GM Aumakua |
Hello all I have been running this game since May. We had the misfortune of losing one of our players. The group size I am running is 6 players.
He was the group's front line melee. So we are in search of filling this role. This is an equal mix of combat and roleplay and the encounters are meant to push the group to their limits. (i.e. you can easily burn through your daily abilities and spells and be forced to continue)
Right now there is a lull as the group miraculously made it out of a rather long encounter so it seems like the perfect time to find a new player.
Character creation rules are not your typical set up:
For the Dice Pool you assign a number of dice from your pool to each attribute (minimum 4 dice per attribute). Roll assigned dice and keep 3 highest results. Rolls can only be further modified by racial modifiers. ALL rolls must be made in Recruitment thread.
Classes allowed: NO occult,psionics,summoners or 3pp.
Races allowed: All CORE Plus the following - Tiefling, Samsrans, Changelings. (Alternate Racial traits are fine).
Start at level 2: Max HP for both levels. All levels following that you will roll and keep score.
Traits: 2 (NO Flaws and/or Campaign traits)
Wealth: 1000 gp
Alignment: Non-evil
Example of rolls would look like this:
str: 4d6 ⇒ (6, 3, 1, 4) = 14 (13)
dex: 4d6 ⇒ (6, 5, 3, 3) = 17 (14)
con: 5d6 ⇒ (3, 5, 1, 2, 3) = 14 (11)
int: 5d6 ⇒ (3, 6, 4, 4, 6) = 23 (16)
wis: 5d6 ⇒ (5, 6, 4, 3, 6) = 24 (16)
cha: 4d6 ⇒ (2, 4, 4, 1) = 11 (10)
Kirzon |
Hello, I'm one of the players here, just checking in.
@Burnscar - If you're interested, you could definitely make a dex-based frontliner. Our prior frontliner was a swashbuckler with strength 6. I believe he had Slashing Grace to get +Dex to damage. And you have a good Con score to boot. Obviously not what you were aiming for in your dice loadout, but 35 point buy is pretty good.
Ouachitonian |
Str6d6
Dex4d6
Con5d6
Int4d6
Wis4d6
Cha4d612/16/16/14/11/15
So that's not happening, apparently. Good luck finding a frontliner.
Could work for a Barbarian or Paladin. The barbarian would have massive HP and lots of rage rounds. A Paladin would be more tanky than offensive, but big HP plus self-healing ability would still make for a good frontliner. Tha CHA's nice for a Paladin as well.
Kirzon |
To give some perspective on the help we need, here are the party members we currently have:
Merelda "The Widow" Widdomeria, Elf Inquisitor of Calistria
Innis, Changeling Cleric(Ecclesitheurge)/Sorcereress of Calistria and buffer extraordinaire
Nicias, Human Alchemist (grenadier)
Lililinda, Gnome fashion designer and Fey Sorceress
And yours truly, Kirzon, old dwarf and his trusty snake Boros.
Drogeney |
Dotting for tentative interest.
It looks like you mostly need melee then? Getting ready for work and trying to get various game replies in so I won't have much tie to look into things till I get home this afternoon.
Edit: Got the time to at least roll stats and get myself thinking.
Str: 5d6 ⇒ (4, 1, 5, 3, 3) = 16
Dex: 5d6 ⇒ (5, 4, 1, 4, 3) = 17
Con: 4d6 ⇒ (5, 6, 3, 5) = 19
Int: 4d6 ⇒ (4, 5, 5, 5) = 19
Wis: 4d6 ⇒ (2, 5, 2, 6) = 15
Cha: 5d6 ⇒ (1, 4, 1, 4, 6) = 16
Str: 15
Dex: 16
Con: 16
Int: 15
Wis: 13
Cha: 15
Hmm, not perfect but I think I can work with that well enough.
Forgot to ask but how many are you accepting?
N/M just saw the answer to that part.
How would you all feel about a polearm build for your frontliner?
Bimpnottin Daergel |
Dotting with dice.
str: 6d6 ⇒ (6, 6, 1, 2, 1, 5) = 21 17
dex: 4d6 ⇒ (3, 6, 1, 5) = 15 14
con: 5d6 ⇒ (1, 6, 2, 6, 6) = 21 18
int: 4d6 ⇒ (2, 3, 3, 1) = 9 8
wis: 4d6 ⇒ (1, 5, 2, 4) = 12 11
cha: 4d6 ⇒ (3, 4, 4, 5) = 16 13
I can live with those. When my internet comes back online (in a few hours hopefully) I'll get everything else worked up.
zomblisham |
So I would like to submit a character idea to the group. How would a Human Huntmaster Cavalier fit in? I think it could provide a solid front line and set up some nasty crowd control for the group. Really performing the tank role well.
STR: 4d6 + 2 ⇒ (5, 6, 1, 4) + 2 = 18
DEX: 5d6 + 2 ⇒ (3, 6, 2, 5, 6) + 2 = 24
CON: 5d6 + 2 ⇒ (6, 3, 4, 2, 1) + 2 = 18
INT: 4d6 + 2 ⇒ (2, 5, 6, 3) + 2 = 18
WIS: 4d6 + 2 ⇒ (2, 1, 4, 5) + 2 = 14
CHA: 5d6 + 2 ⇒ (4, 3, 1, 4, 1) + 2 = 15
The Chess |
Let's try that... Thinking a monk, maybe, or something DEX-based.
4d6 ⇒ (6, 6, 2, 5) = 19 ~ 17
5d6 ⇒ (6, 5, 1, 3, 6) = 21 ~ 17
5d6 ⇒ (5, 5, 3, 1, 6) = 20 ~ 16
4d6 ⇒ (2, 4, 6, 5) = 17 ~ 15
5d6 ⇒ (6, 3, 6, 2, 5) = 22 ~ 17
4d6 ⇒ (3, 4, 2, 6) = 15 ~ 13
Hmmm great stats! Let me think and I'll bring something soon.
oyzar |
Let's roll the dice and see:
Str: 6d6 ⇒ (5, 2, 6, 4, 4, 5) = 26 16
Dex: 5d6 ⇒ (4, 5, 6, 4, 5) = 24 16
Con: 4d6 ⇒ (4, 2, 4, 6) = 16 14
Int: 4d6 ⇒ (6, 6, 5, 4) = 21 17
Wis: 4d6 ⇒ (5, 4, 6, 2) = 17 15
Cha: 4d6 ⇒ (5, 5, 6, 5) = 21 16
Wow, those were some rolls. Now, I have no idea what to do with them...
How about a Bladebound Kensai? Not your traditional tank perhaps, but with these stats it should be possible.
The character will be focused on seriously debuffing the enemies, which should be an effective way of stopping them from attacking his companions.
GM Aumakua |
The story is as follows:
In the city of Cassomir, located in Taldor, a series of attacks were launched on various establishments in the Cassomir Locker (the docks district) by a group of fanatical priests. If the rumours hold true these priests were also being aided by pale blue humanoids with bulging white eyes and wild hair.
Several of these fanatics died and none were captured. As for the blue humanoids they disappeared - some think into the sewers - but noone can confirm. All of this occurred just last eve and rumours have begun to spread throughout the Cassomir Locker district.
All submissions should include the reason why your character is in Cassomir. The campaign is based off of a module and I've just retooled it so that it happens in Cassomir. I'm open to any melee type dex-based str based, whatever. The party will have a say in who gets selected.
Drogeney |
Alright, here's my submission. I'll make an alias if accepted provided that's alright. I believe that I've gotten everything down correctly and I may purchase a few other items before starting if I get the spot, but otherwise she is done.
Cassandra Leigh
female human fighter (polearm master) 2
CG medium humanoid (human)
Init +3; Senses Perception +1
--------------------
Defense
--------------------
AC 20, touch 14, flat-footed 16 (+6 armor, +3 Dex, +1 dodge)
hp 28 (2d10+8)
Fort +6, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee glaive (mw) +7 (1d10+5 /x3)
Ranged longbow +5 (1d8 /×3)
Special Attacks pow atk (-1 atk, +3 dmg)
--------------------
Statistics
--------------------
Str 17, Dex 16, Con 16, Int 15, Wis 13, Cha 15
Base Atk +2; CMB +5;CMD 18
Feats WP: simple, martial; AP light, med, hvy; SP: all; weapon focus (glaive) (1st); combat reflexes (hbf); power attack (fbf 1); dodge (fbf 2)
Traits divine artist (dance), reckless
Skills
Acrobatics +9=+3+2+3+1
Intimidate +7=+2+2+3
Knowledge (dungeoneering) +7=+2+2+3
Knowledge (engineering) +7=+2+2+3
Perform (dance) +8=+2+2+3+1
Languages common, chelaxian, elven
Combat Gear breastplate, glaive (mw), longbow, arrows (20); Other Gear
Misc Gear backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), wooden holy symbol of shelyn, traveler’s outfit, entertainer’s outfit, and a waterskin, 384 gp
--------------------
Special Abilities
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Polearm Fighting At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets. This action results in a –4 penalty on attack rolls with that weapon until he spends another immediate action to return to the normal grip. The penalty is reduced by –1 for every four levels beyond 2nd.
This ability replaces Bravery.
When on the battlefield Cassandra does her best not to let harm come to her allies or those under her protection. She can be quite reckless when it comes to screening her allies and has been known to get herself into trouble doing so at times but thus far has always come out on top.
Her impromptu education embarrassed her parents but they found there was little they could do to stop their little girl from sneaking away. As she headed into her teen years Cassandra was introduced to the worship of Shelyn by one of the performers she studied under, something that caused her parents no end of annoyance, and it was during this time that she met a elven Paladin of Shelyn named Lorie’el. Lori’el quickly found a kindred spirit in the human girl and began to train her in the use of the glaive, Shelyn’s divine weapon. Cassandra’s natural agility, the strength she’d built up from dancing, and her early introduction to the use of poles for dancing and balance, led her to be a natural glaive user. The young woman applied herself with a passion and eventually became an assistant instructor to the temple’s adherents when they learned how to use a glaive.
Much to her mentor’s disappointment, and her parent’s relief, Cassandra proved to undisciplined to the life of a paladin but began to apply herself towards mastering her chosen weapon. When she turned eighteen Cassie convinced her parents to allow her to travel with the caravan’s to guard their goods and she used the opportunity to help make herself independent. She also began performing in dance halls around this time and between both tasks she began to make good money, something that helped her parents accept their wayward daughter’s choice of lifestyle and begin to take a certain amount of pride in her accomplishments. Shortly after she turned twenty-two Cassandra was asked by the temple to escort a group of priests that were going to Cassomir to help fight the outbreak of the Reaping Sickness and it is there where her story picks up.
Cassandra
GM Aumakua |
Looks good Drogeney.
I'll have to change the last part of your background slightly.Since the attack happened just last night in game terms none other than the party knows of the reaping sickness.
I'd likely have you accompany these priests back to Cassomir based on an augury that one of them had cast which spoke of incoming death to Cassomir.
EmissaryOfTheNorth |
Str: 5d6 ⇒ (3, 4, 4, 6, 6) = 23 16
Str: 4d6 ⇒ (4, 5, 6, 6) = 21 17
Str: 6d6 ⇒ (6, 3, 3, 5, 6, 1) = 24 17
Str: 4d6 ⇒ (2, 2, 3, 4) = 11 9
Str: 4d6 ⇒ (2, 6, 6, 3) = 17 15
Str: 4d6 ⇒ (4, 5, 5, 5) = 19 15
Wow. These are... well, awesome. Awesone for any kind of frontliner except possibly a Magus.
I will think if I want to be a fighter, a paladin or a barbarian... but I am seriously considering TWF just because I can do it with this awesome dex.
Edit!: Forgot to ask... are variant heritage tieflings available? I am fancying a Tiefling paladin, but that -2 to cha may be a bit too much.
Kalizzarah |
Here's Bimpnottin Daergel's submission.
Rough idea (can do a more detailed background if selected):
Devil-spawn Tiefling Brawler
While not the toughest up-front fighter, Zarah is a scrapper. Abandoned by her parents because of her obvious devil-spawn appearance, she was taken in by a priest of Abadar as an infant. Raised in the temple, she could never keep her temperament under enough control to catch the attention of the clergy. However, she had a knack for bare-knuckled fighting that she honed to protect herself from those that would bully her. Additionally, growing up in the temple of Abadar, she found a love of moneycraft and trade. Not book-smart enough to be a bookkeeper for the faith, she instead opted to pursue a more militant role acting as hired muscle for trade ships. She has recently ended her last stint on a merchant vessel (no negative feelings, just end of contract and time to find a new crew to join) when they made port at Cassomir. She's been in town now for several weeks and is getting antsy to either join up with a crew or get to work some other way.
Drogeney |
I'll have to change the last part of your background slightly.Since the attack happened just last night in game terms none other than the party knows of the reaping sickness.
I'd likely have you accompany these priests back to Cassomir based on an augury that one of them had cast which spoke of incoming death to Cassomir.
I can manage those changed to the story easily enough.
GM Aumakua |
zomblisham: Sounds like the Houndmaster out of Darkest Dungeon for some reason. I'm fine with that though.
Oyzar: Sorry missed your question bladebound kensai is fine
EmissaryOfTheNorth: Tiefling varients are fine.
Chess and Bimpnottin thank you for the submissions. They look fine to me on first glance.
GM_Panic |
str: 4d6 ⇒ 4d6 ⇒ (2, 3, 4, 2) = 11 = 9
dex: 5d6 ⇒ 5d6 ⇒ (1, 1, 4, 3, 2) = 11 = 9
con: 4d6 ⇒ 4d6 ⇒ (5, 5, 4, 2) = 16 = 14
int: 5d6 ⇒ 5d6 ⇒ (3, 4, 6, 4, 4) = 21 = 14
wis: 5d6 ⇒ 5d6 ⇒ (2, 3, 1, 6, 4) = 16 = 13
cha: 4d6 ⇒ 4d6 ⇒ (1, 2, 2, 1) = 6 = 5
That truly sucks as a roll, so as a Tiefling it would be
str: 9
dex: 11
con: 14
int: 16
wis: 13
cha: 3
That may be fun to play. But no,
Lessah |
Dotting and trying my luck on the rolls!
Str: 5d6 ⇒ (3, 6, 2, 4, 4) = 19 -> 14
Dex: 5d6 ⇒ (2, 3, 6, 5, 5) = 21 -> 16
Con: 4d6 ⇒ (3, 5, 3, 6) = 17 -> 14
Int: 4d6 ⇒ (1, 2, 4, 1) = 8 -> 7
Wis: 4d6 ⇒ (4, 6, 3, 1) = 14 -> 13
Cha: 5d6 ⇒ (1, 2, 1, 1, 1) = 6 -> 5
Hmm that sorta stifles my idea... But maybe it could work somehow?
WarforgedMan |
dotting for interest. doing my rolls to see what I'm working with.
Str: 6d6 ⇒ (1, 5, 4, 6, 6, 5) = 27 17
Dex: 4d6 ⇒ (5, 2, 6, 3) = 16 14
Con: 5d6 ⇒ (3, 2, 4, 3, 3) = 15 10
Int: 4d6 ⇒ (4, 2, 3, 1) = 10 9
Wis: 4d6 ⇒ (5, 1, 4, 4) = 14 13
Cha: 4d6 ⇒ (5, 5, 3, 1) = 14 13
Well, the Strength is good but the lack of a Con hurts. We'll see what we can throw together.
Risbeth Von'Hogmede |
Racial Abilities
Dayborn, Vampiric Empathy, Resist Level Drain, Undead Resistance (+2 vs Disease & Mind Affecting), Negative Energy Affinity
Basically, no dazzled in sunlight, can talk to rats/bats/wolves, and the rest of the normal dhampir stuff.
Risbeth would be a steel-breaker brawler (you had said you wanted a front liner).
Risbeth Von'Hogmede |
Not sure on where the story is taking place, so background doesn't include any stories about the area. Should work with her being introduced though, knowing nothing having just arrived in the area.
Risbeth was born of a union between a vampire and a human. Unlike the usual situation of some randy male vampire leaving a spawn behind with a human mother who was shunned by her living relatives for having such a daughter, Risbeth was born to a Vampiric Queen in the underground regions of Quain. Her father was a younger brother of the current king's father. While he's died of old age now, Risbeth still remembers him fondly. Her mother, a Jiang Shi, actually loved her paramour, and would have made him an intelligent undead if he'd allowed it, but he refused.
Now that Risbeth has reached her majority, her mother decided that Risbeth should see the world, and bring her back news of what the world is like beyond Tien. Thus does Risbeth find herself travelling the world, working various jobs, from bodyguard to exhibition fighter to entertainer in houses of the night. Her personal code of honor drives her on, until she's learned enough to feel the need to report back to her mother, of the world of mortals.
Because she grew up in a household where she was not reviled, and surrounded by people who did not hate undead or living, she has a unique perspective on the world, and can work easily with good or evil beings. Chaos, however, is anathema to her, and she can't abide such things. Life should be orderly, with everyone doing what they are meant to do and not creating massive upheavals.
GM Aumakua |
Hello all. First of all thank you for showing interest in the campaign. After receiving feedback from the group we have decided to choose
Cassandra Leigh (Drogeney)
to fill the vacant role.
Welcome Cassandra and once again thank you all for your interest.
Drogeney once you get your sheet completed just dot in the Gameplay thread.