Vrog Skyreaver wrote:
It was mentioned that they'll have the Fins to Feet spell somehow. Now there is actually a trait for that in some book somewhere, but it's 1/day (and lasts 1h/level). Might be that - or something else.
Personally I'm guessing they're slightly reworked/rebuilt somehow.
Hopefully this info though is in the google docs/campaign info tab whenever the recruitment goes live.
Basic Magical Training [Core wrote:
This might be handy. I assume there's a similar one for combat spheres?
Edit: Hmm maybe not...
Storm Dragon wrote:
Yeah. Just 10 min before that Vrog helpfully suggested that I should get some mobility by picking monk - hence the turbo powered flopping :D
Meditating inside a waterfall seems pretty cool. Though isn't the idea that it is supposed to be hard?
Maybe the Merfolk monk instead just chills in a recliner on the beach in the sun. That's pretty impressive for something that's 50% fish!
@Unlimited Blade Works - I have some vague ideas of the telekinesis sphere from Spheres of Power and make something fun with that, which might end up dropping a few tons of swords on someone. Haven't really checked the validity of that build yet though!
@Names - Yeah. And that difference shows that translating something word for word doesn't always work. Even though it was a real word :D
Yeah google is your friend. So are those what-does-this-name-mean lists. You can piece together pretty authentic sounding names that way!
Anecdote time - I was looking for a name for a wind god. Being lazy I thought "oh hey why not just call it god wind or something" and felt really clever until I figured that name already had some baggage attached to it.
(Kaze is wind as Jereru said and god - or divinity - is usually translated Kami. So yeah ... Had to figure out something else :P)
So basically you'd be your own Horn of Valhalla. That could be kinda cool.
Kinda. There's actually an Skald archetype for doing exactly that (Savage Skald) but it didn't look that cool :D
Victoria Velasco - I'm sorry to hear that. Though thanks for the time we could play even if it was brief. Good luck out there : )
I'd like to note my interest again, for the re-recruitment this time. Hoping to have something presentable hammered together before friday to at least get some comments on it!
So far I'm looking at the spiritualist and maybe doctor as a profession. I recall seeing the later mentioned somewhere else in this thread and I shall try and track it down.
I'm not sure I'd actually like to play the character I've clobbered together, so I will not be submitting anything (unless divine inspiration falls from the heavens or something).
The campaign itself though looks really fun so if you ever need candidates to fill the ranks at any time in the future feel free to shoot a pm and I'll take another crack at it then : )
Good luck to all the hopefuls!
I have a question about the Affiliated Agent campaign trait - are all the non-opposing groups listed in the Gazette okay choices?
Specifically I was thinking about the criminal gangs for a mastermind or either of the two less frothing-rage Milani factions for pretty much anyone?
Edit: Bonus stir-up-mud!
The Verbal Duel subsystem treats all skill ranks from versatile performance as "real" skill ranks. Though that might simply be an intended perk for the social bard class and not something to be seen as a precedent to other things.
Would a familiar get to utilize the masters skill ranks for verbal duels?
I looked at the level 5 improved familiar options and a chatty Brownie looks hilarious.
Now I don't think it will be that useful - after all the challenge is probably to get someone to even take a Brownie seriously - but seeing a poor wizard/shaman/something getting constantly outmaneuvered by their familiar is an amusing thought. Especially if they use their masters skill ranks to do so :P
Mm it's like Sapiens said - you gotta have a gameplay thread for it to show up on the campaign screen. Otherwise you'd have to go through every single person that expressed interest and remove them from said campaign so it is probably for the better :P
@Self Sufficient - You *might* be able to get away with a large collection of scrolls and lower ranks in certain skills?
For example, if Stealth is mainly for emergencies you could just have a potion of invisibility and like 1 or 2 ranks it it. For Sleight of Hand you could have a sneaky familiar. Or call some imps. And so on.
I'm thinking about building something with a bit of summoning power myself. Plots seems like the prefect use for all those "call really low CR outsider" spells that are oh so cool.
Or maybe a Medium - because keeping track of Gestalt characters wasn't annoying enough already :P
Yeah a conspirator skill list would be a good thought exercise at the very least. My merchant list was just intended as bare-bones-merchant not what's needed to overthrow the revolution.
A full suite of the social skills will probably be helpful.
Stealth too and I'd add acrobatics/climb since some things can't be out talked or sneaked away from. Magical classes of course have extra ways to solve that but scrolls/potions of run-away might be handy for everyone.
Knowledge: Person-standing-in-front-of-you will probably also be really handy to have. Just so you know if they can be safely ignored or if they need special handling and so on. This probably depends on where the conspirator hangs out the most.
Craft: Highly Illegal But Useful Thing might be handy too. While it might be possible to acquire such things leaving less loose ends laying around seems really good.
Just some quick thoughts!
I too thought about that. Ended up with the following short list:
1) Profession Merchant - for obvious reasons.
Plus probably several of the following:
a) Bluff - to scam or just oversell
This was just what I brainstormed so there's no guarantee that it's accurate. But maybe : )
I'd like to express interest in your ambitious ideas once more. Don't have any idea of what (or even if) inspiration will compel me to build so that shall be all for now : )
Edit: I think I shall be as bold as to point out that the Theosophist actually does still have Linguistics.
Also - it looks like the Ecclesitheurge and Separatist archetypes from Paizo would emulate most of those features.
They don't stack by RAW but you would be able to pick what feels most important to you (clothy-cleric perks or odd domain).