The fire giant pulls on a lever and shifts it over. From what you can observe it doesn't appear as if anything has happened...or perhaps it's a delayed reaction. One thing you are certain about is this enemy is absolutely cool and calm in his actions. He turns around to face the group, he unslings his shield and thumps his warhammer against it. The hammer is not flaming.
A unified blistering attack by Desmond, Grung, Karnog, Duncan and Nym strike the prone giant. He gives a sneer as his burning life blood drenches the floor. In the next moment there is righteous explosion that encompasses a 45 foot radius. This catches every adventurer in it's explosion.
fire damage:17d8 ⇒ (3, 1, 7, 2, 8, 3, 4, 8, 7, 4, 7, 1, 1, 1, 8, 6, 7) = 78
plus 17 HP of unholy damage
DC 17 Reflex for half damage but there is no save for the unholy damage.
Using his reach the prone giant decides to attack from the prone position. He pushes his glaive upward towards the flying giant dwarf.
Prone:
The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.
Standing up is a move-equivalent action that provokes an attack of opportunity.
Deftly the giant steps sideways 5 feet to maintain a reach and with two hands the glaive sings through the air as he launches a furious attack on Duncan.
rock:1d20 + 9 ⇒ (16) + 9 = 25;damage:1d8 + 13 ⇒ (6) + 13 = 19,plus fire:1d6 ⇒ 5
*although everyone is on edge I still think you are technically flat-footed to begin the round. Nobody detected him.
As soon as the rock is thrown at the dwarf, a fiery giant appears across the way. It has long flame wicked hair tied in knot, and it is clad in a mitral scale mail. Most impressively are the glaive it is holding in one hand and second one that is strapped to his back.
The caster's dire bear moves up into a protective position as the caster glances around the battlefield.
perception:1d20 + 8 ⇒ (17) + 8 = 25
The caster sneers and launches a new spell. Another spiked pit appears but this time under Felic feet...apparently the caster can see through the invisibility.
The spell caster's dire bear moves forward (move action) and sniff's the air waiting for the charging prey to approach. (He moved and took up a guard postion.)
The remaining dire bear near the hole glances at Nym then down at the Kalim. It pounces into the hole to bite at Kalim. Nym and Kalim each get an AOO.
The stone giant sorcerer nods in satisfaction as his previously cast pit take the enemy spellcaster way. he then focuses on the Cyclops, he notices one stout drawf who easily dispatched the cyclops warlord. He responds with a spell....
The bluish green pulse of energy whacks grung.
magic missle:4d4 + 4 ⇒ (2, 4, 4, 2) + 4 = 16
You were pelted with pebbles and you figure there has to be at least one stone giant out there tossing boulders. As you move towards the building you come across two goblins on the ground. One has cracked leg that is bleeding badly and the other is missing his head. The ground is a gory mess and you see one boulder nearby that took the two goblins down.
There a loud sound of wood cracking, something smashed into one of the buildings on the right. There are a few cries in goblinoid coming from that area.
Then there's a bright flash in the air and loud boom. A bolt of lightning has hit a building.
Nym:
When you blink into the Ethereal Plane you see there's a giant there about 150 feet away. This sagely giant wears loose furs and a long cloak, and wields a large stone club covered with crystals. There's flash from her club. The giant is gone as soon as you see her.
The stone giant smiles the approaching dwarf and shakes his head as if to tell him too late. with a few wiggling fingers a tall wide stone wall is erected to provide cover/concealment from Kalim and Grimm view. Everyone witnessing the sudden wall suspects it is for his escape.
The giant drinks the potion that he pulled out of his sachel.
Grung pulls out his sling and starts to twirl it like a kid hitting rats, when he notices the stone giant simply disappears.
Grimm's stubby legs are working overtime moving him up the hill path when to his dismay the stone giant vanishes...he instantly realizes there's another invisible magic user around.
Grung you don't confirm but your attack does put the raging giant down, one thing you noticed is the second attack did sink into the flesh deeper causing more damage.
Karnog if your want to to a spellcheck to try to understand why roll it out.
The giant turn in the direction of the gruff voice, then he sniffs the air, while bearing his gaped teeth. His eyes do deceive him because he does not see the source of the shouts.
You're invisible. Actually thought you were going to fo after the stone giant sorcerer.
Thrilled, and not thinking rationally, at the prospect of the foolish dwarf approaching the raging hill giant advances on Grung with his massive greatclub clenched in two hands.
The small herd tries to stampede the hill giant who smashes down at one's head with his fist. He didn't have a weapon in hand since he threw a rock, he has Improved Unarmed.
Suddenly, the earth beneath Kalim, Grimm, and felic feet begins to move and shake, shifting and rolling.
DC 18 reflex save. Dwarf's get their stability racial trait. Anyone moving in the pink area needs to roll a reflex save.
shifting Sand:
You cause an earthen or sandy surface to shift and churn within the area. The shifting sand obliterates tracks and is considered difficult terrain. Acrobatics checks in the area take a penalty equal to your caster level (maximum +10). Creatures entering or beginning their turn in the shifting sand must make a Reflex save each round or become entangled until the beginning of their next turn. If they attempt to move while entangled, they must make a second Reflex save or fall prone. Creatures with the stability racial trait (like dwarves) may apply it as a bonus on their saving throws.
As a move action, you may move the area of shifting sand up to 10 feet in any direction. Creatures that are entangled or prone in the spell's area are carried along with the shifting sand in the same direction if possible. This movement does not provoke attacks of opportunity. Unattended Medium or smaller objects may also be carried along or shallowly buried by the shifting sand.
The stone giant caster is now visible up on the cliff (30 feet high) he is red haloed.