So basically you'd be your own Horn of Valhalla. That could be kinda cool.
Kinda. There's actually an Skald archetype for doing exactly that (Savage Skald) but it didn't look that cool :D
Victoria Velasco - I'm sorry to hear that. Though thanks for the time we could play even if it was brief. Good luck out there : )
I'd like to note my interest again, for the re-recruitment this time. Hoping to have something presentable hammered together before friday to at least get some comments on it!
So far I'm looking at the spiritualist and maybe doctor as a profession. I recall seeing the later mentioned somewhere else in this thread and I shall try and track it down.
I'm not sure I'd actually like to play the character I've clobbered together, so I will not be submitting anything (unless divine inspiration falls from the heavens or something).
The campaign itself though looks really fun so if you ever need candidates to fill the ranks at any time in the future feel free to shoot a pm and I'll take another crack at it then : )
Good luck to all the hopefuls!
I have a question about the Affiliated Agent campaign trait - are all the non-opposing groups listed in the Gazette okay choices?
Specifically I was thinking about the criminal gangs for a mastermind or either of the two less frothing-rage Milani factions for pretty much anyone?
Edit: Bonus stir-up-mud!
The Verbal Duel subsystem treats all skill ranks from versatile performance as "real" skill ranks. Though that might simply be an intended perk for the social bard class and not something to be seen as a precedent to other things.
Would a familiar get to utilize the masters skill ranks for verbal duels?
I looked at the level 5 improved familiar options and a chatty Brownie looks hilarious.
Now I don't think it will be that useful - after all the challenge is probably to get someone to even take a Brownie seriously - but seeing a poor wizard/shaman/something getting constantly outmaneuvered by their familiar is an amusing thought. Especially if they use their masters skill ranks to do so :P
Mm it's like Sapiens said - you gotta have a gameplay thread for it to show up on the campaign screen. Otherwise you'd have to go through every single person that expressed interest and remove them from said campaign so it is probably for the better :P
@Self Sufficient - You *might* be able to get away with a large collection of scrolls and lower ranks in certain skills?
For example, if Stealth is mainly for emergencies you could just have a potion of invisibility and like 1 or 2 ranks it it. For Sleight of Hand you could have a sneaky familiar. Or call some imps. And so on.
I'm thinking about building something with a bit of summoning power myself. Plots seems like the prefect use for all those "call really low CR outsider" spells that are oh so cool.
Or maybe a Medium - because keeping track of Gestalt characters wasn't annoying enough already :P
Yeah a conspirator skill list would be a good thought exercise at the very least. My merchant list was just intended as bare-bones-merchant not what's needed to overthrow the revolution.
A full suite of the social skills will probably be helpful.
Stealth too and I'd add acrobatics/climb since some things can't be out talked or sneaked away from. Magical classes of course have extra ways to solve that but scrolls/potions of run-away might be handy for everyone.
Knowledge: Person-standing-in-front-of-you will probably also be really handy to have. Just so you know if they can be safely ignored or if they need special handling and so on. This probably depends on where the conspirator hangs out the most.
Craft: Highly Illegal But Useful Thing might be handy too. While it might be possible to acquire such things leaving less loose ends laying around seems really good.
Just some quick thoughts!
I too thought about that. Ended up with the following short list:
1) Profession Merchant - for obvious reasons.
Plus probably several of the following:
a) Bluff - to scam or just oversell
This was just what I brainstormed so there's no guarantee that it's accurate. But maybe : )
I'd like to express interest in your ambitious ideas once more. Don't have any idea of what (or even if) inspiration will compel me to build so that shall be all for now : )
Edit: I think I shall be as bold as to point out that the Theosophist actually does still have Linguistics.
Also - it looks like the Ecclesitheurge and Separatist archetypes from Paizo would emulate most of those features.
They don't stack by RAW but you would be able to pick what feels most important to you (clothy-cleric perks or odd domain).
Don't worry about us - it was still really fun. You haven't broken your promise because this game, all in all, has been a good experience : )
We understand that sometimes things don't work out as planned and sometimes bad things happen. It's sad to see that things are troublesome irl for you - but know that that concern is because we enjoy the fun you brought us and only wishes the very best for you!
If you want to play some other time or just vent or send messages and chat or something please don't hesitate to pm me.
Thanks for the fun times and my best wishes!
Huh I could have sworn that that one was the yellow one. Maybe I'm going colour-blind? Yeah the one she is currently standing within hammer-reach of : )
So I've tinkered a bit with my character idea sheet.
So far I'm thinking that the gillmen's tendency to simply melt if not dipped in water might be a harsh liability to dump on the community. (Worse then 5' hopping merfolk even!)
So I might abandon that plan and make a Samurai instead to get my fish out of water flavour. (Fun fact: the class allows you to get a 25' per round fin-hopping merfolk before racial features! ...But there might be more helpful ways to spend your character on ... ^^)
I'm planing to at least pitch a rough outline tomorrow : )
@Character race - Well I was thinking of being lazy and picking elf.
But that's not terribly exciting is it?
I've also considered Merfolk - but that has a small pile of *uh* complications. Would probably have to rethink my build into something that doesn't need to move much to actually be helpful.
I'll think on it : )
edit: I added some notes to the sheet about my uncertainty :P
I'm currently considering going Magus since that class is fun and looks to be free. The more I think on it the more I feel like trying the Kensai + Bladed Brush kind, it's been at the back of my mind for a while.
And a bit of memory loss and zombie apocalypse would really justify the tormented artist trope. Now only to make something that doesn't become zombie food too fast - and that's fun to be around of course ^^
Really high level characters can be fun to build and run once in a while, but yeah, a bit tough to jump straight into. But it's nice to be given the chance.
I'm thinking of simply building a heap of characters for fun and then see which one that appeals to me the most. Or make an attempt to do so anyhow :P
@Monster PCs - In my experience it isn't the cool abilities that make monsters too strong. I mean casters can raise dead, teleport or disintegrate people already so those can't be any balance issues right :P
It's usually their vastly superior stat lines and extra hd with all that comes along with that. Might be worth to keep an eye on that especially in a gestalt game.
But I'm sure you have thought of this already. You seem well prepared : )
What harm could simply rolling a few dice do?
5d6 ⇒ (4, 3, 3, 3, 1) = 14 -> 13
Looks interesting to say the least. Let's see what happens : )
I am still interested!
And some of those other options sounds fun too - but you really should run what you are passionate about. Something you can see yourself enjoying for quite some time. Players can usually be found for almost anything :-)
I'd recommend that you upload your self made stuff to one (or more!) web based storages available. Text or even pictures are pretty small compared to youtube visits anyhow and this way it's much harder to lose!
OneDrive might be included on your computer already and both Google drive and drop box are free options suitable to save notes on. If you put it on all three then the chance if all their servers exploding at the same time is pretty slim.
@Dying in melee - There should be plenty of people to hid behind though : )
And Jhaelwyn will have points in Heal so you are not completely screwed if you go into negative. Come to think of it, there's also a paladin with lay on hands. Assuming he simply doesn't accidental squish the kobold that is ... :P
If it becomes a big or reoccurring problem I'm sure we can arrange some better protection scheme.
@Feat taxes - Yeah, those where the ones I thought about.
Main thing I like is that Power Attack and Deadly Aim is available for everyone. Then everyone can be at least passable in melee and ranged combat! Well everyone with 13+ in Str and Dex.
It does take the shine away a bit from fighters though, worth asking how our great and glorious leader feels about that one. (Maybe just happy as everyone else when they get a few extra toys to play with? :P)
@Large price tag - Hmh. It is starting to make sense why all the poor giants use furs and greatclubs then!
Might be worth to check out one of those get-a-free-weapon traits? (But they might have all been *uh* readjusted a bit - I don't recall ...)
@Parley - I'm imagining you two hosting a tea party for some diplomat. Now that would be a sight to see!
Oh yeah that could be a problem. (Something like this but even worse?) Hmm.
Random thought - does Gork have to ride?
The animal companion could simply be an companion. Or maybe that 'chosen one' archetype that has a little spirit that helps out?
Or ... What about a chariot? Now that would be an impressive sight! You could simply add extra animals to it until you get the pulling power you need. Even more terrain dependent then a standard mount though, which is tough.
But back to the topic of mounts - there really aren't many starting as large (and even less huge!) animals are there? Basically horses and some of the megafauna. Ouch.
Hunting Party - Sent by the dragon. Now since the elves all work for the dragon, it could certainly be both. I'm not sure myself - but I think it makes sense that there's at least a small group of elves in there plus a few support staff and maybe an alchemist or two.
Age - I'm going for the human equivalent of 35-ish. Old enough to know which is the pointy end of the spear but not really anywhere close to those seen-it-all veterans.
Being an elf that means over a century and quite possibly thousands of hunts. Granted most would probably be [medium game animal] which aren't that impressive. Maybe a few dozen where there's truly risk involved and with notable prey. And that makes for only a handful of life or death situations where the bear escaped the trap or the bandit didn't hop into the pit as planned.
Hmm. Seems reasonable? I'm planning on mostly leaving the (non mantid) hunts vague and use it as anecdote fodder whenever Jhaelwyn makes the relevant knowledge check.
Thanks for the kind words and especially the question, they really help me think.