
Alessandra |

Once he gets his Alchemist's kit, he can.
And his formula book... And then only on himself until level 2... And we don't look like getting THERE any time soon...
Don't despair though - if you have no success with the quartermaster, maybe one of us sneaky types can "visit" the lab at night!

Bellara Aramassio |

Lodestone, regarding your question about whether or not Bell wants to go into the Captain's quarters, I was basing her move on what she would likely do as well as the information regarding A2: The Poop Deck. It says in the Campaign Info that the Captain and Mr. Plugg spend most of their time there when they're on deck, so I figured there would be time for her to slip away when the Captain obviously isn't in his quarters.
Plus, there is the Sneak option that I thought worked this way: if she passes her checks for the day (which she did), then she can briefly explore an area make one Perception roll or other skill roll with no chance of detection, which is why I thought it was safe to check out the Captain's quarters under those circumstances.
Going to bed, but I thought I'd ask my question first.
Thanks!

Lodestone |

No problem,...
You have no chance of being detected if you make sure you go when the Captain's on deck. However, the cabin girl (Caulky) could be there and the area you want to explore must be accessible (it may be locked). You can, essentially use the time to check out areas that are accessible easily (e.g. loitering in the kitchen till Fishguts is occupied with something and having a good look around - perception, or grabbing a knife - slight of hand). Some areas will be locked (but there's only one way to find out :)
This action is mostly for checking out areas in more detail than you would usually be able to, you can use it to make one perception, slight of hand, disable device, craft etc. (those are probably the most useful) roll with no chance of detection - doesn't mean that you succeed on the roll (you may see nothing). To check out Plugg and Scourge's cabin, which you now know is locked thanks to Alessandra, you'd either have to a) loiter outside till the door is open to get a perception check to see inside (not entering). or b) pick the lock (disable device) and then sneak in (stealth) and then look around (perception) then sneak out (stealth) - choosing which 1 of the 4 checks you could do without any chance of detection - you only get 1!
Sorry its a bit unclear - the module's a bit scarce on some details.

Alessandra |

That makes it MUCH clearer, thanks! Can we coordinate? So, I pick the lock as my free action, signal to someone else who then looks round inside as their free action, etc?

Lodestone |

You can coordinate to an extent chaining 'undetectable' actions like that is a good idea - but you would still need multiple sneak actions to get somewhere off-limits (1 to get in, 1 to get out) and a perception to get anything more than a general description whilst you're inside... It might be an idea to ask someone you know about off-limits areas rather than trying to get in. It's a keelhauling for some actions,.. if you're caught.

Bellara Aramassio |

Argh. Leaving tomorrow for that long road trip. I'm not packed yet. Still have a million things to do, so I will likely be scarce today as well as this weekend.

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Just to let you know: I'll be on vacation next week, with unknown connectivity (there should be wi-fi, but you never know...)

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Indeed, I'll help Rogar out today as I agree he seems in the most need. Depending on how well we keep out of trouble over the next couple days I'll work at getting everyone back up. Diego only gets 2 per day though, and I burned the first one on fearing Jape.
This would be much appreciated. Of course, Rogar doesn't know you can heal, so he won't come asking :)

Alessandra |

+2 to influence hey? Nice.
BTW, is influence during the day limited to Diplomacy, or can I use Bluff/Intimidate as well (like you have listed under night-time actions)?

Bellara Aramassio |

All that packing, two days of driving for hours and hours and hours...and we are finally at our destination!
Posted quickly. Let me know if I missed anything else. I skimmed things and just wanted to get Bell's alternate area to explore picked out before I unpack and dust this place. -.-

Bellara Aramassio |

Thankee, Shaeda! :) I'm glad we made it okay too.
We were traveling with a cat who has never been in a car for longer than the few minutes it takes to get to the vet. Then we decided after a few test drives with her to take her cross country. LOL

Alessandra |

Then we decided after a few test drives with her to take her cross country. LOL
Brave - almost as brave as trying to break into the cabin girl's quarters which are part of the Captain's cabin! - at least, if I'm seeing the map right :)

Diego Vallenci |

So sorry for the momentary silence guys! I'm at the coast currently with the family. So this is a phone update. I won't be able to get a good update until next week unfortunately. Sorry for the failure to give you a heads up. Friday things got hectic so I didn't inform you all.

Shaeda Stormborn |

BTW, I take it that the NL damage from yesterday is now gone?
Healing Nonlethal Damage: You heal nonlethal damage at the rate of 1 hit point per hour per character level. When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage.
So it looks like we should be all healed up from our nonlethal damage.

Bellara Aramassio |

Awesome. Changing Bell's NL damage to zero then!

Shaeda Stormborn |

I've always used Irish for the Halfling language, so I thought this was appropriate.
I started the following in my Living Greyhawk days, and nowadays we still do it.
My Half Orc characters tend to speak with a very gruff voice, and somewhat of a Japanese or Asian accent to them. However, if the occasion comes to switch over to speaking Orcish, I then give them a very high and mighty British accent, "cheerio old chap" and such. What's funny then, is that the other (non Horcs) in our group, then switch to gruff guttural speech when in Orcish. It's quite fun.
We've also, at times, used other accents for various languages, Dwarvish of course is a Scottish brogue.

Shaeda Stormborn |

And I've always thought of Elves as French (apologies to Tolkien)...
Well they do take a disliking to you if you are in their country and not speaking their language!

Alessandra |

Suave, fashionable, sometimes regarded as aloof/arrogant, their language is internationally regarded as the language of diplomacy and romance, their food (especially the bread and wine) are ascribed mythical properties, the list goes on...

Shaeda Stormborn |

So what's our strategy here? Make as many friendlies as possible? Get our gear, or replacement gear? It seems the QM will sell us our own gear, we'll need to get stuff maybe to trade?
Priorities seem to me:
- Stay alive
- Make friends
- Gear up
- Explore
Some of us are better than others at some tasks, and obviously we won't always have a chance to do everything, like today, no diplomacy for three of us!
What do others think?

Bellara Aramassio |

I'm with Shaeda regarding priorities. Trying to make as many allies as possible outside the party, but it's tough for Bell with her lack of Diplomacy.

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Still traveling, haven't found a working WiFi yet :( So roaming from the phone & keeping the posts short
On strategy: Doc can influence the easy sounding ones, exploring also possible.

Alessandra |

Priorities look good to me. Almost as important as making friends though, I think, is to find out everyone's attitudes - at the moment there's a lot of unknowns.
Another priority should be some way of getting some cash - we could try to buy back our gear (and/or get Doc to make some potions: 1st level potion = 25 gp if you make it yourself).
I need my thieves' tools if I'm going to make any headway with the exploring.
EDIT
Doc will give knives to the others, he has no need for them
YES - I'll gladly take another knife! TWF FTW!!

Alessandra |

Sorry, I've got confused with the cast of characters - is "Scourge" just Plugg's nickname? Or are they two different people? Which of them does what? I know it's Plugg who gives us the daily tasks, but what does Scourge do (apart from whip people, obviously)?

Hymenopterix |

Sorry, I've got confused with the cast of characters - is "Scourge" just Plugg's nickname? Or are they two different people? Which of them does what? I know it's Plugg who gives us the daily tasks, but what does Scourge do (apart from whip people, obviously)?
Plugg is the 1st mate, Scourge is the Boatswain. The Boatswain (Bosun) is in charge of daily activities and discipline. Meanwhile, Plugg is second in command. When the captain isn't on deck his word is L.A.W.

Alessandra |

Bell, do you fancy being treasurer? I see you took the "eye for plunder" campaign trait, so you'll be good at appraising stuff. I'd offer, only, well, Rogue ;)

Shaeda Stormborn |

Bell, do you fancy being treasurer? I see you took the "eye for plunder" campaign trait, so you'll be good at appraising stuff. I'd offer, only, well, Rogue ;)
Bellara Aramasio, Gunslinger Accountant!

Bellara Aramassio |

I laughed too. I suppose I could be the treasurer. Warning though: I'm in the midst of doing some serious house cleaning where we are at and I'm a tad distracted, so I'll need you guys to double check!
So far I think we have:
21gp, 12sp
Golden earring set with ruby (Is this one item?) - given to Alessandra
Medium sized MWK dagger - given to Doc to trade
5 daggers - assuming 1 to each person, although Doc didn't seem to want one?
What did I miss?
Do I count the items that were already previous belongings like Doc's stuff and Alessandra's tools?
I'll turn this into a google doc when I have time.

Shaeda Stormborn |

21gp and 12sp? I'm keeping that for meself just now. Maybe I'm stingy , but I did give away the two big items!
Seriously, feel free to track everything.
Gaming loot should be distributed via a Socialist Meritocracy methodology.

Alessandra |

Glad to amuse!
Thanks Bellara - I was thinking more, keep track of cash we acquire and make sure that we find out the value of any loot, rather than keep track of the old stuff (like my lockpicks) that we get back, or the mundane stuff like daggers and so on, which we can divvy up ourselves (I've got Doc's spare unless anyone else wants it, I can use 2 weapons).
ALSO, while I'm thinking about it: how do we identify any magic items we pick up? I don't think either Doc or Diego have Detect Magic. I'd hate for this earring to be some sort of Artefact of Ultimate Power and not know about it...

Shaeda Stormborn |

It's a low magic world, Shaeda has never owned anything magic, and she has archetypes that will keep her from ever casting, so color me ignorant!

Bellara Aramassio |

It may, but honestly I hate messing with profiles, resaving them each time. It's much easier for me to just have it in google docs. :)

Lodestone |

... while I'm thinking about it: how do we identify any magic items we pick up? I don't think either Doc or Diego have Detect Magic.
So this is probably a good time to bring up how (most) magic items are going to work. Firstly, many "magic" items will be re-skinned as either a) clockwork, b) alchemical, c) 'enhanced'.
Clockwork items will be obviously "magical" and (generally) not hard to work out how to use.
Alchemical items (mostly potions) will often be labelled and Doc can probably work them out anyway.
Enhanced items probably need a little explanation.... This is the "+1 longsword" type item. Flavour-wise consider these to be well-crafted items (like masterwork) that have been treated with (magical) alchemical substances to enhance damage - When you use them I will give you the mechanical effect (e.g. +1 to hit, +1 dam), so these will be mechanically identical to standard magical items.
As for 'true' magic items, I think we can give Doc a way to determine this through alchemical means. - I'll think about a simple mechanic.