
Shaeda Stormborn |

I'm here.
One last push and GenCon will be over. Have had a blast, with 9 (soon to be 10) straight slots of playing PFS. Survived Bonekeep 3 last night, and we crushed it really at APL 8-9. Great fun, great stories, and lots of lies to be told!

Shaeda Stormborn |

Shaeda 2.0 reporting for duty sir!
For some darn reason Hero Lab is taking the ACP from the shield and ganking my To Hit with it. I could understand that if I wasn't proficient in the shield, but I am! What gives?

Alessandra |

YAY!!! Level 2!! Let's do this
6 HP (1/2 d8 +1, favoured class)
+1 BAB
+1 Reflex Save
Evasion
Rogue Talent: Peerless Manoeuvre (Roll two dice when making an Acrobatics check and take the better result)
9 Skill Points
+1 Swim
+1 Profession: Sailor
+1 Acrobatics
+1 Bluff
+1 Disable Device
+1 Intimidate
+1 Perception
+1 Sleight of Hand
+1 Stealth
Shaeda: I tried Hero Lab - for 5 minutes! I don't get what people see in it.

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Ok, Rogar is lvl 2, hope I didn't forget anything...
HP: +5+2(CON)+1(FCB)
BAB: +1
Skills: 6
Discoveries: tanglefoot bomb, (Cure infusion)
Fort +1, Ref +1
Poison resistance +2
+1 lvl 1 extract
new formula: True Strike

Shaeda Stormborn |

Multiclassing is a hard pill to swallow, but if you want to be the awesome whip guy, I'd advise the Lore Warden Archetype for Fighter for at least 3 levels and maybe 4, or 7.

Diego Vallenci |

Yeah, a lot of the stuff I looked into suggested multiclassing, and fighter's a strong contender. My vision for the character is utility, and I may be trying to spread that too thin. He's got some face components, some strong knowledge skills, and in combat the hope was to be able to control via spells/whips.
So going fighter I lose some of that bardic goodness that brings face abilities, knowledge bonuses, and utility spells. But the whips become something that could really shut down an area within combat.
It's some tricky choices I'll have to be making in the next few levels. But I'm also a firm believer in building for a group rather than an individual. So hopefully by then I'll have a better idea of where Diego can aid the crew... whether combat, diplomacy, knowledge, etc. is a place to grab a niche'.

Shaeda Stormborn |
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Versatile Performance is certainly hard to turn down at level 2.
Level 3 the Inspire Competence is equally useful for specific situations.
At level 4, the 2nd level spells would normally be huge, but in a lower magic world, I don't recall what you arranged with the GM, but that might be a place to break.
3 Levels of Lore Warden gives you:
- 2 more skill points per level than most fighters, so still respectable, but less than the Bard obviously
- 3 free feats including Combat Expertise
- +2 on ALL CMBs and CMD

Diego Vallenci |

Yeah, that's a huge bonus. And in a low magic world, I shouldn't be trying to pursue further casting, as you said. What we worked out was a way to explain magic using sonic frequencies rather than arcane arts, and I would pursue spells that could be explained that way. The higher those get in levels, the more difficult that becomes obviously!
I've marked your post so I can look back on it when we get to that point.

Shaeda Stormborn |

Well, you give me too much credit, the real geniuses are over in the Advice forums. I mix it up with people there too, but those guys really put together some crazy combos to do amazing stuff!
A couple levels of Lore Warden to get decent at whipping isn't hardly min/maxing by their standards, it's just good solid mechanics, hahaha.
For similar reasons, I've gone with my second level as Rogue(Pirate). Nautical Flavor, a bit more damage when flanking, which as a Freebooter, we'll see my 4/5th level ability makes flanking even better. I fully expect at 10th level to be Freebooter-7/Pirate-3. What's debateable is the order I take them in, most likely:
Freebooter
Pirate
Freebooter
Freebooter
Freebooter
Pirate
Pirate
Freebooter
Freebooter
Freebooter

Shaeda Stormborn |

As many are no doubt aware, this is a holiday weekend in the US. I'm taking the family camping this weekend, which likely means no internet until Monday. If anything amazing happens while I'm gone (probably from 2PM eastern today until 4pm eastern Monday), he GM can decide how my character acts.

Shaeda Stormborn |

On the loot subject: neither I as a player, or Shaeda as a character are particularly hung up on the nuances of completely equitable loot distribution. If we find things party members can use, then let them. We'll equalize it with the sellable stuff. Consumables are party items, with some exceptions. Adventuring is a team sport.

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Thanks for letting us know, and hope everything will be ok!

Lodestone |

Hi everyone. I'm back and ready to continue! (huzzah!) I'll be able to post to the gameplay thread today after reminding myself where we're up to. Feel free to post in character, but it'd also be great if you could sign in here (the discussion thread) so that I can see if everyone's been patient enough to stick around.

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Still here! I have some trouble in posting ; busy at work, kids are sick, etc... Temporary troubles.. :)

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Thanks for the update.
Try to not fail your will save if you drink deeply ;)

Lodestone |

Hi guys.
Sorry I haven't been able to post... My PhD work has kicked up (another) notch, and I don't unfortunately have time to continue running this game.
I'm really sorry to have to leave it because all your characters are great, and you're all brilliant RPers. Hopefully I'll have time to begin a new game (not an AP) in a couple of months time.... If I do I'll PM you all to let you know.
Thanks for being great!

Alessandra |

I'm really sorry to lose this game, but best of luck with your doctorate. Would love to be in another of your games, keep us posted... I'll need to find another game for Alessandra at some point, she's just too much fun to abandon!
Thanks for taking a chance on a newbie to the whole PbP thing, I've really got into it.

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Sad to lose this game and these characters, but life happens... Best of luck with your PhD!

Alessandra |

The thing is, I really DON'T have time for this... but I know I'm going to anyway!
Only thing is, if you're removing the clockpunk theme and going back to full magic setting, I might reconsider my class choice, if that's OK - I built Alessandra for this campaign setting and I don't know how her class build would fit in a more magic-heavy one.

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Rogar is fine, whether there is magic or clockworks. If there will be a divine caster in the party, then he could swap the chirurgeon archetype for something else.

Grymp |

I actually love the Chirurgeon archetype, and you bring a lot of damage dealing potential, which will be nice.
I think the group needs like an archer and an arcane caster myself.
I took Shaeda the rogue route, because since Alessandra was going to need flanking anyways, Shaeda would too. Besides, that archetype came front loaded with sailory stuff.
I want to look at the Homebrew rules we had going, and see if we want to keep them.
Maybe revamp the creation rules.
How many PCs do we want, for example?
Thoughts?

Grymp |

The extra skill point is fine.
The point buy seems odd, with that random die on the 6th stat.
The acrobatics rule is fine.
Sleep time for me.

Grymp |

So it looks like Alessandra rolled a 13 for Wisdom and Doc rolled a 13 for Charisma. Both of those are less than 5 points of build. We built the characters as 15 points plus a roll.
Can I sugggest that you rebuild to a straight up 20 points?
Doc, can you stay Chirurgeon? I just think that particular character, class, and capability will bring a LOT to the group.
Alessandra, sounds like you're considering a rebuild. Where were you headed with it?
What two (or three?) things do I need to look for? I can run Shaeda as a light tank, or we can lose her completely. Honestly, as much as I love Shaeda, running a full NPC can be a task, so I might prefer we get 3 more PCs.
I think the group needs:
How does all of that sound?
Do you guys think I should make a general announcement, or I can go and try to target some players that I know, similar to how I put the Wicked game together.

Alessandra |

As to other PCs, recruit how you think best - you did a great job with WotW, so it's your call.
As for Alessandra, I really don't know: I want to power her up a bit (a lot!) but I like the street urchin feel to her character, so magic seems a bit artificial, unless I went sorceror of course.
I'm thinking I might go Slayer - they have much better hit dice, better BAB and better saves! The only thing I'd lose would be a few skill points, and the sneak attack would be a bit slower progress.
So a 20 pt, build, eh? I'm thinking:
Str 14
Dex 16+2 racial
Con 12
Int 10
Wis 10
Cha 13
That would make me a hell of a lot more robust while not losing the bits of the character I really liked. With more access to martial weapons, she'll be a decent archer, and with more hit points she'll be a better tank.
What we need (especially if Diego goes too, sob!) would be straight-up arcane/divine support. Ideally both!

Grymp |

Good deal, so beef her up and that can help one of the needs!
I too would love for Diego to stay, but I'm not going to push him, but you can.