Bear "So So Hungry" |
RD 12 Dire bear on Karnog
The bear roars in anguish as it's companion crumples to the ground. The creature presses the attack on Karnog:
claw 1: 1d20 + 13 ⇒ (9) + 13 = 22;dam: 1d6 + 7 ⇒ (3) + 7 = 10
plus grab vs cmd: 1d20 + 19 ⇒ (7) + 19 = 26
claw 2: 1d20 + 13 ⇒ (3) + 13 = 16;dam: 1d6 + 7 ⇒ (2) + 7 = 9
plus grab vs cmd: 1d20 + 19 ⇒ (14) + 19 = 33
bite: 1d20 + 13 ⇒ (5) + 13 = 18;dam: 1d8 + 7 ⇒ (6) + 7 = 13
Meanwhile, the stone giant battling Meath'd hits one last time but collapses unconscious after the swing.
Giants Galore |
RD 12: stone giants near Kalim and Nym
Seeing the drow flee the giants have a moment to catch their breath
The one that was barely hanging on (Q:15) takes a moment to pop a potion,
cure serious: 3d8 + 10 ⇒ (4, 1, 8) + 10 = 23
The other stone giant (N:15) takes the opportunity to fish out a rock from his pouch and throw it at Kalim in the hole,
rock throw: 1d20 + 11 ⇒ (13) + 11 = 24;damage: 1d8 + 12 ⇒ (2) + 12 = 14
* does a 24 hit you Kalim? I don't believe stoneskin reduces damage with ranged weapons. If anyone has an answer to this let me know the cite.
Bear "So So Hungry" |
Rd 12: Advanced Dire bear fighting Grung
The massive bear releases the grab and then attacks once again,
att 1: 1d20 + 20 ⇒ (13) + 20 = 33;dam: 1d8 + 10 ⇒ (8) + 10 = 18
plus grab vs cmd: 1d20 + 26 ⇒ (17) + 26 = 43
att 2: 1d20 + 20 ⇒ (2) + 20 = 22;dam: 1d8 + 10 ⇒ (8) + 10 = 18
plus grab vs cmd: 1d20 + 26 ⇒ (13) + 26 = 39
Then it chomps down with its massive maw,
bite: 1d20 + 20 ⇒ (1) + 20 = 21;dam: 1d8 + 10 ⇒ (6) + 10 = 16
-----
The spellcaster quickly scans the battlefied and decides to drop a fireball over the area occupied by Karnog, Felic (he can see you), and Meath'd.
fireball: 7d6 ⇒ (3, 3, 5, 6, 1, 1, 1) = 20
Reflex save DC 18 for half damage.
direbear save from fireball: 1d20 + 8 ⇒ (11) + 8 = 19
Bear "So So Hungry" |
Rd 12: Advanced Dire bear fighting Grung
The massive bear releases the grab and then attacks once again,
att 1: 1d20 + 20 ⇒ (20) + 20 = 40;dam: 1d8 + 10 ⇒ (4) + 10 = 14
plus grab vs cmd: 1d20 + 26 ⇒ (4) + 26 = 30
att 2: 1d20 + 20 ⇒ (8) + 20 = 28;dam: 1d8 + 10 ⇒ (4) + 10 = 14
plus grab vs cmd: 1d20 + 26 ⇒ (14) + 26 = 40
Then it chomps down with its massive maw,
bite: 1d20 + 20 ⇒ (15) + 20 = 35;dam: 1d8 + 10 ⇒ (5) + 10 = 15
-----
The spellcaster quickly scans the battlefied and decides to drop a fireball over the area occupied by Karnog, Felic (he can see you), auroa, and Meath'd.
fireball: 7d6 ⇒ (3, 3, 3, 1, 5, 4, 6) = 25
Reflex save DC 18 for half damage.
direbear save from fireball: 1d20 + 8 ⇒ (3) + 8 = 11
Karnog Kegmeister |
1d20 + 8 + 2 + 2 ⇒ (18) + 8 + 2 + 2 = 30 Reflex with Heroism
10 or 12 damage, not sure which post stands...
HP: 68 (66)/112
Choosing to take the +2 AC from blessing of fervor, Karnog flies away from the bear and moves past Meathead. He channels to heal everyone within 30' of 7d6 ⇒ (4, 3, 4, 3, 1, 2, 1) = 18 HP
"Surrender, stone giant! You are outclassed and outmanned. There is no need to sacrifice yourself here, on this day!"
AC 26, +4 vs giants, +2 vs evil, +2 this turn. DR 5/evil
HP: 86 (84) / 112
Grungsdi |
Stupid Bear
All its attacks miss
Croaker: 1d20 + 25 - 4 + 1 ⇒ (18) + 25 - 4 + 1 = 40 for 1d10 + 12 + 8 + 1 + 1d6 ⇒ (8) + 12 + 8 + 1 + (6) = 35
Croaker: 1d20 + 20 - 4 + 1 ⇒ (2) + 20 - 4 + 1 = 19 for 1d10 + 12 + 8 + 1 + 1d6 ⇒ (3) + 12 + 8 + 1 + (5) = 29
Croaker: 1d20 + 16 - 4 + 1 ⇒ (2) + 16 - 4 + 1 = 15 for 1d10 + 12 + 8 + 1 + 1d6 ⇒ (3) + 12 + 8 + 1 + (1) = 25
Fervor
Croaker: 1d20 + 25 - 4 + 1 ⇒ (15) + 25 - 4 + 1 = 37 for 1d10 + 12 + 8 + 1 + 1d6 ⇒ (2) + 12 + 8 + 1 + (1) = 24
Grung tries to end the bear to get to killing what he really wants to kill
Nym Omriwin |
Nym takes aim at the giants and hearls a fiery green ball at them
Acid Fire Ball: 10d6 ⇒ (3, 2, 3, 6, 3, 4, 4, 2, 4, 6) = 37 ref dc18 for half both N and Q 15
HP 30
Stone Skin 41
blur and shield (both last 11 minutes)
Casting Time 1 standard action
Components V, S, M (granite and diamond dust worth 250 gp)
Range touch
Target creature touched
Duration 10 min./level or until discharged
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
The warded creature gains resistance to blows, cuts, stabs, and
slashes. The subject gains DR 10/adamantine. It ignores the first
10 points of damage each time it takes damage from a weapon,
though an adamantine weapon bypasses the reduction. Once the
spell has prevented a total of 10 points of damage per caster level
(maximum 150 points), it is discharged.
Examples that it would work against: rocks(blows),arrows (stab), blade barrier (cut/slash)
Examples that it would not: energy spells (fireball, lightning bolt, etc), anything adamantine (adamantine swords, adamantine arrows, adamantine bolders, lvl 16 Monk's fisk)
Grungsdi |
Just a remeinder for myself really, I am on my last round of my warrior spirit, so I will have to change it next round to something else
baldwin the merciful |
Felicitas for that spell to have any potential for success it requires you to move towards the giants. The spell has a 30 foot radius to you. then the only three you can catch is the spellcaster leader and the adv bear and std dire bear. The two giants near Kalim are out of range.
All three are demoralized and shaken (-2 pen)
spellcaster ref save: 1d20 + 10 ⇒ (10) + 10 = 20
do you beat a SR 26? If not the fire is negated fire damage but not the demoralized aspect
bear reflex: 1d20 + 15 ⇒ (7) + 15 = 22
baldwin the merciful |
Desmond Aeros |
Flip! Slice!
Acrobatics: 1d20 + 24 ⇒ (16) + 24 = 40
Attack: 1d20 + 20 ⇒ (1) + 20 = 21
Damage: 1d6 + 8 + 1d6 + 7d6 ⇒ (6) + 8 + (3) + (5, 1, 4, 3, 1, 3, 5) = 39
Reflex: 1d20 + 19 ⇒ (14) + 19 = 33
If attack lands, target takes 2 strength damage and a -2 to hit and AC (which are both -6 against Desmond).
Taking the +2 to attack and AC and reflex saves from blessing of fervor.
AC is currently 41.
baldwin the merciful |
RD 13: Stone Giant spell caster
The flying spellcaster looks around the battlefield and takes note of how the battle has turned. He quickly determines he will fly away at full speed to save it's own skin.
N:15
The giant watches his buddy drop out of fear, so he decides suicide is the method of death. He leaps into the pit and attacks kalim,
att with slamming fist: 1d20 + 16 ⇒ (6) + 16 = 22;dam: 1d8 + 8 ⇒ (1) + 8 = 9
Bear by Karnog
The bear uses this as an opportunity to withdraw and retreat.
Adv Bear
The bear fighting Grum continues to attack the dwarf king,
claw 1, shaken: 1d20 + 20 - 2 ⇒ (4) + 20 - 2 = 22;dam: 1d8 + 10 ⇒ (7) + 10 = 17
claw 2, shaken: 1d20 + 20 - 2 ⇒ (10) + 20 - 2 = 28;dam: 1d8 + 10 ⇒ (3) + 10 = 13
bite, shaken: 1d20 + 20 - 2 ⇒ (7) + 20 - 2 = 25;dam: 1d8 + 10 ⇒ (2) + 10 = 12
baldwin the merciful |
Grungsdi |
Croaker: 1d20 + 25 - 4 ⇒ (15) + 25 - 4 = 36 for 1d10 + 12 + 8 ⇒ (1) + 12 + 8 = 21
Croaker: 1d20 + 120 - 4 ⇒ (14) + 120 - 4 = 130 for 1d10 + 12 + 8 ⇒ (2) + 12 + 8 = 22
Croaker: 1d20 + 16 - 4 ⇒ (12) + 16 - 4 = 24 for 1d10 + 12 + 8 ⇒ (8) + 12 + 8 = 28
fervor Croaker: 1d20 + 25 - 4 ⇒ (3) + 25 - 4 = 24 for 1d10 + 12 + 8 ⇒ (1) + 12 + 8 = 21
letting warrior spirit go for now
Grung tries to end the bear
Nym Omriwin |
Upon seeing the one giant fall
Nym moves to the edge of the pit and fires a blazing blazing rays of heat at the giant.
Ranged Touch: 1d20 + 15 ⇒ (1) + 15 = 16
Empowered Scorching Ray: 4d6 ⇒ (4, 2, 5, 1) = 12 x 1.5 = 18
Reflex for pit: 1d20 + 9 ⇒ (13) + 9 = 22
Grungsdi |
it should be 30 not 130
cant believe you don't buy an interative of +120
Karnog Kegmeister |
Karnog flies over to Kalim's pit, dropping his lasso down and helping the sorcerer out.
"Gather round, and keep an eye on that cyclops, if you would, Meathead."
Once everyone is in the area, Karnog channels a few times to heal up the team. He specifically leaves the surrendered cyclops out of the area of effect.
"Perhaps we can get some intelligence from him? If not willingly, maybe someone has some magic to assist in that task."
7d6 ⇒ (4, 4, 6, 6, 4, 6, 5) = 35 HP healed from channel
7d6 ⇒ (4, 1, 5, 3, 1, 4, 3) = 21 HP healed from channel
Felicitas Sweetfingers |
Felicitas smiles for a moment then answers."Let me talk to him. Maybe I can persuade him."
First she cast tongues, then she explains to him that cooperations is the best way for him. diplo: 1d20 + 39 ⇒ (11) + 39 = 50
Nym Omriwin |
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Nym pulls out a rod and rope affixing the to said rod. He then casts Spider Climb and leans out toward the middle of pit. Leaving the rod hanging in mid air and tosses the rope down. As he leans back he casts anothwr spell and a ghostly hand appears and floats down to Kalim it then touches him.
actions
Spider Climb
Immovable Rod with rope
Spectral Hand
Spider Climb on Kalim
Cyclops "Ole One Eye" |
The wide-eyed cyclops is sitting on the ground when Felicitas gets over to him. His leather tunic is slashed and he is trying to stem the flow of blood from one deep wound. He has dug up a clump of dirt to pack the wound with. His great axe is a good 8-feet away from him but it's obvious that he has not interested in further combat.
"No kill Red-eye." You notice he has a red fog to his eye, hence the name.
Grungsdi |
Grung lets those better eqiped for such things do what they do, as he moves about collecting gear
1d20 + 10 ⇒ (3) + 10 = 13 survival to see if there are any clues as to where they came from
baldwin the merciful |
As gear is gathered none of the stone giants or cyclops troopers have anything magical. Descent mundane gear that Orctown can use or trade.
They do have a total of between them:
61 pp
781 gp
23000 sp
29010 cp
Assortment of minor gem stones totaling: 512 gp
The cyclop's leader did have a:
+2 unholy great axe, large
+2 dagger, large
+2 breastplate
5 potions of csw, 6 potions of cmw, 11 potions of cure light wounds
Type 2 BOH
139 pp
777 gold
15768 sp
3919 cp
the advanced dire bear does have +3 magic collar of protection
Karnog Kegmeister |
"You may not have led this band, but your hand and blade certainly performed enough bad actions."
Karnog frowns at the cyclops after helping Kalim and Nym with the pit.
"How many did we lose? I saw at least a few orc bodies around. Anyone got a headcount?"
Karnog Kegmeister |
"No, thank you. We don't need to take their lives heads off. Why don't you go inside and find Mother? She can come out and help figure out who's died and who's still injured."