Shorafa Pamodae

Kalizzarah's page

1 post. Alias of Bimpnottin Daergel.


Full Name

Kalizzarah

Race

Tiefling

Gender

Female

About Kalizzarah

Character Sheet Crunch:

KALIZZARAH
Female Tiefling (Devil-Spawn) brawler 2
TN medium outsider (native, devil-spawn)
Init +4; Senses Darkvision (60 ft.), Perception +7,
Languages Common, Dwarven, Elven, Infernal
AC 15, touch 12, flat-footed 13
hp 30 (2HD)
Fort +8, Ref +5, Will +1
Resistances Cold 5, Electricity 5, Fire 5,
Speed 30 ft.
Melee masterwork handaxe (alchemical silver) +6 (1d6+2/x3)
Melee masterwork handaxe (cold iron) +6 (1d6+1/x3)
Melee dagger +5 (1d4+3/19-20)
Ranged dagger (thrown) +4 (1d4+3/19-20)
Melee brawler's flurry +4/+4 (Unarmed or Weapon Damage, depending)
BAB +2; CMB +5; CMD 17
Special Actions Brawler's Flurry,
Innate Spell-Like Abilities: pyrotechnics ( DC 12, 1/day)
Abilities Str 17, Dex 14, Con 20, Int 8, Wis 13, Cha 11
Special Qualities Bonus Feats, Brawler's Cunning, Darkvision, Devil-Spawn Spell-Like Ability, Fiendish Language, Fiendish Resistance, Martial Flexibility, Martial Training, Prehensile Tail, Weapon and Armor Proficiency,
Feats Blind-Fight, Improved Unarmed Strike, Weapon Focus (Unarmed Strike)
Skills Acrobatics +7, Appraise -1, Climb +3, Craft (Untrained) -1, Diplomacy +2, Escape Artist +2, Fly +2, Heal +1, Linguistics(Dwarven, Elven) +1, Perception +7, Profession (Sailor) +6, Ride +2, Sense Motive +3, Stealth +2, Survival +1, Swim +3,
Possessions masterwork handaxe (alchemical silver); masterwork handaxe (cold iron); masterwork studded leather; outfit (explorer's); holy symbol (iron); brawler's flurry; Backpack, Common [ Bedroll; Crowbar; Dagger; Flint and Steel; Hammock; Mess Kit; Rations (Trail/Per Day) (x5); Waterskin (Filled); Rope (Silk/50 ft.);

Special Quality Descriptions
Bonus Feats At 2nd level and every 3 levels thereafter, a brawler gains a bonus combat feat in addition to those gained from normal advancement. These bonus feats must be ones that affect or improve her defenses or melee attacks. The brawler must meet the prerequisites of the selected bonus combat feat. Upon reaching 5th level and every 3 levels thereafter, a brawler can choose to learn a new bonus combat feat in place of a bonus combat feat she has already learned. In effect, the brawler loses the bonus combat feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A brawler can only change one feat at any given level, and must choose whether or not to swap the feat at the time she gains a new bonus combat feat for the level.
Brawler's Cunning (Ex) If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.
Brawler's Flurry (Ex) Starting at 2nd level, a brawler can make a brawler's flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group, or weapons with the "monk" special feature. She does not need to use two different weapons to use this ability. A brawler applies her full Strength modifier to her damage rolls for all attacks made with brawler's flurry, whether the attacks are made with an off-hand weapon or a weapon wielded in both hands. A brawler can substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of brawler's flurry. A brawler with natural weapons can't use such weapons as part of brawler's f lurry, nor can she make natural weapon attacks in addition to her brawler's flurry attacks. At 8th level, the brawler gains use of the Improved Two- Weapon Fighting feat when using brawler's flurry. At 15th level, she gains use of the Greater Two-Weapon Fighting feat when using brawler's flurry. You can make a flurry of blows as a full-attack action. When doing so, you may make one additional attack, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes, weapons from the close fighter weapon group or monk weapons. You may substitute any of these attacks for a disarm, sunder or trip combat maneuver. You cannot use Brawler's Flurry with natural weapons.
Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
Devil-Spawn Skilled Devil-Spawn tieflings have a +2 racial bonus on Diplomacy and Sense Motive checks.
Devil-Spawn Spell-Like Ability Devil-Spawn tieflings can use pyrotechnics 1/day as a spell-like ability.
Eyes and Ears of the City (Abadar) Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Fiendish Language (Ex) Tieflings speak either Abyssal or Infernal.
Fiendish Resistance (Ex) Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Martial Flexibility (Ex) The brawler can use a move action to gain the benefit of a combat feat he doesn't possess. This effect lasts for 1 minute. The brawler must otherwise meet all the feat's prerequisites. He can use this ability a number of times per day equal to 4. The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation, any uses of that combat feat while using this ability count toward that feat's daily limit. At later levels, when he gains multiple feats through this ability, the brawler can use those feats to meet the prerequisites of other feats he gains with this ability. Doing so means he cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward his daily uses of this ability.
Martial Training (Ex) A brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.
Prehensile Tail Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Weapon and Armor Proficiency A brawler is proficient with all simple weapons plus the handaxe, short sword, and weapons from the close fighter weapon group. She is proficient with light armor, and shields (except tower shields).


Funds:

[cp] 0
[sp] 1
[gp] 161
[pp] 0