Seadogs and Scallywags

Game Master Grymp

Man's Promise * Rickety Hake * Tidewater Rock

Plunder: 4
Rules

Gresham's Treasure Spreadsheet

No combat!:

BEAT TO QUARTERS, COMBAT BE AFOOT!

Round 7

Spleen: Attacked and grappled
Wreckers: One is grappled by spleen. Another disappeared.
Sandara: UP!!
Chaenath: UP!!
Doc: UP!!
G'Lub: UP!!
Vakarla:


601 to 650 of 1,065 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

We need a new name for the Kurstav.

I suggest the Manticore, following the theme of magical creatures to be afraid of.

Suggestions?

EDIT: Wow did I have that wrong! I was calling it the Aspis because I saw the name Aspis Consortium and thought that was it. My mistake! Too much booze.

What am I saying!?

NOT ENOUGH BOOZE!!


Roll20 Maps Loot

You can get it squibbed by Rickety.

Sczarni

Male Half-Idiot (so's the other half) Commoner/Moron 2/3

GM, as of today I am moving to Iowa and will be out of internet connectivity for a couple days.

I will try my best and get back on as soon as I can, but no promises.

I'm having fun with this! And I plan on joining back in in a couple of days!

See you all around!


Roll20 Maps Loot

No problem, hope the move goes well.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Minus one plunder? How's that for an idea to make amends?

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 9/16 | Active conditions:

As noted in the gameplay, Rogar opposes that idea. But I can understand if good-aligned characters are feeling regret now... This might lead into interesting in-character fights over morality :)


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Same for Alessandra - she's not Good-aligned, so her regrets are of a slightly different nature!


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Chaotic!


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

Hello again!

So after a couple days of driving, I'm finally in Des Moine, IA! I don't have a place to call mine yet, nor a job, but things will work out for me! I know it will!

I can still post, but for whatever reason the Wayfinder App is being stupid. Thankfully I can still post from my hotel room!


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Very best of luck in your home/job finding endeavours! I admire the positive mindset


Roll20 Maps Loot

I'm about to head out of town for a couple days, no promises on posting until Sunday

And Ethron - best of luck!


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Des Moine won't know what hit it. Best of luck Ethron.

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 9/16 | Active conditions:

Sounds like you're having quite an adventure, Ethron. Best of luck out there!


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Hey guys are we waiting on anything?


Roll20 Maps Loot

Just me, I've been swamped at work, but we're gonna move this forward.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Cool. Whenever you're ready.


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

This just in: I have a house!

Well, a small apartment, and no internet, but it'll work for now!

Item 2 on the agenda, a +1 Longshot Longbow of Plentiful Ammunition. Wait, wrong list. A job, I mean!


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Well done, Ethron!

Sorry for the holdup guys/gals, RL is giving me a kicking right now. I'm hoping to resolve things this weekend, and resume posting next Monday with more frequency.


Roll20 Maps Loot

Indeed, congrats on the domicile!


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Congrats on the home base Ethron.


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

Update on my situation: I have no internet, but I am hired! After a paycheck or two I'll be getting internet.

GM, please GMPC me for now. I'll do the recruiting at the port.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Everything's coming up Ethron.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Hi all, apologies for the no-show: I fell ill and then now that I've recovered there's a mountain of work to catch up on.

I'll resume posting this weekend.


Roll20 Maps Loot

Glad you're doing better!


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Yeah being sick sucks. Glad to see you're feeling better.


Roll20 Maps Loot

The AP has you guys randomly pirating for a bit, either attacking ships, or raiding coastal villages and such. Gathering plunder, selling ships and plunder.

Event 7 is pirating and ship to ship battles, all pretty much the same, except differing on what type of ship. None of those encounters, as you saw from the last, would be difficult for you, and each brings a couple points of plunder, a magic item, and maybe something special.

Event 8 gives the same results as Event 7, but is if you decide to raid villages

Event 9 describes selling loot and ships, which you're already in port to do.

Event 10 is a specific ship encounter, but nothing really different than in Event 7

Event 11 becomes a little interesting.

Event 12 is a slightly different ship fight against a stronger foe

Event 13 then becomes more interesting

Event 14 culminates this act, at which point you should be ready to move on to "Crack the Rock"

Now, this AP appears to really have some drawn out "hurry up and wait" sections. We saw that in book 1, and now in book 2 with, what feels to me like drudgery of attacking a fundamentally similar ship over and over again in Acts 7, 8, and 10.

I feel like we're in a bit of a funk, here. and that can be death to PBP games.

I propose we speed things up a bit. I'll give you a list of ships, their origins, etc. You tell me which ones you ravaged and such, if you sold the ships, etc. Then you'll have a pile of plunder, and a bunch of loot. You can equip yourselves with the money and gear.

We'll blow through to Event 11, which you'll smoke, you'll get the loot and story from it. I can lay out Event 12, and see if we want to play it, or not, but again, it's not more difficult.

And then we'll definitely play through events 13 and 14.

Opinions?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Sounds good.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Yep, I agree!

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 9/16 | Active conditions:

Sounds like a plan. No need to fight numerous identical and pointless battles.

Raiding villages is something we could discuss on, and if we decide to go for it, then we could play it? But I'm not sure if we're really village raiding -type of a party.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Well, that depends how much gold they have - and how squeamish my Good-aligned comrades are feeling ;-)


Roll20 Maps Loot

I shall be out of town and offline until either Sunday evening, or Monday.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

I'm away for the next few days at a wedding (not mine, I hasten to add) - back late Monday.


Roll20 Maps Loot
Alessandra wrote:
I'm away for the next few days at a wedding (not mine, I hasten to add) - back late Monday.

And here I was going to congratulate you!!!!


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

Instant Karma for laughing at your failed crit!

What's more, since I didn't have Improved Trip, I provoked an AoO. He must be within melee range since he attacked me last turn, and no warrior in their right mind ignores an AoO.

Even worse, a failed trip attempt by 10 or more results in myself getting tripped up...

For laughing at a missed crit, I end up falling on my ass just as a BBEG is towering over me, about to take his AoO...

Looks like I'm going to be using that Ioun Stone I bought...


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

What can I say? Karma's a b!tch - and us girls stick together...

Try not to get that pretty pink face of yours messed up before I have a chance to rescue you, hmm?

Liberty's Edge

Alessandra wrote:
What can I say? Karma's a b!tch - and us girls stick together...

What did you say I was!?!

;)


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Oh, sweetie, I was only saying what everyone says about you behind your back... ;)


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

GM, I have a question for you.

Would I be able to retrain the feat Weapon Finesse for Power Attack? Using the Retraining rules, it would cost me 200gp and 5 days of training, 8 hours a day with no distractions if I'm able to find a trainer, or 10 days of training by myself.

I'd effectively loose weapon finesse and gain Power Attack afterwards, not costing me a lvl up feat.

If you want me to have to deal with the consequences of my actions in my feat choice, I understand as well.


Roll20 Maps Loot

I'm fine with the retraining, and there's lots of time at sea!


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

Thank you! Glad to know I can get this to work. I'm going to be taking the Exotic Proficiency feat next level. Any idea when that is?

Better question would be when can/should I start training? If I have to skip out on a combat or two, I'm certain my fellow adventurers would be able to handle themselves.


1 person marked this as a favorite.
Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

We'd barely notice the difference :P


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5
Alessandra wrote:
We'd barely notice the difference :P

-__- Thanks for the vote of confidence...


Roll20 Maps Loot

My thought would be that you can start the training when you want. Then for however long it takes, you don't get the benefit of the old feat, or the new one, until you are done training.

We'll do training similar to crafting. You can train at 1/4 speed if you did "adventuring stuff" that day, or at full speed if you didn't.

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 9/16 | Active conditions:

BTW, has anyone heard of our captain? Should we just continue with four of us?


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

I hope he's around!


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Same - let's keep going and hope he returns at some point. We're doing ok so far.


Roll20 Maps Loot

I had dropped him a message and heard nothing back.

The AP is designed for 4 PCs anyways, so you should be ok.


Roll20 Maps Loot

FYI - We're doing encounter 13 now, with the Dominator. There will be an encounter 14.

Then you make 5th level!

Then, it's on to "Crack Tidewater Rock" and within that is the part that is "Sanctioned" by the Pathfinder Society, although I think only Doc asked for a cert for the Sanctioned portion of the first module.

Anyone else playing PFS, and need a cert for the first module?


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

Shall we try and sneak on board?

Is this river wide enough to ride up along side the Dominator and give it a few good broadsides?

Honestly, I think this ship is better off scuttled. But that's just me.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

I was thinking that maybe we could sabotage the ship somehow as well but I don't think we have the skills for that. Chaenath can give people water breathing for a minute.

1 to 50 of 1,065 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Seadogs and Scallywags Discussion All Messageboards

Want to post a reply? Sign in.