Seadogs and Scallywags

Game Master Grymp

Man's Promise * Rickety Hake * Tidewater Rock

Plunder: 4
Rules

Gresham's Treasure Spreadsheet

No combat!:

BEAT TO QUARTERS, COMBAT BE AFOOT!

Round 7

Spleen: Attacked and grappled
Wreckers: One is grappled by spleen. Another disappeared.
Sandara: UP!!
Chaenath: UP!!
Doc: UP!!
G'Lub: UP!!
Vakarla:


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Shaeda Stormborn wrote:

Leave it to me to miss the "and mute" part at the end of his description. So let's recap: of the two swabs I've attempted to influence, one is now dead, and the other is mute? Yeah, I'm totally rocking this pirate thing! Let's see what plague I can bring to someone tomorrow!

Question for the GM: For the NPCs now listed as "helpful" does that mean they are helpful to all of us, or just the one that did the diplomacizing?

For ease if reference we'll make it everyone, otherwise I have to track too many separate attitudes (20 crew x 5 characters = 100 individual records).


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

With all of this great role playing, we ought to be 2nd level by noon tomorrow!

That's noon ship time, of course, which might not be until next Friday, hehe.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Isn't level advancement based on, you know, actually being successful at the tasks you're given? At this rate, we could still be 1st level at the end of the book, never mind the end of the week! ;)

Bellara - I hadn't realised until I looked into it how much the Buccaneer archetype changes the basic concept: no rapid clear, pistol whip, lightning reload or gun training, but extra grit (grog) points and some great feats - and a Familiar! Not sure my experience would be much use... The only thing I would say is that maybe (with the loss of gun training) Deadly Aim becomes more important than Rapid Shot (although I'd still take Rapid Reload). Not sure though.


Female Human Gunslinger 1 (Buccaneer) | AC: 14 [T: 13 FF: 11] | HP: 11/11, [0 NL] | F+2, R+5, W+1 | Init: +3 |Perc: +5
Skills:
Acrobatics +9, Craft (Clockwork) +7, Intimidate +6, Knowledge Engineering +7, Perception +5 (+1 to find concealed or secret objects, traps/doors), Perform (Singer) +6, Profession (Siege Engineer) +5, Survival +5, Swim +6

Hi guys! It's summer, so weekends are busy for me now. I'll be pretty scarce next weekend as well...going to be doing a loooooong drive.

Alessandra - I jumped on the Buccaneer archetype for the game. Didn't realize what I was giving up. But then again, I've never played a regular gunslinger, so maybe I won't miss what I've never had. :D


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)
Bellara Aramassio wrote:

Hi guys! It's summer, so weekends are busy for me now. I'll be pretty scarce next weekend as well...going to be doing a loooooong drive.

Alessandra - I jumped on the Buccaneer archetype for the game. Didn't realize what I was giving up. But then again, I've never played a regular gunslinger, so maybe I won't miss what I've never had. :D

We've all got lives, and we understand. I'll be out of town next weekend, but likely to maintain a post per day, but there's a week next month when I'll be completely cut off. Well, if I come into town, I can likely make a quick post, but that's not until next month, so we still might not be to "noon tomorrow" by then, haha.

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Did Rogar heal the normal 1 hp during the night?


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Hey Lodestone - we joked about breaking the PG13 rating, but my question is more about the theme you want for the campaign.

I've been playing a sort of "moody realism" where pirate ships are places you encounter cruelty, torture and things like sexual assault. It occurs to me though that with the clockpunk you may be aiming more for a "high fantasy on the high seas" where the bad guys are still bad, but they have some standards.

Comments?


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Blessed Besmara
May the saltiness of thy bosom and the delightfulness of thy loins be never in question
I do beseech thee for the sake of thy servant, Alessandra
Lay down thy Black Spot upon her enemies
May their eyes be covered with patches
May their wits be fuddled with grog
May their braces be spliced
May their timbers be shivered
May their buckles be well and truly swashed
For thine are the pieces of eight, the daring and the glory
So be it.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

3 damage from Shaeda, and 11 from Alessandra, that's gotta drop a dude right? Luckily it's their ringleader!

When Alessandra drops him, remind me to have Shaeda claim "I loosened it" hahaha.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Shaeda - I'd certainly hope so! My worry at the moment is whether Alessandra gets knocked out by the AoO's before she can land the blow.

If you'll excuse me, I'm going to go and drown a few more land-lubbers at my make-shift shrine to Besmara. It might not bring me luck, but it's something to do while I wait for the results...


Alessandra wrote:

Hey Lodestone - we joked about breaking the PG13 rating, but my question is more about the theme you want for the campaign.

I've been playing a sort of "moody realism" where pirate ships are places you encounter cruelty, torture and things like sexual assault. It occurs to me though that with the clockpunk you may be aiming more for a "high fantasy on the high seas" where the bad guys are still bad, but they have some standards.

Comments?

Moody realism is fine with me, so long as all players agree to breaking PG13. Cruelty, torture (to a limited extent) etc. are in, and sexual assault can be referred to (e.g. character backgrounds etc.) or implied, but I don't want to include it in gameplay per se., even by evil NPCs. Females aboard ship should feel relatively safe - there are a lot on board and perpetrators can expect a lynching.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

BTW Alessandra, congrats on just squeaking by on the DC 5 Fort save!!!


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft
Shaeda Stormborn wrote:
BTW Alessandra, congrats on just squeaking by on the DC 5 Fort save!!!

Yeah, economy of action, or something!

DIEGO - I really appreciate the time you must be putting into those shanties, they're really flavour-ful (if that's even a word) - but would you care to change your action to oh, I don't know, some sort of healing spell? Most of the pirates have already used their AoO for this turn (except Aretta) so you wouldn't provoke. Girl would appreciate it :)

Guess my role as the "Glass Cannon" is now official!

LODESTONE - thanks for the clarification on theme/tone.


Alessandra wrote:
Shaeda Stormborn wrote:
BTW Alessandra, congrats on just squeaking by on the DC 5 Fort save!!!

Yeah, economy of action, or something!

DIEGO - I really appreciate the time you must be putting into those shanties, they're really flavour-ful (if that's even a word) - but would you care to change your action to oh, I don't know, some sort of healing spell? Most of the pirates have already used their AoO for this turn (except Aretta) so you wouldn't provoke. Girl would appreciate it :)

It was a bit of a nasty hit - that's d20 for you :), and yeah Diego - the shanties are great! Really like the fact that you guys are all RPing heavily.... proves I chose the right crew!


All note:,... I have added descriptions of the ship's areas (that you have seen) to the campaign info tab. Also added: A picture of The Wormwood itself.

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Sorry to keep you waiting... Rogar is at 2hp, so I wasn't sure if he would be able to act at all :)


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Rogar- nonlethal damage is totally separate from lethal damage; even at 2 HP, you won't go unconscious unless you take 11 points of nonlethal damage (i.e. 1 more than your Max HP of 10).

Peeked at DM's rolls (Rogue, OK? Promise not to make a habit of it) - these guys have +3 Attack and +1 damage! Too late to switch sides? ;)


Alessandra wrote:

Rogar- nonlethal damage is totally separate from lethal damage; even at 2 HP, you won't go unconscious unless you take 11 points of nonlethal damage (i.e. 1 more than your Max HP of 10).

Peeked at DM's rolls (Rogue, OK? Promise not to make a habit of it) - these guys have +3 Attack and +1 damage! Too late to switch sides? ;)

Sorry Alessandra, but the way NL damage works is that you're unconscious when your NL damage exceeds your current hit points - Rogar's only got two, so he'd be unconscious at 3NL.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Doh! Mixed up the unconscious rule and the lethal damage rule, my bad. Which means - joy - that I've taken 2 points of lethal damage.

I'm with Shaeda - we're rocking this pirate thing! What next?


Female Human Gunslinger 1 (Buccaneer) | AC: 14 [T: 13 FF: 11] | HP: 11/11, [0 NL] | F+2, R+5, W+1 | Init: +3 |Perc: +5
Skills:
Acrobatics +9, Craft (Clockwork) +7, Intimidate +6, Knowledge Engineering +7, Perception +5 (+1 to find concealed or secret objects, traps/doors), Perform (Singer) +6, Profession (Siege Engineer) +5, Survival +5, Swim +6

Could someone clarify this for me? If Shaeda confirmed her crit on Aretta (which I'm assuming it did since Bellara connected with a 13 and Shaeda rolled a 15 on her crit confirm roll), would her damage be multiplied by 2?

I thought that Aretta would be at 10NL: Shaeda's 3, multiplied by 2 = 6, plus Bell's 4.

Thanks! :)


I've checked and the damage should have been 9 all together not 7 (I've changed it in the post), but.... Crit does not multiply the dice result, it multiplies the number of dice rolled. Shaeda got a 3 and a 2 (5 total) and you got 4 so the total is 9.


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

Apologies Alessandra, I didn't check back in with enough time to change my upcoming action. But I would have been happy to do so. Stay upright long enough for Diego's next round!

edit: Ouch! Nevermind. But rest assured, help is still coming.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Diego - don't worry about it, my metagaming was of such a blatant and shameless nature that I was half-expecting the DM's hand to come out of the monitor and clip me round the ear; although I've refrained from posting in the gaming thread (even ooc) since I went down.


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

Nah, if we were at a gaming table then I'd have all that info present before I made the choice. But using forums, people at the bottom of the initiative order often need to make assumptions and only partially-informed decisions to expedite the process. Lodestone hasn't directed one way or another yet, but most PbP games seem to allow a player to change previously outlined actions if the scenario has changed enough to warrant it.


No problem with retconning actions that don't have too much impact, as long as the game hasn't moved on too far. In this case things were moving fast and, PBP being what it is, I think its worth trying to keep going as quickly as possible. Diego's posted action got rid of an enemy, so i figured the effect was good enough that it was worth moving the game forward rather than wait to see if he wanted to change his action...

Too much waiting can really slow things down in this format, but I'm generally happy for actions to be pre posted/ retconned when appropriate.


Female Human Gunslinger 1 (Buccaneer) | AC: 14 [T: 13 FF: 11] | HP: 11/11, [0 NL] | F+2, R+5, W+1 | Init: +3 |Perc: +5
Skills:
Acrobatics +9, Craft (Clockwork) +7, Intimidate +6, Knowledge Engineering +7, Perception +5 (+1 to find concealed or secret objects, traps/doors), Perform (Singer) +6, Profession (Siege Engineer) +5, Survival +5, Swim +6

Thanks for the clarification on crits, Lodestone. Now I know it's not a multiplier! :)


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Just a couple of questions, assuming I get revived at some point:

Can I use Acrobatics to stand up from prone and avoid the AoO?

Do I get to act in the turn I'm revived?


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

I was gonna wait until after the fight to mention it, but unless someone has Improved Unarmed Strike, there shouldn't be any AOOs or Flanking in this entire fight since we're all unarmed and thus don't threaten.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

But doesn't that only apply for armed vs. unarmed? I could totally get that if one of us had Improved Unarmed Strike, the rest of us wouldn't threaten them; but since we're all as armed as each other, we threaten, flank and so on as normal.

AKA a plea for "momma don't take my Kodachrome Sneak Attack away..."


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Haha, I thought I was helping you out, sorry.


Female Human Gunslinger 1 (Buccaneer) | AC: 14 [T: 13 FF: 11] | HP: 11/11, [0 NL] | F+2, R+5, W+1 | Init: +3 |Perc: +5
Skills:
Acrobatics +9, Craft (Clockwork) +7, Intimidate +6, Knowledge Engineering +7, Perception +5 (+1 to find concealed or secret objects, traps/doors), Perform (Singer) +6, Profession (Siege Engineer) +5, Survival +5, Swim +6

I rolled a 1. Nooooooo! D:


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Shaeda - I appreciate the sentiment; but Confucius (probably didn't) say: "in the land of the d3 unarmed strike, the Sneak Attack is king QUEEN, b!tche$!"...

Bellara - my slightly flippant remarks about levelling up being dependent on success are looking scarily prescient right now! Is this really a CR1 challenge?


Shaeda Stormborn wrote:
I was gonna wait until after the fight to mention it, but unless someone has Improved Unarmed Strike, there shouldn't be any AOOs or Flanking in this entire fight since we're all unarmed and thus don't threaten.

So I just checked this and you're right! I was of the asme opinion as Alessandra (Above) not going to retcon now, and it won't matter much for very long (probably) but I'm sorry for the mistake.

RPG Superstar 2013 Top 32

Alessandra wrote:

Just a couple of questions, assuming I get revived at some point:

Can I use Acrobatics to stand up from prone and avoid the AoO?

Do I get to act in the turn I'm revived?

You act the next time you would on your initiative.

No you can't use acrobatics for that. You can use it to move 5ft while prone, but not to stand without an AoO.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)
Alessandra wrote:
Shaeda - I appreciate the sentiment; but Confucius (probably didn't) say: "in the land of the d3 unarmed strike, the Sneak Attack is king QUEEN, b!tche$!"...

d3? Hey, for those of me dealing out the d2 unarmed strike, having Freebooter's Bane and Bardsong up is like critting every time for max damage!


Alessandra wrote:


Is this really a CR1 challenge?

Yup, and it assumes only 4 PCs!


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

They're probably all level 1 dudes, so likely a CR 2 challenge, but still something a group of 4 can handle, and really we were handling it! We had advantages they didn't, namely: healing, bane, bardsong, the fear spell. Now, had they all come down with weapons, we'd have been hosed, because every time we swung fists, they'd get an AOO and for real damage, that would have sucked!


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Hmmm, ok, let me change my answer.

Per the tables in the PRD, if they are level 1 they should be CR 1/2 each. That's 200xp. Throw 4 of them in there, and that's 800xp, so CR3. That is defined as a "hard" encounter. Do9able, but difficult, which is what I think we saw.

Not to mention, the probable risk was low, since it was all nonlethal damage anyways!


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Errrr - isn't Japes a mute? Unless everyone's fed up and wants to move on, I'd like to finish this - Diego still hasn't had his go from the last Round and assuming he wakes Alessandra up, we should have it done very soon

Just my 2 cents - DM's call, obviously.


yikes, maybe he knows sign language? Morse code? Mime?.. No?

I'm ruling that he can indicate simple messages through gestures etc and summoned Plugg that way. Sorry for the error, ... Japes' muteness slipped my memory (its tough with so many of 'em)

(Note that Diego would struggle to cure you with Lonnegan standing over you (he moved there last turn)


Female Human Gunslinger 1 (Buccaneer) | AC: 14 [T: 13 FF: 11] | HP: 11/11, [0 NL] | F+2, R+5, W+1 | Init: +3 |Perc: +5
Skills:
Acrobatics +9, Craft (Clockwork) +7, Intimidate +6, Knowledge Engineering +7, Perception +5 (+1 to find concealed or secret objects, traps/doors), Perform (Singer) +6, Profession (Siege Engineer) +5, Survival +5, Swim +6

Bellara did what she could. I really hope that roll is enough.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)
Alessandra wrote:

Errrr - isn't Japes a mute? Unless everyone's fed up and wants to move on, I'd like to finish this - Diego still hasn't had his go from the last Round and assuming he wakes Alessandra up, we should have it done very soon

Just my 2 cents - DM's call, obviously.

hahaha, good catch, I'm bad about details like that!


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)
Bellara Aramassio wrote:
Bellara did what she could. I really hope that roll is enough.

A 24 Intimidate is pretty good.

It wasn't Shaeda that picked Bellara to speak, it was Plugg!

Given that we're obviously supposed to be running around making friends, this could be an opportunity to not dime out the four thugs, and hopefully score a couple of them to the home team (or are we the away team?) if we cover for one another.


Female Human Gunslinger 1 (Buccaneer) | AC: 14 [T: 13 FF: 11] | HP: 11/11, [0 NL] | F+2, R+5, W+1 | Init: +3 |Perc: +5
Skills:
Acrobatics +9, Craft (Clockwork) +7, Intimidate +6, Knowledge Engineering +7, Perception +5 (+1 to find concealed or secret objects, traps/doors), Perform (Singer) +6, Profession (Siege Engineer) +5, Survival +5, Swim +6

I was alluding to Shaeda's pleading look. LOL


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Bellara: yikes, with Intimidate rolls like that you could be a half-orc*! OK, this is over (for now) - but Lodestone, pleeeeeeease tell us we get to kill these ********************* soon!

*This is meant as a compliment, although some might not take it so...


Female Human Gunslinger 1 (Buccaneer) | AC: 14 [T: 13 FF: 11] | HP: 11/11, [0 NL] | F+2, R+5, W+1 | Init: +3 |Perc: +5
Skills:
Acrobatics +9, Craft (Clockwork) +7, Intimidate +6, Knowledge Engineering +7, Perception +5 (+1 to find concealed or secret objects, traps/doors), Perform (Singer) +6, Profession (Siege Engineer) +5, Survival +5, Swim +6

Haha, I'm okay with her rolling Intimidate like a half orc!


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Diego, if you've still got that heal spell handy Rogar might appreciate it...

Suggest we retcon any conversations to keep the day moving, as previously.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Lodestone - sorry about that, don't use the take 10 rules at my table (it's about rolling the dice!) so didn't know how it works. Will re-do.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)
Alessandra wrote:


Diego, if you've still got that heal spell handy Rogar might appreciate it...

Suggest we retcon any conversations to keep the day moving, as previously.

We may need all if those you can do each day until everyone is healed back up!

We're battered and torn like true lonely privateers, we're battered and torn on deck and below, until we sight Braehead above Turtleback Ferry, straight up the channel towards Fort Rannick we'll go!

Sorry, had this tune in me head. My usual Pandora channel plays lots of shantys and the like. Not to mention my years of doing living history as a Confederate sailor in the James River squadron. Had to cram some Varisian locations in there.


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

Indeed, I'll help Rogar out today as I agree he seems in the most need. Depending on how well we keep out of trouble over the next couple days I'll work at getting everyone back up. Diego only gets 2 per day though, and I burned the first one on fearing Jape.

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