RD 6 Update The fire giant moves 10 feet towards Duncan, keeping the dwarf at 10 feet, and he bashes down on the dwarf. dwarven:
"All mouth little man." flaming Warhammer: 1d20 + 28 ⇒ (14) + 28 = 42;damage: 2d6 + 25 ⇒ (1, 1) + 25 = 27;plus fire: 1d6 ⇒ 6 *His crit range is 19-20 The hammer rings down and smashes the dwarf.
Firgiant RD 5 The giant unleashes a battering ram type of assault on the elemental, attack with Warhammer: 1d20 + 26 ⇒ (10) + 26 = 36;damage: 2d6 + 23 ⇒ (4, 4) + 23 = 31;fire: 1d6 ⇒ 3 "SMASH" Attack 2 attack with Warhammer: 1d20 + 21 ⇒ (13) + 21 = 34;damage: 2d6 + 23 ⇒ (6, 5) + 23 = 34;fire: 1d6 ⇒ 5 "BASH" Attack 3 attack with Warhammer: 1d20 + 16 ⇒ (18) + 16 = 34;damage: 2d6 + 23 ⇒ (6, 1) + 23 = 30;fire: 1d6 ⇒ 3 "Make new rocks
AOO on the Earth elemental The firegiant smashes down on the earth elemental when it reappears after the anti-magic field was wished away. attack with warhammer: 1d20 + 26 ⇒ (13) + 26 = 39;damage: 2d6 + 23 ⇒ (2, 5) + 23 = 30;fire: 1d6 ⇒ 1 ------
the giant then does it's full round attack on the elemental, a guttural warcry rings out. attack with warhammer: 1d20 + 26 ⇒ (3) + 26 = 29;damage: 2d6 + 23 ⇒ (4, 6) + 23 = 33;fire: 1d6 ⇒ 6 Attack 2 attack with warhammer: 1d20 + 21 ⇒ (13) + 21 = 34;damage: 2d6 + 23 ⇒ (3, 2) + 23 = 28;fire: 1d6 ⇒ 6 Attack 3 attack with warhammer: 1d20 + 16 ⇒ (4) + 16 = 20;damage: 2d6 + 23 ⇒ (4, 3) + 23 = 30;fire: 1d6 ⇒ 4
Rd 3 Fire Giant The fire giant pulls on a lever and shifts it over. From what you can observe it doesn't appear as if anything has happened...or perhaps it's a delayed reaction. One thing you are certain about is this enemy is absolutely cool and calm in his actions. He turns around to face the group, he unslings his shield and thumps his warhammer against it. The hammer is not flaming.
A unified blistering attack by Desmond, Grung, Karnog, Duncan and Nym strike the prone giant. He gives a sneer as his burning life blood drenches the floor. In the next moment there is righteous explosion that encompasses a 45 foot radius. This catches every adventurer in it's explosion. fire damage: 17d8 ⇒ (3, 1, 7, 2, 8, 3, 4, 8, 7, 4, 7, 1, 1, 1, 8, 6, 7) = 78
DC 17 Reflex for half damage but there is no save for the unholy damage. Anyone with the heal skill make a check for me.
RD 2: Fire Giant Using his reach the prone giant decides to attack from the prone position. He pushes his glaive upward towards the flying giant dwarf. Prone:
The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks. Standing up is a move-equivalent action that provokes an attack of opportunity. att 1: 1d20 + 24 - 4 - 3 ⇒ (4) + 24 - 4 - 3 = 21;damage: 1d10 + 15 ⇒ (1) + 15 = 16 att 2: 1d20 + 19 - 4 - 3 ⇒ (13) + 19 - 4 - 3 = 25;damage: 1d10 + 15 ⇒ (1) + 15 = 16 att 3: 1d20 + 14 - 4 - 3 ⇒ (13) + 14 - 4 - 3 = 20;damage: 1d10 + 15 ⇒ (10) + 15 = 25 The giant's weapon slices through the dwarf's armor as if it were butter. I added the dispel on the weapon.
in giant, "UM tuxs" spoiler translation:
"My turn." Deftly the giant steps sideways 5 feet to maintain a reach and with two hands the glaive sings through the air as he launches a furious attack on Duncan. att 1: 1d20 + 24 ⇒ (15) + 24 = 39;damage: 1d10 + 15 ⇒ (1) + 15 = 16 att 2: 1d20 + 19 ⇒ (12) + 19 = 31;damage: 1d10 + 15 ⇒ (1) + 15 = 16 att 3: 1d20 + 14 ⇒ (6) + 14 = 20;damage: 1d10 + 15 ⇒ (7) + 15 = 22 The weapon passes through any armor and shield made of steel or iron as if slicing bread. Duncan, Grung and Karnog let me know what your recalculated ACs are gong to be.
Giant: reflex save from blades: 1d20 + 8 ⇒ (18) + 8 = 26 The giant will step towards you. As Duncan comes flying in the giant uses his reach and polearm for an attack of opportunity. glaive: 1d20 + 24 ⇒ (1) + 24 = 25;damage: 1d10 + 15 ⇒ (5) + 15 = 20 dex: 1d20 + 1 ⇒ (18) + 1 = 19
I'm surprised nobody rolled the appraise or blacksmith check. Duncan you notice this weapon is different than any metal you've ever seen in your life. Duncan came in off target and missed the giant.
The group feels an uneasiness in the cavern and then it happens...Out of thin are a rock the size of King Grung's head appears. random person: 1d3 ⇒ 1
He has a racial hatred for dwarves. rock: 1d20 + 9 ⇒ (16) + 9 = 25;damage: 1d8 + 13 ⇒ (6) + 13 = 19,plus fire: 1d6 ⇒ 5
As soon as the rock is thrown at the dwarf, a fiery giant appears across the way. It has long flame wicked hair tied in knot, and it is clad in a mitral scale mail. Most impressively are the glaive it is holding in one hand and second one that is strapped to his back. Initiative is coming.
RD 12: stone giants near Kalim and Nym Seeing the drow flee the giants have a moment to catch their breath The one that was barely hanging on (Q:15) takes a moment to pop a potion, cure serious: 3d8 + 10 ⇒ (4, 1, 8) + 10 = 23 The other stone giant (N:15) takes the opportunity to fish out a rock from his pouch and throw it at Kalim in the hole, rock throw: 1d20 + 11 ⇒ (13) + 11 = 24;damage: 1d8 + 12 ⇒ (2) + 12 = 14 * does a 24 hit you Kalim? I don't believe stoneskin reduces damage with ranged weapons. If anyone has an answer to this let me know the cite.
RD 11: stone giant and bear against Karnog The bear and giant attack continue to flank Karnog claw 1 flank: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17;damage: 1d6 + 7 ⇒ (3) + 7 = 10
Grab versus your CMD claw 2 flank: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19;damage: 1d6 + 7 ⇒ (5) + 7 = 12
Grab versus your CMD The bear chomps down on Karnog, bite,flank: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24;damage: 1d8 + 7 ⇒ (4) + 7 = 11 -----
att 1, flank: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22;damage: 2d8 + 12 ⇒ (1, 5) + 12 = 18 att 2, flank: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28;dam: 2d8 + 12 ⇒ (3, 5) + 12 = 20 I beleive those miss.
RD 11 Giants on Nym The two giants fighting Nym continue to mirror Nym's blurry movement as they each step five feet. The time their attacks to bash their enemy's skull. how long do you have on blur? N:15 att 1, flank: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38;dam: 2d8 + 12 ⇒ (5, 3) + 12 = 20
att 1, flank: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18;dam: 2d8 + 12 ⇒ (1, 8) + 12 = 21
Q: 15 att 1, flank: 1d20 + 16 + 2 ⇒ (19) + 16 + 2 = 37;dam: 2d8 + 12 ⇒ (7, 2) + 12 = 21
att 1, flank: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18;dam: 2d8 + 12 ⇒ (8, 8) + 12 = 28
Confirming crit: att 1, flank: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20;dam: 2d8 + 12 ⇒ (3, 2) + 12 = 17 HP status please
RD 10: dire bear and stone giant by Karnog, Felic and Meath'd The dire bear moves up to give flanking agaisnt Karnog. Karnog are you flying if so how high? X:28
Z:28 The stone giant whacks at Karnog, att, flank: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30;dam: 2d8 + 12 ⇒ (2, 7) + 12 = 21 att, flank: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16;dam: 2d8 + 12 ⇒ (7, 6) + 12 = 25 [b]AC:34[/dice]
att: 1d20 + 16 ⇒ (7) + 16 = 23;dam: 2d8 + 12 ⇒ (5, 4) + 12 = 21 att: 1d20 + 11 ⇒ (3) + 11 = 14;dam: 2d8 + 12 ⇒ (6, 7) + 12 = 25
RD 10: Stone Giants and Dire Bears The floating stone giant continues to steady himself over the pit, using it as a defensive mechanism from the charging dwarf. fly: 1d20 + 16 ⇒ (20) + 16 = 36 He then casts two searing rays of scorching fire at Grung. scorching ray 1: 1d20 + 13 ⇒ (7) + 13 = 20;damage: 4d6 ⇒ (3, 3, 4, 2) = 12 scorching ray 2: 1d20 + 13 ⇒ (7) + 13 = 20;damage: 4d6 ⇒ (3, 1, 2, 2) = 8 Well that was terrible dice. Q:21 The massive dire bear moves forward and attacks Grung head on, claw 1: 1d20 + 20 ⇒ (18) + 20 = 38;dam: 1d8 + 10 ⇒ (2) + 10 = 12
grab: 1d20 + 26 ⇒ (17) + 26 = 43
did that hit you with your buffs and if so, did you get grabbed?
RD 10: Dire bears and Stone Giants The two stone giants ganging up on Nym continue to five-foot step along with their opponent. They try to drive him towards the hole. Nym are you still blinking and blurred? N:16 attack, flank: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26;dam: 1d8 + 12 ⇒ (6) + 12 = 18
attack, flank: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16;dam: 1d8 + 12 ⇒ (1) + 12 = 13
His great axe swings left then arcs downward at the his opponents torso. Q:16 attack, flank: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24;dam: 1d8 + 12 ⇒ (5) + 12 = 17
attack, flank: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32;dam: 1d8 + 12 ⇒ (1) + 12 = 13
The giant slashes from right to left hoping to stop is next meal in its tracks.
RD 9: Spellcasting Stone Giant The caster's dire bear moves up into a protective position as the caster glances around the battlefield. perception: 1d20 + 8 ⇒ (17) + 8 = 25 The caster sneers and launches a new spell. Another spiked pit appears but this time under Felic feet...apparently the caster can see through the invisibility. reflex DC18. fall damage: 3d6 ⇒ (6, 5, 4) = 15
RD 9 Stone Giants and Dire Bears The spell caster's dire bear moves forward (move action) and sniff's the air waiting for the charging prey to approach. (He moved and took up a guard postion.) The remaining dire bear near the hole glances at Nym then down at the Kalim. It pounces into the hole to bite at Kalim. Nym and Kalim each get an AOO. bite on Kalim: 1d20 + 13 ⇒ (8) + 13 = 21;damage: 1d8 + 7 ⇒ (1) + 7 = 8 One stone giant moves forward to attack attack and give flank on Nym while the other continues to attack. moving stone giant, Q:15, claw, flank: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31;damage: 1d8 + 7 ⇒ (7) + 7 = 14 blink: 1d100 ⇒ 69
---
claw 1, flank: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16;damage: 1d6 + 7 ⇒ (3) + 7 = 10 blink: 1d100 ⇒ 33
claw 2, flank: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17;damage: 1d6 + 7 ⇒ (6) + 7 = 13 blink: 1d100 ⇒ 25
bite, flank: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30;damage: 1d8 + 7 ⇒ (5) + 7 = 12 blink: 1d100 ⇒ 43
RD 8: Stone Giants N:14
att 1, flank: 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19;damage: 2d8 + 12 ⇒ (4, 8) + 12 = 24 att 2, flank: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31;damage: 2d8 + 12 ⇒ (4, 4) + 12 = 20 the great axes whizzes... ------
The stone giant sorcerer nods in satisfaction as his previously cast pit take the enemy spellcaster way. he then focuses on the Cyclops, he notices one stout drawf who easily dispatched the cyclops warlord. He responds with a spell.... The bluish green pulse of energy whacks grung.
RD 7: Stone Giants and Dire Bears Continued Q:12 Dire Bear As this bear rears up to avoid the pit he swipes at Nym, claw 1: 1d1 + 13 ⇒ (1) + 13 = 14;dam: 1d6 + 7 ⇒ (2) + 7 = 9
claw 2: 1d1 + 13 ⇒ (1) + 13 = 14;dam: 1d6 + 7 ⇒ (4) + 7 = 11
bite: 1d1 + 13 ⇒ (1) + 13 = 14;dam: 1d8 + 7 ⇒ (8) + 7 = 15
Q:14 Likewise tries to swipe and maul Nym as the ground disappears, claw 1: 1d1 + 13 ⇒ (1) + 13 = 14;dam: 1d6 + 7 ⇒ (4) + 7 = 11
claw 2: 1d1 + 13 ⇒ (1) + 13 = 14;dam: 1d6 + 7 ⇒ (5) + 7 = 12
bite: 1d1 + 13 ⇒ (1) + 13 = 14;dam: 1d8 + 7 ⇒ (5) + 7 = 12
N:14 Stone giant Reaches to whack at the falling heathen drow, att 1: 1d20 + 16 ⇒ (6) + 16 = 22;damage: 2d8 + 12 ⇒ (2, 8) + 12 = 22
att 2: 1d20 + 11 ⇒ (14) + 11 = 25;damage: 2d8 + 12 ⇒ (2, 7) + 12 = 21
RD 7: Stone Giants and Dire Bears The caster stone giant smirks and enunciates a few words of power and a gaping hole appears under Kalim, Nym and the dire bear's feet. Reflex save to prevent falling in: fall damage: 3d6 ⇒ (6, 5, 2) = 13
Reflex save: 18 dire bear: 1d20 + 8 ⇒ (11) + 8 = 19 Just as the ground opens up the bear rears up on its hind quarters and narrowly avoids falling into the spiked pit. I'm going to continue the other giants and bears actions in a separate post.
RD: 1 Stone giants: Felic:
You were pelted with pebbles and you figure there has to be at least one stone giant out there tossing boulders. As you move towards the building you come across two goblins on the ground. One has cracked leg that is bleeding badly and the other is missing his head. The ground is a gory mess and you see one boulder nearby that took the two goblins down. There a loud sound of wood cracking, something smashed into one of the buildings on the right. There are a few cries in goblinoid coming from that area. Then there's a bright flash in the air and loud boom. A bolt of lightning has hit a building. Nym: When you blink into the Ethereal Plane you see there's a giant there about 150 feet away. This sagely giant wears loose furs and a long cloak, and wields a large stone club covered with crystals. There's flash from her club. The giant is gone as soon as you see her.
Stone Giant: The giant drinks the potion that he pulled out of his sachel. Grung pulls out his sling and starts to twirl it like a kid hitting rats, when he notices the stone giant simply disappears. Grimm's stubby legs are working overtime moving him up the hill path when to his dismay the stone giant vanishes...he instantly realizes there's another invisible magic user around.
Desmond make sure you HP are up to date, I know you took one big wallop a couple rounds back. RD 9: Hill Giant The raging hill giant unleashes one more powerful attack against the sneak at his back, focuses his attention on one vital strike. att, DA pen: 1d20 + 24 - 6 ⇒ (8) + 24 - 6 = 26;dam vs: 4d8 + 15 ⇒ (8, 7, 1, 2) + 15 = 33 [ooc]A 26 misses, I assume.
RD 8: Hill Giant The raging giant proceeds to try to squash The rogue again. He is going to concentrate is attack without powerattack but adding his vital strike. att, DA pen: 1d20 + 24 - 6 ⇒ (1) + 24 - 6 = 19;dam vs: 4d8 + 15 ⇒ (4, 5, 8, 5) + 15 = 37 seriously? dex fumble: 1d20 + 1 ⇒ (18) + 1 = 19 His soaking wet greatclub slips in his hand but he managed to hang on to it.
Felic did you move at all after casting your haste spell? RD 6: Stone Gaint The massive giant on the hill top produces a storm of raining rocks, hitting Kalim, felicitas, aurora, and Karnog. stone call: 2d6 ⇒ (6, 2) = 8 A 40 foot wide and 20 foot high cylinder of stones rains down on all effected. No save. It creates hazardous terrain after this round.
RD 6: Hill Gaints the held giant tries to break it's hold, will save: 1d20 + 11 ⇒ (14) + 11 = 25 Using all it's efforts it breaks the enchantment (as a full round action) ------ The northern hill giant smashes down the two remaining summoned beasts. PA: 1d20 + 19 - 3 ⇒ (7) + 19 - 3 = 23;damage, PA: 2d8 + 15 + 6 ⇒ (3, 7) + 15 + 6 = 31 He brains the first beast, then focuses on the the next one: PA: 1d20 + 11 - 3 ⇒ (3) + 11 - 3 = 11;damage, PA: 2d8 + 15 + 6 ⇒ (2, 6) + 15 + 6 = 29 missing.
RD 5: Hill Giant in the south. Thrilled, and not thinking rationally, at the prospect of the foolish dwarf approaching the raging hill giant advances on Grung with his massive greatclub clenched in two hands. He attacks: raging, PA: 1d20 + 24 - 4 ⇒ (13) + 24 - 4 = 33;damage, PA, two handed raging: 2d8 + 15 + 8 ⇒ (7, 6) + 15 + 8 = 36 His thick sloping forehead is about to burst with excitement. It may sting a bit if he hits.
RD 5: Hill Giants Northern Gaint: The roguish giant grabs his great club in his meaty two hands and begins to brain the trampling creatures, Hitting the one previously wounded (9HP prviously): PA: 1d20 + 19 - 3 ⇒ (14) + 19 - 3 = 30;damage, PA: 2d8 + 15 + 6 ⇒ (3, 5) + 15 + 6 = 29 Then the next one: PA: 1d20 + 11 - 3 ⇒ (5) + 11 - 3 = 13;damage, PA: 2d8 + 15 + 6 ⇒ (4, 8) + 15 + 6 = 33 Karnog are these 22 HP creatures with 13 AC? I'll do the southern Hill Giant under a separate post. The skulls of two of the trampling beasts are bashed in as the toothy giant giggles madly.
The small herd tries to stampede the hill giant who smashes down at one's head with his fist. He didn't have a weapon in hand since he threw a rock, he has Improved Unarmed. fist: 1d20 + 15 ⇒ (19) + 15 = 34;damage: 1d4 + 6 ⇒ (3) + 6 = 9 relex: 1d20 + 12 ⇒ (17) + 12 = 29 The bone cracking sound of giant's knuckle crushing the skull of one of the herd echoes in the valley. "Hahaha..sound guud, smashy smashy, eat well tonight."
I decided to forego the invisibility. Suddenly, the earth beneath Kalim, Grimm, and felic feet begins to move and shake, shifting and rolling. DC 18 reflex save. Dwarf's get their stability racial trait. Anyone moving in the pink area needs to roll a reflex save. shifting Sand:
You cause an earthen or sandy surface to shift and churn within the area. The shifting sand obliterates tracks and is considered difficult terrain. Acrobatics checks in the area take a penalty equal to your caster level (maximum +10). Creatures entering or beginning their turn in the shifting sand must make a Reflex save each round or become entangled until the beginning of their next turn. If they attempt to move while entangled, they must make a second Reflex save or fall prone. Creatures with the stability racial trait (like dwarves) may apply it as a bonus on their saving throws. As a move action, you may move the area of shifting sand up to 10 feet in any direction. Creatures that are entangled or prone in the spell's area are carried along with the shifting sand in the same direction if possible. This movement does not provoke attacks of opportunity. Unattended Medium or smaller objects may also be carried along or shallowly buried by the shifting sand. The stone giant caster is now visible up on the cliff (30 feet high) he is red haloed. |