The wide-eyed cyclops is sitting on the ground when Felicitas gets over to him. His leather tunic is slashed and he is trying to stem the flow of blood from one deep wound. He has dug up a clump of dirt to pack the wound with. His great axe is a good 8-feet away from him but it's obvious that he has not interested in further combat. "No kill Red-eye." You notice he has a red fog to his eye, hence the name.
Desmond's slips on his tumble as he tries to get past two enemies. Each cyclops wallop on him. Your tumble fails so you did not get to move and you draw AOO. Since you failed on the movement what does that do to you att and damage this round? Cyclops 1; att1: 1d20 + 11 - 6 ⇒ (6) + 11 - 6 = 11;dam: 3d6 + 7 ⇒ (3, 1, 4) + 7 = 15 Cyclops 2
Desmond moves and attacks. This time his blades finish off one of his enemies. Reducing their ranks to two. Each cylops shuffles and attacks att 1, penalty: 1d20 + 11 - 6 ⇒ (15) + 11 - 6 = 20;damage: 3d6 + 7 ⇒ (3, 1, 5) + 7 = 16 The second unharmed one attack, att 1: 1d20 + 11 ⇒ (11) + 11 = 22;damage: 3d6 + 7 ⇒ (5, 4, 3) + 7 = 19 att 2: 1d20 + 11 - 6 ⇒ (11) + 11 - 6 = 16;damage: 3d6 + 7 ⇒ (6, 3, 2) + 7 = 18
RD 10: Cyclops The two cyclops shift and attack Desmond. C:27 The injured one-eyed giant whacks at Desmond, att 1: 1d20 + 11 - 6 ⇒ (10) + 11 - 6 = 15;dam: 3d6 + 7 ⇒ (5, 6, 3) + 7 = 21 att 2: 1d20 + 6 - 6 ⇒ (3) + 6 - 6 = 3;dam: 3d6 + 7 ⇒ (6, 4, 1) + 7 = 18 E:27 The second cyclops moves and attacks Desmond, att 1: 1d20 + 11 ⇒ (3) + 11 = 14;dam: 3d6 + 7 ⇒ (1, 1, 4) + 7 = 13 [b]E;24[b] Finally, the cyclops who had been fighting Grung charges towards Desmond and attacks: att 1, charge: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26;dam: 3d6 + 7 ⇒ (5, 4, 2) + 7 = 18
AOO: Grung moves to N:21 (that's 20 feet) and draws two AOOs from the two foes, as he skirts the edge of the pit. J:22: 1d20 + 11 ⇒ (6) + 11 = 17;dam: 3d6 + 7 ⇒ (4, 4, 6) + 7 = 21 "Slash 'em... N:22: 1d20 + 11 ⇒ (20) + 11 = 31;dam: 3d6 + 7 ⇒ (1, 1, 1) + 7 = 10 Bash'em! Confirm Crit: N:22: 1d20 + 11 ⇒ (15) + 11 = 26;dam: 6d6 + 14 ⇒ (2, 3, 5, 5, 6, 6) + 14 = 41 "Ker..rrr..clunk." ------
RD 9: Cyclops Two more cyclops emerge from other parts of the battlefield. Each weatring a new bloody goblin head necklace. One pulls up to fight Desmond (C:29), while the other double moves towards Grung and the pit. (N:23) C:29 He attacks Desmond: attack: 1d20 + 11 ⇒ (19) + 11 = 30;damage: 3d6 + 7 ⇒ (2, 5, 3) + 7 = 17 C:27 The cyclps grimaces from Desmond's quick strike but then he bashes down at Desmond's head. attack: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27;damage: 3d6 + 7 - 1 ⇒ (6, 6, 2) + 7 - 1 = 20
RD 7: Cyclops continued Another cyclops moves to use his reach and flank Karnog, I:25 att, flank: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32;damage: 3d6 + 7 ⇒ (5, 1, 6) + 7 = 19 E:25 att, flank: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26;damage: 3d6 + 7 ⇒ (3, 1, 6) + 7 = 17 att, flank: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22;damage: 3d6 + 7 ⇒ (1, 6, 6) + 7 = 20 ----
The last cyclops attacks Desmond in force, (my notes have this one with no penalty on you Des) att: 1d20 + 11 ⇒ (5) + 11 = 16;damage: 3d6 + 7 ⇒ (6, 6, 4) + 7 = 23 att: 1d20 + 6 ⇒ (18) + 6 = 24;damage: 3d6 + 7 ⇒ (1, 2, 3) + 7 = 13
RD 7: Cyclops Two cyclops work in concert to flank the future king sandwich,
great axe, flank: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27;damage: 3d6 + 7 ⇒ (3, 2, 4) + 7 = 16 great axe, flank: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15;damage: 3d6 + 7 ⇒ (5, 1, 2) + 7 = 15 The Warlord Cyclops with the wicked axe moves up but remains 10 feet away using his reach,(move) unholy great axe, flank: 1d20 + 23 + 2 ⇒ (9) + 23 + 2 = 34;damage: 3d6 + 14 ⇒ (6, 2, 6) + 14 = 28; unholy dam: 2d6 ⇒ (1, 3) = 4
Desmond Aeros wrote: -6 is correct. Desmond will use his redirect advanced rogue talent to make the one that hit him with the nat 20 instead attack the other opponent next to him. He must reroll the attack roll. Grrr In a state of bewilderment, the cyclops tries to wallop his companion. att 1: 1d20 + 11 ⇒ (10) + 11 = 21;damage: 3d6 + 7 ⇒ (6, 5, 6) + 7 = 24 He thumps his companion.
RD 2: Cyclops The dazed cyclops simply stand there blinking but his companion steps up 5 feet to bash the foul small angelic human with his greataxe. (using his 10 feeot reach.) att 1: 1d20 + 11 ⇒ (5) + 11 = 16;damage: 3d6 + 7 ⇒ (3, 4, 6) + 7 = 20 att 2: 1d20 + 6 ⇒ (5) + 6 = 11;damage: 3d6 + 7 ⇒ (1, 2, 2) + 7 = 12 orc's attempt to stablize self versus dying: 1d20 + 2 ⇒ (10) + 2 = 12
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RD 1: Cyclops Karnog you can hear the sound of battle coming from the other side of the building. As you begin to kneel down to check on the fallen orc, you can see the heavy bolt sticking out of his stomach, the blood is still squirting so you figure he is alive. But just before you act (other than the movement) you catch rustling near the trees and two large figures. One of the cyclops walks closer and fires a heavy crossbow at you,
I think that misses you flat footed. The second cyclops charges towards you with a greataxe and he chops down at your dinosaur using his 10 foot reach. great ax: 1d20 + 11 ⇒ (2) + 11 = 13;damage: 3d6 + 7 ⇒ (3, 1, 3) + 7 = 14 That misses the ankylosaurus. I need to get an updated map. |