
Karnog Kegmeister |

Karnog wails on the giant standing next to him, yelling for Meathead to stand his ground.
1d20 + 15 ⇒ (11) + 15 = 26 to hit, for 1d8 + 1d6 + 6 ⇒ (5) + (5) + 6 = 16 bludgeoning and fire damage
1d20 + 10 ⇒ (17) + 10 = 27 to hit, for 1d8 + 1d6 + 6 ⇒ (1) + (2) + 6 = 9 bludgeoning and fire damage
1d20 + 15 ⇒ (2) + 15 = 17 to hit, for 1d8 + 1d6 + 6 ⇒ (4) + (3) + 6 = 13 bludgeoning and fire damage
Using Blessing of Fervor for extra attack.
AC 25, 29 vs giants, +2 vs evil, DR 5/evil

Grungsdi |

Ill get ta you! Grung yells at the Caster
Then he steps up and lays into the bear
Croaker: 1d20 + 25 - 4 + 1 ⇒ (3) + 25 - 4 + 1 = 25 for 1d10 + 12 + 8 + 1 + 1d6 ⇒ (2) + 12 + 8 + 1 + (2) = 25
Croaker: 1d20 + 20 - 4 + 1 ⇒ (2) + 20 - 4 + 1 = 19 for 1d10 + 12 + 8 + 1 + 1d6 ⇒ (6) + 12 + 8 + 1 + (5) = 32
Croaker: 1d20 + 16 - 4 + 1 ⇒ (6) + 16 - 4 + 1 = 19 for 1d10 + 12 + 8 + 1 + 1d6 ⇒ (7) + 12 + 8 + 1 + (2) = 30
Extra fervor attack
Croaker: 1d20 + 25 - 4 + 1 ⇒ (10) + 25 - 4 + 1 = 32 for 1d10 + 12 + 8 + 1 + 1d6 ⇒ (3) + 12 + 8 + 1 + (2) = 26

baldwin the merciful |

Giants Galore |

RD 11 Giants on Nym
The two giants fighting Nym continue to mirror Nym's blurry movement as they each step five feet. The time their attacks to bash their enemy's skull.
how long do you have on blur?
N:15
att 1, flank: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38;dam: 2d8 + 12 ⇒ (5, 3) + 12 = 20
blur: 1d100 ⇒ 65
att 1, flank: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18;dam: 2d8 + 12 ⇒ (1, 8) + 12 = 21
blur: 1d100 ⇒ 73
Q: 15
att 1, flank: 1d20 + 16 + 2 ⇒ (19) + 16 + 2 = 37;dam: 2d8 + 12 ⇒ (7, 2) + 12 = 21
blur: 1d100 ⇒ 67
att 1, flank: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18;dam: 2d8 + 12 ⇒ (8, 8) + 12 = 28
blur: 1d100 ⇒ 28
Confirming crit:
att 1, flank: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20;dam: 2d8 + 12 ⇒ (3, 2) + 12 = 17
HP status please

Bear "So So Hungry" |

RD 11: Adv Dire Bear and caster versus Grung
The battle of titans rages on and the bear swats at Grung,
claw 1: 1d20 + 20 ⇒ (8) + 20 = 28;damage: 1d8 + 10 ⇒ (5) + 10 = 15
plus grab: 1d20 + 26 ⇒ (7) + 26 = 33
The second claw rips at the dwarf meat.
claw 1: 1d20 + 20 ⇒ (18) + 20 = 38;damage: 1d8 + 10 ⇒ (3) + 10 = 13
plus grab: 1d20 + 26 ⇒ (12) + 26 = 38
What is your CMD, you may be grabbed.
The second claw latches onto the dwarf just as he bites down,
He has improved crit on claw and improved nat att claw.
bite: 1d20 + 20 ⇒ (9) + 20 = 29;damage: 1d8 + 10 ⇒ (8) + 10 = 18
------
The spellcaster releases more magic missiles against Grung.
damage: 3d4 + 3 ⇒ (3, 4, 3) + 3 = 13
He doesn't want to hit his bear.

Giants Galore |

RD 11: stone giant and bear against Karnog
The bear and giant attack continue to flank Karnog
claw 1 flank: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17;damage: 1d6 + 7 ⇒ (3) + 7 = 10
plus grab: 1d20 + 19 ⇒ (17) + 19 = 36
Grab versus your CMD
claw 2 flank: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19;damage: 1d6 + 7 ⇒ (5) + 7 = 12
plus grab: 1d20 + 19 ⇒ (6) + 19 = 25
Grab versus your CMD
The bear chomps down on Karnog,
bite,flank: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24;damage: 1d8 + 7 ⇒ (4) + 7 = 11
-----
the stone giants swings wildly at the flanked angelic creature.
att 1, flank: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22;damage: 2d8 + 12 ⇒ (1, 5) + 12 = 18
att 2, flank: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28;dam: 2d8 + 12 ⇒ (3, 5) + 12 = 20
I beleive those miss.

Grungsdi |

Croaker: 1d20 + 25 + 1 + 4 ⇒ (15) + 25 + 1 + 4 = 45 for 1d10 + 12 + 8 + 1 + 1d6 ⇒ (2) + 12 + 8 + 1 + (5) = 28
Croaker: 1d20 + 20 - 4 + 1 ⇒ (4) + 20 - 4 + 1 = 21 for 1d10 + 12 + 1 + 1d6 + 8 ⇒ (4) + 12 + 1 + (4) + 8 = 29
Croaker: 1d20 + 16 + 1 - 4 ⇒ (4) + 16 + 1 - 4 = 17 for 1d10 + 12 + 8 + 1 + 1d6 ⇒ (10) + 12 + 8 + 1 + (3) = 34
Fervor Croaker: 1d20 + 25 + 1 + 4 ⇒ (17) + 25 + 1 + 4 = 47 for 1d10 + 12 + 8 + 1 + 1d6 ⇒ (4) + 12 + 8 + 1 + (5) = 30
Grung hacks away
since we are both grappled the minus just balanced out so I didn't include it

Felicitas Sweetfingers |

Am on tri-country trip at the Moment, and only can use the phone.
Felicitas moves closer to the Center of the Group and casts good hope on as many of her friends as possible.

Meath'd |

Felicitas moves closer to Karnog and Meath'd, then casts her spell.
DESCRIPTION
This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Meath'd and his enemy continues to bash each other's head.

Karnog Kegmeister |

Feeling the power of the bardic magic course through him, Karnog again wails on the giant in front of him.
AC 25, +4 vs giants. +2 vs evil. Using blessing of fervor for extra attack. Bulls Strength +4 Str, inspire courage +3, good hope +2. DR 5/evil.
#1 1d20 + 13 + 2 + 3 ⇒ (17) + 13 + 2 + 3 = 35 to hit, for 1d8 + 1d6 + 4 + 2 + 3 + 2 ⇒ (8) + (5) + 4 + 2 + 3 + 2 = 24 bludgeoning & fire damage
#2 1d20 + 8 + 2 + 3 ⇒ (16) + 8 + 2 + 3 = 29 to hit, for 1d8 + 1d6 + 4 + 2 + 3 + 2 ⇒ (6) + (3) + 4 + 2 + 3 + 2 = 20 bludgeoning & fire damage
BoF 1d20 + 13 + 2 + 3 ⇒ (8) + 13 + 2 + 3 = 26 to hit, for 1d8 + 1d6 + 4 + 2 + 3 + 2 ⇒ (8) + (3) + 4 + 2 + 3 + 2 = 22 bludgeoning & fire damage
"Yes, Meathead! Together we will defend Orctown, and slay these foul giant bastards!"

baldwin the merciful |

Desmond Aeros |

Desmond continues his circular dance around his larger foes, focusing on the same one cut after cut.
Acrobatics: 1d20 + 24 ⇒ (7) + 24 = 31
Attack: 1d20 + 20 ⇒ (9) + 20 = 29
Damage: 1d6 + 8 + 1d6 + 7d6 ⇒ (5) + 8 + (4) + (3, 3, 4, 1, 4, 3, 5) = 40
If attack lands, target takes 2 strength damage and a -2 to hit and AC (which are both -6 against Desmond).
Taking the +2 to attack and AC and reflex saves from blessing of fervor.
AC is currently 41.

Cyclops "Ole One Eye" |

Desmond moves and attacks. This time his blades finish off one of his enemies. Reducing their ranks to two.
Each cylops shuffles and attacks
att 1, penalty: 1d20 + 11 - 6 ⇒ (15) + 11 - 6 = 20;damage: 3d6 + 7 ⇒ (3, 1, 5) + 7 = 16
The second unharmed one attack,
att 1: 1d20 + 11 ⇒ (11) + 11 = 22;damage: 3d6 + 7 ⇒ (5, 4, 3) + 7 = 19
att 2: 1d20 + 11 - 6 ⇒ (11) + 11 - 6 = 16;damage: 3d6 + 7 ⇒ (6, 3, 2) + 7 = 18

baldwin the merciful |

baldwin the merciful |

DESCRIPTION
This spell functions as create pit, except that the pit is lined with wickedly sharp spikes along its bottom and walls and has a maximum depth of 50 feet. Creatures who fall into the pit take falling damage as normal, plus 2d6 points of piercing damage from the spikes. Any creature or object coming into contact with the spikes along the walls, such as a creature trying to climb out, or rope or other typical aids to climbing, takes 1d6 points of piercing damage each round they are in contact with the walls. For those willing to accept the damage incurred while climbing, the pit’s walls have a Climb DC of 20.
This should be fun you climbing out of the pit.
You'll need to familiarize yourself on your climb speed, plus roll 1d6 for the damage you take each round and 1d6 of damage your rope takes.
Hemp rope has zero hardness and 2 HPs for 1 inch diameter. If it's 2 inches thick it will be 4 HPs. You can pick the diameter.
Silk rope has 4 HPs.
Rope
Hempen The DC to escape hemp rope bonds is equal to 20 + the CMB of the creature that tied the bonds. Ropes do not need to make a check every round to maintain the pin. If the DC to escape is higher than 20 + the tying creatures CMB, the tied up creature cannot escape from the bonds, even with a natural 20 on the check. This rope has 2 hit points and can be burst with a DC 23 Strength check. Price 1 gp; Weight 10 lbs.
FYI: The Equipment Trick feat provides a number of options for using this item in combat.
Silk Rope This 50-foot length of silk rope has 4 hit points and can be broken with a DC 24 Strength check. Price 10 gp; Weight 5 lbs.
Bloodvine Rope This 50-foot length of tough, lightweight rope is made from alchemically treated bloodvine, a rare scarlet-colored vine that grows only in warm jungle environments. Though prized by climbers for its durability, bloodvine can also be used to bind creatures. Bloodvine rope has a hardness of 5 and 10 hit points, and can be broken with a DC 30 Strength check. A creature bound by bloodvine rope can escape with a DC 35 Escape Artist check or a DC 30 Strength check. The DC to create bloodvine rope with Craft (alchemy) is 30. Price 200 gp; Weight 5 lbs. Source Advanced Class Guide
Spider’s Silk Rope This 50-foot length of rope is woven of strands of silk from monstrous spiders. Rare to virtually nonexistent on the surface world, it is commonly used by the dark elves, though shorter spider’s silk rope scraps (generally no more than 10 feet long) occasionally appear among goblins. Spider’s silk rope has 6 hit points and can be broken with a DC 25 Strength check. Price 100 gp; Weight 4 lbs.

Nym Omriwin |


Desmond Aeros |

Dash! Tumble! Slice!
Acrobatics: 1d20 + 24 ⇒ (3) + 24 = 27
Attack: 1d20 + 20 ⇒ (7) + 20 = 27
Damage: 1d6 + 8 + 1d6 + 7d6 ⇒ (1) + 8 + (5) + (2, 4, 6, 3, 5, 6, 6) = 46
If attack lands, target takes 2 strength damage and a -2 to hit and AC (which are both -6 against Desmond).
Taking the +2 to attack and AC and reflex saves from blessing of fervor.
AC is currently 41.

Cyclops "Ole One Eye" |

Desmond's slips on his tumble as he tries to get past two enemies. Each cyclops wallop on him.
Your tumble fails so you did not get to move and you draw AOO. Since you failed on the movement what does that do to you att and damage this round?
Cyclops 1;
att1: 1d20 + 11 - 6 ⇒ (6) + 11 - 6 = 11;dam: 3d6 + 7 ⇒ (3, 1, 4) + 7 = 15
Cyclops 2
att1: 1d20 + 11 ⇒ (13) + 11 = 24;dam: 3d6 + 7 ⇒ (2, 5, 1) + 7 = 15

Nym Omriwin |

baldwin the merciful |

Would stoneskin work on the spikes? [dice=climb]1d20
yes it does soak up the damage but it's still a hard climb DC 20 even though it is not doing you damage. The rope will help until it breaks. You still need to roll dice damage to see how much your stone skin is reduced by. You also need to roll damage to the rope.
Remember climb speed is 1/4

Nym Omriwin |

*Nym the blue rock is actually a small pond.
ok thats fine. Am I able to wade in? If so I will. If not thata fine, just move me off of the pit edge.

baldwin the merciful |

Kalim begins his climb but the rope quickly slices in a few spots. Frustrated Kalim sends his tumor out of the hole to get a layout of the battle.
Boss, looks bad up here. There are two stone giant's approaching the hole and Nym's cowering in niche by a pond. Lots of dead giants, bears, orcs and goblins. Looks like King G is bear wrestling about 50 ft away. Oh, and Boss, lots of holes litter the field.