About Rogar "Doc" IronsailPrepared extracts:
Ability:
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Skills: (7x4 + 7xINT + 7xfcb=48)
Profession (cook) 6 (1+3+2)(bonus)
Discoveries: Tanglefoot bomb, Infused Curative, Precise Bombs, Tumor Familiar, Frost bomb
Race traits
Traits & Drawback:
Barroom Talespinner: You gain a +1 trait bonus on Diplomacy checks and one category of Perform checks, and one of these skills is a class skill for you. In addition, once per week you can make a DC 15 Knowledge (local) or Intelligence check to see if you know a popular legendary pirate tale, the telling of which grants you a +1 trait bonus on checks made to influence NPCs on the Wormwood. Addict: [regional] You start with only half of the normal starting cash, but your knowledge of the addicts lifestyle grants you a +1 trait bonus on Bluff, Knowledge (local), and Sense Motive checks. One of these skills (your choice) is always a class skill for you. Clever Wordplay: (Diplomacy) [social] Your cunning and logic are more than a match for another’s confidence and poise. Choose one Charisma-based skill. You attempt checks with that skill using your Intelligence modifier instead of your Charisma modifier. Burned [drawback] You take a –1 penalty on saving throws against fire effects. In addition, whenever you are adjacent to open flames or are on fire, you take a –1 penalty on all attack rolls, saving throws, and skill checks until you spend an entire round away from fire. These penalties are not cumulative. (An instantaneous fire effect adjacent to you or affecting you causes this penalty to apply until 1 round after it is gone.) Funds: 1115 + 2480 = 3595gp Wearables
Weapons
Consumables
Other
Alchemists kit: alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin. Besmara’s Tricorne
If Besmara is your patron, once per day you can speak a command word to transform the hat into a small ship’s boat such as a cutter, jolly boat, or longboat (see the Skull & Shackles Player’s Guide). The boat is 20 feet long, has two pairs of oars and a single mast with a square sail, and can carry up
Background (as told by Rogar himself that night in Formidably Maid):
"Lemme tell ye what happened.. I was sailing the seas with The Greedy Barnacle. Part of the crew, I'm a prufeshonal, ye see. I was the ship's chrir.. chirgu.. chirurg.. the doctor, fixed the boys after battle. Between battles, me was making gunpowder for them cannons. Secret family recipe, ye see." The dwarf winks as he says this. Then he picks up a pitcher of ale and drinks it on one long gulp, and sighs deeply. "Twas good times... I think I was making me very own special blend o' gunpowder again. Or maybe I was enjoying sum hard-earned rum. Or maybe both, can't remember that well. Anyway... suddenly just a big 'BOOM' and a sea of fire. And there I was in the water next to sinkin' wreck of the 'Barnacle." Wiping a tear from his eye, Rogar tries to stand up, sways a little and falls back on his seat. "Whoo-ee, that is some ale you've got 'ere. Stronger than a dwarf... Where was I? Oh yes.. Fire and water, Fire and water. Almost burned me beard that day... Not a swimmer me, so had to get outta water. Grabbed a shark and rode it to nearest land, only to find out it was a bloody desert island. Nothing to eat there but fish I caught with nothing but me beard. Nothing to drink but ale I brew from saltwater and seaweed. Horrible, I tell ye." The dwarf finds it incredibly difficult to sit straight, and stares at the pitcher in disbelief. "So shtrong... Me family's always been saltbeardsh, dwarvesh of the shea. But NO MORE!! I've had enoughh! I go to the mountainsh, ye keep yer damn fish. I fnd mah frtnsh 'lsewhr, n cmm..." the slurred speech comes to abrupt end as the dwarf's head hits the table.
Description:
Rogar is a short, dried-up dwarf, with dark skin. The beard is long and thick, like any proper dwarf. Odor of gunpowder, fish and alcohol lingers around him, and his ragged clothes are covered in grime and dust. Despite his flaws, he is quite amiable fellow, getting along with people. Tumor familiar:
Mister Spleen N Tiny vermin (aquatic) Init +2; Senses darkvision 60 ft.; Perception +4 ------- Defense ------- AC 22, touch 14, flat-footed 20 (+2 Dex, +5 natural, +2 size, +3 familiar) AC Battle form 19, touch 11, flat-footed 18 (+1 Dex, +5 natural, +3 familiar) hp 29 Fort +6, Ref +7, Will +2 Battle form Fort +6, Ref +6, Will +2 Immune mind-affecting effects Special Improved evasion, emphatic link +2 atk/dmg (when master drops enemy) ------- Offense ------- Speed 30 ft., swim 20 ft. Melee 2 claws +5 (1d2 plus grab) Melee Battle form 2 claws +8 (1d4+3 plus grab) Space 2-1/2 ft., Reach 0 ft. Special Attacks constrict (1d4+3) ---------- Statistics ---------- Str 10 (16), Dex 15 (13), Con 12, Int 6, Wis 10, Cha 2 Base Atk +5; CMB +1 (+5 grapple); CMD 9 (21 vs. trip) Battle form CMB +8 (+12 grapple); CMD 19 (31 vs trip) Skills Perception +11, Swim +10; Racial Modifiers +4 Perception SQ water dependency Buy/make:
umodified statline:
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