Seadogs and Scallywags

Game Master Grymp

Man's Promise * Rickety Hake * Tidewater Rock

Plunder: 4
Rules

Gresham's Treasure Spreadsheet

No combat!:

BEAT TO QUARTERS, COMBAT BE AFOOT!

Round 7

Spleen: Attacked and grappled
Wreckers: One is grappled by spleen. Another disappeared.
Sandara: UP!!
Chaenath: UP!!
Doc: UP!!
G'Lub: UP!!
Vakarla:


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Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

Yes, yes we are.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Indeedy!

Do we have 2,200 gold, BTW?

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

2 plunder equals roughly 2000 gold, was that right? And then we have some loot from the island. Maybe we could haggle the price down a bit...

Edit: ok, I read the plunder rules again. And my brain imploded, again... So the value of the plunder depends on the size of the city, and bargaining roll. How about when we are not trading it to gold as such, just services. Can we get a better exchange rate? :)


Right, you've got 2 plunder. Rickety's is a "village" sized town, so the base value per point of plunder is 300gp, but can be increased with a good roll. So in plunder, you have at least 600gp of value.

Other items can be sold/traded for "full" value at 50%. So jewelry, magic items, etc.


The crew will need to decide who will be making such rolls for the ship, and using which skill.

Likewise on the Infamy stuff, someone needs to be the ship's storyteller.

Oh, and the ship is a bit short of crew, you can try recruiting at Rickety's once you're ashore.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Alessandra has +12 to Intimidate, and she's never been shy; does anyone else have a better Perform/Diplomacy? If not, she can be the storyteller.

For selling things, I suggest we lose the returning harpoon: it's a two-handed martial weapon that few of us can use; and I'm better with my longbow.

EDIT: Yikes, its sale price is 5,305 gp! Might be a bit much for this village...


And yet, it's more than enough to pay for your squibbing.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Straight up trade time!


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

True - but I don't want to give a 5 K item for 2 K of work; that's really bad business.

Compromise: We use the harpoon as trade, and tell stories of how we won it - we get 2 K worth of work on the ship, and count the other 3 K as 3 points-worth of plunder to add a +6 bonus to the storyteller's Infamy check.

Thoughts?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

If we can do that then it sounds fine to me.

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Alessandra seems to master the system already :)
But we have other stuff than the harpoon as well. We have 1752.5 sell value of misc valuables (assuming those are sold at 50% worth). Also single items what I assume no one wants to claim: Boarding Pike of Rebelling (2154gp) and Shackles of Compliance (1910 gp). Both are closer in value to what we need for the ship.

Edit: BTW, Rogar has +11 in Diplomacy for getting the best price out of plunder. Alessandra does beat him by one with his intimidate, though


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

I might be interested in those shackles, but only if you guys think we'll need them. I think Alessandra and I are plenty scary for interrogations.

If you guys want to take Ethron along during negotiations, he knows his way around a liar. He's got bonuses to Sense Motive just from being an Inquisitor. (I try not to metagame and discuss my actual bonuses. It's a +12, by the way)


Surely someone has been considering new names for the ship?


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

There's Chaenath's suggestion :)


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

There's my two copper. I was looking at a name generator for the stuff and the name The Chimera popped out. Simple, yet I really like it.

Didn't want to add an adjective to that because it would have had to many syllables that didn't roll off the tongue right.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Like it! A motley collection of assorted beasts that's more powerful than the sum of its parts. As a half-orc, on a ship captained by a tiefling, Alessandra sees that as an entirely appropriate metaphor!


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft
Alessandra wrote:

True - but I don't want to give a 5 K item for 2 K of work; that's really bad business.

Compromise: We use the harpoon as trade, and tell stories of how we won it - we get 2 K worth of work on the ship, and count the other 3 K as 3 points-worth of plunder to add a +6 bonus to the storyteller's Infamy check.

Thoughts?

Any word on this from our DM?


I'll do you better than I think you were expecting. The rules for selling at the percentages in that post are strictly for the generic lumps of "plunder." Nowhere in the Core Rulebook, or the S&S stuff, do you get anything other than...

CRB wrote:

In general, a character can sell something for half its listed price, including weapons, armor, gear, and magic items. This also includes character-created items.

Trade goods are the exception to the half-price rule. A trade good, in this sense, is a valuable good that can be easily exchanged almost as if it were cash itself.

"Plunder" isn't the "trade goods" referred to here. That is referring to jewelry, art, etc.

So, I've no problem if you guys show Rickety the magic items now, as proof of your ability to pay. Then you can go ashore, sell them off at "full" 50% value, and only pay him the part you actually owe him.

This being a mere "village" it might not be the best place to sell your "plunder."

Once you go ashore and start shopping around, I'll tell you what items are for sale here. Obviously there is the standard 75% chance of any item costing less than 500gp would be available, but I also have the specific list for what they have on tap for you.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

That is generous! Can I also make a storytelling roll to improve our infamy and disrepute?

Oh, and Cap'n Malevor, sir: permission to use our 2 points of plunder to add +4 to the roll?


I'm fine with the storytelling roll, if you're to be the one doing so.

And someone will need to try and get you some more crew.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

Go nuts.


Ohhh, hey. In the S&S Player's Guide on pages 26-28 there are other ship improvements. Rickety can accomplish those if you guys desire.

For a price, of course...


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Yeah I was thinking that we could get some extra carpentry rather than just the new paint job. Question is how much would ship upgrades help us in the campaign rather than using Plunder for Infamy/Character gear/other things?


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Oh no, more decisions! Will take a look.


We pressing on? There's adventures, encounters, and loot to be had ashore.


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

I say we press on! I'm ready to get goin!!


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Shore thing! Once we've waved some of our stash under Rickety's nose, I think he'll realise we have the cash to pay him.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

So who's rolling to recruit people to the Chimera? Seems like everyone but Chaenath are pretty social. I mean Chaenath's not an introvert but she's not really HR material if you know what I'm saying.

And then what's our next quest? Chaenath's backstory has made her kind of interested in cyclops ruins.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Alessandra's better at the intimidate side of things, and has to spend the whole day being storyteller, so maybe Doc with his high Diplomacy is the go-to person for recruiting?


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

I've got some diplomacy, but probably not as high as Doc.

I don't think I could offer the benefits of flying under the colors with someone from a church. Too much room for miscommunications.

But I could go with the recruiter for moral support. And an Aid Another roll.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Doc or Malevor then with Ethron helping out.

Doc+Ethron pitch would pretty much be. "We've got alcohooool!"

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

And that's a perfect sales pitch!

I kinda like it that a dwarf alchemist would is considered to be the party face.


Yeah, strange how things go!


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft
Chaenath Woodsea wrote:
Doc+Ethron pitch would pretty much be. "We've got alcohooool!"

Hell, I'd sign up! Oh wait, already did.

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

So, how much stuff can we sell? Is there a limit? Can jewelry etc. valuables be sold to full price instead of half?


Hmmmmm, the "purchase limit" line in the village description is 2500gp. Is that intended to say the group can sell 5000gp of items and get up to 2500gp of cash for it?


GMG wrote:
A settlement’s purchase limit is the most money a shop in the settlement can spend to purchase any single item from the PCs.

There we go, so you can sell lots of items, getting at most 2500 gp per.

Jewelry and such sells at full price. Gear and magic items sell at half price.

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Hey all, has someone already claimed any these items below, or wants to do it now? Best do it quick, or your quartermaster will sell it for gold and booze... Already putting all non-magical, non-MW items in the sales list

Boarding Pike of Repelling
Tidewater Cutlass
vindictive harpoon (Or did Alessandra already turn this into money and infamy?)
4 +1 heavy crossbow bolts
3 Screaming crossbow bolts
MW handaxe with some notches carved on the handle
MW cat-o'-nine-tails
MW daggers
MW silver dagger
a rusting MW cold iron sickle

Amulet of Natural Armor +1
Bracers or Armor +1

Shackles of Compliance
a ring of swimming
lesser bracers of archery

@GM: Price wasn't mentioned for these. Are they of any value?:
an iron bracelet
a silver spearhead,
Leather drinking cup
Boatswain's call

Once all is sold, do we split all the gold. Do we want to keep a "party" reserve? Do we have to pay the crew, or is that included somehow in the plunder system?


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Alessandra took the tidewater cutlass, returning the harpoon in exchange. She might take the bracers of archery.

The armour stuff should go to our front line fighters: Malevor and Ethron. Malevor can't wear anything other than light armour, so should probably go to him for preference.

Just my 2c.


Rogar "Doc" Ironsail wrote:

Amulet of Natural Armor +1

Bracers or Armor +1

Shackles of Compliance
a ring of swimming
lesser bracers of archery

Some of these are great items, do you really intend to sell them?

Prices:

iron bracelet - this was half of the bracers of archery
a silver spearhead - 2gp
Leather drinking cup - 1sp
Boatswain's call - 1gp

Rogar "Doc" Ironsail wrote:
Do we have to pay the crew, or is that included somehow in the plunder system?

The plunder system intends that when you sell of plunder, that 1pt of the plunder sold is not money that goes to the PCs, but instead is money distributed to the crew. That's what the S&S book says. Given that, it would seem smartest to sell plunder in larger bunches. Better to give the crew 1 share of 8 points of plunder than 1 share of 2.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Don't think we're intending to sell them, I think Rogar was just (very helpfully!) pointing out what hasn't been claimed.

Can I suggest:

Amulet of Natural Armor +1 - Malevor/Ethron
Bracers or Armor +1 - Ethron/Malevor
Shackles of Compliance -?
a ring of swimming -?
lesser bracers of archery - Alessandra

Anyone feeling shortchanged? I notice Doc/Chaenath don't seem to have much... Maybe we can buy you something from what we sell - anything you'd like?

Oh and Ethron, far as I'm concerned you can have that new armour!


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

Chaenath will take the ring of swimming shiny thing. Shackles of Compliance seem like they should stay with Alessandra as I think she's best at actually forcing them on someone if required.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

She'll also take the rusting MW cold iron sickle so she has some sort of weapon on her. Good for gathering spell components too.

Oh yeah, she needs to buy a spell component pouch... she could probably get by with scrounging things from the ship but it's just simpler and easier to have the pouch.


Male Human Inquisitor/5 | AC 19/12/17 CMB +4 CMD 16| F+6, R+3, W+8 | Per +11, Init +5 | HP 36/36 | Domain Rounds: 5/5

The bracers of armor won't be any use to me since I'm wearing armor already.

The Amulet of Nat. Armor would be useful to anyone in the party, since we could all use a +1 bonus to AC. I'm not planning on being in melee combat, but I do want the best armor just in case.

The Shackles of Compliance would be something that either myself or Alessandra could use, given our abilities to convince people to say the right thing.

I did claim one of the daggers and a pair of manacles already, as seen here.

As a side note, none of us managed to determine the magical properties of the Bracelets of Archery, so unless someone onboard told us what they were, for all we know they're Bracelets of Grow Hair.

I'd like to keep those crossbow bolts as well, just in case I come across a crossbow I like.


Inquisitor Ethron wrote:
As a side note, none of us managed to determine the magical properties of the Bracelets of Archery, so unless someone onboard told us what they were, for all we know they're Bracelets of Grow Hair.
Spellcraft wrote:
When using detect magic or identify to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts reveal the same results.

So every day each of you can try again to determine what they are.


Female Elf Witch/7 | HP 38/38| AC 17 T 11 FF 16 | Saves F 6 R 5 W 8 | CMD 14 | Per +10 | Init +1 | Active Spells False Life 11/11, Flight Hex, Mage Armor (AC 19)

How many days were we sailing?

Try one day Spellcraft: 1d20 + 12 ⇒ (11) + 12 = 23

And there it is.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Thanks, sweetie - I'll shoot the mooks attacking you first!

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Selling:

Boarding Pike of Repelling
MW handaxe with some notches carved on the handle
MW cat-o'-nine-tails
throwing axe
cutlass
dagger
sap
heavy crossbow with 20 bolts
short sword
Shortbow with 12 arrows in leather quiver with a buttoned shutter to protect them from the elements
a poisoned punching dagger (be careful with that!)
spears
studded leather
leather armor
suit of leather armor
finely tailored courtier's outfits worth 30gp each.
Leather drinking cup
Boatswain's call
leather snuff box with a diamond stud worth 100gp containing 1 dose of something.
Silver wedding ring worth 25gp
gold teeth worth 5gp each
a scrimshaw blade of great workmanship depicting an octopus (125gp), and 12 other blades of varying shape.
jawbone of a shark carved with scrimshaw images of a vast octopus eating whales and containing a dozen silver and gold rings hammered into it (worth 250 gp)
a huge hooked tooth from some colossal sea creature with a seaweedplugged cavity containing six pearls worth 75 gp each
4 pound silver ingots (worth 20gp each)
a silver spearhead,
scrimshawed hammerhead shark skull worth 250 gp
a curious harp made from the jaw of an orca set with pearls worth 500 gp
silver shoe buckles (5gp each)
a rotting finger with a gold wedding ring on it (50gp)
a silver hatpin (5gp)
5lb of pepper in waxed bags (10gp total)
a sliver tankard (30gp)
silver locket depicting a beautiful, buxom young blonde woman (45gp).
bottles of fine Chelish perfume (15gp each).
a pair of chopsticks made from manticore spikes (15gp)

So selling the items in the spoiler would get us 4505.05, plus then we would have 613.1 in coins. That's roughly 1250 for each, unless we pay Rickety Hake from this gold.

Rogar has amulet of natural armor from the battle of Man's Promise, and he took Besmara's Tricorne from the isle loot. Rogar can also take some of the magical bolts, in case there's a need for long-range fighting. But the crossbow's just a backup, bombs are Doc main weapon.

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

BTW, I remember there being promise of PFS credit... Have we played through the sanctioned content yet?


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Hi guys/gals,

I want to try out at least some of the new Unchained rules, and I've set up a thread to gauge interest.

Feel free to dot in (here) if you'd like to be involved! Be good to get your input.

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