Vendria

Innis's page

1,389 posts. Alias of Cadenza.


Race

Changeling

Classes/Levels

3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Gender

F

Size

M

Age

21

Alignment

CN

Deity

Calistria

Languages

Common, Elven, Giant, Infernal

Occupation

Adventurer / Daughter of The Unquenchable Fire

Strength 12
Dexterity 14
Constitution 11
Intelligence 14
Wisdom 16
Charisma 19

About Innis

Attack:

You're kidding me right?
----
Nope?
----
BAB:2
CMB:3
Melee: dagger(+4, 1d4+2) or 2 claws (+3, 1d4+1)
Range: dagger(10ft, +5, 1d4+1)

Defense:

HP: 34
AC: 13 (+2 Dex, +1 Nat)
CMD: 15
Fort: 3(+1, -1)
Ref: 6(+1)
Will: 11(+1)

Trained Skills:

Bluff: 10
Diplomacy: 8
Disguise: 8* (+2 kit)
Heal: 7
Perception: 7
Sense Motive: 8
Intimidate: 12
Perform (String Instrument): 5* (+2, Harp)
Perform (Sing): 12* (+4, Harp, tome of epics)
Stealth: 8
Spellcraft: 8
Knowledge Arcana: 7
Knowledge Nobility: 5
Knowledge All: 3
Profession (Courtesan): 7

*= base not including tools

Feats / Trait / Class traits / Race Traits:

Turn Undead
Antagonize
Battle Cry
Eschew Materials
---
Omen
Magical Knack (Sorceress)
---
Archetype (Ecclesitheurge)
Domains (Trickery, Luck*)
Domain Mastery
Bloodline: Infernal
---
Object of Desire
Darkvision 60ft
---
* = can change during rest period for the purpose of spells NOT powers

Class & Other Abilities:

Blessing of the Faithful +2 (+atk, skill & attr checks or saves, or AC)* 30 t
Channel (+) 2/7
A Bit of Luck (+) 6/7 (777)
Corrupting Touch 0/7 (touch attack, shaken)
Copycat 0/6 (1 mirror image as move action; 3 rounds)
Omen 0/1
Bardic Performance 0/9
Battle Cry 1/5 - + 1 Att (Morale), +4 save vs fear 1 min
*Can determine which set

Spells Known, Sor:

LVL-0
ghost sound
prestidigitation
message
daze DC 15
---
LVL-1 3/4
Charm Person (DC 19, 3 hrs)
Vanish (3 Rounds)

Spells Known, Bard:

LVL-0
mage hand
open close
dancing lights
lullaby
---
LVL- 0/3
Timely Inspiration
Saving Finale

Spells Memorized, Clr:

LVL-0
read magic
detect magic
Mending
spark
---
LVL-1
Murderous Command (DC 14)
x2 Songbird
true strike ; Domain spell
---
LVL-2

x2 Bestow Weapon Proficiency ~
aid ; Domain spell ~

~ = used

/*Scrolls / potions / wands /Mic. Magic:

---
a scroll of invisibility
a scroll of force punch
a scroll of dimension door SLWS
---
Cure serious wounds potion
---
wand of cure moderate wounds 9x (Kirzon)
wand of acid arrow 13/19
scorching ray 7 /39 SLWS
Wand of infernal Healing 48/50
Wand of Protection from Evil 41/43
Mage armor wand 20/23
Augury wand 10/13
wand of invisibility 2/4
wand of False Life 4/20
---
ring of mage armor 1/2 (daily)
Bonded Object; Extra spell 0/1, Stormlure 0/1 DC 14 reflex 4d6; +1 Cha

Pearl of Power 0/1
alchemist Fire (Cinder) x3
---

equipment / Skill tools /tools / other items / notes & key items / jewellery:

SLWS = Spring Loaded Wrist Sheath
3 sets of 3 daggers
light crossbow x7 ammo
Magic Dagger +1 (Honor, Duty, Loyalty)
Cloak of resistance +1
ring of Protection +1

-------
Disguise Kit +2
Tome of War Prayers +2 vs Fear Party (use = 10 min)
Tome of Epics +2 oratory,sing & +2 knowledge nobility (use = 1 hour)
Mtsw musical instrument (hand harp) (+2)
Skeleton key +10 disable device (doors)

-------
2 flasks of oil
1 flint & steel
crowbar
Manacles (EA 30, Str 26)
Lock simple (DC 20)
Signal whistle
x2 Silk rope and hook
Unholy symbol of Maramaga
Smelling Salts
--------
Mirror
3 empty glass bottles
bedroll
dice
Courtier's outfit
94g 40sp 5pp
-----------

Ferista's set of 5 keys
elleste's key
----------
platinum and onyx nose ring ~140g
delicate mithral bracelet (worth ??? gp),
~50 gold worth of other assorted trinkets to go with courtier's outfit

group treasury:

group treasury: (900 sp, 339gp, 14 pp)
-----(Claimed)------
a pair of matching jade figurines carved to resemble winged elephants
(worth ??? gp each)
a small black velvet pouch holding 12 uncut bloodstones (worth ??? gp each)
cloak of resistance +1 x 2

Faces:

Elleste:Her strongest feature is definitely her icy blue eyes. You see that her black hair has been short to be fall just at the middle of her neck. Her oval face and slightly pale complexion only go on to further compliment this rather attractive young woman.

Ferista: Plump and middle-aged, with a pig-like nose and dark beady eyes, Ferista wears tight-fitting leather armor, a flashy embroidered robe, gaudy jewelry, and an ill fitting blond wig in a vain attempt to cling to her lost youth.

Priestess Attire: A blonde wig and voluminous white hooded robe as always accompanied with an assortment of jewelry. The pieces of this outfit were composed with the masterful and mischievous intent to reflect the fantasy of what Cassomir's residence would think a benevolent priestess might look like. Innis successfully established a point of contact with the city watch (Sargent Ezeriz). Innis has shed this skin during her ritual of crafting her holy symbol anew. The bonds of her faith as established by this powerful relic connect her to her goddess' power in ways uncommon of other priestess'...

Looks:

Height: 5'10
eyes: amber (left), Red (right)
Hair: shoulder length wavy crimson locks
Other: abstract tattoos running from neck(left side) down to the finger tips(left), often scantily clad in dark gold or yellow.
Wearing: *Courtier's outfit* A gold, sleeveless and extremely low-cut shirt, black boots and travelling pants. a necklace on a silver chain the design is abstract it has small ruby in the center. A few other minor bits of jewellery and piercings.

Bonded Object: An elaborate golden necklace with many golden links and threads. It is like a golden web draped in front of her. At the centre is a mastercrafted symbol of Calistria, is a gold emblem of three dagger and a ring of fire encompassing them.
Currently wearing

*numerous other guises see faces

Special:

- Missing Ingredient - ; Musings of a wandering bard

Should my wit ever take leave of me seeking a docile life not so littered with ad- and mis- venture may I be left with one speck of self-preserving truth, all women are beautiful. I preach this truth to all who listen, naturally I am branded as a fraud or fool such is the irony. But Truth is Truth, it cares not if you attempt to prove in its honor and flinches not at your disbelief. But what then separates the beautiful women of which there are countless and The Few? The ones that haunt your dreams, make your heart flutter so fast you believe it still, the one’s you allow to sting you endlessly like a wasp yet you would ask no balm for the pain, the true Objects of Desire?

It is not a thing to do with their hips, their lips,
Only a fool believes it is the secrets shared in bed, or the words they whisper in your head,
Not a thing to do with the fancy of her stitches or the vastness of her riches.

So what then is the missing ingredient, the thread that leaves so many incomplete?
To this I ask, what drives men to a sea in storm,
Or legions to a battle's horn?

As I looked upon the wonder before me words could only bestow imperfection upon perfection. You would understand if you if you were there, for this was nothing so incomplete as mere beauty. For all who bore witness excitement thrummed with each of her steps and the slightest glance could cause fear to bloom full splendor in the heart of a hero. Danger my friends, that is the most seductive aroma. Naturally I acted before my wit could comprehend the new level of stupidity I would then sink to...

- E

Bio:

Beautiful, willful and passionate to a fault Innis finds herself welcome seemingly wherever she pleases. However her capricious nature and bouts of whimsy tend to exhaust her reception just as quickly, often becoming a source of conflict between men and women alike. As such she never stays in the same place for too long lest she get burned by the fires of jealousy she remorselessly helped stoke and has few true friends she can number. But passion is energy and even the most wild of fires can be honed and put to use, a hard learned lesson Innis discovered after running afoul of a priestess of Calistria. Innis had never encountered another whose passions burned just a fiercely but the woman she would come to know only as Phoenix was her match and more for all the chaotic focus the priestess had mastered. Outplayed in all of her games and little schemes Innis was at the mercy of the Calistrain priestess (legendary for their vengeances). A choice was offered she and Lady Phoenix would part ways or Innis could submit herself and become a daughter of The Lady in the Room. Non-negotiable was the retribution Lady Phoenix was due. Innis chose the latter even after the scales were mercilessly balanced, for power is the most seductive aroma. But even now memories of those seven days remain to hot to touch...

Cassomir
Being a wanderer by nature Cassomir is just one brief stop on a never ending road. Rumors of maps that contain the location of an ancient vaults and hidden treasures with in Cassomir’s Locker are all too often simple bard musings or false wonders of shameless merchants who preying on the desperate and fool-hardy. But one such claim seemed to have some substance behind it, the trail leading to a man, a regular of The Pike and Tankard Inn, just one of many who come to dote on the Innkeeper's daughter. After much investigation it seemed all there was to do now was wait...

Shortcut:

Status
Party: +2 save vs Fear (morale) | ∞
Innis: +8 Temp Hp, luck (held), +1 AC +2 saves, +2 skills | R 3/10
Ami: +2 AC, +2 saves | R 1/10
Merry: +1 AC , +2 saves| R 2/10
Boros: AC = 19

Innis: 1 mirror image | R:0/3
Innis invisible |R:1/3
Innis fortune (held)

Ami: +2 Attack (sacred)
Merry: +2 Skills (sacred)

Ready: next harmful action targeting Kirzon: +2 AC or Saves (sacred R:0/2)

Merry : PfE, +2 AC, +2 saves (resistance) | R: 3/10 W:12/43

Innis: 9 => /25
Ami: 9 => /42
Merry: 9 => /28
Cass: 9 => /44
Kir: 9 => /32
Boros: 9 => /32
Lili: 9 => /18

:infernal Healing 46/50 => /50

[dice=antagonize insight]1d20+8[/dice]

[spoiler=fluster]DC= 10+HD+Wis mod
[dice=Ready: Antagonize (fluster):(Enemy, Next attack)] 1d20+8+4[/dice]
For the next minute, the target takes a –2 penalty on all attacks rolls made against creatures other than you and has a 10% spell failure chance on all spells that do not target you or that have you within their area of effect.