
Rammellorn |

Yar! It smells like somethin's on fire th'taint supposed to be.
Rammellorn becomes very concerned.Vatilda, Kalim, I wonder if there is a village nearby. Kind of smells like somethin's on fire that ain't supposed t'be.I already said that didn't I?

Rammellorn |

Thinkin' someone might be tryin to burn the forest down and us in it. Rammellorn states as he carefully and slowly readies his longaxe.

Rammellorn |

I think perhaps we should check it out. Folks may be needin' our help. Course, could be a trap as well. What do you think about it, Vatilda?

Varl Togaard |

Zzzz… Zzzz… Z… *Snort* Zzzz… Zzzz… Z… *Snort*
I would chime in but seeing as how I am asleep.. Quick note, I also have the Endurance feat so I sleep in my armor.

Rammellorn |

Doesn't anyone have a horn or instrument or something? Surely the caravan could spare such an item for the protection of all.

Kalim Gudlavaletti |

"It makes no matter. We were hired to protect this caravan. Until the fires are a threat to said caravan, they are out of our purview. Worse yet, leaving this caravan would mean dereliction."

Rammellorn |

I suppose it would do us no good to get scattered and then attacked, leaving the caravan defenseless. Rammellorn comes to reasoning, but his innate nature to help others in trouble really gnaws at him as he waits for anyone willing to check it out so he can accompany them.

Rammellorn |

How about a spyglass? Rammellorn asks the guard, Do you got one o those. Seems unwise of a caravan to travel without one. He mentions hoping by adding his opinion, it will automatically be available.

baldwin the merciful |

Shift 2: Nibb and Karnog; Shift 3: Varl and Argrim
When the time approaches for the second shift the guard will go and wake up the others. He nudges his crew along with Nibb and Karnog. he would let the next round know about the smoke.
Nibb would cheerfully great Rammellorn, Kalim and Vatilda, "It's a sweltering evening, reminds me of the time I was swimming across the Sellen River in Galt."
Argrim if nobody wakes you up, make Fort roll to see if you stir at the shift change.

Karnog Kegmeister |

"Why did I take second watch? Getting in and out of this armor is a pain in the arse..."
Karnog grumbles as he gets himself bolted, strapped, and otherwise situated into his plate.
"Anything untoward, other than the smoke scent, transpiring?"
1d20 + 8 ⇒ (18) + 8 = 26 perception, as necessary

Karnog Kegmeister |

"Burning fresh wood and paint. Where have I encountered that before? A wagon set alight, or a boat? Something manmade and relatively new, or my beard is false."

baldwin the merciful |

Shift 2:
*Snort*....tankards of honey mead....*snort* as Argrim peacefully sleeps.
----
Shift 3:
Other than the smell the second shift goes by uneventfully. The caravan guards on duty wake the last shift for their watch. Again mentioning the smoke smell.
Argrim and Varl are on duty for the last 2 hours. The sky only has a few clouds but there is a thin haze that has seeped into the area, carrying that distinctive odor.

Argrim |

Perception take 20+7=27
"Varl, what is that damn smell? Does it smell like a fresh torch to you? How big do you think that fire is for us to smell it? Which way do you think it's coming from?" Argrim asks after his daily calisthenics and breakfast. He is obviously uncomfortable by that smell. One thing good about dwarven mines, they don't catch on fire. No fuel but rocks and stones.

Karnog Kegmeister |

"Well, seems the fires haven't abated overnight. We should definitely keep a close eye out for ambushes and enemies today."

baldwin the merciful |

As the sunrises the camp begins to stir to life. Even with the sun the haze hangs on the air. Cooking fires are stoked, the animals are cared for and the team is assembled. Within two hours the caravan is on the road.
Rolling hills and copse of trees begin to dominate the terrain. At the top of the first hill you can the cause of the smoke, there is a small farm burning itself out about a half a mile off the road in the valley.

Nibbfir Grumepgarth |

As soon Nibb wakes up and ready his field outfit (armor included) he is going to look for a spot inside the wagon from he can observe the road smoothly.
Then, he draws his journal notebook and begin to take notes.

Nibbfir Grumepgarth |

"Expedition to Rappan Athuk. Day 1:
We have started the road to the ancient ruins of Rappan Athuk. In order to procure safety for my trip, I've joined a recognition group hired by Walther Featherton (what a plain, uninteresting name for a fellow gnome!), a local guide and cartographer.
So far, the recognition group is formed by a bunch of rude, unpolite dwarves (as the vast majority of that ancient race) and two humans... one of them so secretive that it seems it cannot be trusted. Anyway, a woman called Vatilda (the other human) has proven useful for gathering information and local rumors from the caravan's crew (she can make a fine secretary!).
Maybe, I must compare notes with her, since those rumors could contain any true hints about Rappan Athuk."

baldwin the merciful |

As Nibb jots his notes a tall lanky human walks next to the wagon he is in, in a dull slowed tone, "Hullo," His nose is running and it doesn't seem to be bothering him, as his tongue flicks out it wipes away the wetness. "you f..f..f.fu...un...un..unny llllokin'g,he stutters. 'W..w..wun..ddd'r what they are ccookkin' innnnn the valley."

Varl Togaard |

During the beginning of 3rd watch
Roused from his sleep near one of the campfires, Varl pushes himself up to his stubby feet. Sniffing the air, the dwarf nods to Argrim. Aye, it smells of smoke, and not like the stuff from a blacksmith, this smells more like something burning.
As the stranger enters the camp.
Watching Argrim jump off the wagon, Varl nods decisively. This is what they should have done last night. Turning to the rest of the "short swords" Varl gives a snort. Well? Varl huffs. Get ya gear. Time da get started. Varl mutters at the lay-a-bouts and academics, before picking up his own weapon and shield. Quickly turning to the caravan master Varl gives a nod. We be going. Stay if you can, but go if ya can't.

Vatilda Lateef |

In the morning Vatilda sticks to her routine as much as possible; light food and meditation, followed by the rest of her breakfast. She finds her meditation difficult with the smell of smoke, and the resulting anxious dread she could not shake.
As the caravan comes within view of the burning farm, Vatilda grabs her loaded pack and hustles toward the fire, as well. She tries to quiet her mind... unable to fully prepare herself for the unexpected.

Nibbfir Grumepgarth |

"Cooking? What are you talking about?"
Then Nibb sniffs in the air in an effort to understand the man's chatter.
Perception check:1d20 + 10 ⇒ (2) + 10 = 12
That was clearly awful.

Kalim Gudlavaletti |

"What in hells are you doing? STOP! DO NOT RUN OFF! We stay together. We are protecting a caravan, not inviting bandits by walking into traps. YOU!" He turns to the new man. "Who are you? Where did you come from?" He brandishes his spear defensively and glares at the newcomer. Intimidate: 1d20 + 9 ⇒ (7) + 9 = 16

Nibbfir Grumepgarth |

Finally, when Nibb manages to catch up the dwarf:
"Why...uf... were you running like that? Weren't we supposed to be alongside... ah... the caravan until we reach Rap... I mean, our destination?"
Then he realizes, in shock, what happened to the farms...

baldwin the merciful |

Not sure which new man your referring to kalim. The caravan has the merchant, caravan master, 25 wagoners and labors, plus they there are 6 guards. The chatter has just been with various NPCs from the caravan.
The stuttering man has a blank look on his face as Kalim approaches. "I...I...I dddon't mmmake 'da dddecisions."
The caravan master, on the lead wagon, looks back to his employer and shrugs. "Bossman don't want us to stop...we don't stop. You're free to go check out the situation but the boss has his schedule. If you want to catch back up you can." Clearly, he has a pained look on his face, that he is not calling the shots.
Remember your group simply caught a ride with the caravan and your free to jump off at any time.

baldwin the merciful |

I'll assume everyone eventually follows the dwarves towards the the smouldering farm. As you approach much of the fire is out but you see the obvious signs of a raid on the small farm. Everyone can make a perception check as they approach the property
Here is the an initial map as you approach.
FARMHOUSE MAP

Nibbfir Grumepgarth |

Since the work's web blocker doesn't let me see the map, I will work with whatever the others can find beyond this point.
Nibb is going to look after any survivors...
Perception check:1d20 + 10 ⇒ (15) + 10 = 25

Argrim |

Perception: 1d20 + 7 ⇒ (3) + 7 = 10 +1 vs. traps and given two minutes, he'll take 20+7=27
Varl's actions comforted Argrim knowing he wasn't alone, but the smoldering farmhouse caused him deep pain. Someone would pay for this destruction.
He tried to ignore that other Human's idiotic question and attempt at orders. We would need to get our short swords aligned sooner rather than later, but it can wait until after this. he thought to himself.
Good to see on the map that the shortest legs arrived first. Dwarves are natural sprinters!

Karnog Kegmeister |

"By the beard! We should've investigated last night. Curse my lazy bones, these villagers' blood is on my hands."
Karnog swears profusely in dwarven as he tromps after his brethren.
Drawing his hammer and shield as he nears the devastated village, he peers around for ambushes, traps, or survivors.
"Be on your guard. Whoever or whatever did this may still be around."
1d20 + 8 ⇒ (2) + 8 = 10 perception

Argrim |