slowly dying, and we just need to know where there's a suitable hole in the ground." She lets out a small, blood-flecked cough, as if for emphasis.
Diplomacy: 1d20 + 9 ⇒ (13) + 9 = 22
If it looks like we won't get any immediate help, and they mean to delay us, I'm wanding them.


Reaping Stone Campaign: Under Cassomir

Bah HERO points! No worries about your aid others we continue...

The constable raises his hand. "Enough of this I can barely hear my own thoughts. I am convinced you have a problem Qadiran and quite possibly it is cultists, men from the sewers and who knows even a horde of demons from the Worldwound itself. But I still have a duty to investigate any problems in the shipyards. You and your companions will accompany us back to the Pike and Tankard. Once there we will assess the legitimacy of your claim. For your sake I hope you have a citizen of the city who can corroborate your story. Misleading a constable is a serious offence that will find the whole of you in the Swift if this is a lie." he turns to one of the other constables and lowers his voice.

Perception DC 15:
."Jafe go report to the Watch Captain what has been said here and ask him to send some support – probably Moss' unit – to the Pike and Tankard. I think there might be some truth to this."

You watch as one of the constables leaves heading in the opposite direction you came from. "Alright let's get moving. If any of you think of fleeing or doing anything else which can be seen as hindering this investigation you will be considered fugitives of the city. If you cooperate and this happens to be legitimate I will do whatever is within my power to help you. Understood? Now I would like to see this map you were speaking about?"


Inactive

Perception: 1d20 + 8 ⇒ (17) + 8 = 25. Concerned that the situation is about to get unnecessarily messy, Kirzon gives a nod to the constable. "Ye'll believe it when ya see it, sir. C'mon then, tha inn's just a tad o'er 10 minutes away." He gives a wave to the others, to encourage them to cooperate.

We're probably trading less time by letting them investigate and then (hopefully) agreeing to tell us where to go. Maybe we'll even earn an NPC or two to help? And Nicias can spend any idle time mixing his extracts. The alternative is trying to find the proper entrance ourselves, which itself would take up time also. But if you'd rather color spray them, let's wait until that departing constable is out of sight! :P


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

"Do you know why I look like this you son of a pig? Because I spent six years tortured and abused, my limbs wrent from my body, forced to endure endless agony. So I know suffering, and I know how to inflict it. If you do not give us directions I will begin by castrating you, and then start to get inventive. You think I care about earning your petty little wrath when my friends daughter lies dying and your pathetic prejudice and insecurities get in my way! I will gut you and dance in your entrails you arrogant little toy soldier. Tell me the way to the Locker now!" Him hisses, spittle flying as his eyes burn with barely suppressed fury.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Intimidate: 1d20 + 6 ⇒ (18) + 6 = 24


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

"By the triple sting, you will TELL US WHERE WE NEED TO GO DOGS!"
Merelda let's loose with her whip and cracks it over the soldiers heads her teeth clenched in a grimace of hate.

Intimidate (Aid Another):: 1d20 + 6 ⇒ (6) + 6 = 12

NOTE: I'm not adding my Stern Gaze class bonus since I'm not the initiator of the intimidate.


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

Lililinda turns to Him and is about to say something stern, but when Merelda starts swinging her whip, she sighs and flicks the wand out at the watchmen. With a swish and a nonsense word, a riotous flash of color washes over them.

Color spray, first level. I forget how to figure the DC from a wand, and I'm away from my books


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Wands are usually created at the minimum caster level for the spell to keep costs down: 1st level caster for
Color Spray (DC = 10 + Spell Level + the caster's stat bonus which is a minimum of 11 to cast first level
spells so that is +0 efectively; Total Effective DC:11 (I think?)


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

If by "caster's stat bonus" it means my bonus, that would make the DC 14


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:
Lililinda wrote:
If by "caster's stat bonus" it means my bonus, that would make the DC 14

Unfortunately no, Pathfinder requires a feat to do that with Wands, which I'm sure of. Magical Staves however use the caster's DC or the staff's, whichever is greater.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Yes lowest DC is sadly the default unless you craft the Wand yourself. But I think there is a decent chance this intimidate will work, and its pretty much being used in the exact definition of the skill, so let's give them a chance to reply! Plus I really doubt we would be getting a surprise round after some rash idiot mentioned pruning their cucumbers ;)


Reaping Stone Campaign: Under Cassomir

The constables immediately halt as Him begins to subject them to his anger and frustration over their lack of asubstance in this direction time. Gripping their pikes they begin to back away from the party. "Qadiran listen we will.." the CRACK of Merelda's whip cuts the young constable's sentence off as he quickly looks between Him and Merelda unsure of what either of them will do next. It is then out of nowhere a fan of bright colours light up the area the effect so srong that the constables both immediately drop as they lose consciousness. You all stand there for a moment wondering what just happened and it is in this moment when you hear a shout ring out from somewhere off to the east of you. "Call the Watch! Someone help!"

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

Sorry guys, I seem to have missed a day somewhere

"Well, wherever we are going, we'd best go there quickly. Any ideas?"


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

"Downslope! Which way to the water Kirzon? Most of these entrances are sewers correct? Then if we follow the
slope we should come across a sewer that is open eventually. If not, then the closer to water you get, you
generally get closer to unsavory types that can be bought, like beggars and thieves that will know Cassomir
better than us!"


Inactive

Kirzon tries to see if he can tell what made the noise to the East, and whether it was in response to their actions just now. Could it be another cultist attack?

Perception : 1d20 + 8 ⇒ (20) + 8 = 28

"Downstream's good as anyplace," says the dwarf.

-Posted with Wayfinder


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Him sighs, kicks the uncooperative guardsman in the unmentionables and races towards the sound, reasoning that someone might need help, and that if the cause of their distress was his group's actions the shouter would be safe enough anyway, and could perhaps be persuaded to silence.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Looking at Him run off in a seemingly random manner, Merelda shakes her head sadly.

"Or we could just run wild and see where Him leads us..."


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

"You know running wild is good for the soul!" Him calls back, "besides somebody could be in trouble, and if on the off chance that trouble is not us we just delayed their help!"


Reaping Stone Campaign: Under Cassomir

Kirzon:
The sound while close is not close enough to be related to the series of events that happened with the poor constables. You know once they wake up there will be trouble for all of you.

Him:
The shout seems to be close by so you figure you are heading in the correct direction. It is hard to pinpoint the exact location with the limited illumination you have out here.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis makes an unimpressed noise at the scene that had just played out before her. "We best be off before they recover their wits. But if we start picking fights with everyone in this city I am going to be very cross. The sickness is an issue but we've not dropped dead yet we have some measure of time."


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

"I'm going to have to turn myself in after all this," Lililinda laments, gripping her wand nervously, "I've just assaulted the guard. They weren't being very helpful, but that's no excuse, but then it looked like things were about to get violent, and I didn't want anyone to get hurt!"

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