Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

What is that south of me?


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116
baldwin the merciful wrote:
Nym for clarification when you cast your spell you blinked so blinked out of the existence when the spell was cast...correct?

There is 20% chance it goes of in the ethreal realm. I made my roll so it went on the correct plane. Exceptions are force spells and abjuration school. They work from either plane.

http://www.d20pfsrd.com/magic/all-spells/f/fire-snake/

I have a blood line power that allows me to change any Elemental spell to acid.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Smash TotP:
NG Huge outsider
Init +0; Senses: darkvision 60', low-light vision, scent; Perception +14
Defense
AC 22, touch 8, flat-footed 22 (+14 natural, –2 size)
hp 53 (10d8+50); DR 5/evil, Resist Cold, Acid, Elec 10; SR 12
Fort +14, Ref +7, Will +4
Offense
Speed 30 ft.
Melee tail +16 (3d6+15 plus stun)
Space 15 ft.; Reach 15 ft.
Statistics
Str 31, Dex 10, Con 21, Int 2, Wis 13, Cha 8
Base Atk +7; CMB +19; CMD 29 (33 vs. trip)
Feats: Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail)
Skills Perception +14
Special Abilities
Stun (Ex) The ankylosaurus's tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 25 save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.
Smite Evil: 1/day, +0 to hit, +10 damage

53/95 hp remaining, after DR

Seeing the Giants gang up on the summoned dinosaur, Karnog lets out a snarl of rage and Dwarven hatred as he lashes the closest cyclops with his glowing, flaming hammer.

1d20 + 15 ⇒ (18) + 15 = 33 to hit, for 1d8 + 6 + 1d6 ⇒ (6) + 6 + (2) = 14 bludgeoning + fire damage

1d20 + 10 ⇒ (6) + 10 = 16 to hit, for 1d8 + 6 + 1d6 ⇒ (2) + 6 + (4) = 12 bludgeoning + fire damage

Smashy sounds a deep angry bellow and swings on the wounded cyclops to the north.

1d20 + 16 ⇒ (18) + 16 = 34 to hit, for 3d6 + 15 ⇒ (6, 6, 4) + 15 = 31 bludgeoning damage, DC 25 fort or be dazed


Evil GM
Grungsdi wrote:
What is that south of me?

The red template was a fireball that exploded, it missed you.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

double move toward the dino combat. Seems like that is probably the loudest with the roaring and the like, I think that will put me in sight


Evil GM

fort save: 1d20 + 9 ⇒ (16) + 9 = 25

The cyclops is ready for the smash this time.


Evil GM

Initiative order: RD 5

Kalim -

Desmond -

Stone Giants -

Nym -

Cyclops -

Grung -

Felicitas -

Karnog -

RD 5 Map


Evil GM

Kalim and Desmond you are up.


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Will wait for Karnog, he or his summons may get me a flank.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim takes a 5 foot diagonal step up and back, then unleashes an Acidic Spray on the dire bear and hopefully the two giants as well. damage round one dc22 reflex for half: 13d6 ⇒ (3, 3, 5, 5, 5, 3, 2, 2, 2, 1, 3, 5, 1) = 40


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Oh its Kalim, my bad. Des will act now.

Des flips between all the Giants, going to the northeast corner of the one on his right and slashing at it!

Acrobatics: 1d20 + 28 ⇒ (4) + 28 = 32

Attack: 1d20 + 18 ⇒ (3) + 18 = 21
Damage: 1d6 + 8 + 1d6 + 7d6 ⇒ (2) + 8 + (3) + (4, 5, 5, 1, 2, 1, 3) = 34

Fighting defensively. If attack lands he takes 2 strength damage and a -2 to hit and to AC (which is -6 against Des).


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116

Nym should be o15 or 16. He did a 5 foot step away from the bear prior to casting last round, your evilness.


Evil GM

RD 5 update:

Kalim steps back and casts a spell:

dire bear: 1d20 + 8 ⇒ (2) + 8 = 10

The bear growls an angry pain but presses it's action

stone giant: 1d20 + 6 ⇒ (13) + 6 = 19
The stone giant hisses his anger.

Desmond flips successfully out of the flank and into a new position. He attacks and hits.

I'll get the stone giants action up later.

Updated RD 5 Map


Evil GM

The rain lessens a bit more and your vision is now up to 45 ft and then an additional 15 foot of nondescript shadow. (essentially seeing shapes but not detail).

I'm super busy today but will try to get the next post up later in the afternoon.


Evil GM

RD 5 Stone Giants and Dire Bears

P:27

The stone giant throws a skull-sized rock at Grung, then he moves forward.

stone: 1d20 + 11 ⇒ (1) + 11 = 12;damage: 1d8 + 12 ⇒ (5) + 12 = 17

N:16

A stone giant moves up and tries to get behind the blinking Nym while his bear steps to the help with the flank.

stone giant, great club, flank: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34;dam: 2d8 + 12 ⇒ (7, 5) + 12 = 24

blink low misses: 1d100 ⇒ 87
blur low misses: 1d100 ⇒ 4

P:16
bear, claw flank: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24;dam: 1d6 + 7 ⇒ (6) + 7 = 13
grab, cmb: 1d20 + 19 ⇒ (3) + 19 = 22

blink low misses: 1d100 ⇒ 57
blur low misses: 1d100 ⇒ 58

P:11

The dire bear steps up and attacks Kalim.

bite: 1d20 + 13 ⇒ (2) + 13 = 15;damage: 1d8 + 7 ⇒ (2) + 7 = 9

claw 1: 1d20 + 7 ⇒ (5) + 7 = 12;dam: 1d6 + 7 ⇒ (3) + 7 = 10
grab: 1d20 + 19 ⇒ (18) + 19 = 37

claw 2: 1d20 + 7 ⇒ (20) + 7 = 27;dam: 1d6 + 7 ⇒ (2) + 7 = 9
grab: 1d20 + 19 ⇒ (15) + 19 = 34

U:13

The bear attacking Felic steps up to continue its maul,

bite: 1d20 + 13 ⇒ (5) + 13 = 18;damage: 1d8 + 7 ⇒ (4) + 7 = 11

claw 1: 1d20 + 7 ⇒ (1) + 7 = 8;dam: 1d6 + 7 ⇒ (5) + 7 = 12
grab: 1d20 + 19 ⇒ (9) + 19 = 28

claw 2: 1d20 + 7 ⇒ (14) + 7 = 21;dam: 1d6 + 7 ⇒ (6) + 7 = 13
grab: 1d20 + 19 ⇒ (8) + 19 = 27

V:23 Caster

Casts a spell magic missiles at Nym,

damage: 4d4 + 3 ⇒ (3, 1, 3, 2) + 3 = 12

Updated RD 5 Map

* Confirm on Kalim

claw 2: 1d20 + 7 ⇒ (11) + 7 = 18;dam: 1d6 + 7 ⇒ (1) + 7 = 8


Evil GM

Initiative order: RD 5

Kalim - attack

Desmond - attack

Stone Giants - attack

Nym -

Cyclops -

Grung -

Felicitas -

Karnog -


Evil GM

Nym you're up.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116

yep just got home

Narrowly being missed by the giant and dodging the bear's massive paw Nym slides out of the flank 5ft step to p14 and unleashes another acidy flaming serpent striking the stone giants and bear in its' path.

Casting defensively: 1d20 + 11 + 5 ⇒ (20) + 11 + 5 = 36
sr: 1d20 + 11 ⇒ (14) + 11 = 25
Blink miss 20%low: 1d100 ⇒ 26

Acid Fire Snake: 11d6 ⇒ (6, 5, 1, 5, 3, 3, 6, 3, 5, 6, 1) = 44 Ref20 for half bear in p16, sg in s18, bear in s20, what ever is in v24


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116

v24 is v23

HP 87
Stone Skin 110


Evil GM

dire bear P:16: 1d20 + 8 ⇒ (13) + 8 = 21

SG in S:18: 1d20 + 6 ⇒ (8) + 6 = 14

dire bear: 20: 1d20 + 8 ⇒ (10) + 8 = 18

You don't get past the caster's SR.

**can you link your spell for me? I know you made it acid based on your bloodline


Evil GM

Some of the bears look beat-up but they are still up and fighting.


Evil GM

RD 5: Cyclops

One cyclops steps up (5 ft( to lend flanking against Smashy but this one attacks grung.

J:22

att 1: 1d20 + 11 ⇒ (11) + 11 = 22;damage: 3d6 + 7 ⇒ (1, 4, 2) + 7 = 14

att 2: 1d20 + 6 ⇒ (16) + 6 = 22;damage: 3d6 + 7 ⇒ (5, 4, 3) + 7 = 19

J:27

The cyclops attacks Smashy using the new flank,

att 1, flank: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30;damage: 3d6 + 7 ⇒ (3, 4, 4) + 7 = 18

att 2, flank: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23;damage: 3d6 + 7 ⇒ (3, 4, 2) + 7 = 16

D:24

The cyclops fills the gap that Desmond vacated and attacks the rogue

att 1: 1d20 + 11 ⇒ (20) + 11 = 31;damage: 3d6 + 7 ⇒ (4, 5, 4) + 7 = 20

att 2: 1d20 + 6 ⇒ (1) + 6 = 7;damage: 3d6 + 7 ⇒ (6, 5, 6) + 7 = 24

B:24

Attacks Desmond but his is severely penalized

att 1: 1d20 + 11 - 6 ⇒ (16) + 11 - 6 = 21;damage: 3d6 + 7 ⇒ (5, 3, 5) + 7 = 20

att 2: 1d20 + 6 - 6 ⇒ (19) + 6 - 6 = 19;damage: 3d6 + 7 ⇒ (5, 4, 6) + 7 = 22

Minus 6 correct?

F:27

Attacks Karnog viciously

att 1: 1d20 + 11 ⇒ (13) + 11 = 24;damage: 3d6 + 7 ⇒ (3, 4, 4) + 7 = 18

att 2: 1d20 + 6 ⇒ (18) + 6 = 24;damage: 3d6 + 7 ⇒ (6, 6, 5) + 7 = 24

The last one is dazed in E:25.

Possible crit on Des:

att 2: 1d20 + 6 ⇒ (5) + 6 = 11;damage: 3d6 + 7 ⇒ (4, 5, 4) + 7 = 20


Evil GM

Updated RD 5 Map

Grung you're finally up!!!
Felic
Karnog


Evil GM

*Note: White halo equals cyclops
**Orange Halo equals stone giants
***White halo with blue figure, with staff, by the house is a blinking spellcaster


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HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung roars with joy as he whips out Croaker and activates his warrior spirit making it a +4 Flaming ax for the next minute, then he goes to town after a 5 ft step to the east

also note that the Elysian Bronze will activate here

Croaker: 1d20 + 25 - 4 + 1 + 1 ⇒ (6) + 25 - 4 + 1 + 1 = 29 for 1d10 + 12 + 8 + 1 + 1 + 1d6 ⇒ (8) + 12 + 8 + 1 + 1 + (6) = 36
Croaker: 1d20 + 20 - 4 + 1 + 1 ⇒ (15) + 20 - 4 + 1 + 1 = 33 for 1d10 + 12 + 8 + 1 + 1 + 1d6 ⇒ (6) + 12 + 8 + 1 + 1 + (1) = 29
Croaker: 1d20 + 16 - 4 + 1 + 1 ⇒ (8) + 16 - 4 + 1 + 1 = 22 for 1d10 + 12 + 8 + 1 + 1 + 1d6 ⇒ (3) + 12 + 8 + 1 + 1 + (5) = 30

Stop playing with your lizard and fight some royalty!


Evil GM

The royal heir whacks the cyclops so hard his eye pops out as he falls to the ground dead and dead can be. (J:22 dead)


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116
baldwin the merciful wrote:

**can you link your spell for me? I know you made it acid based on your bloodline

Fire Snake


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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Smashy:
NG Huge outsider
Init +0; Senses: darkvision 60', low-light vision, scent; Perception +14
Defense
AC 22, touch 8, flat-footed 22 (+14 natural, –2 size)
hp 53 (10d8+50); DR 5/evil, Resist Cold, Acid, Elec 10; SR 12
Fort +14, Ref +7, Will +4
Offense
Speed 30 ft.
Melee tail +16 (3d6+15 plus stun)
Space 15 ft.; Reach 15 ft.
Statistics
Str 31, Dex 10, Con 21, Int 2, Wis 13, Cha 8
Base Atk +7; CMB +19; CMD 29 (33 vs. trip)
Feats: Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail)
Skills Perception +14
Special Abilities
Stun (Ex) The ankylosaurus's tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 25 save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.
Smite Evil: 1/day, +0 to hit, +10 damage

29/95 hp remaining, after DR

"Now ye've gone an' made a big mistake, giants. Better ta fall on yer axes now, and save yerselves some pain. King Grungsdi is gon' cut yer legs off and drown ye in yer own blood!"

Karnog steps to the east, confident in his armor and the dinosaurs flanking ability with Desmond.

Smashy: 1d20 + 16 ⇒ (4) + 16 = 20 to hit, vs E27, for 3d6 + 15 ⇒ (2, 4, 6) + 15 = 27 bludgeoning and DC 25 Fort or daze 1 rd.

Karnog himself touches the beast, curing him for 4d8 + 9 ⇒ (3, 3, 2, 4) + 9 = 21 HP from his CSW wand (49/50 charges remain).

50/95 HP remaining for Smashy


Evil GM

Damn! You're healing the beast....Grrrrr.

*Felicitas you are up.

E:27 save: 1d20 + 9 ⇒ (19) + 9 = 28
made the save


Evil GM

Felic you have your RD 5 action remaining.

Initiative order: RD 6

Kalim -

Desmond -

Stone Giants -

Nym -

Cyclops -

Grung -

Felicitas -

Karnog -

RD 6 Map


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

-6 is correct. Desmond will use his redirect advanced rogue talent to make the one that hit him with the nat 20 instead attack the other opponent next to him. He must reroll the attack roll.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Yep, doing it right after waking up from my beauty sleep
Attacking the bear vigorously Felicitas tries to do her best.
Attack: 1d20 + 17 ⇒ (10) + 17 = 271d6 + 7 ⇒ (4) + 7 = 11
Attack: 1d20 + 12 ⇒ (1) + 12 = 131d6 + 7 ⇒ (2) + 7 = 9


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

2nd round acid spray dam: 6d6 ⇒ (2, 3, 3, 5, 4, 4) = 21
rta scorch1: 1d20 + 9 ⇒ (6) + 9 = 15dam1: 4d6 ⇒ (5, 3, 5, 3) = 16
rta scorch2: 1d20 + 9 ⇒ (17) + 9 = 26dam2: 4d6 ⇒ (2, 4, 4, 3) = 13
rta scorch3: 1d20 + 9 ⇒ (4) + 9 = 13dam3: 4d6 ⇒ (4, 6, 6, 2) = 18

Kalim takes a five foot step back and let's 3 scorching rays loose on the bear harassing him.


Desmond Aeros wrote:
-6 is correct. Desmond will use his redirect advanced rogue talent to make the one that hit him with the nat 20 instead attack the other opponent next to him. He must reroll the attack roll.

Grrr

In a state of bewilderment, the cyclops tries to wallop his companion.

att 1: 1d20 + 11 ⇒ (10) + 11 = 21;damage: 3d6 + 7 ⇒ (6, 5, 6) + 7 = 24

He thumps his companion.


Evil GM

RD: 5 Felicitas determination pays off as she whacks the hungry dire bear. the bear finally succumbs to its wounds, it drops dead at bard's feet. U:13 the blind bear is dead.

RD: 6 Kalim unleashes a doom upon his bear. The attack melts away fur and flesh as the creature topples over dead. P:10 dead


Evil GM

Desmond you have your RD 6 action.


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142
Cyclops "Ole One Eye" wrote:
Desmond Aeros wrote:
-6 is correct. Desmond will use his redirect advanced rogue talent to make the one that hit him with the nat 20 instead attack the other opponent next to him. He must reroll the attack roll.

Grrr

In a state of bewilderment, the cyclops thumps his companion.

No touchy!

Desmond moves over to flank with Karnog.

Acrobatics: 1d20 + 28 ⇒ (13) + 28 = 41

He than goes for the creature's femoral artery!

Attack: 1d20 + 21 ⇒ (9) + 21 = 30
Damage: 1d6 + 8 + 1d6 + 7d6 ⇒ (4) + 8 + (6) + (5, 5, 6, 4, 5, 1, 1) = 45

If attack lands, target takes 2 strength damage, and a -2 to attack and AC (which is -6 against Desmond). Desmond's current AC is 32, or 39 if the attack lands.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116

Friendly reminder to the GM. Nym 5ft stepped to p14 last round and is no longer in flank.


Evil GM

Desmond flips and lands while simultaneously slashing a thigh. the cyclops is up but he appears weakened.


Evil GM

RD 6: Stone Giants and dire bears.

The first thing that happens is the caster releases another fireball this time landing in the area of Kalim and Nym.

Damage: 7d6 ⇒ (6, 1, 4, 5, 4, 1, 4) = 25
* Reflex 18 save for half

As soon as the blast sizzles out the rest of the brood pushes forward.

Q:15 on Nym
The dire bear and the stone giant working together to 5 foot step and getting flank on Nym again,

It roars and chops down,

bite: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19;damage: 1d8 + 7 ⇒ (3) + 7 = 10
claw1: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22;damage: 1d6 + 7 ⇒ (1) + 7 = 8
claw2: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33;damage: 1d6 + 7 ⇒ (6) + 7 = 13

miss with blinking: 1d100 ⇒ 11
blur: 1d100 ⇒ 86

O:15 on Nym:giant
The giant hacks straight down at the nibble caster's head,

att 1: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 21;damage: 2d8 + 12 ⇒ (6, 1) + 12 = 19
att 2: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26;damage: 2d8 + 12 ⇒ (8, 5) + 12 = 25

miss with blinking: 1d100 ⇒ 48
blur: 1d100 ⇒ 22

T:15 giant on Felic

In giant, "Squishy into jelly guud.

att 1: 1d20 + 16 ⇒ (12) + 16 = 28;damage: 2d8 + 12 ⇒ (6, 5) + 12 = 23
att 2: 1d20 + 16 ⇒ (17) + 16 = 33;damage: 2d8 + 12 ⇒ (4, 5) + 12 = 21

Nym and Felic each get an AOO on one direbear that rushes between you on its way to Kalim.

P:11 dire bear on Kalim

bite: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26;damage: 1d8 + 7 ⇒ (6) + 7 = 13

L:20 Stone giant on Grung

In giant, "King und'r my axe!

att 1: 1d20 + 16 ⇒ (7) + 16 = 23;damage: 2d8 + 12 ⇒ (4, 3) + 12 = 19
att 2: 1d20 + 16 ⇒ (16) + 16 = 32;damage: 2d8 + 12 ⇒ (3, 1) + 12 = 16

***Note I moved the some of the dead giants and bears to clean up the map.

Updated RD 6 Map


Evil GM

Nym you are up.


Evil GM

RD 6: Cyclops

E:27

The cyclops withstood the dazing effect of the tail slap from Smashy but was outwitted by the rogue that slipped in behind him. Nonetheless he continues to press Karnog with his attacks,

greataxe 1, des minus: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28;damage: 3d6 + 7 - 2 ⇒ (4, 4, 5) + 7 - 2 = 18

greataxe 2, des minus: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29;damage: 3d6 + 7 - 2 ⇒ (5, 4, 6) + 7 - 2 = 20

Confirming Crit on Karnog:

greataxe 2, des minus: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17;damage: 3d6 + 7 - 2 ⇒ (2, 3, 1) + 7 - 2 = 11
*the crit fails.

The second attack finds an opening on the unholy cleric.

J:27

A cyclops presses his attack on the dinosaur, trying to rend pieces of flesh of the creature.

greataxe 1: 1d20 + 11 ⇒ (14) + 11 = 25;damage: 3d6 + 7 ⇒ (1, 5, 6) + 7 = 19

greataxe 2: 1d20 + 11 ⇒ (3) + 11 = 14;damage: 3d6 + 7 ⇒ (6, 3, 5) + 7 = 21

L:26

A much thicker bulging muscled Cyclops finally joins the fray against Smashy, his greataxe has an evil black gleam to it.

unholy greataxe: 1d22 + 18 ⇒ (12) + 18 = 30;damage: 3d6 + 14 ⇒ (5, 3, 2) + 14 = 24
unholy dam: 2d6 ⇒ (2, 4) = 6

unholy greataxe: 1d22 + 14 ⇒ (20) + 14 = 34;damage: 3d6 + 14 ⇒ (1, 6, 6) + 14 = 27
unholy dam: 2d6 ⇒ (4, 3) = 7

confirming crit on Smashy,

unholy greataxe: 1d22 + 14 ⇒ (3) + 14 = 17;damage: 3d6 + 14 ⇒ (6, 4, 3) + 14 = 27
unholy dam: 2d6 ⇒ (4, 6) = 10

The unholy axe slices through Smashy's flesh like butter.

G:20

Another cyclops moves to give flank on Grung and whacks at the king,

greataxe 1, flank: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32;damage: 3d6 + 7 ⇒ (4, 6, 1) + 7 = 18

B:27

The move under the tree to chase Desmond,

greataxe 1: 1d20 + 11 - 6 ⇒ (8) + 11 - 6 = 13;damage: 3d6 + 7 ⇒ (5, 3, 5) + 7 = 20

UPdated RD 6


Evil GM

The following still have RD 6 actions remaining:

Nym -
Grung -

Felicitas -

Karnog -


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116

Ref pending a SR roll for the caster: 1d20 + 9 ⇒ (15) + 9 = 24

Nym deftly dodges the oncoming fireball in time to see one of the bears charge and stabs at it as his sword materializes in his hand. sword is free action for drawing.

AoO on bear p:11: 1d20 + 15 ⇒ (17) + 15 = 32 Rapier DMG: 1d6 + 1 ⇒ (5) + 1 = 6
Crit comfirm: 1d20 + 15 ⇒ (19) + 15 = 34 crit DMG: 1d6 + 1 ⇒ (6) + 1 = 7

Nym slides a bit more 5ft to p:13 and a green arc flies from his finger tip, but fizzles before reaching the first target in the either.

Casting Defensively: 1d20 + 11 + 5 ⇒ (2) + 11 + 5 = 18
sr: 1d20 + 11 + 4 ⇒ (9) + 11 + 4 = 24
Blink miss: 1d100 ⇒ 1

Acid Lightning bolt: 10d6 ⇒ (6, 1, 6, 2, 4, 2, 6, 1, 3, 5) = 36 dc18 Ref for half

Note to GM:
My SR roll last round should have been +4 higher. I forgot I had Spell Pen and greater Spell Pen. That is why there is a difference between the rolls

if Fireball SR fails
HP 87
Stone Skin 110

if Fireball SR suceeds
HP 81 (half for ref, half again for blink)
Stone Skin 110


Evil GM

SR fireball: 1d20 + 7 ⇒ (16) + 7 = 23


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116
baldwin the merciful wrote:
[dice=SR fireball]1d20+7

gm:
also did you roll your blink miss for the spell going off on the correct plane? or did you caster stop blinking?

Evil GM

Nym quickly tries to deliver the AOO blow to the bear. (blink)
His nearly simultaneous spell get lost in another plane.

I believe you blinked out of the plane, if I'm reading your numbers and post correctly.


Evil GM

The caster stopped blinking.

I also forgot to do the bear that was in the other plane but I don't retro rolls/actions on the board.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC23(27)/16/18(22), SR 22, Acid Res 20, Perc +12, Saves F+11/R+11/W+10, HP 116
baldwin the merciful wrote:

Nym quickly tries to deliver the AOO blow to the bear. (blink)

His nearly simultaneous spell get lost in another plane.

I believe you blinked out of the plane, if I'm reading your numbers and post correctly.

forgot to add the one for the AoO

Blink miss AoO: 1d100 ⇒ 69 AoO hits

baldwin the merciful wrote:


I also forgot to do the bear that was in the other plane but I don't retro rolls/actions on the board.

take or leave how you want


Evil GM

Nym's opportunistic attack on the dire bear succeeds. His rapier quickly pierces the bear's hide.

I never retro actions. There is way too much happening and to track to go back fit/fix actions. If nothing else I'm consistent when applying the rule.

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