Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

Grung's additional attack puts the warlord down on the ground, while the whirlwind of Desmond's blades slices and dices the flanked cyclops.

Kalim: I'm a bit confused. Where and how are you placing the fireball if you are in the pit? Are you exloding it over the pits opening?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Yes, brother! Bring those giant bastards to their knees! No quarter for their kind!"


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

I thought he could aim it where he'd just seen them.


Evil GM
Kalim Gudlavaletti wrote:
I thought he could aim it where he'd just seen them.

But you are in a hole. You see wall which acts as a solid barrier between you and targets, so the creatures would have total cover. the bear that almost fell into the hole with you would be in view given the angle. I think the solution is you release the fireball overhead into the clear space. You should hit some of the targets and perhaps Nym.


Evil GM

Kalim's fireball goes off near one of the bears. (I'm at the office so I don't have access to updating the maps.)

the blast encompasses at least two bears and Nym. I'll check to see if the giant was effected. the suction of the blast also effect the Kalim You'll have some protection from being in the hole but you'll need a reflex save. Failure equates 1/3 damage. Success equals no damage.

Reflex saves:
Bear 1 that almost fell in hole: 1d20 + 8 ⇒ (19) + 8 = 27

bear attacking Nym: 1d20 + 8 ⇒ (17) + 8 = 25


Evil GM

I forgot the paper that has the remaining HP for the creatures but I will update those when I get home.

stone giant reflex if needed: 1d20 + 6 ⇒ (18) + 6 = 24


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Ref for fireball: 1d20 + 9 ⇒ (17) + 9 = 26

HP 81-8=73 (half for ref, half again for blink)
Stone Skin 110

I'll do the rest of mine tonight when I get home


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

reflex: 1d20 + 7 ⇒ (1) + 7 = 8


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas is moving towards her comrades at full speed to aid them with her song while invisible.


Evil GM

Ok some of the hecticness has calmed down. I'll be getting an updated map posted shortly along with the stone giant's action.


Evil GM

You actually caught 2 dire bears and 2 stone giants in the blast.

stone giant: 1d20 + 6 ⇒ (14) + 6 = 20


Evil GM

RD 8: Dire bears

the fiery blasts catches two bears and it angers them. the bear at the edge of the pit leaps into the hole to attack the creator of the fire.

fall damage, spikes: 4d6 ⇒ (6, 1, 1, 2) = 10
reflex: 1d20 + 8 ⇒ (20) + 8 = 28

The bear bites,

bite: 1d20 + 13 ⇒ (17) + 13 = 30;damage: 1d8 + 7 ⇒ (7) + 7 = 14

----

P:14
the bear near nym steps five feet closer and attacks him, using the stone giant for flank:

bite, flank: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32;dam: 1d8 + 7 ⇒ (4) + 7 = 11

claw 1, flank: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31;dam: 1d6 + 7 ⇒ (3) + 7 = 10

claw 2, flank: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33;dam: 1d6 + 7 ⇒ (2) + 7 = 9


RD 8: Stone Giants

N:14
The stone giant whacks at Nym as his skin tingles from the fireball.

att 1, flank: 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19;damage: 2d8 + 12 ⇒ (4, 8) + 12 = 24

att 2, flank: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31;damage: 2d8 + 12 ⇒ (4, 4) + 12 = 20

the great axes whizzes...

------
V:23

The stone giant sorcerer nods in satisfaction as his previously cast pit take the enemy spellcaster way. he then focuses on the Cyclops, he notices one stout drawf who easily dispatched the cyclops warlord. He responds with a spell....

The bluish green pulse of energy whacks grung.
magic missle: 4d4 + 4 ⇒ (2, 4, 4, 2) + 4 = 16


Evil GM

Updated RD 8 Map


Evil GM

Actions remaining:

Nym -

Cyclops -

Grung -

Felicitas -

Karnog


Evil GM

RD 8: Cyclops Since the cyclops are on the other side of the battle from Nym, I'm going to post their actions so others can post.

The cyclopes closest to Grung steps up and attack the future king,

att: 1d20 + 11 ⇒ (15) + 11 = 26;dam: 3d6 + 7 ⇒ (1, 1, 4) + 7 = 13

att: 1d20 + 6 ⇒ (7) + 6 = 13;dam: 3d6 + 7 ⇒ (3, 4, 6) + 7 = 20

B:27

The cyclops under the tree line whacks at Desmond

att: 1d20 + 11 - 6 ⇒ (6) + 11 - 6 = 11;dam: 3d6 + 7 ⇒ (2, 6, 6) + 7 = 21

att: 1d20 + 6 - 6 ⇒ (3) + 6 - 6 = 3;dam: 3d6 + 7 ⇒ (1, 5, 3) + 7 = 16

I:25

The last cyclops step up and hacks at Karnog,

att: 1d20 + 11 ⇒ (15) + 11 = 26;dam: 3d6 + 7 ⇒ (6, 2, 1) + 7 = 16

att: 1d20 + 6 ⇒ (20) + 6 = 26;dam: 3d6 + 7 ⇒ (5, 2, 5) + 7 = 19


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Blink and blur roll please oh evil one


Evil GM

Bear blink and blur
bite
blink: 1d100 ⇒ 20
blur: 1d100 ⇒ 56

claw 1:

blink: 1d100 ⇒ 83
blur: 1d100 ⇒ 89

Claw 2:

blink: 1d100 ⇒ 56
blur: 1d100 ⇒ 94

giant

Att 1:
blink: 1d100 ⇒ 53
blur: 1d100 ⇒ 14

Att 2:

blink: 1d100 ⇒ 88
blur: 1d100 ⇒ 25


Evil GM

confirming cirt att on Nym: 1d20 + 6 ⇒ (6) + 6 = 12;dam: 3d6 + 7 ⇒ (5, 6, 6) + 7 = 24


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

. That's hilarious the bears jumped in the pit. And it would seem you found my weakness dm...magic! :)


Grungsdi wrote:
. That's hilarious the bears jumped in the pit. And it would seem you found my weakness dm...magic! :)

The bear looks at its meal as it belly flops on the sorcerer.

Kalim make sure your HP and stoneskin is up to date. Thanks


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Ach! Me face! Grung grunts as the missiles go through his helmet

Then after he easily deflects the attacks with his shield he steps into the Cyclops and goes for the femoral artery, of course the flames will probably cauterize the wound...so there is that

Croaker: 1d20 + 25 - 4 + 1 + 1 ⇒ (16) + 25 - 4 + 1 + 1 = 39 for 1d10 + 12 + 8 + 1 + 1 + 1d6 ⇒ (8) + 12 + 8 + 1 + 1 + (4) = 34
Fervor Croaker: 1d20 + 25 - 4 + 1 + 1 ⇒ (18) + 25 - 4 + 1 + 1 = 41 for 1d10 + 12 + 8 + 1 + 1 + 1d6 ⇒ (8) + 12 + 8 + 1 + 1 + (6) = 36
Croaker: 1d20 + 20 - 4 + 1 + 1 ⇒ (9) + 20 - 4 + 1 + 1 = 27 for 1d10 + 12 + 8 + 1 + 1 + 1d6 ⇒ (3) + 12 + 8 + 1 + 1 + (6) = 31
Croaker: 1d20 + 16 - 4 + 1 + 1 ⇒ (7) + 16 - 4 + 1 + 1 = 21 for 1d10 + 12 + 8 + 1 + 1 + 1d6 ⇒ (1) + 12 + 8 + 1 + 1 + (4) = 27


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:
[dice=confirming cirt att on Nym]1d20 + 6;[dice=dam] 3d6 + 7

the critical fail on me or the critical hit on Karnog? I dont see one on me unless they are critting with an 18. If I'm missing it please let me know so I can adjust HP.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

"Fal'Ic'Etss

Undercommon:
help Kel'em. I'll hold these off."
and with that Nym lets loose another arcing green line then slides to the side. 5ft step from 14 to 15

Blink miss: 1d100 ⇒ 93
Casting Defensively: 1d20 + 11 + 5 ⇒ (7) + 11 + 5 = 23

Acid Lightning bolt: 10d6 ⇒ (2, 1, 5, 4, 4, 2, 1, 3, 4, 1) = 27 dc18 Ref for half bear P15 and giant S15
what a crappy dmg roll

if the giant dropped his ax
HP 73
Stone Skin 91

if not
HP 63
Stone Skin 81

GM:
dont be too giddy but I believe the is my last round of blink.


Evil GM
Nym Omriwin wrote:
baldwin the merciful wrote:
[dice=confirming cirt att on Nym]1d20 + 6;[dice=dam] 3d6 + 7
the critical fail on me or the critical hit on Karnog? I dont see one on me unless they are critting with an 18. If I'm missing it please let me know so I can adjust HP.

That was a cyclops on Karnog. Sorry about the confusion. That would have failed on Karnog.


Evil GM

Nym:
I'm dancing, I'm so giddy.


Evil GM

bear reflex: 1d20 + 8 ⇒ (14) + 8 = 22

giant reflex: 1d20 + 6 ⇒ (17) + 6 = 23

giant dropping axe, dex check: 1d20 + 2 ⇒ (14) + 2 = 16


Evil GM

Grung chops across the cyclops body, his brute strength smashes through the misformed giant's spinal cord. The creature crumbles to the ground in a bloody mess.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung turns and points his ax at the Caster

Enjoy the brief life ya have left twinkletoes


"Come 'nd git me runt!"


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:
** spoiler omitted **

gm:
figured. I was hoping the bear would have died or the giant dropped his ax or both. Now I need a new game plan. That bear should be looking pretty rough. I have done about 80 damage to it.

HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Meat is gonna have a new you skin rug when I'm done wit ya!


Evil GM

Nym:
The bears tough and have more than 80HPs.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:
** spoiler omitted **

gm:
totally get that, but should be getting close. At least enough that a better damage roll and a missed save might have put it down. I'm figuring around a 100 to 120 for the bears and 130ish for the giants.

Evil GM

the following players have RD actions:

Felicitas - I believe Felic was moving closer will invisible and singing to add her IC bonuses.

Karnog


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog flies toward Meathead and the orcs fighting in the southeast, confident Grungsdi and Desmond will handle their own fights.

"Back off my people! You shall not take this place, evil giants!"

As soon as he gets within range, Karnog channels to heal Meathead and the still loving orcs for 7d6 ⇒ (4, 2, 2, 3, 4, 2, 4) = 21 HP

Provoking at least 1 AoO, I think. Fly 30 + Blessing of Fervor means at least 60' move, so I should have plenty of movement available.


Evil GM

Updated RD 8 Map after Grung's attack

I updated the map around Meath'd.


Evil GM

AOO on Karnog: 1d20 + 11 ⇒ (15) + 11 = 26;dam: 3d6 + 7 ⇒ (4, 3, 6) + 7 = 20

Karnog flies closer and realizes that he is still outside an area of effective healing. Uisng 60 ft of movement, there are no allies within your surge area.


Evil GM

RD 9 Initiative

Kalim -

Desmond -

Stone Giants -

Nym -

Cyclops -

Grung -

Felicitas -

Karnog -

RD 9 Map

* Karnog I moved you 60 feet closer


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

acidic spray DC 22: 13d6 ⇒ (5, 1, 5, 1, 5, 4, 1, 5, 3, 1, 5, 5, 1) = 42casting defensively dc26: 1d20 + 25 ⇒ (14) + 25 = 39

Seeing the bears all lined up in the hole, Kalim grins grimly and fires another acidic spray at them.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Exactly Felicitas moved closer, moves even closer to grungsdi and casts heroism on him.


Evil GM
Felicitas Sweetfingers wrote:
Exactly Felicitas moved closer, moves even closer to grungsdi and casts heroism on him.

I moved you on the map closer to Grung. Everyone note Felic is invisible.


Evil GM

dire bear reflex in pit with Kalim: 1d20 + 8 ⇒ (1) + 8 = 9

*Kalim you are in a pit with one bear. I think you are going got be sprayed with your acid.

The bear's fur sizzles and melts off. It's flesh blisters, oozes and ultimately burst. The wild creature drops dead.


Evil GM

Desmond don't forget your turn.


RD 9 Stone Giants and Dire Bears

The spell caster's dire bear moves forward (move action) and sniff's the air waiting for the charging prey to approach. (He moved and took up a guard postion.)

The remaining dire bear near the hole glances at Nym then down at the Kalim. It pounces into the hole to bite at Kalim. Nym and Kalim each get an AOO.

bite on Kalim: 1d20 + 13 ⇒ (8) + 13 = 21;damage: 1d8 + 7 ⇒ (1) + 7 = 8

One stone giant moves forward to attack attack and give flank on Nym while the other continues to attack.

moving stone giant, Q:15, claw, flank: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31;damage: 1d8 + 7 ⇒ (7) + 7 = 14

blink: 1d100 ⇒ 69
blur: 1d100 ⇒ 59

---
N:15

claw 1, flank: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16;damage: 1d6 + 7 ⇒ (3) + 7 = 10

blink: 1d100 ⇒ 33
blur: 1d100 ⇒ 53

claw 2, flank: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17;damage: 1d6 + 7 ⇒ (6) + 7 = 13

blink: 1d100 ⇒ 25
blur: 1d100 ⇒ 87

bite, flank: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30;damage: 1d8 + 7 ⇒ (5) + 7 = 12

blink: 1d100 ⇒ 43
blur: 1d100 ⇒ 77


RD 9: Spellcasting Stone Giant

The caster's dire bear moves up into a protective position as the caster glances around the battlefield.

perception: 1d20 + 8 ⇒ (17) + 8 = 25

The caster sneers and launches a new spell. Another spiked pit appears but this time under Felic feet...apparently the caster can see through the invisibility.

reflex DC18.

fall damage: 3d6 ⇒ (6, 5, 4) = 15
spike damage: 2d6 ⇒ (1, 3) = 4


Evil GM

RD 9 Updated Map


Evil GM

reflex save on bear jumping in hole: 1d20 + 8 ⇒ (12) + 8 = 20

The bear managed to belly flop on the sorcerer.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Can an AoO be a spell?


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
"Giants Galore wrote:

Nym and Kalim each get an AOO

As the bear hesitates for a split second before jumping down the pit; Nym's rapier flashes out striking the bear.

AoO on bear: 1d20 + 15 ⇒ (16) + 15 = 31

confirm crit: 1d20 + 15 ⇒ (6) + 15 = 21

dmg: 1d6 + 1 ⇒ (6) + 1 = 7

crit dmg: 1d6 + 1 ⇒ (3) + 1 = 4

Blink miss: 1d100 ⇒ 36

Ill take my action when I get home

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