Meath'd's page

112 posts. Alias of baldwin the merciful.


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Poke Poke, Dr Tes, and Calain

Five days ago three riders came to Orctown to take council with Meath'd and Mother. The meeting lasted less than an hour, the riders were given new horses, and they took off as quick as they arrived. Shortly thereafter your leader emerges holding a few pieces of parchment in his thick scarred hand. His lovely croney bride stands next to him.

"ME AND MOTHER GO." He's waving the parchment over his massive skull. "WE'S IMPORTANT...SUMMONED TO HEAR CASE AGAINST BLODDY CAPTAIN JACK." He scrunches his faces as Mother breaks wind. "WE'S TAKE YOU, AND YOUS, AND YOU, AND YOUS AND YOU AND YOUS," He seems to be randomly pointing to other orcs and goblins in the crowd.

He points to Calain, "We's don't take you, we's don't like you so much...MEAN. You come in 5 days though." He holds up 4 chunky fingers. "You no come right away either squirt." He points clearly at Poke Poke and growls at the goblin. "Not funny when you stabbed my arse."

He hands the parchments to Dr. Tes. "You come later with Poke Poke and Grumpy Cal. You in charge leave everyone else here to guard our stuff."

With that he takes about half the camp with him and he departs for Fentonville about three hours later.

What are you three doing?

With the fireball blast meath'd rolls on the ground to extinguish the flames, his skin burnt and crusty with blood the ogre then fishes into his pouch and drinks a potion.

CMW: 2d8 + 3 ⇒ (4, 2) + 3 = 9

"Close...close one." <gulp>

Felicitas moves closer to Karnog and Meath'd, then casts her spell.

Good Hope:


This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Meath'd and his enemy continues to bash each other's head.

"I...I'm...try'n." He huffs as he whacks is opponent in the head.

I've been playing Meath'd's battle in the background.

Meath'd with a band of orcs

Meath'd leading a group of orcs rush out into the yard, heading straight towards the gate guard house.

Bellowing from behind Desmond and Kalim is Meath'ds voice. "Me take troops to gate.He'll be heading straight to the gatehouse.

Desmond you are near Meath'd pulling up the rear leaving the stronghold. Grung is still farther behind.

"ME UP! There's a loud crash of his old knotty oaken club whacks down on a table. "GIT UP!

He glances and Mother and they both shake their head. "No...no giants." He stares at Grung then Karnog. "Me first clan? Yous kilt them though but me were one small band. Many many many..." I flashes all his fingers several times, "...more giants of many different kinds live in hill.

"We gots new folks com'n all the time. Gots the goblun..." He begins to count on his stubby fingers. "13 days...no 8 days...no no it was 11 days ago...they multiply quickly. Thought we had small clan of 15 now they be double that."

Mother nods in agreement.

"Clan hearded 'bout glory of Orctown and come hope'n fer safe place....small violence. Theys be guud at tasks and works without need'n too many whacks on head. Other new folks come too."

He nods. "We trade twice with Fentonville...we no eat them and we trade guud wit 'em. Plenty of meat and cloth. Sell us seeds for late plant'n and we trade lots of furs to them. Plus we found one miss'n family and helped 'em,s o they said guud things to people."

"We patch holes in outer wall and try to build higher before snows. We built guard house and guest hous, and farm house and guest house...and smoke house....out of wood not stone. We need stone for houses for future. Thats what Mother sez."

After a few more rounds and mead are served and a large jar of pickled baby frogs is passed around for desert, Meath'd waves all the fodder away. "Moth'r and Meath'd talk now to guest. You all go away...don't come back for long time." There's a bit of grumbling but everyone complies.

"Now we talk."

'Luuk like bad juju journey fer you. Drink t'guud juju luck." As meath'd lift his bowl of mead.

There a loud thump on the long dining table. "SHHHHHHHHHHHHH...let 'em speak." Meath'd demands from the little goblins. "I cook you...next." the one closest to Grung hides behind the dwarf.

The ground shakes a bit as the huge ogre arrives and grabs Grung in a warm embrace. Picking him up three feet off the ground. Between the hot sweaty ogre - he did run to you - and the briny smell from what ever was in the jar he was eating before he dropped it in his mad dash, the ogre is quite ripe from his exertion.

After a satisfying hug he moves on and squishes Felicitas in an appropriate manner. He's careful not to hug her too hard as she doesn't look quite as durable as Mother.

Then over to Kalim and Karnog in a massive two arm threesome bearhug. "Meath'd happeeee to see you. We do guud mak'n fuud and home." He blurts out. "We trade fair with caravan...we not eat 'em or rob 'em either." Careful to include that fine bit of detail. "Mother has baby Meath'd in her tummy....and we have missun hunt'n party too."

He lets go and heads to Desmond grabbing him tightly. "Did you bring me any pickled stirges?" his belly rumbles but then he sees Nym and goes speachless.

About half way to you the big ogre slows down and bends over, his big meaty hands on his knobby knees. he seems to be winded, sucking and gasping for air. Clearly, he is not use to the such a great run.

"Meath'd ..."<cough>be <hack, hack> there soon."

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A few minutes later a hulking mass emerges from the cave entrance a couple hundred feet away form your current location. There's a loud bellow, "You back come...come." You see a jar drop out of his hands as he begins to run towards you. Arms spread wide "You back come!"

It's quite a vision to see a large ogre running open armed towards you, yelling happy words of encouragement. It's actually quite disturbing as you think about it for a moment; especially, as bands of goblins dive out of his lumbering way, not wanting to get squished under his feet.

Mmmmmmmmmmmmmm, luv mee sum squeally oik'rs.

""Meath'd should've come along and not have girrly friend on brain." This would be a treasure trove for the ogre.

If you all want him to continue that's fine, but don't feel like you have to have him. I could leave him in Orctown if it is easier. If he joins you I'll level him up.

The ogre is in deep thought. Then he nods,Meath'd like jars of pickled rats, jellied toads, smoked meat...that guud, too. Do we have coin for that. Oh...oh....stinky cheese." His stomach rumbles

See his profile pic where he is holding his head. That's what the big guy's doing all confused.

The ogre just blinks at Desmond, not really comprehending what his clan member is telling him.

Meath'd finally wakes up with grunt and scratch. "No eat right?" as he shakes the last of his brine dungbeetles out of the jar, crunching the goodness. "We go?" He looks suspiciously at the newcomers. Too many for him to count.

Grimm when you go towards your equipment you see the signs of battle in the entry room, there is also a well equiped large ogre on the ground snoring away. There's a slight whistling sound to the snore as it's apparent that the giant dozed while his tongue was licking the insides of a jar of brined dungbeetles. Resting on his chest is beautiful knobby wooden club.

Grung kills the one enemy in front of him. Severing it's head from its shoulders. That brings about a giggle from Meath'd ,"Bouncy...bouncy."

RD 4: Meath'd

The ogre steps up five feet using move action to kick the table to the side, then he uses his reach a smacks at the hobgob in AO:56,

lub, IC, bless: 1d20 + 11 + 2 + 1 ⇒ (12) + 11 + 2 + 1 = 26;damage, IC: 2d8 + 7 + 2 ⇒ (2, 7) + 7 + 2 = 18

He crashes the hogo's brain, grey matter spurts out, but the creastre still fights on.

RD 3: Meath'd

The ogre reaches through and tries to clobber the flanked opponent.

club, IC, bless, flank: 1d20 + 11 + 2 + 1 + 2 ⇒ (12) + 11 + 2 + 1 + 2 = 28;damage, IC: 2d8 + 7 + 2 ⇒ (1, 1) + 7 + 2 = 11

he hits hard but the foe is still alive for Malcolm to slash and dice.

Will save bane, malcolm's buff: 1d20 + 3 + 4 ⇒ (3) + 3 + 4 = 10

failed the bane save so -1 att

Will save channel, malcolm's buff: 1d20 + 3 + 4 ⇒ (9) + 3 + 4 = 16

made save for channel 1/2 damage 2 HP

RD 2: Meath'd

The ogre doesn't want to block the door and take away space from Malcolm, so he uses his reach and swats at AQ: 55.

club, IC, bless: 1d20 + 11 + 2 + 1 ⇒ (10) + 11 + 2 + 1 = 24;damage, IC: 2d8 + 7 + 2 ⇒ (6, 4) + 7 + 2 = 19

He hits his enemy.

Kalim and Malcolm are up.

"Me open door, now?" the ogre asks for reassurance. He uses his move action to push the door open, so the others can gain access.

Do you still want meathead to break the door down?

If so, he smashes his meaty hand on the door frame,

att: 1d20 + 10 ⇒ (15) + 10 = 25;dam: 1d4 + 5 ⇒ (1) + 5 = 6

The creaks and bends but does not give way.

Meath'd stomach grumbles evermore loudly as the hunger pains set in, his earlier stirge just wasn't enough food for the ogre. He pulls out a hunk of stinky cheese that he's been saving and bites into it. "Www...hat, I'm hungry."

meath'd fort save: 1d20 + 9 ⇒ (15) + 9 = 24

Meath'd descends at the rear, when his stomach starts to grumble and he begins to drool. "Mmmmm, chops" he mumbles a bit too loudly for your comfort.

"Wish me had some of delicious crunchy brined cockroaches and pickles, MMMMMMMMMMM, that that be guud eats." As he hunts in his sack for the last of his roasted stirge that he pulls off, He rips a hunk off and offers it to Grung, just before he sinks his meating teeth into the cajun jerked flesh.

"Oh boyz, me hurtz reaalllllly badddd."

He'll step back and pull and eat a potion glass and all.

clw: 1d8 + 1 ⇒ (2) + 1 = 3

RD 2: Meah'd

the ogre pulls out his dagger and smashes down at a small goblin.

"Stay still, let me kilz you guud."

msw dagger: 1d20 + 10 ⇒ (14) + 10 = 24;damage: 1d6 + 5 ⇒ (3) + 5 = 8

Hehehe, "stabbity you realz guud."

RD 9: Meath'd

He move us and tries to whack at the remaining Lt (W:-8)

att, mag oil: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18;dam: 2d8 + 7 + 1 ⇒ (7, 2) + 7 + 1 = 17

He misses.

RD 8: Meath'd

The ogre tries to smash the remaining troop near Desmond.

att, mag oil: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22;dam: 2d8 + 7 + 1 ⇒ (7, 2) + 7 + 1 = 17

he smashes down on the previously injured enemy, squishing him. To Meath'ds glee.

RD 7: Meath'd

will: 1d20 + 3 ⇒ (16) + 3 = 19

The ogre swats ant the enemy fighting desmond in X:-6

att, mag oil: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15;dam: 2d8 + 7 + 1 ⇒ (8, 3) + 7 + 1 = 19

he misses his targte probably because he is confused that he can't hear anything.

RD 5: Meath'd

two handed, mag oil, bull: 1d20 + 11 + 1 + 2 ⇒ (17) + 11 + 1 + 2 = 31;dam, mag, bull: 2d8 + 7 + 1 + 2 ⇒ (8, 7) + 7 + 1 + 2 = 25

i forgot someone hit him with bull str.

He smashes the last clear red archer.


He bashes at the archer who stuck him,

two handed, mag oil: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32;dam: 2d8 + 7 + 1 ⇒ (2, 1) + 7 + 1 = 11

confirm crit:
two handed, mag oil: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23;dam: 2d8 + 7 + 1 ⇒ (4, 8) + 7 + 1 = 20

He pulverizes one of the archers.

RD 3:

Meath'd wants to stand up and help

MA: stand

will save to stand vs command: 1d20 + 3 ⇒ (18) + 3 = 21

taking a deep breath he finally manages it. Peering out at the others, "me better go bash arrow people wit club." He moves outside the tunnel and looks up at the ledge with the archers.

STD: moves out of tunnel.

RD 2: Meath'd

The ogre takes a deep breath and drinks his healing potion while prone.

CMW: 2d8 + 5 ⇒ (1, 1) + 5 = 7

will save to break prone command: 1d20 + 3 ⇒ (5) + 3 = 8

Meath'd decides to say put as he watches those in front of him go up in blaze.

meath'd save to stand: 1d20 + 3 ⇒ (6) + 3 = 9

he actually did not get up but is on the ground but he has his cure potion in hand.

"Me no run...me protect clan...me need drinky first, and a quick snack." You notice he previously put some of his bugs in the healing potion for flavor.

RD 1: Meath'd

"Meath'd protect clan." The large ogre stands up and pulls out a potion (Cure)

meath'd will save from command: 1d20 + 3 ⇒ (14) + 3 = 17

"OK...I lay down." Meath'd drops prone blocking most of the tunnel with his body.

Updated map RD 1

Meath'd Will save.

will: 1d20 + 3 ⇒ (9) + 3 = 12

"OWWEEEEEEE that hurts."

The big ogre cries out.

Meanwhile Meath'd cracks the one of python fangs and sucks the marrow out, his fat tongue wiggles in. this seems to entertain him as he releases it and lets it stick on his tongue. He moves it around in the air playfully.

Meath'd uses his time to to eat his last stirge and some hydra jerky. He seems to be debating in his head if he should open his last jar of pickled beetles, a bit of drool runs down his chin, as his stomach rumbles loudly. With much will power he decides not to have that treat but instead pulls out his rubber ball and jax, which he starts to play.

Meath'd does as directed by Karnog. He tenderly looks at the choice tail and head his mouth watering slightly before he plops them down in front of the hobgolbins. Breaking the diplomatic quiet he offers, "Tasti but gassi." As his flatulence persists.

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