RD 2 conclusion Bear Will Save: 1d20 + 2 ⇒ (10) + 2 = 12 The black bear shivers as the witch gives him another evil eye. RD 3 Initiative order Bradan - chops and misses once again
The black bear's nose twitches at the cooking meat, "GRRRRRRRRROAR Then it steps (5 ft) to close the range on Bradan. black bear, weakened, hex, claw 1: 1d20 + 6 - 2 - 2 ⇒ (15) + 6 - 2 - 2 = 17;dam, weakened: 1d4 + 3 - 2 ⇒ (3) + 3 - 2 = 4 black bear, weakened, hex, claw 2: 1d20 + 6 - 2 - 2 ⇒ (1) + 6 - 2 - 2 = 3;dam, weakened: 1d4 + 3 - 2 ⇒ (2) + 3 - 2 = 3 Then the large maw chops down at pole wielding foe, black bear, weakened, hex, bite: 1d20 + 6 - 2 - 2 ⇒ (18) + 6 - 2 - 2 = 20;dam, weakened: 1d4 + 3 - 2 ⇒ (4) + 3 - 2 = 5 Bits of human flesh are viciously ripped away. The bear has a taste for human blood. It's tongue laps it's bloody muzzle. dex fumble check: 1d20 + 3 ⇒ (4) + 3 = 7
End of Round 1 Bear Will Save: 1d20 + 2 ⇒ (13) + 2 = 15
To: Braden and Aggrah RD 2 Initiative order Bradan - chops and misses
Bradan you miss by such a wide amount but the injured black bear still realizes it was attacked. Now the creature focuses his attention on the hunter (Bradan) and takes a 5 ft step closer. 30% chance the bear doesn't think it was attacked by Bradan: 1d100 ⇒ 59 black bear, weakened, hex, claw 1: 1d20 + 6 - 2 - 2 ⇒ (3) + 6 - 2 - 2 = 5;dam, weakened: 1d4 + 3 - 2 ⇒ (3) + 3 - 2 = 4 black bear, weakened, hex, claw 2: 1d20 + 6 - 2 - 2 ⇒ (13) + 6 - 2 - 2 = 15;dam, weakened: 1d4 + 3 - 2 ⇒ (4) + 3 - 2 = 5 Scene wise: Aggrah stepped back 5 ft and tried to hex but it failed (-2 for 1 RD). Bradan stepped back putting 10 ft of distance between him and the bear. He grabbed his glaive as he was stepping back but missed his attack. The bear stepped 5 ft closer to Bradan to close the reach distance and misses.
To: Braden and Aggrah Good idea but poor execution by Bradan The large black bear's nose twitches but then it suddenly breeches the treeline as it runs towards the food source. The black bear seems to be hobbled only 30 ft in movement as it's hind leg has a nasty festering gash on it. The bear will swipe at: 1 is Bradan, 2 is Aggrah
black bear, weakened: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13;dam, weakened: 1d4 + 3 - 2 ⇒ (3) + 3 - 2 = 4 Since there is no map. The two of you are on either side of the campfire. The bear is positioned in front of the campfire. The bear can be flanked with each of you making a 5 foot step.
Rd 12: Advanced Dire bear fighting Grung The massive bear releases the grab and then attacks once again, att 1: 1d20 + 20 ⇒ (20) + 20 = 40;dam: 1d8 + 10 ⇒ (4) + 10 = 14
att 2: 1d20 + 20 ⇒ (8) + 20 = 28;dam: 1d8 + 10 ⇒ (4) + 10 = 14
Then it chomps down with its massive maw, bite: 1d20 + 20 ⇒ (15) + 20 = 35;dam: 1d8 + 10 ⇒ (5) + 10 = 15 -----
fireball: 7d6 ⇒ (3, 3, 3, 1, 5, 4, 6) = 25
direbear save from fireball: 1d20 + 8 ⇒ (3) + 8 = 11
Rd 12: Advanced Dire bear fighting Grung The massive bear releases the grab and then attacks once again, att 1: 1d20 + 20 ⇒ (13) + 20 = 33;dam: 1d8 + 10 ⇒ (8) + 10 = 18
att 2: 1d20 + 20 ⇒ (2) + 20 = 22;dam: 1d8 + 10 ⇒ (8) + 10 = 18
Then it chomps down with its massive maw, bite: 1d20 + 20 ⇒ (1) + 20 = 21;dam: 1d8 + 10 ⇒ (6) + 10 = 16 -----
fireball: 7d6 ⇒ (3, 3, 5, 6, 1, 1, 1) = 20
direbear save from fireball: 1d20 + 8 ⇒ (11) + 8 = 19
RD 12 Dire bear on Karnog The bear roars in anguish as it's companion crumples to the ground. The creature presses the attack on Karnog: claw 1: 1d20 + 13 ⇒ (9) + 13 = 22;dam: 1d6 + 7 ⇒ (3) + 7 = 10
claw 2: 1d20 + 13 ⇒ (3) + 13 = 16;dam: 1d6 + 7 ⇒ (2) + 7 = 9
bite: 1d20 + 13 ⇒ (5) + 13 = 18;dam: 1d8 + 7 ⇒ (6) + 7 = 13 Meanwhile, the stone giant battling Meath'd hits one last time but collapses unconscious after the swing.
RD 11: Adv Dire Bear and caster versus Grung The battle of titans rages on and the bear swats at Grung, claw 1: 1d20 + 20 ⇒ (8) + 20 = 28;damage: 1d8 + 10 ⇒ (5) + 10 = 15
The second claw rips at the dwarf meat. claw 1: 1d20 + 20 ⇒ (18) + 20 = 38;damage: 1d8 + 10 ⇒ (3) + 10 = 13
The second claw latches onto the dwarf just as he bites down, He has improved crit on claw and improved nat att claw. bite: 1d20 + 20 ⇒ (9) + 20 = 29;damage: 1d8 + 10 ⇒ (8) + 10 = 18 ------ The spellcaster releases more magic missiles against Grung. damage: 3d4 + 3 ⇒ (3, 4, 3) + 3 = 13 He doesn't want to hit his bear.
About Andrej 'Catfoot'Character Sheet
Spoiler:
BASICS __________________________________ Perception +0, Sense Motive +2 Fort:+4 ;Ref:+2 ;Will+1 Experience(0) Carrying Capacity 50 lbs. or less/51–100 lbs./101-150 lbs. DEFENSE
OFFENSE
FEATS
-Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
TRAITS
SKILLS
Skills: 2+Race+Fav class = 4
***Equipment***
Spoiler:
Total Gold - Weight - 84.5lbs - Carrying allowance. 50(58) / 100(116) Medium Encumbrance unless drops pack then light.
Armour
Weapons - 2gp - 5lb total
Equipment (STILL WIP)
Notes
***Appearance and Bearing***
Spoiler:
Andrej is around 5'11 but cable lean, his muscles stark in the detail of their definition - there is little soft about the man. His face, shoulders, hands and forearms are all marked with multiple scars. He is unshaven at the moment but his beard is cut close to his face. He moves quietly and with an economy of movement that is feline. He wears dark browns, greys and faded greens when it comes to his clothing. He is quietly practical, and laconic. He favours gallows humour when he does speak to an equal. He speaks only as needed when working with someone of a percieved higher station and withdraws into himself. That said he's learned determination and ambition from his life experiences and, once set to a task, gives it his all to see it through.
***Background*** Humble Beginnings
Spoiler:
Andrej was the son of a Guardsman in service to the Lords of House Garess, his mother died while he was young and his father, much involved in his job had little time for the boy. It was a stern life style and discipline was enforced. He learned to stay silent and out of the way at an early age. Youth
Spoiler:
His life changed at 10 when, on a whim, he was granted acceptance as a 'Sword Page' due to the sacrifice of his father, who had died to protect one of the the Garess Family during a attempt on their life during a 'Hunting Accident'. He was however always treated as less than the other students, and was made the target for training drills as well as the main source of manual labour for the instructor. Again, Andrej learned that speaking out served no benefit and that silence would keep him out of trouble as often as not. Not as well fed as the other students he still developed a strength of his own, both mentally and physically. Being the target in untold sparring drills taught him physical toughness and being the target of their taunts and petty cruelties taught him mental toughness. When he was allowed out of the barracks or off the training grounds it was invariably to accompany one of the students, the teacher or a member of the Garess family to hunt, the rationale being that if his Father had been of use, then he would be too. He learned field craft in the rocky highlands. He earned his name 'Catfoot' for his landing unharmed after a few falls, including one where his fellow students pushed him out of a high window for a prank.
Into the Wilderness
Spoiler:
While Andrej was considered a gifted 'Swordpage' but uninspired - lacking the cunning and subtlety that are considered hallmarks of the Aldori. His humble birth, measured against those of his peers has resulted in his own training being a secondary consideration to the other students and has taken longer than most to get to this point. Andrej was by nature a patient man, openly resigned to his lot in life - a training tool and bodyguard, at best, a sword that worked for food and keep. It was what he was trained to be. Inwardly he noted the good things in life his fellow students had, and learned, secretly 'Ambition', though its expression was suppressed. His life changed when one of the students, a loud mouthed overly proud youth, too confident in his own abilities caused a momentary lapse. The youth was of minor nobility and of a bullying nature which often fell on Andrej. After enduring 'careless' and painful 'accidental' hits in sparring practice, Andrej dealt the youth a pair of very deliberate facial cut. These are considered normal for training or dueling for a young Aldori swordsman but to be dealt such by a 'no body' such as Andrej was more than the youth could endure and he bought considerable influence to play to 'punish' Andrej. After some consideration, his teacher and Lord Garess decided that, for the good of everyone, the best thing for it was to get Andrej far away from Brevoy. He was included on a charter with a group of fellow undesirables and sent on his way. This charter into the wilds could be tantamount to suicide - perhaps that is what they have in mind for him - that he put his neck in the noose, but it is his opportunity to be more than what he is now and his only chance to be an acknowledged 'Swordlord'. His fellow students had lands or titles or patrons and this gave them position and a future. Without lands or titles or patron Andrej realises he can rise to no more than a trained attack dog, disrespected and disposable. But with lands of his own? A title? All things are possible and that alone is worth the risk.
OOC Notes
Spoiler:
Level 2. HP 6+Con+Fav Class. Skills. Intimidate +1, Acrobatics +1, Sense Motive +1 Feat: Power Attack.+1 Save to Fort. +1 to will saves vs. fear. Level 2 HP 6+Con Special Notes:
Spoiler:
If you have 3 or more ranks in Acrobatics, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2, and a +6 dodge bonus to AC when taking the total defense action instead of the usual +4. |