Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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GM quivk question did N15 drop his ax? Not that I mind the weaker attacks


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

unless you have something special AOO is not a spell


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

longspear attack: 1d20 + 9 ⇒ (10) + 9 = 19damage: 1d8 + 1 ⇒ (6) + 1 = 7


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Grungsdi has it right. Unless you have a held touch spell or some other trick, must be a readied melee weapon for AoO.


Evil GM
Stabbity wrote:
GM quivk question did N15 drop his ax? Not that I mind the weaker attacks

N:15 and Q 15. I typed in the bear attack stats which are lower than the stone giants.

Dex to see if weapon dropped: 1d20 + 2 ⇒ (13) + 2 = 15

No drop of weapon


Evil GM
Karnog Kegmeister wrote:
Grungsdi has it right. Unless you have a held touch spell or some other trick, must be a readied melee weapon for AoO.

correct, no spell for AOO. I assume you had your spear in hand.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116
baldwin the merciful wrote:
Stabbity wrote:
GM quivk question did N15 drop his ax? Not that I mind the weaker attacks

N:15 and Q 15. I typed in the bear attack stats which are lower than the stone giants.

Thought that might have been the case.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116
Grungsdi wrote:
unless you have something special AOO is not a spell

I beleive the exception would be if you are holding an already cast touch spell that hasn't been discharged yet, but that is still considered a melee attack


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Karnog moves south with speed, charging the giant to the west of Meathead.

"I'm here, Meathead! I'll take this one off your plate, keep yourself up and fighting!"

1d20 + 19 ⇒ (18) + 19 = 37 to hit, for 1d8 + 1d6 + 4 + 2 ⇒ (5) + (3) + 4 + 2 = 14 bludgeoning & fire damage

AC: 25, +4 vs giants, +2 vs evil, -2 charge, +2 Blessing of Fervor. +2 Reflex, +2 to hit for 1 round.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Looking around Felicitas moves toward Karnog and casts cure light wounds on him.
CLW: 1d8 + 5 ⇒ (1) + 5 = 6


Evil GM
Giants Galore wrote:

RD 9: Spellcasting Stone Giant

The caster's dire bear moves up into a protective position as the caster glances around the battlefield.

[dice=perception]1d20+8

The caster sneers and launches a new spell. Another spiked pit appears but this time under Felic feet...apparently the caster can see through the invisibility.

reflex DC18.

[dice=fall damage]3d6
[dice=spike damage]2d6

Felicitas you missed this action directed towards you. A spiked pit opened under your feet. You need a reflex save.


Evil GM
Nym Omriwin wrote:
"Giants Galore wrote:

Nym and Kalim each get an AOO

As the bear hesitates for a split second before jumping down the pit; Nym's rapier flashes out striking the bear.

[Dice=AoO on bear]1d20+15

[Dice=confirm crit] 1d20+15

[Dice=dmg]1d6+1

[Dice=crit dmg]1d6+1

[dice=Blink miss] 1d100

Ill take my action when I get home

You hit and confirm but the bear is still alive.


Evil GM

Nym has his RD 9 action.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116

Nym steps back from the flanking giants 5 foot step to O16 and notices the the fresh pit.

undercommon:
well now two can play that game

moves his hands and a pit open around the giant caster

Casting Defensively: 1d20 + 11 + 5 ⇒ (11) + 11 + 5 = 27

Ref 20 to negate

Hungry Pit: 4d6 ⇒ (4, 2, 5, 5) = 16 Ref 20 for half

fall dmg: 5d6 ⇒ (3, 2, 1, 2, 1) = 9

HP 59
Stone Skin 71
Blink has expired
still have blur and shield


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

I'm not up yet am I?


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116

looks like the cyclops, you, Felicitas, then Karnog. But maybe I missed the Cyclops or maybe you beat them.

baldwin the merciful wrote:

RD 9 Initiative

Kalim -

Desmond -

Stone Giants -

Nym -

Cyclops -

Grung -

Felicitas -

Karnog -


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Refl: 1d20 + 13 ⇒ (13) + 13 = 26
Actually she is just too nimble to that. ;-)


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

I have returned!

Desmond flips around his larger enemy's feet and makes another slash!

Acrobatics: 1d20 + 28 ⇒ (10) + 28 = 38

Move to D28.

Attack: 1d20 + 20 ⇒ (8) + 20 = 28
Damage: 1d6 + 8 + 1d6 + 7d6 ⇒ (5) + 8 + (3) + (1, 5, 6, 1, 3, 2, 6) = 40

If attack lands, target takes 2 strength damage and a -2 to hit and AC (which are both -6 against Desmond).

Taking the +2 to attack and AC and reflex saves from blessing of fervor.

AC is currently 41.


Evil GM

Desmond moves and attacks the cyclops but the creature is still alive.

Nym opens a hungry pit under the giant caster, he dips briefly but then hovers over the hole. Nym you can make a spellcraft check.

RD 9 Initiative update

Kalim - acid spray

Desmond - moves and attacks.

Stone Giants - bears and giants attack

Nym - casts spell.

Cyclops -

Grung -

Felicitas - nimbly skirts around the pit and she moves toward karnog. She is invisible.

Karnog - takes Felic invisible healing then charges to Meath'd aid hitting the giant.

I'll update the map after the cyclops go.


RD 9: Cyclops

Two more cyclops emerge from other parts of the battlefield. Each weatring a new bloody goblin head necklace. One pulls up to fight Desmond (C:29), while the other double moves towards Grung and the pit. (N:23)

C:29

He attacks Desmond:

attack: 1d20 + 11 ⇒ (19) + 11 = 30;damage: 3d6 + 7 ⇒ (2, 5, 3) + 7 = 17

C:27

The cyclps grimaces from Desmond's quick strike but then he bashes down at Desmond's head.

attack: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27;damage: 3d6 + 7 - 1 ⇒ (6, 6, 2) + 7 - 1 = 20


Evil GM

Updated RD 9 Map

*I've updated everyone's movement except Grung who still has his action.
Grung note there are large dead cyclops at your feet and they are hazardous terrain and will prevent 5-foot steps. You currently have two cyclops attacking you and there is a pit nearby shaping your battlefield.

** Grung you are up!


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung takes the movement and moves to O-21 I think that is it

He probably shrugs off the AOO's then he attacks the one he moved into contact with

I'm comin for you! he shouts at the caster, then he attacks the one he moved next to

Croaker: 1d20 + 25 - 4 + 1 + 1 + 3 ⇒ (19) + 25 - 4 + 1 + 1 + 3 = 45 for 1d10 + 12 + 8 + 1 + 1 + 3 + 1d6 ⇒ (4) + 12 + 8 + 1 + 1 + 3 + (1) = 30
to confirm
Croaker: 1d20 + 25 - 4 + 1 + 1 + 3 + 4 ⇒ (6) + 25 - 4 + 1 + 1 + 3 + 4 = 36 for 2d10 + 24 + 16 + 2 + 2 + 6 ⇒ (8, 8) + 24 + 16 + 2 + 2 + 6 = 66

Grung brings his ax up into the cyclops groin

I forgot about the bard song all this time!


Evil GM

Grung you wouldn't have heard the bard song (plus she's invisible) until she got closer. Not with the battle sound, and previous rain showers.


AOO:

Grung moves to N:21 (that's 20 feet) and draws two AOOs from the two foes, as he skirts the edge of the pit.

J:22: 1d20 + 11 ⇒ (6) + 11 = 17;dam: 3d6 + 7 ⇒ (4, 4, 6) + 7 = 21

"Slash 'em...

N:22: 1d20 + 11 ⇒ (20) + 11 = 31;dam: 3d6 + 7 ⇒ (1, 1, 1) + 7 = 10

Bash'em!

Confirm Crit:

N:22: 1d20 + 11 ⇒ (15) + 11 = 26;dam: 6d6 + 14 ⇒ (2, 3, 5, 5, 6, 6) + 14 = 41

"Ker..rrr..clunk."

------
Grung then slashes at one Cyclops and kills the creature. (N:22)


Evil GM

RD 10 Initiative update

Kalim -

Desmond -

Stone Giants -

Nym -

Cyclops -

Grung -

Felicitas -

Karnog

RD 10 Map

*The clyclops at N:22 is now dead, I'll update the map next time.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

4 damage after my DR

Pathetic


Between Grung and the floating spellcaster is a massive dire bear, this one looks like it is could easily swat his brethren aside like they are cubs.


Evil GM

Kalim you are still in the pit with an active dire bear.

Kalim and Desmond you are up...


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

rta : 1d20 + 9 ⇒ (15) + 9 = 24disintegrate damage dc23: 26d6 ⇒ (6, 4, 6, 4, 1, 3, 5, 1, 4, 4, 2, 6, 1, 1, 1, 1, 2, 6, 3, 3, 6, 4, 5, 2, 3, 5) = 89"Another godsdammed dire bear? I bet the dwarves are having way more fun."damage if saved: 5d6 ⇒ (1, 5, 6, 6, 6) = 24


Evil GM

Wow Kalim you're giving my an AOO without a concentration check.

dire bear AOO, claw: 1d20 + 13 ⇒ (5) + 13 = 18;damage: 1d6 + 7 ⇒ (3) + 7 = 10

Fortunately for you, the bear missed and you did not lose your spell.

fort save: 1d20 + 12 ⇒ (6) + 12 = 18

The bear disintegrates in the hole next to Kalim.

Desmond it's your turn.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Kalim likes to almost die. I think we have established that


Evil GM
Grungsdi wrote:
Kalim likes to almost die. I think we have established that

It's that connection to the void thing he preaches.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Would have gotten one either way, GM. Ranged touch attack or casting spell.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

I knew I forgot something ...question ...would enlarging himself help him climb out of this hole?


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Desmond moves back to the left of the enemy he's focusing and takes another swipe!

Acrobatics: 1d20 + 28 ⇒ (16) + 28 = 44

Attack: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 1d6 + 8 + 1d6 + 7d6 ⇒ (6) + 8 + (1) + (3, 3, 1, 4, 6, 4, 1) = 37

If attack lands, target takes 2 strength damage and a -2 to hit and AC (which are both -6 against Desmond).

Taking the +2 to attack and AC and reflex saves from blessing of fervor.

AC is currently 41.


Desmond hits the cyclops and it teeters on weak knees, but somehow it remains alive.


Evil GM

Make sure everyone's HP on their profile are updated.

spiked pit and Kalim:
Any creature or object coming into contact with the spikes along the walls, such as a creature trying to climb out, or rope or other typical aids to climbing, takes 1d6 points of piercing damage each round they are in contact with the walls. For those willing to accept the damage incurred while climbing, the pit’s walls have a Climb DC of 20.


RD 10: Dire bears and Stone Giants

The two stone giants ganging up on Nym continue to five-foot step along with their opponent. They try to drive him towards the hole.

Nym are you still blinking and blurred?

N:16

attack, flank: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26;dam: 1d8 + 12 ⇒ (6) + 12 = 18
blink: 1d100 ⇒ 20
blur: 1d100 ⇒ 22

attack, flank: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16;dam: 1d8 + 12 ⇒ (1) + 12 = 13
blink: 1d100 ⇒ 41
blur: 1d100 ⇒ 78

His great axe swings left then arcs downward at the his opponents torso.

Q:16

attack, flank: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24;dam: 1d8 + 12 ⇒ (5) + 12 = 17
blink: 1d100 ⇒ 50
blur: 1d100 ⇒ 13

attack, flank: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32;dam: 1d8 + 12 ⇒ (1) + 12 = 13
blink: 1d100 ⇒ 16
blur: 1d100 ⇒ 16

The giant slashes from right to left hoping to stop is next meal in its tracks.


Evil GM

I'll take the spell caster and his bear's action in a few moments.


RD 10: Stone Giants and Dire Bears

The floating stone giant continues to steady himself over the pit, using it as a defensive mechanism from the charging dwarf.

fly: 1d20 + 16 ⇒ (20) + 16 = 36

He then casts two searing rays of scorching fire at Grung.

scorching ray 1: 1d20 + 13 ⇒ (7) + 13 = 20;damage: 4d6 ⇒ (3, 3, 4, 2) = 12

scorching ray 2: 1d20 + 13 ⇒ (7) + 13 = 20;damage: 4d6 ⇒ (3, 1, 2, 2) = 8

Well that was terrible dice.

Q:21

The massive dire bear moves forward and attacks Grung head on,

claw 1: 1d20 + 20 ⇒ (18) + 20 = 38;dam: 1d8 + 10 ⇒ (2) + 10 = 12
*claw crit is 19-20, improved nat att claws

grab: 1d20 + 26 ⇒ (17) + 26 = 43
vs CMD

did that hit you with your buffs and if so, did you get grabbed?


RD 10: dire bear and stone giant by Karnog, Felic and Meath'd

The dire bear moves up to give flanking agaisnt Karnog. Karnog are you flying if so how high?

X:28
dire bear claw: 1d20 + 13 ⇒ (12) + 13 = 25;damage: 1d6 + 7 ⇒ (1) + 7 = 8
grab: 1d20 + 19 ⇒ (15) + 19 = 34

Z:28

The stone giant whacks at Karnog,

att, flank: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30;dam: 2d8 + 12 ⇒ (2, 7) + 12 = 21

att, flank: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16;dam: 2d8 + 12 ⇒ (7, 6) + 12 = 25

[b]AC:34[/dice]
the Giant attacks Meath'd

att: 1d20 + 16 ⇒ (7) + 16 = 23;dam: 2d8 + 12 ⇒ (5, 4) + 12 = 21

att: 1d20 + 11 ⇒ (3) + 11 = 14;dam: 2d8 + 12 ⇒ (6, 7) + 12 = 25


Evil GM

Updated RD 10 Map


Evil GM

RD 10 Initiative update

Kalim - killed bear in hole

Desmond - moved and hit

Stone Giants - attack (not sure how many hit the targets though)

Nym -

Cyclops -

Grung -

Felicitas -

Karnog


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116
Giants Galore wrote:

Nym are you still blinking and blurred?

blurred and shielded not blinking. The first one hit


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Flying yes, just above ground level, though.

Bear and giant both miss.

"Meathead! Keep up the pressure, I've got your back, friend!"


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung ducks his head and the ray pops over his head. He feels the heat

Gotta do better than that!

How far away is the caster now, in the air?


"I...I'm...try'n." He huffs as he whacks is opponent in the head.

I've been playing Meath'd's battle in the background.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116

undercommon:
"OW! That hurt you lummox. Can't we discuss this like civilized individuals? No...? Ok, your loss"

Nym steps laterally 5ft step to P14(may be 13 hard to tell) and lets loose a blind bolt of lightning that blast through the giants. Coming close enough to singe a little of Karnog's beard but just missing him and Meath'd.

Casting Defensively: 1d20 + 11 + 5 ⇒ (18) + 11 + 5 = 34
sr: 1d20 + 11 + 4 ⇒ (9) + 11 + 4 = 24
Lightning bolt: 10d6 ⇒ (4, 4, 2, 5, 5, 6, 5, 4, 1, 4) = 40 dc18 Ref for half for Giants Q:16, caster, Z:28, and AB28


HP 51
Stone Skin 61
blur and shield


RD 10: Cyclops

The two cyclops shift and attack Desmond.

C:27

The injured one-eyed giant whacks at Desmond,

att 1: 1d20 + 11 - 6 ⇒ (10) + 11 - 6 = 15;dam: 3d6 + 7 ⇒ (5, 6, 3) + 7 = 21

att 2: 1d20 + 6 - 6 ⇒ (3) + 6 - 6 = 3;dam: 3d6 + 7 ⇒ (6, 4, 1) + 7 = 18

E:27

The second cyclops moves and attacks Desmond,

att 1: 1d20 + 11 ⇒ (3) + 11 = 14;dam: 3d6 + 7 ⇒ (1, 1, 4) + 7 = 13

[b]E;24[b]

Finally, the cyclops who had been fighting Grung charges towards Desmond and attacks:

att 1, charge: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26;dam: 3d6 + 7 ⇒ (5, 4, 2) + 7 = 18


Evil GM

Nym shuffles over 5 feet (P:14), the bolt hits 2 of 3 giants. It bolt bends around the caster harmlessly.

Q:16

reflex: 1d20 + 6 ⇒ (4) + 6 = 10

The giant looks ragged as his stony flesh begins to crack, but somehow it still stands.

AB:18

reflex: 1d20 + 6 ⇒ (2) + 6 = 8

The stone giant grunts in pain.

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